1. Update v1.0.6b:
  2. no changelog was posted.
  3.  
  4. Update v1.0.6:
  5. [Major New Features]
  6. We bearly made it in time for the holidays, but all achievements can now be achieved. Thank you for bearing with us. Note that a bear minimum of effort will be required for that last one though.
  7.  
  8. [Tech]
  9. Optimized performance in scrollable windows.
  10. Fixed an issue where workers that depends on mined resources (ex. Foundry) could end up stuck in an idle state while waiting for one of their needed materials.
  11. Fixed an issue where workers in mines would continue to work even if no resources are available or the mine's storage is full.
  12. Fixed an issue where grass/plants could regrow over building/road decals.
  13. Fixed an issue where warnings could overlap with victory fanfare.
  14. Fixed an issue where achieving a victory condition at the same time as other events could cause the game to become stuck.
  15. Fixed an issue where raiders exiting a Battering Ram could spawn past a wall.
  16. Fixed an issue where raiders would not fight back against wildlife attacking them.
  17. Fixed an issue where villager pathing could break down in extreme (heavily teraformed) situations.
  18. Fixed an issue where relocated buildings could end up duplicated.
  19. Fixed an issue where crop fields would not render plants if off-screen when the game is paused.
  20. Fixed an issue where the controls display could display corrupted fonts if enabled while in-game.
  21. Fixed an issue where hunters could become trapped in a loop when gathering from traps, resulting in no resources being collected.
  22. Fixed an issue where Pastry Shops could trigger low desirability warnings.
  23. Fixed an issue where the Overseeding Policy yields would not match the displayed estimates.
  24.  
  25. [Game]
  26. Adjusted House Count requirements for entertainment buildings to improve entertainment generation in end-game settlements, making reaching 100% entertainment happiness possible in more setups.
  27. Overlays can no longer be toggled during building placement to prevent disabling them unintentionally and hiding critical info.
  28. Similar buildings are now highlighted when placing new ones (ex. all Pubs are highlighted when placing additional pubs).
  29. Reduced crop disease spread chance.
  30.  
  31. Update v1.0.5:
  32. [Tech]
  33. Fixed an issue where graphs would stop displaying in the Annual Report.
  34. Fixed an issue where disabling weather effects would also disable lightning strikes, which consequently reduced chance of fires.
  35. Fixed an issue where a combination of the Intensive Animal Farming policy and Artificial Selection tech could cause the two to not stack.
  36. Fixed an issue where reloading could cause Horsemen and Lancers to have reduced health.
  37. Fixed an issue where using the Select All Military function would ADD the military units to an active selection of villagers, instead of overriding it.
  38. Fixed an issue where building upgrades that require Bricks would not display the correct costs after unlocking the Masonry tech.
  39. Fixed an issue when taunting raiders using the Military Monument in Pacifist Mode that could cause raids to become stuck and the cooldown to not be respected.
  40. Fixed some edge cases when placing double-wide gates that could result gaps in the wall.
  41.  
  42. [Game]
  43. Child happiness no longer factors in shoes and beer availability. The Pub is checking IDs.
  44. Added new widgets for Barns and Chicken Coops to indicate when slaughtering of animals is paused by production limits on their products (ex. Tallow).
  45. Improved logistics for wagons servicing mines and pits, which will allow them to more effectively grab large quantities of heavy materials and reduce the frequency with which villagers will pick them up themselves (ex. villagers grabbing ore before a wagon can).
  46. Increased Immigration rates at lower populations.
  47. Raider attacks on Excavation Sites now have a different icon to differentiate them from regular raids.
  48.  
  49. Update v1.0.2:
  50. Tech]
  51. Fixed an issue where building windows were capped at a smaller height than intended.
  52. Fixed an issue where villagers with tools would be miscounted, resulting in incorrect low tools warnings.
  53. Fixed an issue where settings windows in the main menu would improperly resize, which also caused them to not fit on ultrawide resolutions.
  54. Fixed an issue where opening the crop field window could cause a brief performance hitch.
  55. Fixed an issue where raider banners could fail to display on the minimap if the banner holder would spawn inside of battering rams.
  56. Fixed an issue where a critical laborers warning would appear excessively.
  57.  
  58. [Game]
  59. Increased Health of Palisade and Stone Walls and the Health and Armor of Palisade and Stone Gates.
  60.  
  61. Update v1.0.1:
  62. [Tech]
  63. Fixed an issue that could cause the game to crash on load. If you are still experiencing crashes during loading, please reach out to support@crateentertainment.com with details of your issue.
  64. Fixed an issue where the game could crash when engaging in combat with raiders. Like above, if you are still experiencing this issue, please reach out to us so we can help debug it further with you.
  65. Fixed an issue where the Early Access data migration message would display for new players starting up the game for the first time. This was a result of Steam Cloud erroneously generating the old directory at startup, which has now been pwned.
  66. Fixed an issue with the Custom Game options window not fitting on screen at ultrawide resolutions.
  67. Fixed an issue with tooltips not scaling in the Tech Tree when changing resolutions and/or UI Scale in the game options.
  68. Fixed an issue with minimap icons sometimes not displaying correctly when toggling their visibility.
  69. Fixed an issue where villagers would sometimes seek water on opposite sides of lakes.
  70. Fixed an issue where Compost Yards could become stuck with the Vermicast tech active, particulaly if there is 1 point invested in it out of 2.
  71.  
  72. [Game]
  73. Reduced % chance of fire spread and made fires easier to put out without the Civic Inspections tech.
  74. Reverted change that increased Hay season duration, which prevented putting Field Maintenance in the same rotation.
  75. Increased chance of Traveling Merchants selling Tomes of Knowledge and reduced their base price.
  76.