1. Update v1.3.1:
  2. Fixed the mouse sensitivity issue, should now work as intended;
  3.  
  4. Fixed an issue with localization for vertical/Horizontal sensitivity in languages other than English;
  5.  
  6. Fixed an issue where Simon's attacks cannot be counterattacked and his second phase issue when sending the reserve team.
  7.  
  8. Update v1.3.0:
  9. Story Mode Balancing.
  10.  
  11. Story mode is our easiest difficulty setting.
  12.  
  13. Parry and dodge windows increased by 40%
  14.  
  15. Incoming damage reduced by 10% to 50%
  16.  
  17. Challenge Modifiers (Act III onward)
  18. At flag checkpoints, players can now:
  19.  
  20. Limit max player damage to 99,999 or 999,999
  21.  
  22. Multiply enemy HP by x2, x5, x10, x20, x50, or x100
  23.  
  24. Bug Fixes (297 total, notable examples below)
  25.  
  26. Verso now gains Perfection correctly when in reserve
  27.  
  28. Simoso weapon will no longer cause lag due to memory leaks
  29.  
  30. General polish across collisions, terrain, and scripting
  31.  
  32. Cutscenes scale properly on ultrawide and non-standard resolutions
  33.  
  34. Fixed a bug where loading a save after resting at a different location would spawn the player at coordinate zero
  35.  
  36. Placeholder textures removed near Chromatic Boucheclier and his battlearena
  37.  
  38. Fixed performance drops from repeated resting on certain levels
  39.  
  40. Crash after dialogue sequences resolved
  41.  
  42. Fixed stability issues after extended play sessions
  43.  
  44. French voiceover now plays correctly when selected
  45.  
  46. System & Settings
  47.  
  48. Audio can now be muted or unmuted when the game is running in the background
  49.  
  50. Mouse and joystick sensitivity improvements
  51.  
  52. Manual save file renaming is now supported (EXPEDITION_XX format required. XX must be a value between 00 and 09.)
  53.  
  54. Localization
  55.  
  56. Rolling credits updated (added creature VO, refined IOI section)
  57.  
  58. Font size adjustments for Chinese, Japanese, and Korean
  59.  
  60. New strings added and minor text corrections implemented
  61.  
  62. Update v1.2.3:
  63. Steam Deck
  64. Fixed backgrounds of various menus not displaying properly on the Steam Deck
  65. Various Ultrawide Fixes
  66. Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions
  67.  
  68. The Options menu image will no longer be stretched in ultrawide resolutions
  69.  
  70. Combat UI now adapts correctly to ultrawide resolutions
  71.  
  72. Game will no longer minimize upon changing settings in ultrawide resolution
  73.  
  74. Cutscenes won’t letterbox in 32:9 aspect ratio
  75.  
  76. Title screen now displays fullscreen when the game is launched in ultrawide resolution
  77.  
  78. Mouse and Keyboard
  79. UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard
  80.  
  81. Mouse buttons do not become unresponsive after first use
  82.  
  83. With mouse cursor on screen, using 'WSAD' or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action
  84.  
  85. Left Mouse-button click will no longer block the player from using Keyboard to navigate menus
  86.  
  87. Mouse input is not lost after the first Jump counter attack if it is pressed only once
  88.  
  89. Fixed areas of the world map where you can get stuck:
  90. Between lanterns scattered on the ground near Stone Wave Cliff portal
  91.  
  92. While walking on the ship wreck near the Forgotten Battlefield level entrance
  93.  
  94. Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level
  95.  
  96. Between two small rocks located between Spring Meadows and Abbest Cave
  97.  
  98. Between vases and corals when jumping from rooftopps
  99.  
  100. Between various rocks
  101.  
  102. In ruins behind Flying Manor level entrance
  103.  
  104. Near the bridge between Flying Waters and Spring Meadows
  105.  
  106. In the rocks on the World Map, near Flying Waters
  107.  
  108. Next to hardened land, close to the Flying Waters location exit
  109.  
  110. Fixed situations where Esquie specifically would get stuck (poor guy):
  111. When taking off from paint bridges, making him fall through the bridge and restrict movement
  112.  
  113. When flying into bottom parts of levitating structures near Visages
  114.  
  115. Near the Flying Waters entrance level
  116.  
  117. Near a giant hammer when traversing close to Blades' Graveyard level
  118.  
  119. Weapon and skill fixes and tuning:
  120. Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
  121.  
  122. Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
  123.  
  124. Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
  125.  
  126. Stendhal: Reduced damage by 40%.
  127.  
  128. Other fixes
  129. Boss encounter in Stone Wave Cliffs can now be finished on NG+
  130.  
  131. You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows
  132.  
  133. Fixed being unable to shoot in Free aim while exploring levels due to worn triggers
  134.  
  135. Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp
  136.  
  137. If at camp you pick “remember the objective”, then quickly choose to "go to sleep" and immediately after press "leave", the screen no longer goes black
  138.  
  139. You can no longer trigger the "Discovering the truth" cutscene in Old Lumière a second time in a row, splitting the party forever.
  140.  
  141. Update to rolling credits
  142.  
  143. Update v1.2.2:
  144. Bug Fixes
  145.  
  146. Fixed a soft lock caused by stunning the Grown Bourgeon right after it eats an Expedition Member
  147.  
  148. Fixed an issue where upgraded Tints that were not restocked to full capacity could be lost after returning to the menu
  149.  
  150. Replaced a placeholder texture with the correct visual asset
  151.  
  152. Fixed rare soft lock issues on the World Map:
  153. Player could get stuck near a cliff north of the Ancient Sanctuary
  154. Player could get stuck in a specific area in the Flying Waters level
  155.  
  156. Fixed an issue where a Glaise could spawn in an idle state if Monoco defeated an enemy with Glaise’s Earthquakes skill
  157.  
  158. Localization
  159.  
  160. French: corrected AP cost in tutorial
  161.  
  162. German: Update to one loc string
  163.  
  164. Chinese (Simplified & Traditional): fixed tutorial text and icon mix-ups