- 1.1.0.42 Update
- Attention Soldiers,
- We updated the Steam and Xbox versions of Arma Reforger.
- Visit our Dev Hub to read about Known Issues.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
- 1.1.0.42 Changelog
- General
- Added: Official server capacity changed from 32 to 48 (Conflict and Game Master)
- Fixed: Combat Ops Save and Load not working properly
- Fixed: Combat Ops Task Attack could not be completed in certain situations
- Fixed: Rank limitation was applied to user action in a scenario where players can't level up their rank
- Fixed: Common crash related to HTTP connection
- Fixed: Crash when looting items of a dead character that the Garbage System removes
- Fixed: Crash when trying to call EquipmentStorageSlot::CanAttachItem with a null entity
- Fixed: Crash in script after certain VME's
- Fixed: Disabled physics collisions on missile projectiles, helps with RPGs ricocheting when they shouldn't
- Fixed: Garbage System performance by only doing a nearby player search when relevant
- Fixed: Secondary fire warheads were not being deleted properly
- Fixed: Server was sending incorrect addon load order to the backend
- Fixed: Various localization issues
- Modding
- Added: BaseMoveComponent - Temporary attribute CollisionEnabled to enable physics collision of projectiles, such as throwables
- Added: ArmaReforger.gproj - None layer preset to debug behavior of physics without collisions
- Added: Weapons - CollisionEnabled set in GrenadeMoveComponent of Grenade_Base.et
- Added: Weapons - Projectile layer defined in ShellMoveComponent of Ammo_MortarShell_Base.et
- Added: ScenarioFramework - Action to restore default state of the layer allowing for looped workflows