- Update v1.2.15:
- ## New
- * Introduction game now has guiding quest objectives.
- ## Balance
- * Changed Crystal Basin 17% invulnerable damage reduction to 33% cover damage reduction.
- * Increased Phase Generator damage reflection from 33% to 50%.
- * Increased Microchip Fabricator heal from 2 to 4.
- * Increased Recycling Tanks heal from 2 to 4.
- ## Bug Fixes
- * Fixed a crash that could occur when hovering over resources.
- Update v1.2.14:
- ## New
- * AI now uses transports.
- * New and improved tutorial tips.
- ## General
- * Mass unit order key shortcuts now work even with a unit selected.
- * Mark tile and mass unit orders now trigger on key press instead of key release to be more reactive.
- * Notification list now scrolls to the bottom when a new notification is added.
- * Left-clicking on a notification no longer removes it (right-clicking still does).
- * In The Last Days of Earth, it is now possible to diplomatically interact with Anchorite and ZEPHON during the five preparation turns in order to improve relations with them.
- * Added hint to duplicate items that they do not stack.
- * The in-game pause menu no longer has a button to copy the world seed; both the world seed and world parameters string can be copied from the in-game game lobby.
- * Improved overwatch action hint.
- * Tweaked outpost text to say "+X% for controlling city" instead of "+X% inside city".
- * Show attack area and show cliff highlights are now on by default.
- * Introduction game difficulty is now set to easy instead of very easy, but only requires defeating the Heartless Artificer.
- * Slightly tweaked the gameplay language across the game to be clearer where possible.
- ## Balance
- * Increased Ark of Goldrauch range from 1 to 2.
- * Decreased Atmospheric Anchor chips from 1 to 0.5.
- ## Bug Fixes
- * Fixed a crash that could occur when canceling a building order.
- * Fixed spacebar key closing tip panel.
- * Fixed fly movement action validation.
- ## Tutorial Tips
- **New**
- * Affinities: Explains affinity benefits and researching outside your affinity.
- * Area Order Units: Explains how to order all units in an area (Ctrl+Click).
- * Caches: Explains collecting resource caches.
- * Communications: Explains diplomacy and the communications screen.
- * Damage Cap: Explains that damage is capped by a single group member's hitpoints.
- * Debuff: Explains when a unit is suffering from a debuff.
- * Engineers: Explains using Engineers to found new cities.
- * Enter City: Explains how to enter a city by clicking its headquarters.
- * Fallen Soldier: Explains the unique mechanics of the Fallen Soldier faction.
- * Leader Abilities: Explains using leader abilities and their influence cost.
- * Mass Order Units: Explains how to order all units or all idle units.
- * Next Task: Explains the task button and interface hints.
- * Operations: Explains map-wide operations, charges, and dismantling.
- * Outposts: Explains capturing outposts and their bonuses.
- * Overwatch: Explains overwatch mechanics and attack areas.
- * Research Laboratory: Recommends building Research Laboratories for faster research.
- * Tile Effect: Explains when a unit is standing on a tile with a status effect.
- * Unit Levels: Explains unit experience and hero leveling.
- **Updated**
- * Acquire Tile: Clarified text and mentioned it takes turns.
- * Alliance Victory: Clarified that NPCs will never agree to ally with one another.
- * Close-Quarters Fire: Added Militant icon and improved clarity.
- * Construct Barracks: Mentioned construction takes turns.
- * Equip Item: Instruction to use Left Mouse Button.
- * Found City: Mentioned that Engineers found cities.
- * Movement: Added explanation of the green movement area and orange cliff lines.
- * Recon: Specifically mentions Outriders and Sharpshooters and the 3-tile radius.
- * Transports: Simplified text and added the Transport trait icon.
- * Bleed, Enemy In City, Healing, Housing, Loyalty, NPCs, Population, Produce Units and Research: Improved clarity and consistency.
- **Removed**
- * Combat: Replaced by Damage Cap.
- * Combat (Advanced): Renamed to Damage Calculation.
- Update v1.2.13:
- ## New
- * Patch notes are now also translated.
- * Hovering over resources while in a city now highlights all tile icons of buildings that affect that resource.
- * Hovering over a construct building action now highlights all tile icons of buildings of that type.
- * Hovering over a building in the city building list now highlights all tile icons of buildings of that type.
- * Hovering over a building order with a target tile now highlights the target tile.
- ## General
- * Use the word "resulting" instead of "estimated" for casualties to make it clearer that there are no random factors.
- * Items can now be equipped with both left and right mouse clicks.
