- Update v1.0.11:
- [New Features and Adjustments]
- Date Palm Syrup can now be crafted at the Worktop.
- Reduced the percentage True Damage of Spiked Whip skills in PVP mode.
- Players without a public IP can now manually enter an address for Cross-server Teleport.
- Added Energy Cost information to Shipboard Protective Field items.
- Optimized the shattering effect of Protective Fields.
- Removed Turning Stairs.
- [Bug Fixes and Optimizations]
- Fixed an issue where using bandages could be ineffective when the Talent entries “Cunning†and “Scapegoat†were triggered.
- Fixed an issue where steal-type Talent entries could not be triggered against non-humanoid NPCs.
- Fixed an issue where players could not pay supplies to prevent invasions when their invasion win streak was too high.
- Fixed an issue where tribesmen following players onto ships could sometimes spawn into enclosed spaces.
- Fixed an issue where Weapon Racks on ships were affected by Bonfire range when retrieving the tribesman list.
- Fixed an issue where Airship engine sound effects could be lost.
- Fixed an issue where, when item drops on death were disabled, players could not find their package if their mount died while they were riding it.
- Fixed an issue where the aiming guide line for the Shark-class Flying Ship Main Cannon was not displayed.
- Update v1.0.10:
- [New Features and Adjustments]
- Optimized an issue where Airship Fleets could be squeezed off their patrol route.
- Ropeway Storage Boxes will no longer be treated as Common Storage Boxes by tribesmen.
- Reduced the food cost required for certain Expedition Squad dispatches.
- Worktops are now compatible with all Cooking Stove functions.
- On PVP servers, reduced the control effect of the Spiked Whip Mastery skill Frantic Lash against players.
- On PVP servers, reduced the control effect of the Spiked Whip Mastery skill Endless Suppression against players.
- Tribesmen will no longer perform tasks while deployed.
- Extended the invulnerability protection duration after Cross-server Teleport to 50 seconds.
- Reduced the core temperature of Campfires and Bonfires. They will no longer deal damage.
- Reduced the height clearance requirement when building Hibernation Pods.
- [Bug Fixes and Optimizations]
- Fixed an issue where Chests and Death Packages on Airship Fleets could sometimes not be picked up.
- Fixed an issue where the number of Red Crystals that could be embedded did not match the number of Masks.
- Fixed an issue where copying the original character’s appearance to a tribesman could cause the tribesman to have no AI.
- Fixed an issue where the tribesman list could display no more than 49 tribesmen during appearance copying.
- Fixed an issue where hairstyles could become abnormal under certain circumstances.
- Fixed an issue where skin damage level could be reset under certain circumstances.
- Fixed an issue where Celestial Wings could still glide when Glider was disabled on the server.
- Fixed an issue where elite units summoned by Nature Enlightenment could sometimes flee after entering combat.
- Fixed an issue where the flight animation of Celestial Wings could sometimes become abnormal when taking off from water.
- Fixed an issue where tribesmen could get stuck in Outhouses.
- Fixed an issue where tribesmen on ships would not use Outhouses.
- Fixed an issue where pathfinding navigation could not be generated in some areas of the Sulfur Pool Holy Ruins.
- Fixed an issue where recycling or destroying Outposts could prevent tribesmen from being assigned to other Outposts.
- Fixed an issue where recycling or destroying Outposts was not saved properly.
- Fixed an issue where hibernating tribesmen could not collect resources after re-logging in single-player mode.
- Fixed the prompt shown when materials consumed by Hunting Grounds were set as preferred items.
- Fixed an issue where Totem Invasion did not display the payment interface for skipping.
- Fixed an issue where, in PVE mode, deployed tribesmen and mechanical units could pick up other players’ Death Packages.
- Fixed the food type of Spicy Soup.
- Fixed an issue where the background music would not stop after Death Sandstorm ended.
- Fixed an issue where, after disconnecting in a dungeon, logging in again could sometimes fail to load the dungeon.
- Update v1.0.9:
- [New Features and Adjustments]
- Position reset is prohibited while anyone is climbing on the boat.
- Training Grounds can now be snapped to other structures during construction.
- Increased Hitstun for Centipede and Scorpion
- The Shifting Sands maps drops Rainforest Map Masks' Synthesis Formula under some specific modes.
- Negative effects from Advanced Guardian Set and Mystery Set will no longer trigger on friendly units.
- Berserk Anubis Hound's fangs are now guaranteed to drop.
