- Update v2.39:
- A new sensitivity curve has been added to provide smoother and more precise aiming in Action Mode, as well as smoother camera movement in RTS Mode. Stick input is now less sensitive near the center, allowing for slower and more precise movement, while sensitivity gradually increases toward the outer edge of the stick for faster turning and camera movement.
- A new cursor-centering function has also been added. This makes it possible to center the cursor on the screen and use camera movement to select units in a way similar to classic console strategy games.
- [ Left Stick Press ] — Centering the cursor on the screen.
- Gamepad vibration support has also been added, along with a vibration intensity option in the Settings menu.
- Update v2.35:
- Adds options for adjusting the camera and cursor movement speed. Unit selection with the cursor in Strategy Mode has also been made easier and more accurate. The control instructions in the tutorial missions have also been updated.
- Control group commands have been added:
- [ Hold Left Bumper + D-Pad ] — assign the selected units to a control group.
- [ Hold Right Bumper + D-Pad ] — select the corresponding control group.
- [ Hold Left Bumper + Right Bumper ] — select all your units.
- [ Left Bumper ] — select all your units currently visible on the screen.
- Update v2.34:
- In version 2.34, the gamepad control scheme for Strategy mode has been significantly redesigned and improved. I tried to make it as close to the classic control scheme for console games as possible, while taking into account the features of WARSHIFT 2.
- Among other changes, you can now navigate unit and building menus using either the D-Pad or the Right Stick without having to hold the Left Bumper.
- Strategy Mode Controls:
- [ Right Stick ] – Move the cursor
- [ Left Stick ] – Move the camera
- [ Hold Left Stick + move Right Stick up/down ] – Zoom the camera in/out
- [ Hold Left Stick + move Right Stick left/right ] – Rotate the camera
- [ A / Right Trigger ] – Select units
- [ X / Left Trigger ] – Order for units to move.
- [ Left Bumper ] – Select all units currently visible on the screen
- [ Hold Left Bumper + Right Bumper ] — select all your units
- [ Right Bumper ] – Select your hero (Combat Avatar)
- [ View Button ] – Select your base (ARK)
- [ Left Stick Press ] — Centering the cursor on the screen
- Control group commands have been added:
- [ Hold Left Bumper + D-Pad ] — assign the selected units to a control group.
- [ Hold Right Bumper + D-Pad ] — select the corresponding control group.
- Navigate the Strategy menu to access special unit commands and construct units or buildings:
- [ D-Pad ] – Navigating through interface elements
- [ A / Right Trigger ] – Activate the selected Strategy menu button
- Quick access to menu sections, when nothing is selected:
- [ D-Pad Left ] – Open the unit production menu
- [ D-Pad Right ] – Open the orbital strike menu
- [ D-Pad Up ] – Open the aircraft production menu
- [ D-Pad Down ] – Open the building construction menu
- A new option for adjusting the camera and cursor movement speed has been added.
- A new sensitivity curve has been added to provide smoother and more precise aiming in Action Mode, as well as smoother camera movement in RTS Mode. Stick input is now less sensitive near the center, allowing for slower and more precise movement, while sensitivity gradually increases toward the outer edge of the stick for faster turning and camera movement.
- Unit selection with the cursor in Strategy Mode has also been made easier and more accurate.
- The control instructions in the tutorial missions have also been updated.
- Feel free to share your feedback and suggestions regarding the new gamepad controls!
- Other Improvements and bug fixes
- Added a separate option for inverting the Y-axis.
- Optimized energy consumption in airborne game mode.
- Improved the positioning accuracy of icons on the minimap.
- Fixed an issue that could make heroes invulnerable after respawning.
- Fixed an issue that could occur when constructing buildings.
- Introduced several other minor changes and improvements.
- Update v2.28:
- Based on player requests, the campaign now allows you to select a hero when replaying completed missions. You can choose from the heroes compatible with each mission’s storyline and map requirements.
- More enemy structures and activity have been added to “Siege Of The Islandâ€, making the mission more engaging and challenging.
- The hero in “Lost In The Glacier†has been replaced with Vargor—because melting glaciers is much more fun with this giant’s fiery breath.
- Identified and fixed an issue that could cause earned experience to display as a negative value during combat.
- Fixed issue that could cause heroes to damage themselves.
- Fixed several other minor bugs and introduced additional improvements.
- Update v2.27:
- Fixed an issue with soundtrack playback after pausing and resuming the game. The current music track will now continue from where it was paused instead of restarting.
- Added stat point descriptions to the Customization menu. Hover over a stat point button to view detailed information about its effects.
- Improved the accuracy of object positions displayed on the minimap. Minimap navigation and strategic camera movement have also been improved.
- Improved ground-unit pathfinding and AI behavior in several situations.
- Made several balance adjustments, including revised costs for Docks and Battleships.
- Fixed several other minor issues and introduced additional improvements.
- Update v2.26:
- New Experimental Alien Abilities
- Most ground units of the Alien faction have received new abilities that allow them to replicate and evolve using their energy cores:
- Core Division
- This ability allows you to rapidly expand your army even far away from your base. Order a unit to create two cocoons, sacrificing itself in the process. After a short time, two new units of the same type will emerge from the cocoons.
- Evolution
- This ability allows your units to transform into higher-tier creatures directly on the battlefield, increasing your army’s combat effectiveness. When ordered to evolve, a unit transforms into a cocoon, from which a more advanced creature will eventually emerge.
- Keep in mind that cocoons are extremely vulnerable, so you will need to protect them until the new units emerge. You will also need your hero to reach a certain level. This mechanic is designed to preserve the existing game balance while introducing new opportunities for tactical maneuvers.
- These new abilities have also been added to the ‘Unit Creation’ tutorial mission, which I recommend replaying to learn how they work.
- Balance Improvements and New Difficulty Options
- I’ve improved the balance between factions and added new options for customizing the game’s difficulty:
- New Difficulty Level - 'Insane'
- This setting affects the overall difficulty of the game and is available under Settings - Gameplay.
- New Enemy AI Tactics - 'Aggressive'
- Available in the Skirmish match settings, this option makes your opponent significantly more fierce.
- Combining Insane difficulty with Aggressive enemy AI is recommended for players seeking a truly intense challenge.
- Ultrawide Screen Supporting and UI Fixes
- If you experienced UI issues while constructing buildings or controlling units at non-standard aspect ratios, such as ultrawide resolutions, this update should resolve them.
- When Scale Interface is set to Scale with Screen, the game’s interface will now automatically adapt to the selected resolution based on the screen height, providing more comfortable controls and better visibility. You can also choose a fixed or enlarged interface size.
- This update also improves strategic camera movement via the minimap.