- Update v100.18.21333:
- New Major/Minor God Portrait Controls
- You can now swap God Portraits in the God Picker and Compendium to support new choices for them.
- Look for the cycle icon at the top right of the Major God portraits and to the right of the Minor God portrait names.
- Initially only players who have the Legacy Portrait DLC will have choices present to modify individual Major and Minor God portrait choices.
- Players who previously opted to use the Legacy Portrait DLC for all their portraits will see that their initial choices have been defaulted to keep their preference.
- The game will remember your choices for each Major and Minor god so you can choose the versions you want.
- The first opportunity for a new Major God Portrait will be the Major Reward for fully completing the community monthly event!
- Gods that have a choice for available alternate portraits show a dot at the bottom right of the smaller God Portraits in the God Picker next to the names of entries in the Compendium.
- Stability & Performance
- Minor improvements for stability and performance.
- Fixed crashes that could occur in some situations.
- Fixed a rare multithreading crash.
- Fixed a crash that could occur when submitting text using the Steam keyboard after leaving a lobby.
- Fixed a crash that could occur when using combined building menus to train units.
- Fixed a crash that could occur when stealth ended.
- Fixed a crash that could occur when entering or leaving scenarios in some rare situations.
- Performance improvements when loading into save games. Mostly a significant improvement when loading into late-game saves.
- Developer Note: We are continuing to investigate and monitor instability some users are experiencing on PlayStation 5. If you are experiencing frequent instability on PlayStation 5, please reach out to support. https://support.ageofempires.com
- Achievements
- Pickup Artist now correctly requires players to win the match to earn the achievement.
- Fixed translations for some PlayStation 5 trophy achievements.
- Localization
- Minor updates to localization in some situations.
- Graphics
- Performance improvements for Nezha Fire Trail.
- Minor visual adjustments were applied to the Hersperides Tree to adjust the normals used by the model.
- Minor adjustments to Fog of War rendering.
- Added a missing explosion particle texture.
- Adjusted the smoke appearance of Rampage particle VFX.
- Adjusted Dwarven Forge belt VFX.
- Added a new underwater rock object.
- When Oracles are selected, the LOS for all Oracles on-screen is now displayed correctly.
- Fixed a visual bug that could occur for some Walking Woods variations that showed an incorrect texture.
- Audio
- Removed a duplicate definition of HeroRevive from shared soundsets.
- Adjusted volume for some Chinese unit audio.
- Fixed some bugs related to naval selection sounds not working.
- Trimmed empty space in some Qilin sounds.
- Fixed a bug causing master volume to apply to ambient sounds twice.
- Fixed some instances of sounds not muting when the game loses focus.
- Some sound settings names have changed to more accurately reflect what they modify.
- Fixed some occurrences where sounds were not triggering correctly in some campaign missions.
- Fixed reverb effects remaining active longer than intended in The Golden Gift 01 cinematic.
- Disabled volume attenuation on unit select and acknowledgement sounds.
- Disabled distance-based reverb effects.
- Disabled distance attenuation for all unit Select events.
- Fixed various inconsistencies for various selection and acknowledgement sounds.
- Disabled distance attenuation for all Attack events.
- Improved interaction between unit-related noises and music that was unintentionally occurring in all game modes.
- Fixed a bug that caused localized audio to end abruptly during cinematics in some situations.
- Hotkeys
- Updates to improve movement setting defaults for Photo Mode.
- Fixed a bug that allowed invalid hotkey combinations to be created in some situations.
- UI
- Updates to some Chinese unit tooltips to improve reader clarity.
- Added missing history text to the compendium for techs from the Freyr God pack.
- God Blessing Shields will now show in the UI while spectating/replaying Chinese Gods.
- Performance improvements for the replay UI.
- Added support for typing into textboxes with external keyboards without virtual keyboards on PlayStation.
- Titles in the Hotkey menus are no longer cut off in some situations.
- Invites will now work correctly after canceling an automatic match search.
- Fixed friend grouping in the friends list to sort by platform.
- Completing the Daily Celestial Challenge with a score near the very top will now show you are in the top 1% instead of the top 0% of players.
- Multiplayer Lobby settings should now persist between games for more settings when hosting games.
- Fixed a bug that showed double notifications for Daily Celestial Challenge completion.
- Updates to Scores UI
- Scores should now show in expected situations. Scores had been hiding incorrectly under some circumstances.
