- Update v1.04.987.01:
- • Fixed issue with Movement platforms shooting after installing smoke grenade launchers (warning:
- the shooting issue will remain during current mission until the next one if, after the hotfix, you use
- a save from the tactical map, where the issue already exists);
- • Minor fixes in dialogues on the Mount Taylor mission.
- Update v1.04.987:
- • Mount Taylor - the new campaign mission. It becomes available after the Fort Worth mission (you
- can use Fort Worth mission completion autosave to unlock it);
- • Two new achievements related to the new mission;
- • New items in stores: such as smoke grenade launchers for Abrams tank and some Movement
- vehicles, upgrades for vehicles that reduce fuel consumption on missions and supply consumption
- on the strategic map;
- • The assortment of all stores has been adjusted;
- • Added Custom difficulty level, which can be selected when starting a new campaign. You can
- customize many aspects of the campaign for yourself: from unit damage and supply consumption
- to the prohibiting of Active pause and turning on Ironman mode;
- • "Free camera" option (available on the Game option tab). Warning: Using a free camera at certain
- angles can significantly reduce the number of FPS;
- • Added the ability to invite friends to a multiplayer game via Steam;
- • Added two new skirmish missions: Interchange and Mount Tailor (Domination);
- • Added Mount Taylor multiplayer map (Domination 1vs1 and 2vs2);
- • Increased multiplayer version (so that regular players do not see beta players)
- • Slightly improved the path on skirmish and multiplayer Burnt Forest maps
- • Some improvements have been made to the Interchange multiplayer map: issues with the path
- and some buildings have been fixed, player spawns have been changed in version 2vs2,
- environmental sounds have been added;
- • Deployment of weapons for units located inside buildings has been removed. Now soldiers will
- shoot immediately after moving to the desired firing position in buildings;
- • Deployment time for trailers that can shoot while attached has been significantly reduced;
- • In multiplayer, the ability has been added to choose the direction inside a building for squads or to
- disembark them in another building using the appropriate orders available when selecting a
- building with infantry inside (previously did not work for clients);• Fixed an issue with the helicopter freezing due to an attempt to disembark passengers before the
- helicopter has fully landed;
- • Fixed a bug with Himars shooting, when instead of opening fire it started moving forward;
- • Fixed a bug with disappearing ATGMs in multiplayer;
- • Minor UI fixes;
- • Fixed several rare random crashes;
- • Fixed bugs with shooting from the loopholes of the passenger trailer in multiplayer;
- • Fixed a bug due to which animations of vehicle doors were not played on the client.
- Update v1.03.972:
- • Fixed an issue that was the cause of save games breaking (which caused a crash when loading).
- Update v1.03.971:
- • Added two skirmish missions;
- • Added a brand new multiplayer map for Domination mode (Interchange 1vs1, Interchange 2vs2).
- Skirmish is planned to be added to this map later;
- • Added multiplayer missions, some of which with new game modes (Coop, Scavenger, Capture
- and Hold);
- • Option for Domination mode, when captured zones can bring additional command points;
- • Added descriptions of game modes for multiplayer and skirmish maps;
- • Added the damage modes option to multiplayer - Arcade and Realistic. In arcade mode, player
- and enemy units only receive 30% damage;
- • Additional variations of the Armored carrier trailer unit have been added to the starting sets of
- Domination mode units;
- • If the only opponent in a multiplayer game leaves the game, the remaining player is shown the
- victory screen;
- • Added a timeout for joining the lobby if the connection was lost;
- • Fixed a bug due to which the progress bar for installing C4 clients was visible on the server;
- • Fixed a bug with syncing fuel of units on the client;
- • Significantly changed the beginning of the campaign mission with the attack on the Main
- Integrator Camp (due to complaints that there was a misunderstanding of what to do in this
- mission). After the update, it is not recommended to use saves made on this mission in older
- versions;
- • Fixed a bug where the game might not launch if there are Unicode characters in the path;
- • Minor UI fixes;
- • Fixed several rare random crashes;
- • Fixed minor memory leaks;
- • Fixed a bug where, after loading, black spots could be displayed on the map instead of the correct
- textures;
- • Improved helicopter landing (an issue that made it too difficult to find a suitable place);
- • Slightly increased damage from hand grenades;
- • For Dozer without armor upgrades, the armor of the frontal part of the cab was slightly increased;
- • Fixed a bug due to which units inside the Armored carrier trailer did not receive experience for
- kills;
- • Fixed a regression that in a certain case (and only when using old saves) led to the appearance of
- enemy vehicles that cannot be attacked;
- • Fixed a bug due to which moving a unit by double-clicking did not work if there were too many
- slots on the right side of the Reinforcement screen;
- • Fixed a bug that led to negative values of resources received when selling or disassembling units;
- • In the campaign, a Heavy platform was added to the assortment of the Movement Outpost store
- (after Abiquiu);
- • Japanese brothers who help the player in the Nueva Tortuga mission are now using laser snipers;
- • In the Fort Worth mission, additional checks have been added to the exit area to exclude the exitof Charest and civilians;
- • Fixed that "Digital storm" could only be used once (then it stopped working);
- • Fixed an issue in the final mission where the allied Founders units could get stuck, which is why
- their evacuation was not counted