1. New Modes & Difficulties Out
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  3. You asked. We promised. We delivered.
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  5. New difficulty modes:
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  7. Story Mode - for those wanting to follow along the story without having to worry too much about dying again and again... and again.
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  9. Blood, Sweat and Tears - for those wanting an extra challenge.
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  11. Custom Mode - where you can adjust the experience and include modifiers like no more ammunition at traders, turn off curse lifting, blessings and more!
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  13. One new achievement related to Blood, Sweat and Tears.
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  15. A special “victory” item awaits those who battle through Blood, Sweat and Tears to forever remind them of their difficult deed.
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  18. New Game+ is here as well, with its own modifiers!
  19. Dare to combine it with one of the new difficulty modes?
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  22. New quests:
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  24. Jim is suspicious of the new basement in the saloon, but he also has another big job on his mind.
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  26. The shaman may require assistance once more in another attempt to right the wrongs.
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  28. A brand new NPC may offer two wild, new quests that will take player across whole map
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  32. These modes and quests will most certainly need balancing...
  33. so we're gonna need feedback from y'all!
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  35. Please let us know how you feel about the new modes and let us know on the forums! We'll be looking to put out another patch for Blood West in a week or two!
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  37.  
  38. Bug fixes:
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  40. Traits screen is now back to how it looked prior to 4.3.0
  41.  
  42. Fixed a rare issue in which certain saves from Chapter 1 could never load properly
  43.  
  44. Fixed the Occult Mask to now apply a full Curse properly on player death
  45.  
  46. Fixed an issue with Priest’s coughing in Chapter 2 that could be heard in the Fort area even after rescuing him
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  48. Fixed kills with dynamite not counting towards Crimson Brooch’s value
  49.  
  50. Fixed Strix dealing more damage in melee than intended
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  52. Fixed arrows appearing at the center of the screen for a split second on high framerates
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  54. Fixed “Loremaster of the Barren Lands” achievement being granted before gathering the last note
  55.  
  56. Fixed bug that was preventing keybindings for staying for some users
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  58.  
  59. Improvements:
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  61. Optimization for vast amounts of dead enemies across whole map - this should increase performance and stability of the game in cases where player killed a lot of enemies
  62.  
  63. Game should be able to recognize corrupted saves a bit better and inform about them
  64.  
  65. Debuff from using a Cigar has been improved/nerfed
  66.  
  67. Totem of Souls voice has been slightly improved
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  69. Text-scaling can be changed in the Settings menu
  70.  
  71. Small text improvements
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  73. Small improvements and fixes to keybinds (especially AZERTY layout) and controllers
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  77.  
  78. If y'all appreciate what we do and enjoy the post launch support we give to our games - don't forget to leave a review and spread the good word of New Blood and Hyperstrange leatherneck
  79.  
  80. Now get back out there into the Weird Wild West!
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