- Adjusted Cold and Heat resistance for some creatures on Shifting Sands maps; most creatures are better suited to hot environments.
- Spiked Whip Mastery - Sundering Curse skill effect adjusted. When cast, deal continuous damage equal to your Agility or Strength value (whichever is higher).
- Adjusted Spiked Whip's bonus damage from Agility Whip and Sundering Curse's sustained damage against players and their tribesmen; it will now calculate Damage Reduction, DEF, and Defense DMG Immunity.
- The timing window for a Perfect Charged Slash is now more precise.
- Airship fleet treasure chest respawn no longer checks for nearby players.
- [Bug Fixes and Optimizations]
- Fixed an issue where Training Grounds log duplicates certain entries.
- Fixed an issue where learning and upgrading talents on the Training Grounds may fail to complete at the final stage.
- Corrected projectile trajectories for Crossbow Towers, Siege Ballistae, Cannons, Rockbreaker Turret, and Shark-class Airship Main Cannons built on ships.
- Fixed an issue where the displayed movable target point was saved inadvertently.
- Corrected camera obstruction when piloting after vessel connection.
- Fixed an issue where tribesmen had a chance to fall off the ship when entering single-player mode.
- Fixed an issue where sitting in a chair could phase through Protective Fields under certain circumstances
- Fixed an issue where, in certain situations, players could pass through terrain via portals.
- Fixed an issue where repairing traps displayed required materials, even though none were actually needed.
- Fixed an issue where Power Crystal would not drop when dismantling engines.
- Fixed an issue where fuel and components would not drop when dismantling crafting tables.
- Fixed an issue where ascent speed was affected when offline players were present on ships.
- Fixed an issue where using Chili and Ice Blocks would replace other food effects.
- Corrected map marker issue for Mysterious Strongman.
- Fixed an issue where summoning Central Micronucleus failed when the Mysterious Strongman appeared near the Central Core.
- Fixed the issue with using Control Marks on Uncontrolled Pyramid Bosses in Shifting Sands maps
- Fixed an issue where treasure chest tutorial quests could not be completed in Tribe or Casual modes
- Fixed an issue where Hunting Types scores did not increase for Status promotion after killing animals in Shifting Sands maps
- Fixed an issue where Spiked Whip Mastery - Endless Suppression might not trigger Superarmor when meeting Strength Whip requirement.
- Fixed an issue where the initial character would revert to their original appearance upon death after copying another character's appearance.
- Fixed an issue where tribesmen would revert to their original height upon death after copying another character's appearance.
- Fixed an issue where Steal-type talents affected friendly units.
- Fixed an issue where multiple Steal-type talents could not trigger simultaneously.
- Fixed an issue where talents like [Intimidating Strike] and [Bloodline Suppression], and [Oppressor] title affected friendly units.
- Fixed an issue where the [Stamina Siphon] talent affected friendly units. It now allows the target unit to restore the caster's Stamina when attacking within 10 meters of the caster. Duration adjusted to 6, 8, and 10 seconds.
- Fixed an issue where the [Tabooed Body] talent affected friendly units. It now triggers when taking weapon damage.
- Fixed an issue where the [Cursed Strike] talent affected friendly units. It now triggers when dealing damage with a weapon.
- Fixed an issue where Onyx Scarab Set's effect of "DEF +20%" was incorrectly displayed as "DEF +10%".
- Fixed an issue where the Mask skin "The Scale of the Dead" obscured vision under specific circumstances.
- Fixed an issue where some interfaces failed to apply after changing item drop keybindings.
- Fixed an issue where preferences could not be set for the Formula list under certain circumstances.
- Fixed an issue where Falcon-class Airship decks in Airship fleets did not block death packages.
- Fixed an issue where some elite creatures did not display in the Gallery.
- Fixed an issue where units summoned by Doomsday Judgment lacked weapons/gear.
- Fixed an issue where units summoned by Doomsday Judgment automatically picked up items.
- Optimized the trigger effects of talents [Miasmic Blood] and [Stagnating Toxin] to be classified as Poisoned status.
- Optimized [Body-Blood Conversion] and [Body-Resilience Conversion] talents. Effects now clear when Stamina is depleted.
- Optimized [Life Shackles] talent. Effects now clear when entering Near-Death or Feign Death states.
- Optimizations: Ensure most skills' debuffs will not apply to friendly units, such as the "Limping" effect from Great Sword Jump Attack.
- Optimized ship control and speed while flying.
- Optimized training; tribesmen at the Training Grounds will cease training when their Hydration and Satiety are low.
