- Update v1.8.1:
- GENERAL CHANGES
- Fixed places where certain sprites and shaders didn't load correctly.
- Applied a potential fix to finally address the birthday challenge not unlocking.
- Made a slight reduction to game file size by removing unused files (more optimizations for this are on the way in the future!)
- ARCADE MODE CHANGES
- Fixed the new stages not properly enabling health regen (this was actually applied in a hotfix earlier but shhh)
- Update v1.8.0:
- GENERAL CHANGES
- The game has been moved over to Unity 6 from a much older version to help future-proof the game and make it a little more extendable and updatable; we avoided doing this for a long time because I don't know if you know this but any time you move to a new version of the game engine you're using Everything Breaks.
- Which is why we tested it a lot before doing this, and from our testing nothing should be broken, but please tell us if this actually isn't true
- The move to Unity 6 may extremely negligibly improve performance for some! Hooray! More optimizations directly on the game itself are being made behind the scenes and those will be added into the game once we ensure stability later in the year.
- ARCADE MODE CHANGES
- GO FIGURE and ALTERNATIVE POLICING STRATEGY are both now playable in arcade mode.
- A new STAR chart has also been added for Proper Rhythm (STAR Lesson).
- The big marquee thing though is that 15+ playable stages have been added to arcade mode. By default, we've configured it so songs are set to certain stages, but you can override this if you want to defy god
- Some of these stages are locked behind Story Mode progress and will unlock automatically if you've already completed those chapters.
- I'm very excited for you to all simultaneously to discover what one of the stages we added is and do the thing we expect you to do as a result
- Fixed how challenges are fired off upon game bootup to prevent the likelihood of missing story mode related challenge unlocks.
- Fixed various challenges, notably more challenges in Folio 12 and the Birthday one.
- Adjusted how scores merge - Full Combo flags and ranks are now saved separately from score, meaning these won't be overwritten if you got a higher point score but lower rank / no full combo.
- You can now toggle color-coded accuracy judgments, which will change the color of each judgment to help better distinguish them.
- THINGS WE'RE LOOKING AT NOW:
- File Size: We've found ways where we can significantly cut down file size for the game and will make these optimizations in a later patch!
- Game Performance: Optimizations are still under way but is something we're handling delicately as we can. We've noticed some of the new stages added may have differing performance from the original train station - remember that you can change the stage back at any time!
- Fail-Restart and Improvements to Game Offset Sync: Still in the oven, we promise.
- "Spike Note Bugs": Still being worked on! Please hit us up about these if you notice them, as they're in the center of the unfortunate venn diagram between "only extremely skilled players will notice this" and "it only happens to some people," which makes them difficult to test.
- As always, just because we didn't mention an issue here does not mean we aren't aware of it!
- Update v1.7.3:
- GENERAL CHANGES
- Fixed the "ALL CAPS OR NO CAPS" achievement from falsely checking for incorrect achievement IDs. If you have all other achievements, it should unlock automatically upon bootup!
- ARCADE MODE CHANGES
- Fixed the following Arcade Mode challenges: f5_06 (big and loud), f10_05 (RICH).
- Fixed the challenge f09_00 from spitting out an error upon completion of the challenge.
- Adjusted how "jubilee walk" / f09_11 tracks completed difficulty levels to better improve consistency of the challenge being marked as complete.
- BREAKOUT EDITION: Fixed metadata for Afterburn.
- Update v1.7.2:
- ARCADE MODE CHANGES
- fixed the following ARCADE MODE challenges: final folio 01, 03, 04, 05, and 06
- fixed the ONE VERY FULL COMBO achievement not unlocking properly
- fixed rating board not re-calculating when difficulty numbers are changed between updates
- fixed patterns in RE-TUNED's "rewired" STAR Chart
- fixed patterns in WORN OUT TAPES [tally-ho!] version's "rewind" STAR chart
- fixed patterns in Done In Love (Full Version)'s "OVERLOAD" STAR chart
- BREAKOUT EDITION: fixed patterns in Afterburn
- BREAKOUT EDITION: fixed patterns in Hotel Room 215
- Update v1.7.1:
- GENERAL CHANGES:
- Various issues with corrupted saves causing black screens on boot and freezes on game load have been resolved. Corrupted save slots should auto-repair themselves (within reason)
- Returning to previous chapters should now properly maintain certain prior dialogue choices.
- With the release of this patch, console versions are now caught up to PC and features all the new changes and fixes in the previous patch, PATCH 1.6, as well as exclusive fixes to bugs only present on consoles addressing broken cutscenes, softlocks, and ARCADE MODE progression resetting unintentionally.
- ARCADE MODE CHANGES:
- Multiple notifications can now be queued and displayed all at once rather than showcasing unlocks one at a time.
- You will now receive notifications alerting newly added content to the game.
- LOW PITCH and MIC CHECK are now added to the game. They are free unlocks and don't require any story progression / challenge completion to unlock!
- RE-TUNED "rewired" STAR difficulty is now added to the game.
- Fixed patterns in "Twist Sound"
- Fixed patterns in "Empty Diary (SoundCirclet Remix)"
- Fixed patterns in "ZERO MOMENT"
- Fixed patterns in "BANG!"
- Fixed patterns in "True (Full Version)"
- Fixed patterns in "Eating is Living"
- Fixed patterns in "Stricken"
- Fixed patterns in "Motherbound"
- Fixed patterns in "WORN OUT TAPES (tally-ho! version)"
- Fixed patterns in "ch2_dream3"
- Fixed patterns in "Beyond the Heart (Broken Heart Mix)"
- Fixed patterns in "MIRROR"
- Fixed patterns in "REST VS. BEAT" (ARCADE version)
- Adjusted rating of "REST VS. BEAT" on UNBEATABLE difficulty to 24
- Fixed an issue with score uploads and challenges requiring certain highscores.
- Fixed an issue with several challenge folios, including folio04_011, folio09_09, and folio09_11, to name a few.
- Fixed the ONE VERY FULL COMBO achievement from not being rewarded properly. Play any song in Arcade Mode and if you already hit the requirements for it, you should receive it in the results screen.
- Various metadata fixes
- BREAKOUT EDITION: Fixed patterns in "FORWARD OPERATING BASS"
- BREAKOUT EDITION: Fixed patterns in "AFTERBURNER" and "AFTERBURN"
- WITH REGARDS TO CHEATING / INVALID SCORES ON THE LEADERBOARDS:
- Certain players have achieved invalid scores and rankings on our leaderboards. We are taking action to resolve these issues. Please note that using external tools or exploits to achieve high scores is strictly prohibited and will be dealt with appropriately, including but not limited to account bans.
- (STORY MODE) EPISODE FOUR:
- Fixed an issue where the “Dance Dance Compliance†arcade game would not properly unlock the related achievement.
- Added a worm
- (STORY MODE) EPISODE FIVE:
- Fixed beatmap issues with the elevator fight that could cause certain patterns to be unplayable.
- Fixed beatmap issues with the Beat vs. Rest encounter that could cause certain patterns to be unplayable.
- Rebalanced difficulty in the Beat vs. Rest encounter.
- (STORY MODE) THE MOVIE:
- Fixed beatmap issues with the final sequence that could cause certain patterns to be unplayable.
- THINGS WE WILL BE LOOKING AT LATER:
- Minigame Playback and Boss Battle Playback (highly requested and being looked at!)
- The option to restart certain rhythm sequences instead of progressing on failure. (highly requested and the feature is in active development!)
- Additional Arcade Mode stage backgrounds (coming in the next patch!)
- Additional Optimizations across the game
- Improvements to sync / offset functionality
- and more bug fixes!