1. Patch Notes 1.03
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  3. Hello everyone, here is a big one for you horror lovers!
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  5. This update comes with many adjustments, balancing and new features to various party members.
  6. The goal here is to balance them out - weaken the really overpowered stuff and strengthen the weaker characters, make them more interesting wherever we can. We want to have the roommates on a more even footing before we tweak the game to be overall harder in its second half. There are also some preliminary balance changes on some late game enemies, but nothing too complicated yet.
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  9. Warning, there are spoilers for secrets in the update notes!
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  11. New Content:
  12. Ernest now has a little friend with him.
  13. Added a new friend next door.
  14. The funny fungus man makes it out alive now.
  15. New monster shows up in the taxidermy apartments' depths.
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  18. Balance Changes/Tweaks:
  19. Expanded the system that makes weapons less likely to break early: some weapons (especially rare or unique weapons, treasures from beating some bosses etc) now have a number of "safe hits" that make them very unlikely to break. (divides break chance by 10)
  20. Durability roll is now skipped entirely if break chance is too low. The threshold for this depends on difficulty level.
  21. Reduced the amount of money you need to spend at Eugenes' for him to expand his inventory.
  22. Increased the starting level of roomates , , Hellen and
  23. Changed slingshots to be one-handed missile weapons.
  24. Increased max HP of Stretchface
  25. Increased max HP of Garbage worm
  26. Did some preliminary re-balancing to many mid to late game enemies and bosses. More to come in the next patch.
  27. Made the boiler beast much more dangerous.
  28. Enabled selling items with a few more traders.
  29. Made enemies in the taxidermy apartment much more dangerous.
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  32. Misc Tweaks:
  33. Slowed down the speed of the battle text log.
  34. Added warning to low level characters when entering the plant-infested apt
  35. Added warning when leaving behind earth disc after obtaining mars disc
  36. Toned down the bright flash when a battle encounter begins.
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  39. Balance Tweaks to roommates:
  40. Changes to J
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  43. Changes to L
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  46. changes to D
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  49. Changes to He
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  52. Fixed issue with Hellen's abilities being disabled on two-handed weapons.
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  55. Changes to Ra
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  58. Changes to Ro
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  61. Changes to E
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  65. Asset Updates:
  66. Tweaked Benjamins' on-field sprite to be more obvious at a glance.
  67. Tweaked the dead sprites of Toothlings, Confusion, Stretchface
  68. Added dead sprite for Centifingers
  69. Added improved version of Centifingers monster sprite (reworked by Stephen Challener)
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  72. Bug Fixes:
  73. Fixed the  leaving behind a gift with an invalid image.
  74. Fixed multiple issues with true Frederics' item reward.
  75. Fixed issue with the flicker transition when switching between sprites.
  76. Fixed toxic fred's splitting form being skippable if you do enough damage on the first turn of battle.
  77. Fixed devouring some monsters that are not meant to be devoured.
  78. Fixed the  changing its sprite to some random monsters when it falls asleep.
  79. Fixed the boiler beast being repeatedly fightable on the first screen you encounter it.
  80. Fixed the flamethrower and acid sprayer not properly calculating their damage.
  81. Fixed many locations not having a proper encounter background set up, which could lead to strange glitches, like the title screen appearing as an encounter backdrop.
  82. Fixed that when roaches
  83. Fixed monsters at the ground floor  appearing into the wall before they pop out of the bus wreckage.
  84. Fixed the hand monster corpses appearing in multiple rooms when dead or when flashing after a player escape.
  85. Fixed that Mortons quick heal abilities could be used out of combat without using up items.
  86. Removed redundant background sound effect error messages.
  87. Fixed final score count at the end of the game being glitched on normal mode.
  88. Prevented player from accessing menu during endings and credits.
  89. Put back the dying animation to the ending scene.
  90. Fixed that the  ending had a white background applied to it.
  91. Fixed issue where sometimes your party members would appear during an ending
  92. Losing party members or kicking them out now retrieves their equipment before they leave.
  93. Some party members that leave permanently could be re-recruited before when that was not intended.
  94. Fixed a bug where you would attack Emmanuel if you chose to ignore him at your first encounter.
  95. Fixed an issue where you could not intentionally attack Emmanuel using the (attack!) option.
  96. Fixed an issue where you could not unlock the Mycelihumor achievement if you killed the laughing mold, and it didn't look dead after being slain.
  97. Fixed issue where dying and reviving regrew the players lost arm. (Thanks to Tim Challener!)
  98. Increased pixel sharpness and forced clean scaling ratio (Thanks to Tim Challener!)
  99. Fixed an issue where you could skip over the later phases of  if you did enough damage to its first form.
  100. Fixed an issue where you could skip over the later phases of  if you did enough damage to his first form.
  101. Fixed issue where the basement guitar player would keep playing if you attack him, and would not die properly if killed.
  102. Fixed an issue where you could partially walk into the hellride before it wakes up.
  103. Moved the hellride away from the room transition if you squeezed past it and are attempting to go back without fighting it.
  104. Added door opening sounds to a few ground floor doors where it was missing.
  105. Tweaked rat baby crib collision.
  106. Fixed centifingers getting stuck in a wall if you run through the store too quickly on your first time through
  107. Fixed collisions on a cabinet in the landlords apartment.
  108. Fixed a dialogue box where Emmanuel's name is shown too early.
  109. Fixed Mutt's Fish and Chips dialogue incorrectly stating the price of special offer items go up by 50% at every purchase (the increase is 25%)
  110. Fixed some issues with certain enemies not being targetable with the mouse in combat.
  111. Fixed many monsters' death sprites being incorrect initially when they die.
  112. Fixed the stargazers' sounds continuing to play after its death.
  113. Fixed coffee distributor machine's layering on the ground floor.
  114. Fixed the stargazers' corpse moving between rooms after death.
  115. Fixed taxidermy apartment having its door open from one side and closed from the other
  116. Fixed not being able to attack Beryl
  117. Fixed Leigh's attacks being disabled if transformed into the grinning beast while having a weapon equipped that changes the attack skill (like the rat tail whip)
  118. Fixed Scared Freds' sprite is flipped after he dies.
  119. Fixed error messages appearing when background sounds overlap.
  120. Fixed the shrunken head not being removed from your inventory after being used.
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