- Optimized the models of Sandstone Floorings and Sandstone Pillars.
- Optimized Falcon-class Airship Ailerons' interaction range.
- Optimized ship's sudden freefall issue during final landing phase.
- Optimized tribesman title randomization. High-quality tribesmen now have a greater chance for various titles.
- Optimized combat AI for Longhorn.
- Optimized combat AI for Sobek Crocodile.
- Update v1.0.8:
- [New Features and Adjustments]
- Building is prohibited while sitting on a chair.
- Added system prompts when Death Sandstorm casts the Translocation skill and when Sobek Crocodile enters phase transition.
- Removed purchase restrictions for certain goods from Traveling Merchant.
- Reduced fall damage for Rhino, Wild Donkey and Camel mounts.
- When only paused training tasks remain in the Training ground, eligible training tasks will be automatically detected and restarted.
- Added new valve traps made of Nightstone and sandstone (supports dyeing).
- [Bug Fixes and Optimizations]
- Fixed an issue where male hairstyle icons displayed incorrectly in the Mask Decor Table under specific circumstances.
- Fixed an issue where Shadow Walker might fail to enter stealth when using Mimicry skill in certain cases.
- Fixed the wrong dye materials required to change hair color to white and gray.
- Fixed an issue where repairing Enhance weapon consumed the same materials as crafting it.
- Fixed an issue where the Elite Longhorn Ox did not show up in the Hunting Gallery.
- Fixed an issue that resetting the positions of tribe members, mounts and vessels would ignore other players’ Protective Fields.
- Fixed an issue where the character height would change while piloting a vessel.
- Fixed an issue allowing players to capture capybara, alpaca and llama using wheat as bait.
- Fixed an issue where players might lose save files after a PC blue screen crash.
- Fixed an issue where weapons picked up would lose quality when automatically moved to the hotbar with a full inventory.
- Fixed an issue where some workbenches could be built through mountain terrain.
- Fixed an issue where Siege Ballista and Great Siege Ballista could trap the character under certain conditions.
- Optimized the interaction range of the Grinder.
- Optimized the damage dealt by Rhinos to structures.
- Update v1.0.7:
- [New Features and Adjustments]
- In Casual Mode, when a deployed tribesman is in a Dying or False Death state, enemies can no longer deal damage to them
- All Relic Chests that grant Masks and Mask Restrictive Modules have been adjusted: within 10 minutes, multiple players from the same tribe can open the chest simultaneously and each receive their own reward (each player can only obtain one reward)
- Chests in Quest Mission in Single-Player and Multiplayer modes have been adjusted to allow multiple players to open them simultaneously and receive rewards (each player can only obtain one reward)
- The second-tier effect of the Torch of Eternity has been adjusted. The second tier retains the crystallization ability from the first tier, while the protective field no longer provides invincibility
- Mimicry and Awareness Transfer inputs now support setting independent key bindings
- Beds can now be recycled or dismantled even when an unrecruited tribesman is lying on them
- Adjusted the forced disengage combat range for elite wild creatures
- The blueprint for the Airship Docking System has been made available for private servers. (To ensure stable server performance, the Docking System is not currently available on official servers.)
- Talent Trait Effect Adjustments:
- Bloodfury Pursuit: Trigger condition changed from "on taking damage" to "on dealing damage." Added an attack cap of 50/100/150 points
- Rampage: Changed from "20% of damage dealt converted to health recovery" to "20% chance to convert 25% of damage dealt to health recovery".
- Attack Steal: The attack cap per stack has been reduced from 30 points to 20 points
- Attack-Defense Resonance - Attack: Increases the lower of the player's own Attack or Defense. Capped at 100 points
- Attack-Defense Alteration - Attack: Changed from "converts full Defense to Attack at a 50% rate" to "converts half of current Defense to Attack at a 50% rate". Capped at 150 points.
- Attack-Defense Resonance - Defense: Increases the lower of the player's own Attack or Defense. Capped at 100 points
- Attack-Defense Alteration - Defense: Converts half of current Attack to Defense at a 200% rate. Capped at 300 points
- Resurgence: Changed from "20% of damage dealt converted to health recovery" to "20% chance to convert 25% of damage dealt to health recovery".
