1. Update v1.0.7.3265:
  2. Fixed an issue with abilities not applying -1 Damage debuffs (ie. Steal Strength)
  3.  
  4. Update v1.0.6.3263:
  5. New Playable Character
  6. Sea Witch introduced with two unique Skill Trees (Blessed and Cursed Swap),
  7. Blessed Swap - swap places with an ally, on higher levels grant the ally with push immunity and additional Armor,
  8. Cursed Swap - swap places with an enemy, on higher levels additionally reduce enemy's Armor,
  9. New Enemy
  10. New, challenging Enemy introduced,
  11. Sea Wolf moves slowly, but his powerful mace strikes deliver devastating damage. Fortunately, the sheer force of his own blow stuns him, leaving him out of action for one turn,
  12. Sea Wolf can spawn as an elite unit in any faction on Tier Heroic I or higher,
  13. On higher difficulty levels Sea Wolf no longer stuns itself,
  14. IMPROVEMENTS
  15. Status tooltips moved to Tactical Inspect Mode,
  16. BUGFIXES
  17. Fixed the issue with Anchor's body collapsing in a different place than suggested by spatial UI,
  18. Fixed Spatial UI inconsistencies of Glass Explosive,
  19. Multiple minor localization issues fixed,
  20. Multiple minor UI issues fixed,
  21.  
  22. Update v1.0.5.3245:
  23. NEW FEATURES
  24. Skill Tree
  25. Armorer - available for Backstabbers, Cooks, Grapplers and Spearmaidens. Armorer units can temporarily increase their Armor and Armor Bash enemies dealing Damage equal to their current Armor value.
  26. Items
  27. Screaming Head - Create a shockwave that can Push up to 3 opponents at once. Killing an enemy using Screaming Head allows to repeat the attack,
  28. Blight burning needle - Deal armor-ignoring Damage equal to the target's Blight level,
  29. Bloodletting Needle - Apply 1 Bleeding,
  30. Bloodletting Strike - Deal armor-ignoring Damage equal to the target's Bleed level,
  31. Titan's Boots - Deal armor-ignoring Damage and Push equal to the wielder's Armor,
  32. Amulet of Stealing Armor - Steal 1 Armor point from a target and transfer it to the wielder in 5 cell range.
  33. Modules
  34. Bloody Banner - Units sailing under this banner will regenerate 2HP for every killed enemy.
  35. Re-Rolls
  36. Available Recruits in Tavern can be re-rolled for Glass,
  37. Non-Story regions in New Raid Menu can be re-rolled for Blueprints,
  38. Holiday Special
  39. Holiday themed decorations in Main Menu and Pirates' Cove that can be toggled On/Off in Settings\Gameplay Menu. Holiday Special will be available until the end of the year.
  40. IMPROVEMENTS
  41. Balance
  42. Monster Hunter Alchemists on difficulty tiers Ultimate 1+ will on Death apply 1 Blight to units in 3x3 area,
  43. Monster Hunter Anchors on difficulty tiers Ultimate 1+ will on Death apply -1 Armor to units in 3x3 area,
  44. Merchant Master Gunners on difficulty tiers Ultimate 1+ will on Death apply 1 DMG to units in 3x3 area,
  45. Spearmaidens, Cooks and Musketeers can no longer have both Tar Smearer and Slime Gatherer SkillTrees,
  46. After completing the main story, Blackbone always appears in his final form,
  47. Ripostes no longer push targets,
  48. Monster Hunter Alchemist AI improved.
  49. Overall UI Upgrade
  50. UI Art improved in Dialogue and Tutorial panels, Tooltip, Labels and Minimap,
  51. Buttons visually improved, including Fight, New Raid and Set Sail,
  52. Tooltips composition improved - icons were moved within Tooltip borders,
  53. Texts using 14pt fonts scaled up to 16pt in multiple menus, panels and lables,
  54. Minimap scrolling improved,
  55. SkillTree level counters and statistic tooltips removed from Tavern Menu,
  56. Character Level display and XP counter visually improved,
  57. Reward indicator (yellow exclamation mark) look and animations improved,
  58. Consistency in UI Menus open/close animations improved,
  59. Multiple minor visual fixes improving overall UI quality.
  60. BUGFIXES
  61. Spearmaiden's weapon no longer disappears after using Blighted Javelin,
  62. The tooltip for Backstabber's 'Assassination' ability now correctly displays the 'Ends Turn' property,
  63. Undoing an 'Assassination III' kill at the edge of the deck no longer causes enemy AI statuses to duplicate,
  64. Fixed an issue where the Brew of Strength would incorrectly deduct -2 Damage Bonus after the Turn ended,
  65. Resolved an issue where "0 Armor" was displayed next to the character HP bar,
  66. The Sacrificial Trident item now correctly grants 1 Abyssal Ether upon killing an enemy,
  67. Reinforced Glass Bomb Item name shortened,
  68. Characters dying from poison immediately after deployment no longer play incorrect death animations,
  69. Ability hotkeys no longer display localization strings when a function key is assigned to them.
  70. Texts in Profiles Menu no longer overlap,
  71. Specialists can no longer be recruited by holding the upgrade button on an ability in the Details panel.
  72. Fixed multiple Tooltip positioning issues in Workshop, Glossary
  73. Enemy module tooltip in Region Picker is no longer displayed above other UI elements when navigating with a Wireless Controller.
  74. "[Hold]" text is now correctly displayed on tooltips with "Purchase" in the Workshop.
  75. Fixed an issue in the Salty Salomon Tavern where the first option could not be selected if no character was wounded.