- Update v1.8.1:
- Fixed an issue where a large number of bloodsuckers could spawn near the Old Mill in the Lesser Zone.
- Fixed an issue where artifacts could still be unreachable in several locations.
- Fixed a crash related to AI behavior.
- Update v1.8:
- NEW STORIES
- Over five hours of gameplay have been added, depending on your pace. Discover the mysterious transmission that gives stalkers headaches, nosebleeds, and even hallucinations.
- As the story unfolds, you can choose to help the stalkers and scientists figure out what’s going on. Make decisions, fight for what you believe in, search for answers, and more.
- You can catch a PDA message anywhere on the map, with the biggest chance around the Burnt Forest. How you deal with it will shape the fates of stalkers you meet. This mission will become available after leaving the Zalissya region in the early stages of the game.
- This new storyline brings to life 8 new missions, 7 new locations, 6 new characters, 3 new unique items, unique weapon, and more.
- NEW LOCATIONS & NEW HUB
- Speaking of new locations, if you decide to explore untold stories, you are going to visit and explore new places. They are free to explore for everyone in the Zone, some locations that were previously occupied only by rusty metal or mutants are now used by stalkers. The storyline also might lead you to creating a new hub in the Burnt Forest region. The new place on the map will draw the stalker's attention, so you can expect the whole area to become more populated. But again, this outcome of the quest is not granted. You may choose to play another way.
- NEW WEAPON
- The GP37V2 is a modified version of the GP37 rifle, crafted for the most tactically proficient players. It features a pre-installed suppressor and a low-magnification scope. The trigger group has been modified to support single and burst fire modes only.
- The cost of failure is higher, but in the hands of a skillful operator, the GP37V2 can reward you with its precision and power. This thing you can get during the completion of the questline.
- MASTER DIFFICULTY AND EXPEDITION MODE SIMPLIFICATION
- This change allows you to simplify the save system if you want to play on “Master†difficulty or any other difficulty with the “Expedition mode†enabled.
- After starting the game (if Master difficulty or difficulty with Expedition mode enabled is selected), you can enable the Manual Save system in the settings menu. This option is enabled once and permanently (for the current playthrough) and allows you to save with:
- Quick Save (F5).
- Regular Manual Save via the menu.
- If these saves are enabled, the player's progress status, which is displayed in the Pause menu, will change.
- ADDITIONAL FIXES
- Fixed an issue where multiple artifacts could spawn in one place.
- Optimized multiple mutant models.
- Fixed an issue where NPC could not find a way to the shelter during an Emission at the Cement Factory location.
- Fixed an issue where NPC could not find a way to the shelter during an Emission in Zalissya.
- Fixed an issue that could cause massive mutant hordes to spawn at the Plant location of the Garbage region.
- Adjusted dead zone settings for DualSense controller on PC.
- Fixed an issue where the player could obtain the Heart of Chornobyl artifact from the regular anomalies.
- Update v1.7.1:
- Introduced fail-safe mechanism for cases where mod incompatibility prevents users from launching title
- Fixed an issue where the power lines could disappear on approach.
- Fixed an issue where the Ward NPC could teleport in the player's field of view after killing noontiders during the Wishful Thinking mission.
- Fixed an issue where the Ward soldiers could not help Skif to hold position during the Assault On The Duga mission.
- Fixed a massive performance drop on opening PDA while the Shadows option is set to Epic.
- Fixed an issue where the player could sprint while overweighted with loot.
- Fixed an issue where the player could observe texture flickering on the staircase after the cutscene during the Back To The Slag Heap mission.
- Fixed an issue where the player could have visual artifacts on Richter during the cinematic in the The Price Goes Up mission.
- Fixed shadows on Skif's hands during the cutscene in the Back To The Slag Heap mission.
- Fixed an issue where the player could use weapon attachments from the trade window.
- Fixed an issue where the settings values could be displayed incorrectly after using the auto-detect or reset settings features.
- Fixed an issue that could cause artifacts to spawn under the ground.
- Fixed several issues with dead zone settings for the DualSense controller.
- Fixed crashes.