1. Update v1.2.15:
  2. ## New
  3. * Introduction game now has guiding quest objectives.
  4.  
  5. ## Balance
  6. * Changed Crystal Basin 17% invulnerable damage reduction to 33% cover damage reduction.
  7. * Increased Phase Generator damage reflection from 33% to 50%.
  8. * Increased Microchip Fabricator heal from 2 to 4.
  9. * Increased Recycling Tanks heal from 2 to 4.
  10.  
  11. ## Bug Fixes
  12. * Fixed a crash that could occur when hovering over resources.
  13.  
  14. Update v1.2.14:
  15. ## New
  16. * AI now uses transports.
  17. * New and improved tutorial tips.
  18.  
  19. ## General
  20. * Mass unit order key shortcuts now work even with a unit selected.
  21. * Mark tile and mass unit orders now trigger on key press instead of key release to be more reactive.
  22. * Notification list now scrolls to the bottom when a new notification is added.
  23. * Left-clicking on a notification no longer removes it (right-clicking still does).
  24. * In The Last Days of Earth, it is now possible to diplomatically interact with Anchorite and ZEPHON during the five preparation turns in order to improve relations with them.
  25. * Added hint to duplicate items that they do not stack.
  26. * The in-game pause menu no longer has a button to copy the world seed; both the world seed and world parameters string can be copied from the in-game game lobby.
  27. * Improved overwatch action hint.
  28. * Tweaked outpost text to say "+X% for controlling city" instead of "+X% inside city".
  29. * Show attack area and show cliff highlights are now on by default.
  30. * Introduction game difficulty is now set to easy instead of very easy, but only requires defeating the Heartless Artificer.
  31. * Slightly tweaked the gameplay language across the game to be clearer where possible.
  32.  
  33. ## Balance
  34. * Increased Ark of Goldrauch range from 1 to 2.
  35. * Decreased Atmospheric Anchor chips from 1 to 0.5.
  36.  
  37. ## Bug Fixes
  38. * Fixed a crash that could occur when canceling a building order.
  39. * Fixed spacebar key closing tip panel.
  40. * Fixed fly movement action validation.
  41.  
  42. ## Tutorial Tips
  43. **New**
  44. * Affinities: Explains affinity benefits and researching outside your affinity.
  45. * Area Order Units: Explains how to order all units in an area (Ctrl+Click).
  46. * Caches: Explains collecting resource caches.
  47. * Communications: Explains diplomacy and the communications screen.
  48. * Damage Cap: Explains that damage is capped by a single group member's hitpoints.
  49. * Debuff: Explains when a unit is suffering from a debuff.
  50. * Engineers: Explains using Engineers to found new cities.
  51. * Enter City: Explains how to enter a city by clicking its headquarters.
  52. * Fallen Soldier: Explains the unique mechanics of the Fallen Soldier faction.
  53. * Leader Abilities: Explains using leader abilities and their influence cost.
  54. * Mass Order Units: Explains how to order all units or all idle units.
  55. * Next Task: Explains the task button and interface hints.
  56. * Operations: Explains map-wide operations, charges, and dismantling.
  57. * Outposts: Explains capturing outposts and their bonuses.
  58. * Overwatch: Explains overwatch mechanics and attack areas.
  59. * Research Laboratory: Recommends building Research Laboratories for faster research.
  60. * Tile Effect: Explains when a unit is standing on a tile with a status effect.
  61. * Unit Levels: Explains unit experience and hero leveling.
  62.  
  63. **Updated**
  64. * Acquire Tile: Clarified text and mentioned it takes turns.
  65. * Alliance Victory: Clarified that NPCs will never agree to ally with one another.
  66. * Close-Quarters Fire: Added Militant icon and improved clarity.
  67. * Construct Barracks: Mentioned construction takes turns.
  68. * Equip Item: Instruction to use Left Mouse Button.
  69. * Found City: Mentioned that Engineers found cities.
  70. * Movement: Added explanation of the green movement area and orange cliff lines.
  71. * Recon: Specifically mentions Outriders and Sharpshooters and the 3-tile radius.
  72. * Transports: Simplified text and added the Transport trait icon.
  73. * Bleed, Enemy In City, Healing, Housing, Loyalty, NPCs, Population, Produce Units and Research: Improved clarity and consistency.
  74.  
  75. **Removed**
  76. * Combat: Replaced by Damage Cap.
  77. * Combat (Advanced): Renamed to Damage Calculation.
  78.  
  79. Update v1.2.13:
  80. ## New
  81. * Patch notes are now also translated.
  82. * Hovering over resources while in a city now highlights all tile icons of buildings that affect that resource.
  83. * Hovering over a construct building action now highlights all tile icons of buildings of that type.
  84. * Hovering over a building in the city building list now highlights all tile icons of buildings of that type.
  85. * Hovering over a building order with a target tile now highlights the target tile.
  86.  
  87. ## General
  88. * Use the word "resulting" instead of "estimated" for casualties to make it clearer that there are no random factors.
  89. * Items can now be equipped with both left and right mouse clicks.
  90. * Tweaked Recon tip to also mention Sharpshooters.
