- Update v1.2.5.2547 rev. 54454:
- Fixes
- The "!" bubble on the main menu is now appearing again when season objectives are completed.
- The Level Modern Times will now always ends after surviving for 5 Minutes
- Prince will now behave correctly while using the “Lay Waste†ability
- Prince will now use his abilities immediately when the target is withing range
- Units will now walk on the frozen lake on Arctic Storm
- Fixed a bug with the target selection of Lechs’ “Relentless Fury†ability and clarified in the tooltip that this ability will hit at most 5 targets.
- Fixed a bug that could let Gulyay Gorod get stuck while retreating
- Potential fix for the spinning train cannon
- Smoothed out Brunhildes Mortar Animation
- AI can now use the Skybike properly
- Retreat Icon on Air Units is now fully visible
- Wojtek Health now remains the same when Anna enters a garrison
- Fixed a vulnerability in the codebase that could be used for cheating in multiplayer games.
- … and more
- Balancing Changes
- Smokescreens
- There were some technical imperfections with smokescreens which we have fixed and we have adjusted some of the smokescreen behaviour. In general, smokescreen ranges have become smaller, and the duration became shorter. Additionally, Mocny's and Isegrim's smokescreens are now static and thus do not move with the unit anymore.
- Polania
- Michal Sikorski: Michal’s ability to chase and kill retreating infantry was impacted by last patch’s change that prevents retreating units from tumbling. Michal's was already on the weaker side, and this change made him even weaker. We have increased his health to give more time to chase, kill and retreat before being caught in the crossfire.
- Increased Michael’s health and that of his cavalry soldiers from a total of 690 to 820.
- Increased Michael’s range in which he independently attacks targets in melee from 2 to 3 meters.
- Mocny: Mocny feels underpowered compared to other artillery mechs. We increased the damage and reloaded cooldown of the deployed Mocny to give it more opportunities to make a difference on the battlefield.
- Reduced reload cooldown when Mocny is deployed from 19 to 10 seconds.
- Increased damage while deployed against medium from 75 to 90.
- Increased damage while deployed against heavy from 65 to 90.
- Saxony
- Eisenhans: We want to bring Eisenhans closer to the player expectation without steering away too far from his role in the unit roster. We have increased his capabilities to deal damage by increasing the chance of his projectiles hitting moving targets, and by increasing their damage.
- Increased projectile speed from 6 to 2 seconds.
- Increased damage on unarmored from 30 to 60.
- Increased damage on light/medium from 40 to 60.
- Prince:
- Increased Prince’s repairspeed
- Rusviet
- Olga: Veterancy damage scaling was not properly applied to Olga's detonator, which was fixed in this patch. Her detonator now deals less damage when she is not a veteran, and more when she is veteran level 3 or 4. Her veterancy thresholds have been reduced slightly to accommodate for the change in detonator damage.
- Reduced Olga detonator damage against unarmored from 150 to 120.
- Reduced Olga detonator damage against light and medium from 250 to 210.
- Reduced Olga detonator damage against heavy from 200 to 170.
- Reduced Olga detonator damage against structures from 150 to 125.
- Reduced Olga veteran threshold from 1500 to 1300.
- Reduced Olga elite threshold from 4000 to 3500.
- Usonia
- We want to observe the state of the faction over a longer period and thus there are no Usonia specific changes this patch. Next patch might include balance changes for the faction.
- Common
- Gunship: The gunship has a similar role to Wotan and Nagan but used to cost only 2 reserve coins, we have increased that to 3. Additionally, we have reduced the anti-air capabilities of the Gunship to increase the number of effective ways to counter it.
- Reduced anti-air MG damage
- On unarmoured from 10 to 3.
- On light from 4.5 to 3.
- On medium from 3.5 to 2.5.
- On heavy from 3 to 2.
- On structure from 0.1 to 0.5.
- Increased reserve coin cost from 2 to 3.
- Reduced splashradius for Gunship anti-ground weapon.