- * Tweaked Recon tip to also mention Sharpshooters.
- * Improved hints of a few technologies / traits more clearly mentioning what they are for.
- * Renamed Sluggish Aim to Sluggish Attacks to be clearer that it affects the amount of attacks rather than accuracy.
- ## Balance
- * Reduced Anashim Enforcer's Move Function movement from 2 to 1.
- * Mobile Hardpoints now only works on Human units.
- * Reduced Chieftess (Wastelander quest unit) armor from 8 to 6.
- ## Bug Fixes
- * Fixed The Informant diplomatic results affecting more than one other player.
- * Fixed found city tip tile highlight recommending founding cities on invalid tiles.
- * Fixed being able to sell items for more influence than spending to buy under some circumstances.
- * Fixed research screen hints sometimes not showing traits on weapons.
- * Fixed research screen go to compendium sometimes going to the unit instead of the weapon for weapon unlocks.
- * Fixed Relics of Eld reducing the sell price of items.
- * Fixed Relics of Eld showing on items it does not affect.
- * Fixed Anashim Enforcer's Move Function not reducing movement when switching out of it.
- * Fixed Holo Decoy missing Relics of Eld.
- * Fixed Caitiffs and Devotees of Throkos having non-applicable Interpolated Production.
- * Fixed Holopatter not working.
- * Fixed Holopatter, Mobile Hardpoints and Surthodai's Kiss AI scoring.
- Update v1.2.12:
- ## Bug Fixes
- * Fixed Market Defluctuation and Concordat Sanctions applying to selling items.
- * Fixed being able to identify enemy Nightmare versions of Phenaris Hunters by checking their death experience value.
- * Fixed wrong illustration being used for Form, Function quest.
- * Fixed Klot Hadal wrong spear visuals.
- Update v1.2.11:
- ## General
- * Added warning when changing your own difficulty that it disables many victory achievements.
- ## Balance
- * Reduced Market Defluctuation buy cost reduction from -50% to -25%.
- * Crippling and Hobbling now works against Large units.
- ## Bug Fixes
- * Fixed Spectators not having any tiles revealed.
- * Fixed weapon audio not stopping when units with continuous fire ranged weapons charge into the fog of war.
- * Fixed connection hole punching.
- Update v1.2.10:
- ## General
- * Improved AI usage of player actions / operations.
- ## Bug Fixes
- * Fixed operation upkeep values.
- * Fixed Chieftess, Anchorite and Zephon not being set to regrouping when they start with no cities.
- Update v1.2.9:
- ## Balance
- * Operations now have upkeep. They can be dismantled, one charge at a time, by right-clicking on them.
- * Reduced Product Recall influence cost from 20 to 10 per experience point of target unit.
- * Native Amoetia's Devourers no longer unleash themselves due to Decaying.
- ## Bug Fixes
- * It is no longer possible to praise or condemn unless you stayed independent in the The Last Days of Earth.
- * Fixed Bandit King (Mutated) Paradox Theriac.
- * Fixed Elusive hint.
- ## Modding
- * Operation upkeeps are now specified in `ActionTypeManager.xml`, including the reductions of upkeep from upgrades.
- Update v1.2.8:
- ## General
- * Improved Caelem Cete die sound.
- ## Balance
- * Tactical Insertion can now only be used on forest, ruins or smoke screen with no enemy city.
- * Undersupplied now goes away at 1 rank per turn.
- * Increased the returns of The Sure Thing to 10, 20, 30 minerals gained (and 20, 40, 60 with both upgrades).
- ## Bug Fixes
- * Fixed The Sure Thing giving extra minerals based on the total minerals instead of the invested minerals.
- * Fixed being able to queue buildings into tiles that will be full once current production finishes.
- * Fixed Hovering not mentioning not being affected by tiles on fire.
- * Fixed Elusive being scored incorrectly for research by the AI.
- * Adjusted particle system rendering to still show particles and impacts even at high animation speed and/or low frame rate.
- * Fixed region name typo.
- Update v1.2.7:
- ## General
- * Improved Acrin Spawnrider sound effects.
- * Added deploy Storm of Storms sound effect.
- * New The Deep options now always appear on top.
- * Pasting world seed and world string is now trimmed of leading and trailing whitespace.
- * Accept praise now plays the leader's praise audio response instead of the accept.
- * Accept condemn now plays the leader's condemn audio response instead of the accept.
- ## Balance
- * Anashim Enforcers' Functions now require (but do not consume) movement and action points.
- * Increased The Sure Thing minerals cost from 40/60/80 to 40/80/120 and minerals gain from 50/75/100 to 45/90/135.
