- Update v1.0.15f1:
- Gameplay fixes
- Mail fixes:
- Fixed: Citizens do not have destinations in their Selected Info Panel when Sending Mail
- Fixed: Post van not delivering/collecting mail from target building if the path accesses the lot in a specific way.
- Fixed: Post van failing to collect mail from building if it's also delivering mail to the same building at the same time.
- Fixed: Post sorting facility is unable to export global mail
- Storage transfer fixes:
- Adjusted industrial companies' production efficiency to produce more products to increase good exports.
- Adjusted storage companies spawning, storage companies will spawn less than storage capacity demand to increase goods export.
- Fixed vehicle state that isn't exporting showed as exporting state
- Cargo Stations like harbors, and train terminals will have a low stock amount at 100t, the terminal will import around 30t each time the current amount is below 100t.
- Cargo Stations like harbors, and train terminals will have an export threshold of 200t, the terminal will export around 30t each time the current amount is above 200t.
- Storage companies will spawn less than the current producing capacity to increase export (does not affect existing storage companies in the city)
- Improved pathfinding to include storage & cargo stations as valid import candidate targets
- Improved moving in pathfinding. This prevents citizens from reserving homes from disconnected buildings (Or moving into the city at all if it's not connected to an outside connection).
- Increased pathfinding penalty for illegal pedestrian crossing
- Fixed: Several instances of vehicles getting stuck
- Fixed: Roads shown as inaccessible in Build menu can be used when the player has low budget
- Fixed: Hydro power plant output increases with simulation speed
- Improved water flow update when terraforming
- Fixed: Progression XP is not awarded for constructing Signature Buildings
- Fixed: Coal power plant does not import resource from nearby harbor
- Fixed: Citizens are shopping in industrial zones in factories instead of commercial zones
- Fixed: multiple issues related to constructing multilevel roads, elevated roads over water or bridges
- Improved elevated road construction (Not actual bridges) to require more pillars
- Graphics fixes
- Improved terrain smoothing for networks and large buildings
- Fixed: Forward road arrows on building lots incorrect for left-hand traffic.
- Fixed: Trees sticking out of the river in the main background image
- Fixed: Dam (net-part only) facing the wrong way when using left-hand traffic
- Fixed: Buildings missing road arrows and some other props depending on the selected theme
- Fixed: International Airport missing bus stops when using the North America theme.
- UI fixes
- Improved Selected Info Panel and Infoview panels to scale with text scale
- Improved sorting of households:
- Citizens sorted by age in household/single-family home Selected Info Panel sidebar
- Households sorted by member count in building Selected Info Panel sidebar
- Fixed: Pressing "M" while in photo mode removes the UI permanently for that session
- Fixed: Customer Info view for low customers terrain color inconsistent to the terrain color of other RCIO Info views
- Fixed: UI forwardRef error which was appearing sporadically when loading a save
- Other fixes
- Fixed: Now They're All Ash Trees, Out For a Spin, The Size of Golf Balls, Groundskeeper, Up and Away achievements, and Four Seasons achievements
- Fixed: Prefabs not unlocking correctly
- Fixed: Cinematic camera data is not resetting when loading a save or starting a new one
- Fixed: Object base mesh not visible if the main object is out of camera viewport
- Fixed: Forestry Area's Forest Forwarder was not playing the engine sound
- Increased all emergency vehicle siren sound distances
- Improved cached progress for Achievements
- Added 2 new steps to Education tutorial
- Added missing translations
- Optimized XP calculations
- Improved error and crash reporting tools
- Update v1.0.14f1:
- Bug fixes & improvements:
- Reduced occurrences of texture resolution dropping
- Fixed case where in-game would appear black when playing offline
- Fixed undesired clothing variations
- Fixed "Garbage Pilling Up" warning notification icon not being removed after garbage is collected
- Fixed citizen model changing when characters go in/out of buildings
- Increased citizen preference to park cars on building lots vs roadside
- Fixed multiple pathfinding bugs and general improvements
- Improved calculation accuracy for fitting pickups on parking lots
- Fixed bug resetting line visibility when changing the Transport Overview Panel tab or transport type
- Fixed flaws and optimized air pollution, especially on the Tampere map
- Added "Under Construction" section and progress bar for spawnables SIP (Selected Info Panel)
- Hid other SIP sections until building construction is completed
- Added button to toggle visibility for whole list of lines at once
- Balanced parking buildings' construction and upkeep costs, electricity and water consumption, garbage accumulation, XP rewards and workplaces
- Increased passive service coverage range and effect of the Elementary School, Medical Clinic, Hospital, Fire House, Fire Station, Police Station and Police Headquarters
- Balanced processing and sewage capacity of Wastewater treatment plant Extra Processing Unit
- Fixed coverage not shown fully green when placing Police station
- Tweaked terrain cliff texture tiling and detail texture values
- Fixed padding issues in the main menu
- Fixed Japanese UI layout issues
- Updated credits
- Update v1.0.13f1:
- Bug fixes & improvements:
- Balanced Garbage production and accumulation calculations
- Fixed garbage truck accidentally adding garbage load when calculating garbage amount estimate for the path
- Fixed garbage resource "Trade value" showing negative value in statistics
- Balanced Incinerator Plant electricity output
- Fixed various character clothing issues
- Balanced stray pets in the city
- Increased pathfind penalty for unsafe u-turns on highway
- Fixed incorrect traffic lane-changing behavior when one or more lanes are merged to one from the left side
- Balanced Water Consumption of multiple City Service buildings
- Fixed wrong zoning grid offset when opposite side of pedestrian street, alley or gravel road has retaining wall. (This can cause some zoning issues that cannot be automatically fixed if this type of location is already zoned in a save)
- Fixed cars signaling wrong side when leaving roundabout with left-hand traffic (Takes effect on existing saves only after touching roads near the roundabout with road tool)
- Fixed parking fee policy available for subway stations even though they don't have parking spaces
- Fixed an issue with randomization of radio ads per brand influence in a city
- Fixed faulty unicode and non-alphanumerical characters support to Microsoft cloud saves
- Fixes various occurrences of randomly bright windows on vehicles
- Matched Transportation infoview stop legend colors to stop icon colors
- Performance optimization to polygon area triangulation and validation
- Fix for potential error: Inspector failed to parse HTTP data on connection
- Update v1.0.12f1:
- Increased leisure probability to balance the "No customers" situation with commercial companies
- Improved balance of companies' profit
- Tuned down companies ordering input resources when their storage don't have enough space
- Fixed trade resource bug preventing some resources from being consumed
- Fixed miscalculation in college/university eligible count
- Improved conditions for companies to move away when bankrupt
- Fixed a dependency error with land value causing potential instability
- Fixed an issue where loading a new map would cause water state to get out of sync with the save data
- Slightly increased Windows emission intensity
- Optimizations for area lights
- Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
- Improved shadow LOD calculations to cull irrelevant shadow casters earlier
- Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
- Fixed citizens hanging around at park areas on regular building lots never getting inside the building
- Decreased resolution of unnecessary large character textures
- Removed Spasm radio ad (due to offensive content)
- Added missing localization ID for Paradox account linking
- Update v1.0.11f1:
- Changed LOD to be independent of rendering resolution to get more consistent performance with high resolutions
- Minor optimization with fog
- Depth of field optimizations and tweaks
- Global illumination tweaks
- Optimized stutters when buildings spawn/level up
- Optimized various stutters across all systems
- Fixed crash after upgrading wind turbine
- Fixed crash when car crashes into still hidden car with trailer
- Fixed crash with mesh loading (that happens with low settings mostly)