- Update v1.0.7.3265:
- Fixed an issue with abilities not applying -1 Damage debuffs (ie. Steal Strength)
- Update v1.0.6.3263:
- New Playable Character
- Sea Witch introduced with two unique Skill Trees (Blessed and Cursed Swap),
- Blessed Swap - swap places with an ally, on higher levels grant the ally with push immunity and additional Armor,
- Cursed Swap - swap places with an enemy, on higher levels additionally reduce enemy's Armor,
- New Enemy
- New, challenging Enemy introduced,
- Sea Wolf moves slowly, but his powerful mace strikes deliver devastating damage. Fortunately, the sheer force of his own blow stuns him, leaving him out of action for one turn,
- Sea Wolf can spawn as an elite unit in any faction on Tier Heroic I or higher,
- On higher difficulty levels Sea Wolf no longer stuns itself,
- IMPROVEMENTS
- Status tooltips moved to Tactical Inspect Mode,
- BUGFIXES
- Fixed the issue with Anchor's body collapsing in a different place than suggested by spatial UI,
- Fixed Spatial UI inconsistencies of Glass Explosive,
- Multiple minor localization issues fixed,
- Multiple minor UI issues fixed,
- Update v1.0.5.3245:
- NEW FEATURES
- Skill Tree
- Armorer - available for Backstabbers, Cooks, Grapplers and Spearmaidens. Armorer units can temporarily increase their Armor and Armor Bash enemies dealing Damage equal to their current Armor value.
- Items
- Screaming Head - Create a shockwave that can Push up to 3 opponents at once. Killing an enemy using Screaming Head allows to repeat the attack,
- Blight burning needle - Deal armor-ignoring Damage equal to the target's Blight level,
- Bloodletting Needle - Apply 1 Bleeding,
- Bloodletting Strike - Deal armor-ignoring Damage equal to the target's Bleed level,
- Titan's Boots - Deal armor-ignoring Damage and Push equal to the wielder's Armor,
- Amulet of Stealing Armor - Steal 1 Armor point from a target and transfer it to the wielder in 5 cell range.
- Modules
- Bloody Banner - Units sailing under this banner will regenerate 2HP for every killed enemy.
- Re-Rolls
- Available Recruits in Tavern can be re-rolled for Glass,
- Non-Story regions in New Raid Menu can be re-rolled for Blueprints,
- Holiday Special
- Holiday themed decorations in Main Menu and Pirates' Cove that can be toggled On/Off in Settings\Gameplay Menu. Holiday Special will be available until the end of the year.
- IMPROVEMENTS
- Balance
- Monster Hunter Alchemists on difficulty tiers Ultimate 1+ will on Death apply 1 Blight to units in 3x3 area,
- Monster Hunter Anchors on difficulty tiers Ultimate 1+ will on Death apply -1 Armor to units in 3x3 area,
- Merchant Master Gunners on difficulty tiers Ultimate 1+ will on Death apply 1 DMG to units in 3x3 area,
- Spearmaidens, Cooks and Musketeers can no longer have both Tar Smearer and Slime Gatherer SkillTrees,
- After completing the main story, Blackbone always appears in his final form,
- Ripostes no longer push targets,
- Monster Hunter Alchemist AI improved.
- Overall UI Upgrade
- UI Art improved in Dialogue and Tutorial panels, Tooltip, Labels and Minimap,
- Buttons visually improved, including Fight, New Raid and Set Sail,
- Tooltips composition improved - icons were moved within Tooltip borders,
- Texts using 14pt fonts scaled up to 16pt in multiple menus, panels and lables,
- Minimap scrolling improved,
- SkillTree level counters and statistic tooltips removed from Tavern Menu,
- Character Level display and XP counter visually improved,
- Reward indicator (yellow exclamation mark) look and animations improved,
- Consistency in UI Menus open/close animations improved,
- Multiple minor visual fixes improving overall UI quality.
- BUGFIXES
- Spearmaiden's weapon no longer disappears after using Blighted Javelin,
- The tooltip for Backstabber's 'Assassination' ability now correctly displays the 'Ends Turn' property,
- Undoing an 'Assassination III' kill at the edge of the deck no longer causes enemy AI statuses to duplicate,
- Fixed an issue where the Brew of Strength would incorrectly deduct -2 Damage Bonus after the Turn ended,
- Resolved an issue where "0 Armor" was displayed next to the character HP bar,
- The Sacrificial Trident item now correctly grants 1 Abyssal Ether upon killing an enemy,
- Reinforced Glass Bomb Item name shortened,
- Characters dying from poison immediately after deployment no longer play incorrect death animations,
- Ability hotkeys no longer display localization strings when a function key is assigned to them.
- Texts in Profiles Menu no longer overlap,
- Specialists can no longer be recruited by holding the upgrade button on an ability in the Details panel.
- Fixed multiple Tooltip positioning issues in Workshop, Glossary
- Enemy module tooltip in Region Picker is no longer displayed above other UI elements when navigating with a Wireless Controller.
- "[Hold]" text is now correctly displayed on tooltips with "Purchase" in the Workshop.
- Fixed an issue in the Salty Salomon Tavern where the first option could not be selected if no character was wounded.