- * Reduced Ore Tycoon and Market, Cornered minerals returned from +20% to +2.2%. This correctly increases the base interest by the intended +20%.
- * Increased Dark Caress hitpoints gain from 1 to 2.
- * Dark Caress now affects non-Biological units.
- * Hobbling no longer affects Large units.
- * Increased Clone Wave cost by 50%.
- * Increased Tactical Insertion cost by 50%.
- * Reduced Safety Disjunction energy from 4 to 3.
- * Reduced Quantum Economics singularity cores from 0.2 to 0.1.
- ## Bug Fixes
- * Removed response sounds from quest units that should not have them.
- Update v1.2.6:
- ## General
- * Changed Ranger icon to be more distinct from Sharpshooter.
- * Improved Horde Mandate AI usage.
- * Improved Caelum Cete idle visual effect.
- ## Bug Fixes
- * Fixed Perfect Forever not working on own Caitiffs that have Infinite active.
- * Fixed In Death, Life giving production based on the headquarters unit instead of the dying unit.
- * Fixed duplicate type cost and duplicate type cost limit attributes appearing with the wrong color.
- * Fixed Road negating Gravity Field and Black Hole movement penalty.
- * Fixed Stormheart Facility being able to be Hijacked causing crashes.
- * Fixed player action key controls not working.
- ## Modding
- * Added `tilesInRange` tile condition.
- * Added `inTileAcquisitionRange` tile condition.
- * Added `pathToCityInTileAcquisitionRange` tile condition.
- * `acquireTile` conditions are now specified in xml.
- * Default `rangeMax` for `target` is now -1 instead of 1.
- Update v1.2.5:
- ## General
- * Improved Reaver Depot lights.
- * Improved Galgalim Orb Laser Array sound.
- ## Bug Fixes
- * Fixed Perfect Forever not creating Caitiffs if a unit that can Hijack is adjacent to the target.
- * Fixed Perfect Logistics technology description.
- * Fixed being able to build roads on volcanoes.
- * Fixed Gourmand's Fate icon appearing as a question mark in the quest screen.
- * Fixed Furtive Tribunal praise text name reference.
- * Fixed minor typo.
- ## Modding
- * Added `removeBuilding type=""` tile effect.
- * Added `noBuilding` condition to tile conditions.
- Update v1.2.4:
- ## Balance
- * Crush Sequence is now usable against Titans.
- ## Bug Fixes
- * Fixed issues when killing a unit with both Hijack and Perfect Forever.
- * Fixed two wrong language strings for the Practical Romantic.
- * Fixed Ruins spawning on Ruins when a city is destroyed.
- * Fixed "Machines are the next step" and "Machines are alive" options text being swapped around in the Are Machines Alive? quest.
- * Fixed Phenaris Epicurean's Paradox Theriac showing on the model even without the upgrade.
- Update v1.2.3:
- ## General
- * Reworked Acrin Spawnrider attack visual and sound effect.
- * Planar Phlebotomizer can now target tiles with caches, but no longer tiles with forests (to be consistent with Conjure Bleed and where Bleed normally occurs).
- ## Balance
- * Caitiffs with Infinite active no longer give experience on death.
- * The Sure Thing cost no longer scales with pace.
- ## Bug Fixes
- * Fixed Elusive not working.
- * Fixed issues when killing a Caitiff with a Deformity.
- * Fixed issues when killing a unit with both Hijack and Perfect Forever.
- Update v1.2.2:
- ## General
- * AI players now also take into account the target's economy for praises and condemns.
- ## Bug Fixes
- * Fixed Touch the Sky displaying the wrong text in the second stage.
- * Fixed Economies of Scale sometimes not allowing production even though there are enough resources.
- * Fixed Tactical Insertion not spawning Rangers on Bleed or City, and consequently the level increase sometimes not working.
- * Fixed Asset Stripping technology description.
- * Fixed crash when opening the research screen in Spanish.
- Update v1.2.1:
- ## General
- * Reduced frequency at which AI players make use of the new praise and condemn functionality.
- * Updated translations.
- ## Bug Fixes
- * Fixed crash when starting a game as Platinum Scion in some languages.
- * Fixed crash when opening the research screen under some circumstances.
- * Fixed multiplayer crash when a city was destroyed.
- * Fixed headquarters firing for shorter than intended.
- * Fixed defeated non-NPC player outposts not turning neutral.
- * Fixed ZEPHON liking Platinum Scion not working.
- * Fixed missing Gourmand's Fate icon.