- Update v1.2:
- Features:
- The intro screen has been animated.
- Added Gamma Slider
- Added a screen gamma slider to adjust the game brightness.
- Added an option to swap the sticks used for the weapon and item wheel.
- Improved the bindings menu with helpful categories.
- Added bindings for controlling the automap.
- Localization improvements and fixes.
- Bug fixes:
- Fixed a bug where it was difficult to hit enemies whilst standing above or below them.
- Fixed crashes that could occur when closing the game while a video was playing.
- Fixed several crashes when loading and playing various community maps.
- Fixed a crash when exiting the game on the multiplayer endscreen.
- Fixed sounds and music sometimes incorrectly playing when cutscenes are playing.
- Fixed sound becoming desynced with cutscenes on rare occasions.
- Fixed some texture alignment issues on Wharf, Sanctuary, and Buckshotville.
- Fixed an out of bounds issue on Dry Gulch, Simms at Night, and Orleans.
- Added extra doorways to improve map flow on Simms at Night.
- Fixed no footstep sounds being heard on some surfaces in Buckshotville and Hargrove’s Repair.
- Fixed the knife not counting towards multiplayer frags.
- The Vanishing Cream will no longer make players more visible on night time stages.
- The sheriff star badge has been moved to not cover up the frag table in multiplayer.
- The knife is now correctly aligned to the screen when playing multiplayer as some characters.
- Disconnecting a gamepad now shows the disconnection message on the multiplayer end screen.
- Fixed a screen flicker when throwing dynamite at the Ranch boss’ door.
- The width of the lines in the automap is now dependent on the screen resolution, which should make it much more readable at higher resolutions.
- Disabled the previously hardcoded low pass filter for sound effects, which wasn’t having the intended effect.
- Audio sources are now properly stopped when a sound comes to an end.
- Fixed names above players heads flickering in certain situations.
- Fixed a small visual glitch in the software renderer when rendering the HUD hearts.
- Fixed a bug where setting gamepad smoothing to zero would prevent the player from looking around.
- Removed the “Other Fire†binding, which wasn’t hooked up to anything.
- Fixed screen tints not fading out properly when playing at higher than 250fps.
- Fixed the sky not spinning and water not warping at 1000fps or higher.
- Fixed storyboard items in the vault without an image showing an empty space.
- Fixed certain sounds (such as crackling fireplace) persisting beyond their intended range.
- Fixed certain HUD elements being incorrect after turning Enhanced Rendering off.
- PC
- Custom level names are now shown on the lobby screen when playing custom maps.
- Fixed a crash when opening the Epic Games overlay when using the Vulkan renderer.
- Default bindings are now defined in default.cfg in the game KPF files, instead of being hardcoded.