- Worldless Patch Notes - February 13th
- Hi fellow gamers,
- We're back with a new round of bug fixes! Please find the details below. If you encounter any other issues that haven't been addressed, please let us know, and we'll address them promptly.
- For version 1.3.1 we have fixed:
- Fixed endless offensive turn and hang when absorbing after breaking a block using Fatal Ordeal technique.
- Fixed several spawn zones to avoid players appearing on wrong areas when loading the game and being soflocked.
- Fixed Total game time being reset sometimes.
- Fixed Ice magic skilltree tutorial not appearing sometimes.
- Fixed Worldmap locators shown on wrong locations sometimes.
- Fixed - Pressing move input right before some tutorials caused Edda to turn.
- Fixed a few typos.
- Fixed outro sfx was sometimes still playing if cinematic was skipped.
- For version 1.3.2. we have also made the following changes:
- Addressed combat hangs occurring when initiating an absorption immediately after an enemy's demise.
- Rectified instances where blocks failed to reset properly when fighting enemies recurrently.
- Implemented adjustments to enemy balancing.
- Resolved the darkness glitch in the Grey area of the game.
- Eliminated the possibility of instantly switching to an "Axe charged" action without any Technique or Guard Impact stacked.