- Update v2.96:
- Key Features
- All New AlienGPT 2.0. We developed a new and improved version of AlienGPT that is smarter and generates higher quality Custom Civilizations.
- Gameplay Bug Fixes. We fixed gameplay bugs for techs, leader recruitment, wealth anomalies, Civilization traits and abilities.
- Quality of Life Improvements. We improved UI issues, confusing text, camera scrolling, and default map settings.
- DLCs Updated. We added updates to the gameplay and UI for the Tales of the Arnor and Megastructures DLCs.
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- v2.96 Changelog
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- AlienGPT
- Added in AlienGPT 2.0
- Alien images are cached as part of the install
- Added the ability to browse through all alien images
- AlienGPT is smarter, enhancing the writing and image selection
- Gameplay
- Advanced ship design mode is now on by default
- Fixed the Capital City improvement to increase population correctly
- Anomalies that give wealth have been reduced in turns to survey and are more likely to occur
- Artifact anomalies have their turns to survey reduced from 8 to 5
- Minister of Justice crime reduction benefit is doubled
- Gave ship sensor range a minimum of 1
- Removed duplicate Egalitarian Awareness buff from Radiated Ability
- Fix Famer Civilization Trait to give the correct Farmer Bonus
- Shipyards after an invasion will display correct build times instead of N/A
- Players cannot offer more credits than they own in a trade
- Leaders
- Leadership recruiting is given higher priority by AI so that AI can start using factions more effectively
- Increased the odds that a new leader will show up in each turn by 20%
- Fixed a bug where leadership recruitment cost appeared negative
- Techs
- Beacon Reconstruction Lab adjacency bonuses for tech is increased from 1 to 3
- Added Tech requirements for Commercial Starliner and Orbital Destination Resort
- Fixed The Opportunity Mission Logistics Tech Tree to appear correctly
- Map Settings
- Default map settings changed from Binary to Singular Sectors
- Default map settings changed from medium map size to small map size
- Default map settings changed from starting near another civ to starting further away
- Misc
- Fixed stuck Camera scrolling issues
- Sped up scrolling in and out of the map with the mouse wheel
- Fixed an issue where Custom Civilizations with Random citizen don’t maintain the random citizens if used in multiple games
- Missions
- Fixed a bug during The Opportunity Mission where players are unable to scan the Navigators planet
- Ships
- Ship designs with the Precursor Particle Beam will no longer become locked and unable to build
- Fixed a bug where freighter ships could go onto the same tiles as planets
- If you redesign an existing ship and change its class, it will now properly remove the old class’s ability
- Auto survey now correctly identifies surveyable anomalies
- Auto mine correctly identifies asteroid fields
- Text
- Added missing "(We are at War)" text to Korath war declaration
- Added missing descriptions for resource tooltips
- Fixed loading screen tooltip to say, “You can rebind useful hotkeys in the Key Bindings section of the Options menu."
- Corrected the probe tooltip in the ship designer to say “Ignored by pirates, space monsters, and precursor sentinelsâ€
- Added clarifying text onto Techs that unlock Galactic Challenges
- Added in text to the tutorial pop-up to explain Executive Orders and Control
- UI
- Fleet/Ship context panel shows combat rating and related stats first
- Tweaked the planet window to give a bit more space for the planet improvements list
- Fixed the scientist tech tree tooltip to show the correct information
- Fixed the “Customize your Civilization†screen from disappearing after clicking back and forth between the Civilization Select Screen
- Prevented the abilities in the “Customize your Civilization†screen from duplicating when changing them
- Added in a new Defeat Video with new music
- Fixed a bug where you can take a Leader out of the Leaders screen
- The Pause Menu no longer opens when the Automation screen is open
- Resized the Alterian citizen role UI
- Added an Approval Icon for Lagoon Tiles
- War
- If a player is in a permanent war with another civilization players cannot speak, trade or end the war
- Tales of the Arnor DLC
- Gameplay
- Fixed Citizen Stat effects for Systemic Processing Overload Event
- Fixed the effect for The Nexus of Computation Event
- Fixed and Buffed Supply Attrition Bonus for Prime of Colony Oversight
- Increased Supply Attrition Bonus for Prime of Colony Oversight from -0.1% to -0.5% per point of resolve
- Removed the Liberate option from the Tales of the Arnor Mission
- Fixed a bug where if you locate a minor Civilization before you locate the Iconians the objective to locate the Iconians is completed
- Tech Tree
- Cybernetic ability techs don't show up in tech tree for Synthetic Civilizations
- Added Urbanite techs to the Nyx Tech Tree
- Added Exotic World Colonization to the Nyx Tech Tree
- Holometric Culture Vistas unlocks Entertainers for the Nyx
- Localization
- Fixed Polish localization Issues
- Multiplayer
- When a player joins a multiplayer game and owns Tales of the Arnor DLC, they do not need to exit and reenter the lobby to see the Nyx as a Civilization option
- UI
- Added clarifying text that Synthetic races do not have access to the Cybernetic Ability and tech tree unlocks
- Updated Computational Core description to indicate that it needs to be built before certain Improvements and Districts
- Fixed Incorrect Text for Lost Weapon Jammer anomaly Event
- Fixed a bug where the Free Will tech does not show up in the Tech Library
- Megastructures DLC
- Stellar Nexus
- Fixed Blue Nexus: Quantum Mirror intelligence buffs
- UI
- Added new icons to represent Megastructures in the tech tree