- Names should appear correctly when intended to be visible on the scoreboard as intended. When cycling through the scoreboard, one or more names had a chance to appear invisible.
- The Scoreboard now only has three states instead of four: Hidden, Short, and Visible. These states are now also represented by changes to the banner icon near the minimap. Interacting with this banner cycles the Scoreboard state.
- Pressing Alt+F4 after skipping a cinematic will no longer leave the player stuck on a black screen.
- Low-performance warnings will no longer show in some unintended situations.
- Player icons will now show chosen icons when using the Invite to Party menu.
- Fixed an issue that prevented players on PlayStation from sending multiple messages when using Keyboard and Mouse.
- Updated a description for Daily Celestial Challenges to better explain when rewards are granted. Note: This change may not be present in all languages for this update.
- Community Event Objectives will show in many game modes for the current week’s challenges. You can turn off these additional objectives in the UI settings by using the “Show Community Event Objectives in HUD†setting.
- For players who own the Legacy God Portrait DLC, the main menu carousel button will now take you to Zeus in the Compendium as an example location to change God portraits.
- The reward icon for Daily Celestial Challenge popups will now appear as expected. There was a rare chance that the icon would not appear in some situations.
- Controller
- Added new Diplomacy Page to Site Menu while targeting another player’s unit or building.
- The Minimap size is now saved between PC sessions.
- Garrisoned units are now selectable with a Quick Find action.
- The command to convert a selected group of Gatherers or Dwarfs to Berserks, on controller now tries to transform all selected units.
- Added a new setting to hide the Quick Find and Command Help widgets in the controller HUD.
- Fixed a bug that caused certain UI elements to not show when the enlarged Minimap was visible.
- Fixed a bug that caused fish in the fog of war to have a large hitbox when interacting with a controller.
- Added a new setting for “Unit Bar Scale†to adjust the size of the hitpoint bars on Xbox and PlayStation. For players who preferred the original hitpoint bar size when the game launched on PlayStation, you can change the setting to the smallest value.
- Gameplay
- Fixes
- Various improvements to AI behavior related to plans.
- Various fixes for pathfinding, including:
- Fixes for units failing to path further than a short distance in some situations.
- Fixes for units becoming stuck around lakes.
- Fixes for units not escaping from mazes of obstacles.
- Fixes for units stopping in place.
- Villagers will no longer stack or linger at dropsites together when they have nothing to gather.
- Starting Age is no longer applied incorrectly in some rare situations.
- World drag will now properly cancel when the game window doesn’t have focus and when a pop-up opens.
- Spectators can now modify speed controls to play faster or slower to match changes made for replays. If you catch up while spectating, gameplay will return to normal playback speed. Maximum speed may vary depending on individual system capabilities.
- Fixed issues where various embellishment buildings prevented convertible objects from changing player ownership.
- Drop sites and Obelisks will no longer prevent the conversion of objects.
- The Crenellations technology now properly affects all tower types—for example, the tower add-on Chinese production buildings with the tracking bonus and range increase.
- The Chasing the Sun technology will now correctly improve the Town Center construction speed.
- Lightning Weapons damage and stun no longer apply to units with Divine Immunity. Examples include the Son of Osiris, Nidhogg, and Yinglong.
- Wen Zhong can no longer replicate units with Divine Immunity.
- Caravans can no longer garrison in non-Fort buildings. This fixes a bug where players with one-click-garrison could not right-click a Town Center to trade with it.
- Fixed a bug where villagers did not have bonus damage vs certain towers, such as Chinese Tower Emplacements, and Mirror Towers.
- Fixed Spoils of War resource reward from Migdol Stronghold, Monument to Priests & Pharaohs to match the intended 50% of the cost of the building.
- Balance
- General
- Purse Seine: Moved from Heroic age → Classical age.
- Salt Amphora: Moved from Mythic age → Heroic age.
- Developer Note: Moving down the fishing upgrades should make age-jumping less prominent of a strategy on water-based maps. We are keeping a close eye on how these changes develop the meta on naval maps.
- Deathmatch
- Starting resources reduced from 20000 → 18000 food, wood and gold.
- Chinese deathmatch build rate for town centers reduced from 0.75x → 0.5x of base.
- Nüwa now spawns with 1 less Kuafu in Deathmatch, as it also gets the hero kuafu immediately.
- Nüwa building auto-build rate in deathmatch reduced from 0.5 → 0.25 build points per second.
