- Update v1.0.3.0:
- Added ‘Enable Cinematic Black’ to the ‘Video Settings' menu, to fix the OLED user experience.
- Fixed a bug where different Crouch, Jump and Dash keybindings would reset if you quit to the menu then resumed gameplay.
- Fixed motion blur settings so that when enabled, the effect is correctly applied.
- Fixed a stability issue on lower specification machines, whilst using DLSS.
- Fixed a collision issue in the geometry of Greymont City, where the player could fall out of the world.
- Fixed an issue with the statistics tracker for the second health upgrade chest in Weeping Meadows, after the Disconnected Village.
- Fixed an issue with the statistics tracker for a mislabeled Drift Crystal at the start of the Drift Mines.
- Re-added collision back onto the Drift platform that partially lacks collision, in the Drift Mines.
- Fixed an issue where a group of enemies failed to spawn in on the third part of a button puzzle in Weeping Meadows.
- Fixed a black screen issue in the Hanging Towers, specifically when using the traversal skip whilst “Reduce Camera Motion†is enabled.
- Removed a duplicate Goliath Codex lore entry from the Goliath ability chest, when it’s already a codex pick-up earlier in the level.
- Fixed a soft lock in Ruined Field, which occurred when completing the puzzle in a certain order.
- Removed a static SFX that played when collecting a Codex lore entry.
- Added some collision to prevent the user getting stuck in the Drift Pump level geometry, after collecting the Drift Surge ability.
- Added some collision in the Warden’s Drop area to prevent the user walking out of the level on a train, and into an unforgiving void darkness.
- Added some collision in Hanging Towers between two walls, to prevent the user from getting stuck and sandwiched.
- Fixed a rogue floating barricade in Hanging Towers.
- Fixed an issue where if the player tries hard enough, they can get stuck inside a very small cage in a skeleton’s living quarters.
- Damage Level and Timer Adjust options now reset to the correct default values for the current difficulty level if “Restore Defaults†button is selected in Story Mode or Scout Mode
- Fixed a blocking issue where the Eye of Warden enemy didn’t spawn in if you ran past the Top of Pillar without killing enemies.
- Fixed an issue on controllers where you couldn’t proceed through single-option conversations if a direction was pressed.
- Fixed DLAA so that it functions correctly.
- Custom resolutions now work correctly when DLSS and FSR are turned off.
- Steam Deck and PC now use different screen resolution settings to avoid overwriting when using Steam Cloud
- Fixed spelling mistake in “ENTRY #2891 - ESSENCE†Codex lore entry.