1. Update v1.04.987.01:
  2. • Fixed issue with Movement platforms shooting after installing smoke grenade launchers (warning:
  3. the shooting issue will remain during current mission until the next one if, after the hotfix, you use
  4. a save from the tactical map, where the issue already exists);
  5. • Minor fixes in dialogues on the Mount Taylor mission.
  6.  
  7. Update v1.04.987:
  8. • Mount Taylor - the new campaign mission. It becomes available after the Fort Worth mission (you
  9. can use Fort Worth mission completion autosave to unlock it);
  10. • Two new achievements related to the new mission;
  11. • New items in stores: such as smoke grenade launchers for Abrams tank and some Movement
  12. vehicles, upgrades for vehicles that reduce fuel consumption on missions and supply consumption
  13. on the strategic map;
  14. • The assortment of all stores has been adjusted;
  15. • Added Custom difficulty level, which can be selected when starting a new campaign. You can
  16. customize many aspects of the campaign for yourself: from unit damage and supply consumption
  17. to the prohibiting of Active pause and turning on Ironman mode;
  18. • "Free camera" option (available on the Game option tab). Warning: Using a free camera at certain
  19. angles can significantly reduce the number of FPS;
  20. • Added the ability to invite friends to a multiplayer game via Steam;
  21. • Added two new skirmish missions: Interchange and Mount Tailor (Domination);
  22. • Added Mount Taylor multiplayer map (Domination 1vs1 and 2vs2);
  23. • Increased multiplayer version (so that regular players do not see beta players)
  24. • Slightly improved the path on skirmish and multiplayer Burnt Forest maps
  25. • Some improvements have been made to the Interchange multiplayer map: issues with the path
  26. and some buildings have been fixed, player spawns have been changed in version 2vs2,
  27. environmental sounds have been added;
  28. • Deployment of weapons for units located inside buildings has been removed. Now soldiers will
  29. shoot immediately after moving to the desired firing position in buildings;
  30. • Deployment time for trailers that can shoot while attached has been significantly reduced;
  31. • In multiplayer, the ability has been added to choose the direction inside a building for squads or to
  32. disembark them in another building using the appropriate orders available when selecting a
  33. building with infantry inside (previously did not work for clients);• Fixed an issue with the helicopter freezing due to an attempt to disembark passengers before the
  34. helicopter has fully landed;
  35. • Fixed a bug with Himars shooting, when instead of opening fire it started moving forward;
  36. • Fixed a bug with disappearing ATGMs in multiplayer;
  37. • Minor UI fixes;
  38. • Fixed several rare random crashes;
  39. • Fixed bugs with shooting from the loopholes of the passenger trailer in multiplayer;
  40. • Fixed a bug due to which animations of vehicle doors were not played on the client.
  41.  
  42. Update v1.03.972:
  43. • Fixed an issue that was the cause of save games breaking (which caused a crash when loading).
  44.  
  45. Update v1.03.971:
  46. • Added two skirmish missions;
  47. • Added a brand new multiplayer map for Domination mode (Interchange 1vs1, Interchange 2vs2).
  48. Skirmish is planned to be added to this map later;
  49. • Added multiplayer missions, some of which with new game modes (Coop, Scavenger, Capture
  50. and Hold);
  51. • Option for Domination mode, when captured zones can bring additional command points;
  52. • Added descriptions of game modes for multiplayer and skirmish maps;
  53. • Added the damage modes option to multiplayer - Arcade and Realistic. In arcade mode, player
  54. and enemy units only receive 30% damage;
  55. • Additional variations of the Armored carrier trailer unit have been added to the starting sets of
  56. Domination mode units;
  57. • If the only opponent in a multiplayer game leaves the game, the remaining player is shown the
  58. victory screen;
  59. • Added a timeout for joining the lobby if the connection was lost;
  60. • Fixed a bug due to which the progress bar for installing C4 clients was visible on the server;
  61. • Fixed a bug with syncing fuel of units on the client;
  62. • Significantly changed the beginning of the campaign mission with the attack on the Main
  63. Integrator Camp (due to complaints that there was a misunderstanding of what to do in this
  64. mission). After the update, it is not recommended to use saves made on this mission in older
  65. versions;
  66. • Fixed a bug where the game might not launch if there are Unicode characters in the path;
  67. • Minor UI fixes;
  68. • Fixed several rare random crashes;
  69. • Fixed minor memory leaks;
  70. • Fixed a bug where, after loading, black spots could be displayed on the map instead of the correct
  71. textures;
  72. • Improved helicopter landing (an issue that made it too difficult to find a suitable place);
  73. • Slightly increased damage from hand grenades;
  74. • For Dozer without armor upgrades, the armor of the frontal part of the cab was slightly increased;
  75. • Fixed a bug due to which units inside the Armored carrier trailer did not receive experience for
  76. kills;
  77. • Fixed a regression that in a certain case (and only when using old saves) led to the appearance of
  78. enemy vehicles that cannot be attacked;
  79. • Fixed a bug due to which moving a unit by double-clicking did not work if there were too many
  80. slots on the right side of the Reinforcement screen;
  81. • Fixed a bug that led to negative values of resources received when selling or disassembling units;
  82. • In the campaign, a Heavy platform was added to the assortment of the Movement Outpost store
  83. (after Abiquiu);
  84. • Japanese brothers who help the player in the Nueva Tortuga mission are now using laser snipers;
  85. • In the Fort Worth mission, additional checks have been added to the exit area to exclude the exitof Charest and civilians;
  86. • Fixed that "Digital storm" could only be used once (then it stopped working);
  87. • Fixed an issue in the final mission where the allied Founders units could get stuck, which is why
  88. their evacuation was not counted