- Hotfix 1.1a - Exordium - November 2nd, 2021
- CHANGE #1612 - hidden AWP fire time penalty removed
- FIX #1612 - fixed a critical bug between Reloader and Hellrunner
- FIX #1612 - swap time displayed for mortar weapons
- FIX #1612 - Hubristic Bronze Badge lists Dante properly
- FIX #1612 - several typos
- FIX #1612 - "... and more" properly displays on Security
- FIX #1612 - Shotgun focus mode perk fixed
- FIX #1626 - Reloader L1 works even if not aiming
- FIX #1623 - fixed slot string display in mortem
- FIX #1622 - lower reload/swap speeds will be colored properly
- Release 1.1 - Exordium - October 11th, 2021
- NEW #0694 - support for multiple save slots!
- NEW #1597 - new early game weapon type - grenade launchers!
- NEW #1598 - new humanoid enemy - grenadiers!
- NEW #1583 - 3 new unique weapons (1 auto, 2 rotary)!
- NEW #1545 - constant outline option in Settings/Display
- NEW #1568 - added enviropack, combat pack (large and small)
- NEW #1576 - new windchill level event
- NEW #1595 - new character information screen! (c)
- NEW #1593 - new enemy information screen! (h when targeting)
- NEW #1547 - "Remember last name" option in Settings
- CHANGE #1543 - key repeat works for UI menus
- CHANGE #1595 - last action time displayed on UI
- CHANGE #1585 - you can only target in vision range
- CHANGE #1408 - incompatible saves will no longer be removed
- CHANGE #1558 - target reticule color based on hit chance
- CHANGE #1558 - manual targeting highlight by range
- CHANGE #1577 - no voice when topping off ammo
- CHANGE #1573 - alert messages on armor/headhear destruction
- CHANGE #1597 - ADV grenade and rocket added to manuf. stations
- CHANGE #1572 - improved lighting on several Callisto levels
- CHANGE #1572 - improves some visuals and levgen on Callisto
- CHANGE #1571 - Master traits require level 6, less prereqs
- CHANGE #1569 - Survivor crit bonus counted from below 25%
- CHANGE #1569 - Survivor crit bonus increases with level
- CHANGE #1569 - Vampyre buff - 5/7.5/10 for both armor and health
- CHANGE #1569 - Entrenchment additionally grants all resistances
- CHANGE #1569 - Bulletstorm works with auto's - +1 shot at L2
- CHANGE #1569 - Sniper works with all ranged weapons
- CHANGE #1569 - Sharpshooter works with auto's and semi's
- CHANGE #1586 - Sustained fire is weapon agnostic
- CHANGE #1586 - Son of a Gun is weapon agnostic, no range bonuses
- CHANGE #1586 - Gunslinger opt-range penalty reduced by 1
- CHANGE #1586 - Headshot grants accuracy bonus
- CHANGE #1569 - knives have intristic resilent perk
- CHANGE #1567 - negative healing mods affect large med/stimpacks
- CHANGE #1568 - stimmed, juiced, adrenaline have turns left in UI
- CHANGE #1343 - resistances are percentage based
- CHANGE #1581 - halved XP gained from events
- CHANGE #1581 - increased per-level XP spawn size to compensate
- CHANGE #1595 - removed "enemies left" information (metagaming)
- CHANGE #1589 - early game weapons can have better AV values
- CHANGE #1589 - buff - plasma rifle damage 12->15
- CHANGE #1589 - buff - plasma pistol damage 22->25
- CHANGE #1589 - buff - plasma shotgun damage 50->60
- CHANGE #1589 - nerf - auto range 2/3/8->7, assault 2/4->3/8
- CHANGE #1610 - N+ - gib doubles respawn time instead of prevent
- CHANGE #1610 - N+ - respawn timers made longer
- CHANGE #1589 - Molten will no longer appear on AV melee weapons
- FIX #1597 - fixed micro launcher exotic generation chance
- FIX #1557 - low health overlay works on Radeon cards now
- FIX #1343 - toxiberi are immune to poison
- FIX #1343 - cryoberi and cryoreavers are immune to cold
- FIX #1609 - exalted kerberi appear in kill counts properly