1. Update v1.0.15f1:
  2. Gameplay fixes
  3. Mail fixes:
  4. Fixed: Citizens do not have destinations in their Selected Info Panel when Sending Mail
  5. Fixed: Post van not delivering/collecting mail from target building if the path accesses the lot in a specific way.
  6. Fixed: Post van failing to collect mail from building if it's also delivering mail to the same building at the same time.
  7. Fixed: Post sorting facility is unable to export global mail
  8. Storage transfer fixes:
  9. Adjusted industrial companies' production efficiency to produce more products to increase good exports.
  10. Adjusted storage companies spawning, storage companies will spawn less than storage capacity demand to increase goods export.
  11. Fixed vehicle state that isn't exporting showed as exporting state
  12. Cargo Stations like harbors, and train terminals will have a low stock amount at 100t, the terminal will import around 30t each time the current amount is below 100t.
  13. Cargo Stations like harbors, and train terminals will have an export threshold of 200t, the terminal will export around 30t each time the current amount is above 200t.
  14. Storage companies will spawn less than the current producing capacity to increase export (does not affect existing storage companies in the city)
  15. Improved pathfinding to include storage & cargo stations as valid import candidate targets
  16. Improved moving in pathfinding. This prevents citizens from reserving homes from disconnected buildings (Or moving into the city at all if it's not connected to an outside connection).
  17. Increased pathfinding penalty for illegal pedestrian crossing
  18. Fixed: Several instances of vehicles getting stuck
  19. Fixed: Roads shown as inaccessible in Build menu can be used when the player has low budget
  20. Fixed: Hydro power plant output increases with simulation speed
  21. Improved water flow update when terraforming
  22. Fixed: Progression XP is not awarded for constructing Signature Buildings
  23. Fixed: Coal power plant does not import resource from nearby harbor
  24. Fixed: Citizens are shopping in industrial zones in factories instead of commercial zones
  25. Fixed: multiple issues related to constructing multilevel roads, elevated roads over water or bridges
  26. Improved elevated road construction (Not actual bridges) to require more pillars
  27. Graphics fixes
  28. Improved terrain smoothing for networks and large buildings
  29. Fixed: Forward road arrows on building lots incorrect for left-hand traffic.
  30. Fixed: Trees sticking out of the river in the main background image
  31. Fixed: Dam (net-part only) facing the wrong way when using left-hand traffic
  32. Fixed: Buildings missing road arrows and some other props depending on the selected theme
  33. Fixed: International Airport missing bus stops when using the North America theme.
  34. UI fixes
  35. Improved Selected Info Panel and Infoview panels to scale with text scale
  36. Improved sorting of households:
  37. Citizens sorted by age in household/single-family home Selected Info Panel sidebar
  38. Households sorted by member count in building Selected Info Panel sidebar
  39. Fixed: Pressing "M" while in photo mode removes the UI permanently for that session
  40. Fixed: Customer Info view for low customers terrain color inconsistent to the terrain color of other RCIO Info views
  41. Fixed: UI forwardRef error which was appearing sporadically when loading a save
  42. Other fixes
  43. Fixed: Now They're All Ash Trees, Out For a Spin, The Size of Golf Balls, Groundskeeper, Up and Away achievements, and Four Seasons achievements
  44. Fixed: Prefabs not unlocking correctly
  45. Fixed: Cinematic camera data is not resetting when loading a save or starting a new one
  46. Fixed: Object base mesh not visible if the main object is out of camera viewport
  47. Fixed: Forestry Area's Forest Forwarder was not playing the engine sound
  48. Increased all emergency vehicle siren sound distances
  49. Improved cached progress for Achievements
  50. Added 2 new steps to Education tutorial
  51. Added missing translations
  52. Optimized XP calculations
  53. Improved error and crash reporting tools
  54.  
