1. 30XX 1.00.16 Patch Notes & Regional Pricing - August 29, 2023
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  3. Hey, folks! Quick summary of the fixes leading up to 1.00.16 today. We'll be a little slower this week as we get ready to show at PAX West here in Seattle!
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  5. Also, we've received confirmation that 30XX will be up on Nintendo Switch in North America this Friday, Sept 1. (It'll be out Sept 12 in the EU and Australia, and Sept 28 in Japan.) Thanks for your patience!
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  7. Thanks for playing!
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  9. NOTE: On Thursday of this week (8/31), we'll be adjusting 30XX's regional pricing. Steam has adjusted their recommended pricing a few times since 30XX launched in Early Access, and we'll be adjusting the game's regional pricing to fit their current suggestion model. This means the price of the game will stay the same in the US, but will increase in most other regions (to be comparable to a $19.99 USD price in the States). The new pricing will be as follows:
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  11. GB Pounds: £15.49 -> £16.75
  12. Euros: €16.79 -> €19.5
  13. Russian Rubles: pуб.435 -> pуб.710
  14. Brazilian Reals: R$37.99 -> R$59.99
  15. Japanese Yen: ¥2,050 -> ¥2300
  16. Indonesian Rupiah: Rp108,999 -> Rp165999
  17. Malaysian Ringgit: RM39.00 -> RM49
  18. Philippine Peso: P449.95 -> P615
  19. Singapore Dollar: S$18.50 -> S$18.5
  20. Thai Baht: ฿289.00 -> ฿400
  21. Vietnamese Dong: â‚«188,000 -> â‚«260000
  22. Korean Won: â‚©20,500 -> â‚©21500
  23. Turkish Lira: TL32.00 -> TL190
  24. Ukrainian Hryvnia: â‚´279 -> â‚´415
  25. Mexican Peso: Mex$185.99 -> Mex$227.99
  26. Canadian Dollar: CDN$22.79 -> CDN$25.99
  27. Australian Dollar: A$28.95 -> A$29.5
  28. New Zealand Dollar: NZ$24.79 -> NZ$28.99
  29. Norwegian Krone: kr145.00 -> kr220
  30. Polish zloty: zł71.99 -> zł91.99
  31. Swiss Francs: CHF19.50 -> CHF21.99
  32. Chinese Yuan: ¥70.00 -> ¥76
  33. Indian Rupee: ₹529 -> ₹880
  34. Chilean Peso: CLP$7,700 -> CLP$10500
  35. Peruvian Sol: S/.37.00 -> S/.43
  36. Colombian Peso: COL$31,000 -> COL$47500
  37. South African Rand: R130.00 -> R185
  38. Hong Kong Dollar: HK$89.00 -> HK$125
  39. Taiwanese Dollar: NT$318 -> NT$328
  40. Saudi Arabian Riyal:SR34.95 -> SR40.95
  41. Emirati Dirham: AED53.00 -> AED53
  42. Argentine Peso: ARS$224.99 -> ARS$1400
  43. Israeli New Shekel: ₪73.95 -> ₪73.95
  44. Kazakhstani Tenge: ₸2,650 -> ₸5200
  45. Kuwaiti Dinar: KD3.35 -> KD3.35
  46. Qatari Rial: QR41.99 -> QR43.99
  47. Costa Rican Colon: â‚¡8,500 -> â‚¡8500
  48. Uruguayan Peso: $U429 -> $U595
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  52. GAME CHANGES AND FIXES:
  53. - Fixed a few Nina projectile types not properly scaling their size when at various levels of charge.
  54. - Fixed Deadly Precision (Ace Tonbokiri Aug) interacting poorly with Unstoppable Force.
  55. - Fixed Facesmasher not properly shutting off Penumbra's Megavoids on hit.
  56. - Corrected a few sync issues in Seed Racer. Disabled rerolls, as they have a tendency to send seed consistency off the rails. This change will affect Delta challenges and Trader Offers, too.
  57. - Pressure Strikes and Coup de Grace now grant one stack per hit per copy held (instead of not stacking).
  58. - Fixed Ol' Reliable not ol-reliably-triggering as Ace.
  59. - Changed the settings menu structure. A new category for Outline Options has been added, and some of the Advanced Options have been moved to Visibility Options.
  60. - With "Reduce Projectile Clutter" active, Verity Beam can no longer trigger bullet transparency on its own.
  61. - Fixed some effects, such as Burning Temple's petals, counting towards the projectile limit for "Reduce Projectile Clutter".
