1. Update v1.0.3.0:
  2. Added ‘Enable Cinematic Black’ to the ‘Video Settings' menu, to fix the OLED user experience.
  3.  
  4. Fixed a bug where different Crouch, Jump and Dash keybindings would reset if you quit to the menu then resumed gameplay.
  5.  
  6. Fixed motion blur settings so that when enabled, the effect is correctly applied.
  7.  
  8. Fixed a stability issue on lower specification machines, whilst using DLSS.
  9.  
  10. Fixed a collision issue in the geometry of Greymont City, where the player could fall out of the world.
  11.  
  12. Fixed an issue with the statistics tracker for the second health upgrade chest in Weeping Meadows, after the Disconnected Village.
  13.  
  14. Fixed an issue with the statistics tracker for a mislabeled Drift Crystal at the start of the Drift Mines.
  15.  
  16. Re-added collision back onto the Drift platform that partially lacks collision, in the Drift Mines.
  17.  
  18. Fixed an issue where a group of enemies failed to spawn in on the third part of a button puzzle in Weeping Meadows.
  19.  
  20. Fixed a black screen issue in the Hanging Towers, specifically when using the traversal skip whilst “Reduce Camera Motion” is enabled.
  21.  
  22. Removed a duplicate Goliath Codex lore entry from the Goliath ability chest, when it’s already a codex pick-up earlier in the level.
  23.  
  24. Fixed a soft lock in Ruined Field, which occurred when completing the puzzle in a certain order.
  25.  
  26. Removed a static SFX that played when collecting a Codex lore entry.
  27.  
  28. Added some collision to prevent the user getting stuck in the Drift Pump level geometry, after collecting the Drift Surge ability.
  29.  
  30. Added some collision in the Warden’s Drop area to prevent the user walking out of the level on a train, and into an unforgiving void darkness.
  31.  
  32. Added some collision in Hanging Towers between two walls, to prevent the user from getting stuck and sandwiched.
  33.  
  34. Fixed a rogue floating barricade in Hanging Towers.
  35.  
  36. Fixed an issue where if the player tries hard enough, they can get stuck inside a very small cage in a skeleton’s living quarters.
  37.  
  38. Damage Level and Timer Adjust options now reset to the correct default values for the current difficulty level if “Restore Defaults” button is selected in Story Mode or Scout Mode
  39.  
  40. Fixed a blocking issue where the Eye of Warden enemy didn’t spawn in if you ran past the Top of Pillar without killing enemies.
  41.  
  42. Fixed an issue on controllers where you couldn’t proceed through single-option conversations if a direction was pressed.
  43.  
  44. Fixed DLAA so that it functions correctly.
  45.  
  46. Custom resolutions now work correctly when DLSS and FSR are turned off.
  47.  
  48. Steam Deck and PC now use different screen resolution settings to avoid overwriting when using Steam Cloud
  49.  
  50. Fixed spelling mistake in “ENTRY #2891 - ESSENCE” Codex lore entry.