- Developer Note: Chinese, but in particular Nüwa seems to be over-performing in Deathmatch quite significantly. Reducing the above should aim to bring them closer in-line.
- Relics
- Tail of Fei: Removed from the standard relic pool.
- Update v100.18.18178:
- Stability & Performance
- Improved stability in some situations when Walk Paths are enabled.
- Graphics behavior adjustments for Xbox and PlayStation may improve the performance experience for some users.
- Audio
- Fixes for various audio regressions.
- Reduced the overly dramatic impact of volume relative to camera position and how close units were to the middle of the player’s view.
- Many sounds and some music are now correctly adjusted by volume sliders. Some sounds were either not properly reduced or controlled by any sliders.
- Improved audio quality in some situations.
- Improved the loudness levels of audio, which was incorrect in some situations.
- Hotkeys
- Fixed a bug that prevented keyboard and mouse controls from working correctly in Photo Mode for elevation, panning, and zooming in some situations when the new sliders’ default value was 0%.
- Fixed a conflict between the default binding of F1 that was used for both Push to Talk and Cast God Power 1. Push to Talk is now set by default to Alt+Space instead of F1.
- Controller
- Unit health bars no longer scale with the current zoom level on Xbox and PlayStation.
- Update v100.18.15886:
- Audio Updates: FMOD Studio
- Age of Mythology: Retold now uses FMOD Studio, bringing a new level of audio performance to the player experience.
- This update includes support for 5.1 and 7.1 surround sound, as well as more audio effects, including reverb effects based on the environment, EQ filters based on distance, and more!
- Stability & Performance
- Fixed a bug that could cause temporary freezing when the host of an Arena of the Gods game skips a cutscene.
- Minor improvements to memory usage by the UI in some situations.
- Applied a fix for inconsistent FPS on Xbox and Playstation when playing with Quality mode enabled in some areas.
- Fixed a bug that caused Arena of the Gods game features to apply while in the Skirmish lobby in some situations.
- Fixed a crash that could occur while displaying range circles on units in some situations.
- Fixed a rare freeze that could occur when an out-of-sync occurs.
- Minor stability improvements for PlayStation.
- Achievements
- Fixed a bug that caused some Arena of the Gods achievements to be obtainable while playing the Daily Celestial Challenge mode.
- Graphics
- Fixed a bug that caused unit scaling to be incorrect for units affected by Wonder Age in some situations.
- Fixed a bug that caused changes in graphics settings to show visual corruption in some situations.
- Fixed a bug that could cause Zhuque’s color to be inconsistent with the player’s color when disappearing and re-appearing.
- Fixed some visual bugs with Rally Points that caused them to vanish in some situations.
- Healing indicator VFX will no longer display for units with passive healing when the unit is dying.
- Audio
- Fixed a bug preventing Push to Talk from working as expected in lobbies in some situations.
- Hotkeys
- The “Select All Heroes†hotkey will now work as expected for Chinese Campaign Heroes.
- Transport ships no longer have a non-functional attack-move button.
- UI
- Herbal Medicine now has an updated tooltip to provide additional detail.
- Windows IME functionality is no longer limited to the Latin character set. Chinese and Japanese character sets can now be used as part of the Windows IME functionality.
- Added camera movement settings for Photo Mode to control pan speed and inertia ramp time to provide a better control experience.
- Spotlight images will now show correctly while playing Arena of the Gods scenarios.
- Fixed a bug preventing “Daily Best†from showing in some situations in the Daily Celestial Challenge.
- Fixed the tooltip for the “Rock Solid†advanced rollover showing an incorrect previous value (-40% instead of -60%). Note: The string may not appear updated in all languages during this update.
- Icons for scenario and campaign in-game dialogues should not have player color applied in expected situations.
- Unit health bars on PlayStation will now appear the same as they do on Xbox.
- Fixed a bug that caused tooltips to appear incorrectly in some cases while navigating the technology tree with a controller.
- Fixed a bug that caused player names to be cut off in the social sidebar in some situations.
- Player names will now show correctly on the post-game screen when a player has never been online.
- Fixed a bug causing a missed line of dialogue in the first Arena of the Gods cinematic in some situations.
- Game version is now visible in the bottom right corner of the main menu and can be used when reporting bugs.
- Fixed an issue where the spotlight title and description for an Arena of the Gods scenario showed the title and description for a different mission.
