- Update v1.3.1:
- Fixed the mouse sensitivity issue, should now work as intended;
- Fixed an issue with localization for vertical/Horizontal sensitivity in languages other than English;
- Fixed an issue where Simon's attacks cannot be counterattacked and his second phase issue when sending the reserve team.
- Update v1.3.0:
- Story Mode Balancing.
- Story mode is our easiest difficulty setting.
- Parry and dodge windows increased by 40%
- Incoming damage reduced by 10% to 50%
- Challenge Modifiers (Act III onward)
- At flag checkpoints, players can now:
- Limit max player damage to 99,999 or 999,999
- Multiply enemy HP by x2, x5, x10, x20, x50, or x100
- Bug Fixes (297 total, notable examples below)
- Verso now gains Perfection correctly when in reserve
- Simoso weapon will no longer cause lag due to memory leaks
- General polish across collisions, terrain, and scripting
- Cutscenes scale properly on ultrawide and non-standard resolutions
- Fixed a bug where loading a save after resting at a different location would spawn the player at coordinate zero
- Placeholder textures removed near Chromatic Boucheclier and his battlearena
- Fixed performance drops from repeated resting on certain levels
- Crash after dialogue sequences resolved
- Fixed stability issues after extended play sessions
- French voiceover now plays correctly when selected
- System & Settings
- Audio can now be muted or unmuted when the game is running in the background
- Mouse and joystick sensitivity improvements
- Manual save file renaming is now supported (EXPEDITION_XX format required. XX must be a value between 00 and 09.)
- Localization
- Rolling credits updated (added creature VO, refined IOI section)
- Font size adjustments for Chinese, Japanese, and Korean
- New strings added and minor text corrections implemented
- Update v1.2.3:
- Steam Deck
- Fixed backgrounds of various menus not displaying properly on the Steam Deck
- Various Ultrawide Fixes
- Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions
- The Options menu image will no longer be stretched in ultrawide resolutions
- Combat UI now adapts correctly to ultrawide resolutions
- Game will no longer minimize upon changing settings in ultrawide resolution
- Cutscenes won’t letterbox in 32:9 aspect ratio
- Title screen now displays fullscreen when the game is launched in ultrawide resolution
- Mouse and Keyboard
- UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard
- Mouse buttons do not become unresponsive after first use
- With mouse cursor on screen, using 'WSAD' or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action
- Left Mouse-button click will no longer block the player from using Keyboard to navigate menus
- Mouse input is not lost after the first Jump counter attack if it is pressed only once
- Fixed areas of the world map where you can get stuck:
- Between lanterns scattered on the ground near Stone Wave Cliff portal
- While walking on the ship wreck near the Forgotten Battlefield level entrance
- Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level
- Between two small rocks located between Spring Meadows and Abbest Cave
- Between vases and corals when jumping from rooftopps
- Between various rocks
- In ruins behind Flying Manor level entrance
- Near the bridge between Flying Waters and Spring Meadows
- In the rocks on the World Map, near Flying Waters
- Next to hardened land, close to the Flying Waters location exit
- Fixed situations where Esquie specifically would get stuck (poor guy):
- When taking off from paint bridges, making him fall through the bridge and restrict movement
- When flying into bottom parts of levitating structures near Visages
- Near the Flying Waters entrance level
- Near a giant hammer when traversing close to Blades' Graveyard level
- Weapon and skill fixes and tuning:
- Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
- Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
- Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
- Stendhal: Reduced damage by 40%.
- Other fixes
- Boss encounter in Stone Wave Cliffs can now be finished on NG+
- You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows
- Fixed being unable to shoot in Free aim while exploring levels due to worn triggers
- Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp
- If at camp you pick “remember the objectiveâ€, then quickly choose to "go to sleep" and immediately after press "leave", the screen no longer goes black
- You can no longer trigger the "Discovering the truth" cutscene in Old Lumière a second time in a row, splitting the party forever.
- Update to rolling credits
- Update v1.2.2:
- Bug Fixes
- Fixed a soft lock caused by stunning the Grown Bourgeon right after it eats an Expedition Member
- Fixed an issue where upgraded Tints that were not restocked to full capacity could be lost after returning to the menu
- Replaced a placeholder texture with the correct visual asset
- Fixed rare soft lock issues on the World Map:
- Player could get stuck near a cliff north of the Ancient Sanctuary
- Player could get stuck in a specific area in the Flying Waters level
- Fixed an issue where a Glaise could spawn in an idle state if Monoco defeated an enemy with Glaise’s Earthquakes skill
- Localization
- French: corrected AP cost in tutorial
- German: Update to one loc string
- Chinese (Simplified & Traditional): fixed tutorial text and icon mix-ups