Patch Notes: Update 1.3.10
Winter Challenge Map
This update introduces the Winter Zero-Degree Challenge Map. The new map features a unique [Cold]​ mechanic, along with brand-new weapons, equipment, and fresh boss and NPC.
Winter adventure is now live—come explore!
Updates
- Added new weapon attachments.
- Added teleport bubble in J-Lab.
- Expanded the base area. This may cause existing player structures to shift positions; simply recycle and rebuild them.
- Added numerous containers to Storm Area.
- Added J-Lab crates to Storm Area.
- Added new enemies to Storm Area.
- Increased the number of items from Black Weapon Box (from 1-4 to 2-4) and raised the proportion of attachments inside.
- Increased Physical damage taken from 65% to 75% for Storm Creatures.
- Items with zero stock will now also be visible in shops.
- Increased the drop rate for J-Lab crates. Item quantity per crate raised from 1-2 to 1-3, with a slight increase in high-quality item probability.
- Items in the Quick Access Bar can now be swapped via drag-and-drop.
- Slightly increased the probability of rain.
- Reduced the weight of the Solid Gold Badge.
- Vogo now offers additional goods (unlocked after completing certain quests).
- Added quest rewards for the following missions: Sniper Certification II, Never-Ending Foes, Premium Sniper II, Advertising Effect, Game Master. If you have already completed these missions, please claim your rewards from the Completed Quests log.
- Weapon attachments can now be disassembled.
- Adjusted the frequency of footstep sounds.
- Extended the duration of the Weak Space Storm Protection Injector.
- In Cheat Mode, press ` to open command box; Currently, only one command is available: give [itemTypeID] [amount(optional)].
Fixes
- Fixed an issue where individually reset keybinds would not save correctly.
- Fixed a bug allowing items to be used via hotkeys while in Photo Mode.
- Fixed a game-crashing bug when aim time was set to 0.
- Fixed hit detection errors when bullets struck multiple enemies in the same frame.
- Fixed a Null Reference Exception error in the CheckHurt.cs script.
- Fixed a bug where the Totem: Hunger Master failed to reduce energy consumption as intended.
- Changed the icon for Earthworms.
MOD Related Updates
- Added prefab references for Button​ and ScrollRect:
â—‹ GameplayDataSettings.UIPrefabs.Button
â—‹ GameplayDataSettings.UIPrefabs.ScrollRect
- Added the CustomOptionsPanel.OnPanelEnabled​ event, which can be used to manage custom UI in the Options interface.
- In-game commands can now be added via DConsole.RegisterCommand() (for the command box).
- Crafting/Decomposition APIs​
â—‹ Custom crafting formulas can be easily added via RegisterDynamic.
â—‹ Custom decomposition formulas will override the original decomposition formulas.
â—‹ The type of CraftingFormulaCollection.Entrieshas been changed to IEnumerable (previously ReadOnlyCollection).