- Fixed a bug that prevented the player from accessing the Daily Celestial Challenge leaderboard in some situations.
- The EULA will now narrate as expected when playing on PlayStation with narration enabled.
- The narrator will no longer read out resource bar values when hovering over God Powers when the narrator is enabled.
- Fixed a UI rendering issue that caused the campaign screen to show in low resolution for players in some situations.
- Controller
- Fixed distance-based selection for the controller cursor. A bug with this feature had been causing odd offset selections in the last few patches. Selection with the controller cursor should behave as expected.
- Passive unit abilities are now visible in the Command Menu.
- Trade units can now garrison when using a controller.
- Fixed a bug when switching missions in Arena of the Gods with a controller that could cause the rewards tooltip to flash and close.
- Fixed a bug causing the Site Menu Town Bell and Return to Work commands to not function as expected when using a controller.
- Fixed incorrect narration of Age Up action items in the radial menus.
- Fixed overlapping text that could appear when highlighting Time Shift in the Command Menu.
- Fixed a bug preventing military commands from appearing when economic units are first in a mixed naval group when using a controller.
- Fixed a bug that caused units snapped to with magnetism to retain priority for too long while using a controller.
- The Controller Expanded Minimap Size setting is visible again for PC controller players.
- The stance icon will now update faster in the Command Menu when pressed.
- Update v100.18.12962:
- Stability & Performance
- Fixed a crash that could occur while loading into random maps. (applied in the last update)
- Fixed a crash that could occur on startup when launching on PC. (applied in the last update)
- Improvements to stability on PlayStation 5 when suspending the game in some situations. (applied in the last update)
- Minor stability improvements.
- Minor performance improvements.
- Fixed a desync that could occur during replays in some situations after using the DEVASD cheat.
- Fixed a bug that could cause instability while watching replays where the map has been revealed.
- Fixed a desync that could occur in some situations while playing Arena of the Gods.
- Fixed a D3D12 crash that could occur in some situations when trying to render many different grass models.
- Fixed a crash that could occur when loading into giant random maps with many players (in particular the Arena map).
- Improvements to stability while playing Arena of the Gods and an internet connection issue occurs.
- Fixed a bug that was causing an incorrect number of AI players to appear in Skirmish games for some players.
- Update to improve main menu performance in the social menu for players with very high numbers of friends.
- Fixed a bug causing replay files to appear as small files that were not valid replays in some situations.
- Fixed a crash that could occur in some places when scrolling in the UI.
- Fixed a crash that could occur when saving games while some specific actions are active.
- Achievements
- Fixed a bug causing the “Pickup Artist†achievement to be awarded in some unintended situations.
- Fixed a bug preventing the “Horror Unleashed†achievement from being obtainable.
- Fixed a bug preventing the “All In†achievement from being obtainable in some situations.
- Fixed a bug preventing correct counting of unit kills if the owner of the dying unit was an AI player for the “Don’t Mess with Me†achievement.
- Localization
- The Sage ability Fox Charm has been renamed Replicate (in the last update) and is now in this patch translated in all localized languages.
- Fixed a bug with French audio causing the Chinese Pantheon tutorial to not play fully in French.
- Graphics
- Performance improvements for some VFX including Asgardian Bastion effects, frost ice sheets, Inferno explosion, Tornado, and Celestial Pillar Northern.
- Fixed a missing ray burst VFX texture.
- Added a new setting to control Terrain Embellishment Quality to control level of detail on some terrain objects. Currently applies to rocks and flowers.
- Minor update to Tao Wu unit to add new VFX.
- Minor update to Zhu Que Fireball VFX.
- Fixed Arcus and Toxotes attack timings to better suit their animations.
- Fixed a bug with the Chu Ko Nu upgrade 1 helm and Centimanus upgraded models.
- Added birth VFX to the Terracotta Rider.
- Added an arrow attach point to the damaged Lou Chuan weapon model.
- Fixed a bug causing multiple cases of VFX with player color to show as default instead of the correct color. Includes:
- Particles created during an update (E.g., villager idle, Fenrir fire)
- When model instances are deleted and recreated (Zhuqueu landing / taking off)
- VFX that only shows when visible that could break when they move on and off screen.
- Fixed a bug that was causing Qiong Qi and Tao Wu to not upgrade their visuals when technologies were researched.
- Fixed a bug causing strange model scale problems when interactions between the Taotie mechanic was combined with gaining or losing Wonder Age bonuses.