  62. - Fixed Vital Crystal's explosions not respecting the "Reduce Projectile Clutter" option.
  63. - Having multiple Hoarder's Might and selling one to the Scrap Trader no longer takes away your damage buff.
  64. - Voltage Vampire can now damage the final boss.
  65. - Enemy-chasing weapons and Repros no longer target an inactive part of the final boss.
  66. - Zen Heretic no longer passes through the final boss.
  67. - Zen Heretic now destroys itself when rising for too long.
  68. - Fixed the final boss sometimes teleporting when defeated during one of its attacks.
  69. - Fixed an Autocharge exploit that let you charge normally unchargeable Ace primaries.
  70. - Fixed Leviathan's Power Augs having no effect.
  71. - Fixed Coup de Grace not working with Leviathan.
  72. - Fixed incorrect sprite rotation when using Arc Beam in combination with Seeker Beam.
  73. - Fixed wall explosions building up while the game is paused after an endgame boss fight.
  74. - Fixed the Body Guardian bumping into walls from too far away.
  75. - Fixed Zen Vortex, Zen Protector, Seeking Striker and Zen Heretic not respecting reversed gravity.
  76. - Fixed Crushing Twin spawning too high up under reversed gravity.
  77. - Fixed a rare "Help, I'm stuck" issue in community runs that could softlock you in boss rooms.
  78. - Fixed instances where the player would visually and audibly appear to take damage during certain invincible states. No damage was actually being dealt, but it gave the wrong impression.
  79. - The cutscene skip button has been moved to Activate Thing, so players don't accidentally skip a cutscene while trying to charge their weapon.
  80. - Fixed some decoration misalignments in Penumbra's Leg Guardian room.
  81. - Fixed a softlock in the Maker's Chunk and Level tutorials.
  82. - Fixed a visual issue causing Hoot Omega's "frozen" animation to not play properly.
  83. - Contractor Beta now grants 3 to all stats when picked up with Prototype Resonator (up from 2).
  84. - Burn for Glory now grants 50% of its benefit after being System Restored (up from 0%).
  85. - Fixed players sometimes being unable to navigate their own Trader or Reward Selection menus for a few seconds in local co-op.
  86. - Cloud Aura's wings now draw correctly under reversed gravity.
  87. - If Delta refills your empty Autotank, the visual on the pause menu is now updated accordingly.
  88. - Fixed Facesmasher sticking to Delta (as a miniboss).
  89. - Absolution's Scythe no longer triggers an off-screen warning indicator.
  90. - Hopefully fixed a character clipping through the ground in a secret ending.
  91. - Fixed a bug where collecting multiple health pickups that count towards an Autotank, wouldn't display the (T) behind the number.
  92. - In the last level, teleporters now disappear at the end, to prevent weird interactions.
  93. - Fixed Shield Link's barrier deactivating too early.
  94. - Fixed many Augs incorrectly losing their effect when having at least two in your inventory, and selling one to the Scrap Trader.
  95. - Fixed an issue where having more than 8 Orbital Barriers, and selling one to the Scrap Trader, would incorrectly leave you with only 7 of them.
  96. - Fixed the position of the Shield Statue barrier on Laser Snakes.
  97. - When playing a community level, the name of the level is now displayed on the pause menu.
  98. - Fixed an issue with Gears of Industry where picking up multiple Nuts at the same time would only subtract from your HP once.
  99. - One of the endgame bosses now displays damage numbers properly.
  100. - A certain Echocave event is now guaranteed to spawn when the appropriate conditions are met.
  101. - Delta is now guaranteed to show up on level 7 to help you achieve a certain level-related objective (if his help will get you over the line).
  102. - Fixed one more Gapminder issue causing him to slack on the job.
  103. - Fixed Ace's starting loadouts in a few replayable alt-levels.
  104. - Added an extra "stop this dialog box talk sound" check.
  105. - Fixed an issue with the "Soul Scrapper" challenge flavor causing the granted Shopaholic to behave poorly. Soul Scrapper now also properly starts you with Smuggler Attractor.
  106. - Trader deals now respect Scrap Sleuth.
  107. - Reviving your co-op partner now sets their gravity to that of the reviving player.
  108. - Remnant of Flame's barrier check now happens after Vagrant's Yearn (Body core), so it won't be spent if Vagrant's Yearn would have prevented the damage anyway.
  109. - Fixed Shield Bash and Fatal Fury tooltips.
  110. - Fixed an issue where defeated enemies could still block attacks while Delta's "Spectres" condition is active.
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