  91. * Improved hints of a few technologies / traits more clearly mentioning what they are for.
  92. * Renamed Sluggish Aim to Sluggish Attacks to be clearer that it affects the amount of attacks rather than accuracy.
  93.  
  94. ## Balance
  95. * Reduced Anashim Enforcer's Move Function movement from 2 to 1.
  96. * Mobile Hardpoints now only works on Human units.
  97. * Reduced Chieftess (Wastelander quest unit) armor from 8 to 6.
  98.  
  99. ## Bug Fixes
  100. * Fixed The Informant diplomatic results affecting more than one other player.
  101. * Fixed found city tip tile highlight recommending founding cities on invalid tiles.
  102. * Fixed being able to sell items for more influence than spending to buy under some circumstances.
  103. * Fixed research screen hints sometimes not showing traits on weapons.
  104. * Fixed research screen go to compendium sometimes going to the unit instead of the weapon for weapon unlocks.
  105. * Fixed Relics of Eld reducing the sell price of items.
  106. * Fixed Relics of Eld showing on items it does not affect.
  107. * Fixed Anashim Enforcer's Move Function not reducing movement when switching out of it.
  108. * Fixed Holo Decoy missing Relics of Eld.
  109. * Fixed Caitiffs and Devotees of Throkos having non-applicable Interpolated Production.
  110. * Fixed Holopatter not working.
  111. * Fixed Holopatter, Mobile Hardpoints and Surthodai's Kiss AI scoring.
  112.  
  113. Update v1.2.12:
  114. ## Bug Fixes
  115. * Fixed Market Defluctuation and Concordat Sanctions applying to selling items.
  116. * Fixed being able to identify enemy Nightmare versions of Phenaris Hunters by checking their death experience value.
  117. * Fixed wrong illustration being used for Form, Function quest.
  118. * Fixed Klot Hadal wrong spear visuals.
  119.  
  120. Update v1.2.11:
  121. ## General
  122. * Added warning when changing your own difficulty that it disables many victory achievements.
  123.  
  124. ## Balance
  125. * Reduced Market Defluctuation buy cost reduction from -50% to -25%.
  126. * Crippling and Hobbling now works against Large units.
  127.  
  128. ## Bug Fixes
  129. * Fixed Spectators not having any tiles revealed.
  130. * Fixed weapon audio not stopping when units with continuous fire ranged weapons charge into the fog of war.
  131. * Fixed connection hole punching.
  132.  
  133. Update v1.2.10:
  134. ## General
  135. * Improved AI usage of player actions / operations.
  136.  
  137. ## Bug Fixes
  138. * Fixed operation upkeep values.
  139. * Fixed Chieftess, Anchorite and Zephon not being set to regrouping when they start with no cities.
  140.  
  141. Update v1.2.9:
  142. ## Balance
  143. * Operations now have upkeep. They can be dismantled, one charge at a time, by right-clicking on them.
  144. * Reduced Product Recall influence cost from 20 to 10 per experience point of target unit.
  145. * Native Amoetia's Devourers no longer unleash themselves due to Decaying.
  146.  
  147. ## Bug Fixes
  148. * It is no longer possible to praise or condemn unless you stayed independent in the The Last Days of Earth.
  149. * Fixed Bandit King (Mutated) Paradox Theriac.
  150. * Fixed Elusive hint.
  151.  
  152. ## Modding
  153. * Operation upkeeps are now specified in `ActionTypeManager.xml`, including the reductions of upkeep from upgrades.
  154.  
  155. Update v1.2.8:
  156. ## General
  157. * Improved Caelem Cete die sound.
  158.  
  159. ## Balance
  160. * Tactical Insertion can now only be used on forest, ruins or smoke screen with no enemy city.
  161. * Undersupplied now goes away at 1 rank per turn.
  162. * Increased the returns of The Sure Thing to 10, 20, 30 minerals gained (and 20, 40, 60 with both upgrades).
  163.  
  164. ## Bug Fixes
  165. * Fixed The Sure Thing giving extra minerals based on the total minerals instead of the invested minerals.
  166. * Fixed being able to queue buildings into tiles that will be full once current production finishes.
  167. * Fixed Hovering not mentioning not being affected by tiles on fire.
  168. * Fixed Elusive being scored incorrectly for research by the AI.
  169. * Adjusted particle system rendering to still show particles and impacts even at high animation speed and/or low frame rate.
  170. * Fixed region name typo.
  171.  
  172. Update v1.2.7:
  173. ## General
  174. * Improved Acrin Spawnrider sound effects.
  175. * Added deploy Storm of Storms sound effect.
  176. * New The Deep options now always appear on top.
  177. * Pasting world seed and world string is now trimmed of leading and trailing whitespace.
  178. * Accept praise now plays the leader's praise audio response instead of the accept.
  179. * Accept condemn now plays the leader's condemn audio response instead of the accept.
  180.  
  181. ## Balance
  182. * Anashim Enforcers' Functions now require (but do not consume) movement and action points.
  183. * Increased The Sure Thing minerals cost from 40/60/80 to 40/80/120 and minerals gain from 50/75/100 to 45/90/135.