- Oracle units will now show an indicator for their current LOS value instead of the ProtoUnit LOS.
- Audio
- Fixed the background music not playing in some situations in the Chinese introduction cinematic in the Learn tab. (applied in last update)
- Updates to improve audio in multiple places in the Pillars of the Gods campaign for at least a few places in most missions and cutscenes.
- Fixed a bug that could occur with the music in Pillars of the Gods mission 1.
- Updated Machine Workshop select SFX.
- Minor additional improvements to audio in various places including support for playing sound sets from the UI.
- UI
- The Daily Celestial Challenge leader board can now refresh when an update for your player entry occurs while the UI is open. (applied in last update)
- The Daily Celestial Challenge leader board can now show a message stating there is no leader board entry if none can be shown. (applied in last update)
- Earth Wall’s description has been adjusted to more accurately describe its behavior of allowing allies to pass.
- Fixed a bug that could cause photo mode to become stuck with no UI when using a controller.
- Fixed a bug causing the loading screen thumbnail icon to not display correctly in some cases.
- Added new setting for Camera Drag Type with options for Continuous Drag, World Drag, and No Drag. Defaults to the old Continuous Drag behavior.
- Improvements to some strings to correct word use and how names are represented in some cases.
- Support for watching recorded games faster and slower than before. Factors include 2x, 4x, 8x, and 16x. Note: You may experience slower speeds if your device is not capable of running fast enough at higher rates.
- The maximum length of lobby names for hosted games has been increased from 20 to 30 characters.
- Fixed a bug that caused some tabs in the main menu to disappear when leaving Ranked Mode for the first time.
- When spectating games the Victory popup screen will now show the team number when the winner is a team.
- Fixed a bug causing unit names to become truncated in the unit panel when the name exceeds some lengths.
- Updated Red Cliffs Fleet tooltip to properly explain its effect.
- Fixed a bug in the Campaign menu causing it to not update after purchasing and/or installing a required DLC while the game is open.
- Modified Cross-Network strings to improve clarity for players who are seeking the Cross-Input toggle options and filters.
- If you do not own the required DLC for the currently selected Major God in a lobby you will now be prevented from readying up.
- Fixed a bug causing spectator UI to become focusable resulting in camera inputs working.
- Player colors can now be changed in multiplayer ranked lobbies.
- Improved rate of notifications that could occur when attempting to land the Qiongqi or Roc.
- Hotkeys
- Fixed a bug causing the hotkey “Find All Temples†to not work in any situation. (applied in last update)
- Fixed a bug causing the hotkey “Find all Archery Ranges and Monuments†to not work in most situations. (applied in last update)
- Added Find All Dropsite hotkeys.
- Using hotkeys for pre-queuing age-ups no longer pre-queues Secrets of the Titans if not already aging up, pre-queuing an age up, or when already above the required age for the technology to become available.
- Controller/Xbox
- Added Display Attack Range support for selected and hovered units when using a controller. Behavior now also available when selecting and hovering units in Fog of War for all input methods.
- Fixed a bug causing the minimap expanded scale setting for controller not showing in some situations.
- Toggling autoqueue with multiple buildings selected now matches keyboard and mouse behavior by affecting all buildings instead of only one.
- Smart dropsite actions can now be used on moveable dropsites when using a controller.
- Removed A button (Cross on PlayStation) prompt from some situations where it has no function.
- Fixed a bug causing text truncation in some situations while using the Radial Menu.
- Minor visual updates for the Radial Menu.
- Loading screens now show controller tips instead of mouse and keyboard tips when playing with a controller.
- Fixed a bug causing certain commands to not execute when LT and RT are held (L2 and R2 on PlayStation).
- Fixed a bug preventing certain Minimap interactions from working while the RB button is held (R1 on PlayStation).
- Fixed a bug preventing the Compendium from being accessible within a Command Menu while RT is held (R2 on PlayStation).
- Fixes and improvements to narration in the God Power Radial Menu.
- Fixed a bug preventing Norse military production buildings from setting a rally point on foundations when using a controller.
- The Radial Menu will now try to cache the page order of selected units.
- Military Radial Menus have now been split into abilities and formations. An option is available to toggle which appears first.
- Houtou’s ability to upgrade wall connector sections into towers is now available on the controller.
- Fixed a bug preventing Sage heroes from healing buildings with a controller.