- [Bug Fixes and Optimizations]
- Improved the crouching animation while holding a battering ram
- Fixed an issue where performing "Terrorizing Lunge" under certain conditions caused abnormal character upward movement
- Fixed an issue in Casual Mode where items such as Phase Anchor and Crystal Technology failed to unlock technology tree blueprints
- Deleted all chests' opening animations and opening times in Single-Player and Multiplayer modes
- Adjusted the push speed of stone pillar mechanisms
- Fixed an issue where spaceship engine core chests could be looted repeatedly
- Fixed an issue where units summoned by "Doomsday Judgment" would reduce reputation upon death
- Fixed an issue where character models would flicker when opening UI panels
- Fixed an issue where character model skin tones in UI did not match the actual in-game appearance
- Fixed an issue in the training ground where Enhanced equipment was incorrectly treated as steel equipment
- Fixed an issue where Power Ropeway transports would trigger idle chatter in chatbox
- Fixed an issue where spaceships would smash into the ground during the final segment of landing
- Fixed an issue where personally owned Shark-class flying ships would not count toward the tribe's total Shark-class ship limit when brought into the tribe
- Fixed an issue where, under certain conditions, protective fields would not lose durability when hit
- Fixed an issue where a player's own protective field would interfere with building construction
- Falcon-class spaceship wings and Shark-class flying ship wings now support dye ball recoloring
- Fixed an issue where killing elephants would not complete the corresponding achievement
- Fixed an issue in the technology tree where the energy consumption description for ship engines was incorrect
- Fixed an issue where using a Mysterious Mark would cause the Mysterious Strongman to appear in an unintended area
- Fixed an issue related to Ground Docking System items: the connection device created using this item can now be properly recycled back into a Ground Docking System item
- Fixed an issue where animals recruited using the Nature Enlightenment could cross servers
- Optimized the issue of the Spiked Whip's leap attack causing excessive midair hang time
- Update v1.0.6:
- [New Features and Adjustments]
- Mask Node Repair now supports material retrieval from surrounding chests.
- Consecutive use of food items no longer requires waiting for the consumption animation to complete.
- Adjusted the reading duration for all Ancient Tablets and Divine Tablets.
- Added a ground ship docking system usable on terrain (installed on foundation sides), along with corresponding crafting blueprints.
- Observers and Patrollers no longer require Explosive Cans to descend automatically upon entering combat.
- While building on a ship, the display of current structures built / maximum build capacity will be shown.
- Damage numbers from tribesman and allies operating cannons to attack structures are now visible to all other tribe members.
- Resizing of Protective Fields is prohibited during the durability recovery period.
- On PvE servers, Shipboard Protective Fields no longer block player characters and mounts.
- On PvP servers, player characters and mounts within their own tribe’s campfire radius will no longer be blocked by enemy Protective Fields. (Effect activates 30 minutes after campfire placement)
- Revised translation wording for Protective Field construction interval restrictions.
- Defensive cannons operated by tribesman will no longer attack creatures held in players’ arms.
- After disabling the build quantity limit for structures on Giant Elephants and ships in coefficient settings, total power consumption will no longer be calculated when installing Anti-gravity Engines.
- Shipboard Protective Fields no longer block players and creatures within No-Construction Zones.
- Ship engines will automatically activate and enter flight mode once docking is completed.
- [Bug Fixes and Optimizations]
- Fixed an issue where the overhead sun orb would remain after death while under Glorious Hymn mimicry state.
- Fixed an issue where Celestial Wings could sustain hovering via continuous skill casting in no-fly zones.
- Fixed visual flickering issue with the Llama Saddle.
- Fixed an issue where cross-server migration would clear tribesman groups and favorite entries.
- Fixed an issue where large capture traps were unable to capture Giant Elephant calves.
- Fixed an issue where tribesman would not equip items after retrieving them from the Weapon/Gear Rack.
- Fixed an issue where partial structures remained after ship destruction in certain cases.
- Fixed an issue where tribesman-operated Ballistas, Heavy Ballistas, Cannons and Rockbreaker Turrets failed to target enemy cannons.
- Fixed an issue where arrow towers and advanced arrow towers operated by tribesman would attack ships.
- Fixed an issue where seated tribesman at the Training Ground occasionally failed to undergo training.
- Fixed an issue where seats became unusable after resting tribesman departed for training at the Training Ground.
- Fixed an issue preventing mask unlocking under specific circumstances.
- Fixed an issue where some players could not complete the Small Anti-gravity Engine tutorial quest in Survival Mode.
- Fixed an issue where weapon durability was not properly consumed from damage dealt by certain mastery skills.
- Fixed incorrect spawn positions of relic chests in beast dens at Sandcry Gorge.