  184. * Reduced Ore Tycoon and Market, Cornered minerals returned from +20% to +2.2%. This correctly increases the base interest by the intended +20%.
  185. * Increased Dark Caress hitpoints gain from 1 to 2.
  186. * Dark Caress now affects non-Biological units.
  187. * Hobbling no longer affects Large units.
  188. * Increased Clone Wave cost by 50%.
  189. * Increased Tactical Insertion cost by 50%.
  190. * Reduced Safety Disjunction energy from 4 to 3.
  191. * Reduced Quantum Economics singularity cores from 0.2 to 0.1.
  192.  
  193. ## Bug Fixes
  194. * Removed response sounds from quest units that should not have them.
  195.  
  196. Update v1.2.6:
  197. ## General
  198. * Changed Ranger icon to be more distinct from Sharpshooter.
  199. * Improved Horde Mandate AI usage.
  200. * Improved Caelum Cete idle visual effect.
  201.  
  202. ## Bug Fixes
  203. * Fixed Perfect Forever not working on own Caitiffs that have Infinite active.
  204. * Fixed In Death, Life giving production based on the headquarters unit instead of the dying unit.
  205. * Fixed duplicate type cost and duplicate type cost limit attributes appearing with the wrong color.
  206. * Fixed Road negating Gravity Field and Black Hole movement penalty.
  207. * Fixed Stormheart Facility being able to be Hijacked causing crashes.
  208. * Fixed player action key controls not working.
  209.  
  210. ## Modding
  211. * Added `tilesInRange` tile condition.
  212. * Added `inTileAcquisitionRange` tile condition.
  213. * Added `pathToCityInTileAcquisitionRange` tile condition.
  214. * `acquireTile` conditions are now specified in xml.
  215. * Default `rangeMax` for `target` is now -1 instead of 1.
  216.  
  217. Update v1.2.5:
  218. ## General
  219. * Improved Reaver Depot lights.
  220. * Improved Galgalim Orb Laser Array sound.
  221.  
  222. ## Bug Fixes
  223. * Fixed Perfect Forever not creating Caitiffs if a unit that can Hijack is adjacent to the target.
  224. * Fixed Perfect Logistics technology description.
  225. * Fixed being able to build roads on volcanoes.
  226. * Fixed Gourmand's Fate icon appearing as a question mark in the quest screen.
  227. * Fixed Furtive Tribunal praise text name reference.
  228. * Fixed minor typo.
  229.  
  230. ## Modding
  231. * Added `removeBuilding type=""` tile effect.
  232. * Added `noBuilding` condition to tile conditions.
  233.  
  234. Update v1.2.4:
  235. ## Balance
  236. * Crush Sequence is now usable against Titans.
  237.  
  238. ## Bug Fixes
  239. * Fixed issues when killing a unit with both Hijack and Perfect Forever.
  240. * Fixed two wrong language strings for the Practical Romantic.
  241. * Fixed Ruins spawning on Ruins when a city is destroyed.
  242. * Fixed "Machines are the next step" and "Machines are alive" options text being swapped around in the Are Machines Alive? quest.
  243. * Fixed Phenaris Epicurean's Paradox Theriac showing on the model even without the upgrade.
  244.  
  245. Update v1.2.3:
  246. ## General
  247. * Reworked Acrin Spawnrider attack visual and sound effect.
  248. * Planar Phlebotomizer can now target tiles with caches, but no longer tiles with forests (to be consistent with Conjure Bleed and where Bleed normally occurs).
  249.  
  250. ## Balance
  251. * Caitiffs with Infinite active no longer give experience on death.
  252. * The Sure Thing cost no longer scales with pace.
  253.  
  254. ## Bug Fixes
  255. * Fixed Elusive not working.
  256. * Fixed issues when killing a Caitiff with a Deformity.
  257. * Fixed issues when killing a unit with both Hijack and Perfect Forever.
  258.  
  259. Update v1.2.2:
  260. ## General
  261. * AI players now also take into account the target's economy for praises and condemns.
  262.  
  263. ## Bug Fixes
  264. * Fixed Touch the Sky displaying the wrong text in the second stage.
  265. * Fixed Economies of Scale sometimes not allowing production even though there are enough resources.
  266. * Fixed Tactical Insertion not spawning Rangers on Bleed or City, and consequently the level increase sometimes not working.
  267. * Fixed Asset Stripping technology description.
  268. * Fixed crash when opening the research screen in Spanish.
  269.  
  270. Update v1.2.1:
  271. ## General
  272. * Reduced frequency at which AI players make use of the new praise and condemn functionality.
  273. * Updated translations.
  274.  
  275. ## Bug Fixes
  276. * Fixed crash when starting a game as Platinum Scion in some languages.
  277. * Fixed crash when opening the research screen under some circumstances.
  278. * Fixed multiplayer crash when a city was destroyed.
  279. * Fixed headquarters firing for shorter than intended.
  280. * Fixed defeated non-NPC player outposts not turning neutral.
  281. * Fixed ZEPHON liking Platinum Scion not working.
  282. * Fixed missing Gourmand's Fate icon.