1. Hotseat mode, a new event system, Polish language, and many other changes!
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  3. Greetings!
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  5. Here is the Revival: Recolonization team! We've prepared a big content update for the game, including releasing the two-player Hotseat mode!
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  8. In addition, we've introduced an event system to the game. Events feature unexpected challenges that players must overcome by using one of the unique traits of their faction. By carefully reading the event descriptions, players can strategize and select the trait that aligns best with the situation. Choosing the right trait can lead to valuable bonuses.
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  10. When visiting a town or settlement, you can communicate with the assimilated clan. Notifications about fulfillment and violation of obligations have been added, along with changes to the AI.
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  12. We've changed the logic of AI action when attacking foreign regions. The AI returns units from the attack if there is not enough power to win, and it does not attack the city from the sea. The enemy will only attack if there is enough power in the current state, and it is confident of victory. It will no longer allow the player to impose unfavorable exchanges. Fighting the AI has become more interesting and more difficult.
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  15. What else is new:
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  17. Graphics:
  18. New animations of exploding vehicles with towers flying off have been added.
  19. New edict capsule model with new animations and soundtrack.
  20. Flamethrowers now change colors if you change the tank in the ammo cell.
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  22. Localization:
  23. Polish language added.
  24. Multiple corrections in the texts.
  25. The Stalkers have been renamed the Diggers.
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  27. Balance:
  28. The global project “Temple of the All-Mother” gives +2 to the population of new cities instead of +1.
  29. Increased the cost of selecting hexes for the Earthquake edict by 2 times, from 75 to 150.
  30. Increased the cost of running Gravity Edicts at the first level from 25 to 50.
  31. The item “Berserker Charm” gives +3 instead of +1 health points on a kill.
  32. The Berserker Rage science bonus gives +3 health points instead of +1 on a kill.
  33. The Rain Edict now destroys roads outside of cities.
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  35. Interface:
  36. Additional food creation progress has been added to the city panel. It will appear if a new person is expected to arrive in the city on the next turn and there is an excess of food available.
  37. Added buttons to switch between airfields and missile silos.
  38. Added new animations to interface elements.
  39. Added an option to turn the hex grid on and off in the battle panel.
  40. Options to select the number of factions under AI control in the New Game settings.
  41. Added a new tooltip window for rare resources, where you can see what items require the resource.
  42. The faction color selection has been moved under the emissary portrait.
  43. Changed the tooltip window for equipment items.
  44. Added a declaration of war option to the diplomacy window on the treaties tab instead of the unavailable truce option.
  45. Added new images for the victory and defeat screens.
  46. Added an item-type icon for the scout.
  47. The task window will now be closed when the game loads after turn 10.
  48. The portraits of emissaries and chiefs in the diplomacy window have been moved to the right.
  49. Commitments now show the time remaining.
  50. The commitment tooltip now has a link to the faction and clan.
  51. The trade window near items now displays the value in reputation if a trade deal is made.
  52. Added a “Find Emissary” button.
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  54. Sound:
  55. Sounds of units taking damage outside of combat now only play if the player can see them.
  56. Fixed missing explosion sounds for grenades.
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  58. Settings:
  59. Added option to reset settings by category or all at once.
  60. Added a hotkey to reset all settings to default (Ctrl+Alt+Shift+F10).
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  62. Fixed bugs:
  63. The hint window did not always appear correctly.
  64. An exploit that allowed you to lead the same clan twice at the beginning of the game, getting twice the number of troops.
  65. A bug that caused the Great Fountain global project to allow a clan with less loyalty to be assimilated even if it was not a faction vassal and had a different nationality.
  66. Incorrect positioning of chieftain avatars in cities and settlement icons on the strategic map during training.
  67. A bug that could cause victory conditions to not work correctly when loading saves.
  68. Notification sounds are now shorter and less significant.
  69. Missing city walls at the start of battle in some cases.
  70. Displayed city walls in the fog of war in some cases.
  71. The altar’s position will now not be revealed when loading a save.
  72. Squads are now not allowed to move through the altar.
  73. The altar is now not visible in the fog of war.
  74. Renamed the map type selection options in the new game settings window for better understanding.
  75. Incorrect loyalty calculation between factions in case one of them has no cities.
  76. Incorrect notifications when units violate the border.
  77. Houses on empty city hexes will now appear without animation when loading the game.
  78. Missing camera focuses on the location of a clan attack on a town.
  79. Bug that caused the clan leadership window to display a group tooltip window instead of the warrior description window when hovering over a warrior icon.
  80. The Arch of Valor global project now works correctly when a player attacks a city.
  81. The force shield now does not rotate with the squad.
  82. Quarters are now correctly displayed and hidden in the fog of war.
  83. Faction property bonuses do not show the opening of sciences if they are already open.
  84. Added a shield attack for the Electric Shield item.
  85. Incorrect display of nuclear mine and airfield icons in science hints.
  86. Incorrect display of the interface when it is zoomed in, now it cannot be zoomed in.
  87. Freezing when AI units move through the clan settlement.
  88. Possible errors when combining units.
  89. Possible errors during the peaceful capture of a city.
  90. Errors in the AI of missile silos and submarines.
  91. A situation in which it was possible to lead someone else's clan.
  92. A bug where two units could be on the same hex.
  93. Other bugs that caused the game to freeze.
  94. Incorrect display of the prediction scale in the battle dialog.
  95. Information in the squad hint window when hovering the mouse over a zombie.
  96. Trade deals now display the correct duration in turns (25 turns) when trading with a clan.
  97. Error in predicting damage received when hovering the mouse over an enemy.
  98. Now, resources received by trade are always displayed on the right, and resources traded away are always displayed on the left.
  99. The bottom right panel now shows a valid emissary portrait.
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  101. We hope you enjoy the game and this update! Share your impressions with us here or on Discord.
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  103. Regards,
  104. Revival: Recolonization Team
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