- Update v1.1.1:
- A patch for The Last of Us Part I is now live. This update addresses fixes for visuals, user experience, crash fixes, and more. It also includes platform and hardware-specific fixes.
- Fixed a crash that could occur when restarting a Permadeath Speedrun after dying
- Fixed a crash that could occur when rapidly switching through available skins
- Fixed an issue where reflections were not appearing in vehicles' rear-view mirrors when Real-Time Reflections are disabled (Options > Graphics > Real-Time Reflections Quality)
- Fixed missing rock and rock wall textures in several areas
- Fixed issues where players could see outside the game world in some locations
- Fixed quick turn animations when zooming without a gun equipped
- Fixed VRAM usage indicator when resetting graphics settings to default after restarting the game
- Corrected several in-game, menu, and text-to-speech translation errors
- Fixed an issue where monitor resolution was not correctly adjusted when using the “Reset to Defaults†command (Options > Display > Reset to Defaults)
- Fixed the bow's UI icon overlapping with arrow counts when a melee weapon is also equipped
- Updated ‘Loading %’ user interface (UI) so loading progress is tracked more evenly
- Fixed an issue that could cause graphic settings preview images not to appear
- Fixed several camera-related issues that could occur when running the game at high framerates
- [Photo Mode] Fixed an issue blocking full selection of presets when using Gaze Direction
- [Photo Mode] Fixed an issue where arrow icons were not interactable when using a mouse to change the color of frames
- [Model Viewer] Fixed an issue that resulted in multiple models to be highlighted at once
- [The Outskirts] Fixed the appearance of water when Image-Based Lighting is disabled (Options > Graphics > Image-Based Lighting)
- [Tommy’s Dam] Fixed a crash that could occur in a cutscene during extended play sessions
- [The University] Adjusted the visual appearance of fog
- [Bus Depot] Fixed a camera issue that also led to a crash when traversing across the bus while the game is running at high framerates
- [Bus Depot] Fixed a crash that could occur in a cutscene during extended play sessions
- Left Behind Standalone
- Fixed a crash that could occur if Ellie is wearing the Seattle Wear skin when starting Left Behind
- [Mallrats] Fixed an issue where the health bar could become stuck on-screen
- [Mallrats] Fixed a crash that could occur when switching through multiple skins before loading into the level
- Accessibility
- Fixed Screen Magnifier zoom functionality when using accessibility chord inputs (Options > Accessibility > Alternate Controls > Input Remap > Accessibility Chord Inputs)
- Steam Deck
- Fixed directional button controls for behind-the-scenes podcast navigation (Extras > Behind The Scenes)
- AMD
- Fixed checkerboard patterns that appear on screen when using Motion Blur on AMD RX 580 and RX 590 series GPUs