- Fixed incorrect map icon for the mine at Crystal Valley, Searing Coast.
- Fixed an issue where humanoid bosses in the ancient pyramid at Starfall Fields would be disappeared after entering dormancy.
- Optimized background music played during combat with humanoid NPCs.
- Optimized the tribesman details interface at the Training Ground; pressing ESC will no longer directly return to the main Training Ground screen.
- Optimized the invincibility effect of Tier 2 Torch of Eternity mask.
- Optimized the tribesman position reset function.
- Update v1.0.5:
- [New Features and Adjustments]
- Added new Casual Mode, enabling players to enjoy a more relaxed and free gameplay experience, with access to the Creator Menu.
- Part of the tutorial guidance for Tribe Mode has been adjusted.
- Friendly damage will no longer inflict limb injuries.
- Increased the required minimum construction spacing for Basic Protective Field and Advanced Protective Field.
- Ship-mounted campfires are exempted from zip line connection restrictions.
- Optimized animation shaking issues.
- Raised damage of the Steel Cannon against Protective Fields.
- [Bug Fixes and Optimizations]
- Fixed an issue where players could not jump out of the Ancient Dungeon in Starfall Fields.
- Fixed an issue where Power Crystal could not be collected from the rear of engines and the top of Protective Field structures.
- Fixed an issue where talent position reshuffles occurred after upgrading talents at the Training Ground, leading to incorrect skill erasure upon consumption of Training Amnesia Potion.
- Update v1.0.4:
- Optimized Engine Power Supply Explanation and Fixed Issues with Incorrect Numerical Descriptions
- Docked ships now benefit from the shipyard's anti-corrosion protection effect while connected
- The Onyx Scarab no longer regenerates health during its transformation phase
- Adjusted the dynamic strength toggle for elite or boss enemies in Survival Mode's first and second difficulty levels to be off by default
- Adjusted the dynamic strength toggle for elite or boss enemies in Warrior Mode's first difficulty level to be off by default
- Add Novice Priest Costume Blueprint and Skilled Priest Costume Blueprint to the barrack's production
- Fixed an issue where the Fennec Fox produced too many resources
- Fixed an incorrect location description for the Trailblazer achievement
- Fixed clipping issues between certain idle animations and tools
- Tribe and Sand bandit NPCs no longer repeatedly Fecal Tank and Slime Can
- Adjusted humanoid Leader combat intensity based on game mode and AI level
- Early-game humanoid Leaders no longer use consecutive Throwable attacks
- Fixed an issue where the reload cooldown bar for the tribal ballista was not displaying correctly
- Fixed an issue where damage numbers from tribe members were displayed incorrectly
- Fixed an issue where the Fusion effect of the Glorious Hymn had a chance to persist unintentionally
- Fixed an issue where abnormal energy consumption occurred due to failed deduction of yellow crystals while mimicking
- Fixed an issue where trained tribesmen in the training field would die of starvation or thirst
- Update v1.0.3:
- Fixed the issue of abnormal beard color on the status interface.
- Fixed the issue where the cooldown progress bar changes when the player operates the main cannon of the Shark-class flying ship under specific circumstances
- Fixed the issue where the aiming line displayed even when the Shark-class ship's main cannon has no ammunition
- Fixed the issue where the Ballistas' CD progress bars do not display in certain situations
- Increased the required spacing distance for constructing Protective Fields; enlarge the model of the Marine Large Protective Field; limit the number of Protective Fields within bonfire range to 1; reduce the maximum range of Basic Protevtive Field and advanced Protective Fields.
- Increased the visual range of the bow and tail components of the Falcon-class ship.
- Fixed the issue where resetting a tribesman between a ship and the ground causes the tribesman to become unable to move
- Fixed the issue where the mood status display is abnormal
- Optimized the placement conditions for fish traps
- Optimized the display rules for the tribesmen Info Regular Recording list
- Support updating information for Deep Recording of tribesmen
- Support manual deletion of guidance markers
- Adjusted the name of the battering ram dropped by NPCs
- Adjusted the prompt text for the Fine Steel Pit Bonfire required for tribe upgrades in tribe mode
- Fixed the issue where leaving the Airship Helm for the first time may cause the mimicry state to be lifted.