  55. Update v1.0.14f1:
  56. Bug fixes & improvements:
  57. Reduced occurrences of texture resolution dropping
  58. Fixed case where in-game would appear black when playing offline
  59. Fixed undesired clothing variations
  60. Fixed "Garbage Pilling Up" warning notification icon not being removed after garbage is collected
  61. Fixed citizen model changing when characters go in/out of buildings
  62. Increased citizen preference to park cars on building lots vs roadside
  63. Fixed multiple pathfinding bugs and general improvements
  64. Improved calculation accuracy for fitting pickups on parking lots
  65. Fixed bug resetting line visibility when changing the Transport Overview Panel tab or transport type
  66. Fixed flaws and optimized air pollution, especially on the Tampere map
  67. Added "Under Construction" section and progress bar for spawnables SIP (Selected Info Panel)
  68. Hid other SIP sections until building construction is completed
  69. Added button to toggle visibility for whole list of lines at once
  70. Balanced parking buildings' construction and upkeep costs, electricity and water consumption, garbage accumulation, XP rewards and workplaces
  71. Increased passive service coverage range and effect of the Elementary School, Medical Clinic, Hospital, Fire House, Fire Station, Police Station and Police Headquarters
  72. Balanced processing and sewage capacity of Wastewater treatment plant Extra Processing Unit
  73. Fixed coverage not shown fully green when placing Police station
  74. Tweaked terrain cliff texture tiling and detail texture values
  75. Fixed padding issues in the main menu
  76. Fixed Japanese UI layout issues
  77. Updated credits
  78.  
  79. Update v1.0.13f1:
  80. Bug fixes & improvements:
  81. Balanced Garbage production and accumulation calculations
  82. Fixed garbage truck accidentally adding garbage load when calculating garbage amount estimate for the path
  83. Fixed garbage resource "Trade value" showing negative value in statistics
  84. Balanced Incinerator Plant electricity output
  85. Fixed various character clothing issues
  86. Balanced stray pets in the city
  87. Increased pathfind penalty for unsafe u-turns on highway
  88. Fixed incorrect traffic lane-changing behavior when one or more lanes are merged to one from the left side
  89. Balanced Water Consumption of multiple City Service buildings
  90. Fixed wrong zoning grid offset when opposite side of pedestrian street, alley or gravel road has retaining wall. (This can cause some zoning issues that cannot be automatically fixed if this type of location is already zoned in a save)
  91. Fixed cars signaling wrong side when leaving roundabout with left-hand traffic (Takes effect on existing saves only after touching roads near the roundabout with road tool)
  92. Fixed parking fee policy available for subway stations even though they don't have parking spaces
  93. Fixed an issue with randomization of radio ads per brand influence in a city
  94. Fixed faulty unicode and non-alphanumerical characters support to Microsoft cloud saves
  95. Fixes various occurrences of randomly bright windows on vehicles
  96. Matched Transportation infoview stop legend colors to stop icon colors
  97. Performance optimization to polygon area triangulation and validation
  98. Fix for potential error: Inspector failed to parse HTTP data on connection
  99.  
  100. Update v1.0.12f1:
  101. Increased leisure probability to balance the "No customers" situation with commercial companies
  102. Improved balance of companies' profit
  103. Tuned down companies ordering input resources when their storage don't have enough space
  104. Fixed trade resource bug preventing some resources from being consumed
  105. Fixed miscalculation in college/university eligible count
  106. Improved conditions for companies to move away when bankrupt
  107. Fixed a dependency error with land value causing potential instability
  108. Fixed an issue where loading a new map would cause water state to get out of sync with the save data
  109. Slightly increased Windows emission intensity
  110. Optimizations for area lights
  111. Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
  112. Improved shadow LOD calculations to cull irrelevant shadow casters earlier
  113. Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
  114. Fixed citizens hanging around at park areas on regular building lots never getting inside the building
  115. Decreased resolution of unnecessary large character textures
  116. Removed Spasm radio ad (due to offensive content)
  117. Added missing localization ID for Paradox account linking
  118.  
  119. Update v1.0.11f1:
  120. Changed LOD to be independent of rendering resolution to get more consistent performance with high resolutions
  121. Minor optimization with fog
  122. Depth of field optimizations and tweaks
  123. Global illumination tweaks
  124. Optimized stutters when buildings spawn/level up
  125. Optimized various stutters across all systems
  126. Fixed crash after upgrading wind turbine
  127. Fixed crash when car crashes into still hidden car with trailer
  128. Fixed crash with mesh loading (that happens with low settings mostly)