1. Enjoy a Smoother Ride: Rail Route Update 2
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  3. All Aboard!
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  5. Hey Rail Route enthusiasts! We’ve been hard at work, and we’re thrilled to share what’s new in this update. This quality-of-life update, shaped by your feedback, aims to make the game more enjoyable and user-friendly. Let’s dive in!
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  8. Streamlined Main Menu Interactions
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  10. We’ve made navigating the main menu smoother. Now, a single click opens map details where you can start a new game or load a save. We’ve also added sorting options, letting you sort maps by completion and recently played.
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  14. Improved Station Info
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  16. We cleaned up station-related elements from regular station signs serving as map labels. You can now hover over a station label to instantly see the contract types it serves, with a handy button to configure the station. Plus, you can now order platforms numerically in station timelines via the options menu.
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  20. UI Simplification
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  22. We’ve moved the interface configuration and automated contracts manager buttons to the buttons line in the bottom left. The subtitles panel is now positioned differently to avoid obstructing the game board when the Story of Jozic starts. Additionally, you can now toggle the automatic camera moving and refocusing when the offered contract configuration opens.
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  26. Construction Enhancements
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  28. Buying mode now looks distinct from build mode, and you can repeatedly grab and place items in the same spot without moving the mouse. These tweaks make construction more intuitive and efficient.
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  32. Performance Improvements
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  34. Players on the unstable branch have reported significant performance boosts, thanks to several optimizations. We changed how visuals refresh and update, removed some leftover animations and icons that were piling up behind the scenes, and cached some data to improve general performance. See the game changelog for details.
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  37. Bug Fixes
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  39. We've addressed several known issues:
  40. Automated routing to autoblock failed after loading a save with a train inside it
  41. IC/Reg train was scheduled to fulfill long haul demand even if it did not exit through the destination station but continued back to the map
  42. Pushing loco was not detached at other shunting group track
  43. Station visits were incorrectly masked and positioned when masked
  44. Train alerts where overlapping menu buttons
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  47. Help Us Shape the Game
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  49. We’d love to hear your thoughts! Join our community on Discord to share your feedback and engage with other players. Thanks for being part of our journey, and we’re eager to bring you more updates.
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