- Protective fields can now block the effects of sandstorms
- Fixed the issue where some weapons cannot be properly aligned on Weapon Racks
- Fixed the issue where the invincibility effect during deter may fail under specific circumstances
- Fixed the issue where the invincibility effect when the Abyss Overlord transforms into a fluid state may fail under specific circumstances
- Fixed the issue where the item type for protective fields is incorrect in Infinite Construction mode
- Fixed the issue where the elite description of the beast lair in the Sunken City on the Shifting Sands map is incorrect
- Fixed the issue where explorers fail to resist certain environmental effects
- Adjusted the number of scorpions spawning in the ancient ruins dungeon of the Scorching Desert in the Shifting Sands map
- Fixed the incorrect activation issue of the Wildwolf Special Outfit Blueprint and the Wildwolf Everyday Outfit Blueprint
- Fixed the abnormal display issue of "Total Energy Consumption/Total Energy Supply" in the engine tooltips
- Update v1.0.2:
- Fixed the issue where activation code rewards were not being properly distributed in server mode
- Fixed the issue where the E key interaction might occasionally fail in single-player mode under certain circumstances
- Optimized the recovery effect of the Torch of Eternity's second stage
- Fixed the issue where the 1m triangular deck foundation could not properly align with certain positions on the 3m deck
- Fixed the issue where some Steam achievements could not be completed
- Fixed the issue where the ship Docking Gearsound effect might not stop in some cases
- Fixed the issue with abnormal tribe messages related to ship damage
- Fixed the issue where players could enter others' buildings by respawning at a tribe member
- Fixed the issue where "Get poised before strike" was ineffective when using a whip and shield together
- Fixed the issue where the Great Sword mastery ""Butcher"" could interrupt boss skills.
- Fixed the issue where the Great Sword specialization "Thrust Strike" could not launch teammates
- Fixed the error in engine power supply and consumption calculation
- Attempted to fix the incompatible mod warning pop-up, automatically disabling such mods; mods can be forcibly re-enabled in the mod list after mod's updating
- Fixed the issue where sandstorms might affect offline characters; offline characters will no longer be impacted
- Fixed the issue where applying Ignite could not be immunized by the dodge state
- Fixed the issue where applying Burn could not be immunized by the dodge state
- Fixed the issue where negative effects from certain humanoid bosses could not be immunized by the dodge state
- Fixed the issue where Anubis Hound summons could be executed by Doomsday Judgment.
- Reduced the combat intensity of early-game tribe leaders and Sand Bandit Leaders
- Reduced the attack action speed of the Anubis Hound's arc attack and lowered the number of its attack segments for some skills
- Optimized the combat AI of humanoid NPCs
- Significantly reduced the damage of Ignite to deployed tribesmen
- Reduced the damage of the Sobek Crocodile's Lightning Burst skill to deployed tribesmen
- Reduced the combat intensity of Sand Bandit enemies at the spawn point in single-player mode
- Added a glowing visual effect to the equipment chests at the Shifting Sands's single-player spawn point and the Golden Legend underwater chests
- Added a no-fly zone for ships in the Mysterious Portal area of the Shifting Sand map exploration point.
- Groundspike, Peg Board, and Roadblock are no longer allowed to be placed on ships
- Groundspike, Peg Board, and Roadblock already placed on ships will no longer deal damage
- Added new official blueprint ships to the ship blueprint list
- Added a ship blueprint interface link to the Infinite Construction interface
- Update v1.0.1:
- Fixed an issue where the Hound skill could cause teleporting
- Capped the maximum temperature during the Destroyers' Rage state
- Adjusted the output efficiency of the Pipe Gatherer
- Fixed an issue where Celestial Wings could fly abnormally in water
- Fixed an issue where using Mimicry with the Civilization Mask could sometimes prevent interaction
- Fixed an issue where Quality Assessment could not be used under certain conditions
- Fixed an issue with abnormal model preview in the painting interface
- Changed the shortcut key for saving hair, paint, and coloring to the Spacebar
- Fixed the recipe icon for Ship banners
- Adjusted outcasts spawn timing in the eastern rainforest ruins of the Rainforest map
- Adjusted outcasts spawn timing in the Sunset Bay ruins of the Shifting Sands map
- Elite Rhinos now drop Rare Thick Hide Carcass Chunk
- Fixed an issue where modded buildings could not be placed
- Reduced Hippopotamus' damage to structures
- Fixed an issue with abnormal raid timing on long-term PvP servers
- The raid time of Long-term PvP servers should be:
- AS: UTC 12~15
- NA: UTC 02~05
- EU: UTC 19~22
- On official servers, once connected to the Windmill, the Power Mine will automatically produce ores, and there is no longer any need to assign tribesman to work there.
- Fixed an issue where key binding presets could not be saved.