- August Updates (last update: August 14)
- Patch 2.2.1f
- Base Game
- Improved collider on the Leviathan, which should diminish the AI getting stuck.
- Auto-Save no longer triggers when there is a battle fleet attacking the sector.
- AI Traders will now avoid selling items to overstocked stations.
- Sectors now level up in half the speed and only do so when the player reaches level 10.
- Asteroid resource tooltip (from activating an Asteroid Analyzer or Builder Module) now shows up at the top of the screen.
- Slightly increased Children of Terra presence in the galaxy (on galaxy generation only).
- Fixed credit loot from certain stations (turrets especially) being too high.
- Fixed civilians not hitting marauders.
- [Base Building DLC]
- Building stations now snap to a 4x4 units grid. You can toggle on/off showing the grid and snapping to it.
- Added more information when building stations: a ring showing the collision/docking range, colliding objects are colored in red, and a message shows when you don't have materials or the base requires clear space or big asteroids.
- Stations like factories and labs can now be build on big asteroids, Agristations no longer require docking space when building.
- Stations now start with +250 HP but gain a bit less per level (20 times its size, instead of 25).
- Added warning before dismantling a station with items on it.
- Agristations upkeep is now -80% instead of -100%.
- Fixed repairing on player stations not being free as intended.
- Fixed Market BUG for Lithium, Titanium and Iridiun.
- Fixed another "capture a civilian quest" BUG instance, on Station Defense Mode.
- Fixed quest to Boost a Mining Station completing without consuming the item.
- Patch 2.2.1g
- Base Game
- Fixed not being able to hail mercenaries that are repairing you.
- Fixed population in Asteroid Rush sectors increasing.
- Fixed (another) BUG that caused certain stations spawning too close or inside asteroid "walls".
- Fixed pirate bases being hostile during 'Going with the Pirates' mission.
- Fixed cargo space bonus from Relaxed Mode not applying to fleet ships.
- Fixed Tinhead Workshops not selling blueprints.
- [Base Building DLC]
- Added optional production limit to stations.
- Fixed stations not updating model correctly after finishing construction.