- Update v1.0.97p:
- Improvements & Fixes
- Achievement “Unreasonable uptime”: Fixed an issue where the achievement still required 60 seconds, even though it should be 30 seconds.
- Achievement “Undercooked”: Fixed an issue where you didn’t get the achievement if you salvaged the Overclock.
- Mission Goals: Fixed an issue where you had to complete 2 stages instead of just 1 while activating B0b-33 no more than 2 times. Also B0b-33 now only activates if there is fuel.
- Improved the design of achievements where you have to equip 6 pieces of gear of the same rarity. It now also counts higher rarity gear.
- Balance changes
- Elimination gate 2 nerfed: Mandatory Pep Talk now gives +10% XP gain and +100 Max HP, Omega Mini Exploders mutator is changed to Serrated Claws II
- Voltaic Stun Sweeper buffed: Base damage 48 ? 55, Potency 20 ? 22
- Breach Cutter: Now has the [Lasting] tag
- Update v1.0.87p:
- Features
- New Gate Missions
- Gate missions are now locked to specific biomes and come with nasty outbreak mutators. To boost morale, each dwarf will be given a mandatory pep talk and a shiny artifact to lug into the dive. Do the company proud!
- VFX Slider
- Explosions look awesome. Too awesome, in some circumstances. To address this, we've added a VFX slider that lets you tone down explosions (and other effects), making it easier to see glyphids on the map.
- Anomaly Dives
- Management has approved B0b-33 for missions in Vanilla, Bloody Learner, Hardcore, and Company Man anomalies. Additionally, Elimination can now once again be played in the vanilla anomaly dive.
- Fixes
- LOK-1 and "Hurricane" Guided Rocket System no longer target untargetable enemies
- Breach Cutter scales correctly with Lifetime
- Fixed an issue where explosive plants would not deal damage in the first stage
- Fixed an issue that made enemies ignore lava
- Fixed an issue with players being stuck on the loading screen
- Fixed an issue where you could continue to buy the same thing in the shop multiple times
- Fixed an issue that prevented masteries from unlocking correctly
- Fixed an issue where completed masteries didn’t count class mod masteries correctly
- Fixed an issue where gear could have a 0% stat mod shown
- Fixed an issue where the “Complete a stage with alien threat level less than 1” mission goal was not acting properly
- Fixed an issue where “unreasonable uptime” unlocked instantly when disposable tech Overclock was picked on a drone
- Fixed an issue where the wrong biome name was displayed on a biome mastery reward
- Fixed an issue with the “You’re locked in here with me” achievement
- Fixed an issue with the “Karl is that you?” achievement
- Fixed an issue with the “I ain’t buying it” achievement
- Fixed an issue with the “Now where did I put my keys” achievement
- Fixed an issue where players could jump on top of the C4 pallets in the Escort mission
- Fixed an issue where Experimental Plasma Charger Unstable Overclock Drippin Hot Balls would not appear when inspecting the weapon
- Fixed an issue where Experimental Plasma Charger Unstable Overclock Drippin Hot Balls VFX would lag behind the hot ball
- Fixed an issue with looping audio on Bosco Weapons
- Fixed an issue with looping audio on Firefly Drones and K-1 Viper Drones
- Fixed an issue with looping audio from Overclock Disposable Tech
- Fixed an issue with looping audio from the Ommoran Beamers
- Improvements
- You can now hide completed milestones
- Optimized damage numbers
- Improved gear screen layout
- Improved meta shop layout
- Clearer end screen communication
- Clearer mastery bonus communication
- Stronger call to action to enter gear screen in the play flow
- Gear no longer drops in the last 10 seconds of the stage
- Gear no longer drops off the map
- Lowered the chance to get similar gear drops in a row
- Balance changes
- Vanguard Contracts now reward Epic gear on first win
- Lethal Operations now reward Legendary gear on first win
- Mission goals
- Elimination: Sector 1 Hollow Bough: Mine 500 regenerating vines ? 250 regenerating vines
- Elimination: Sector 1 Salt Pit: Mine 2000 Rocks ? Mine 1000 Rocks
- Weapons
- Plasma Burster:
- Base damage 70 ? 75
- Cryo Grenade:
- Base damage 90 ? 100
- Arc-Tek Cryo Guard:
- Base damage 80 ? 90
- Drone count 3 ? 4
- Weapon range 6 ? 4
- Hi-Volt Thunderbird:
- Base damage 20 ? 24
- Potency 12 ? 14
- Deepcore PGL:
- Base damage 120 ? 135
- Fire rate 0,4/sec ? 0,5/Sec
- Lead Storm Minigun:
- Base damage 18 ? 20
- Shard Diffractor:
- Base damage 25 ? 28
- Breach Cutter:
- Base damage 32 ? 35
- Weapon range upgrade removed from the upgrade pool
- Experimental Plasma Charger:
- Base damage 120 ? 125
- Bulldog:
- Knockback is now the default and not an Overclock
- High Explosive Grenade:
- Base damage 160 ? 175
- Base explosion radius 3.5 ? 3.8
- Stubby:
- Base damage 28 ? 30
- Potency 12 ? 14
- TH-0R Bug Taser:
- Potency 20 ? 22
- CRSPR Flamethrower:
- Base damage 28 ? 32
- Overclocks
- Explosive Reload:
- Explosion radius 6 ? 7
- Spliced Emitter:
- Weapon range 50% ? 75%
- Damage 50% ? 75%
- Potency 50% ? 75%
- Impact Punch:
- Damage 35% ? 45%
- Krakatoa Protocol:
- Radius 3 ? 3,5
- Damage modifier 0,1 ? 0,125
- Thermal Oscillator (nerfed):
- Slow potency modifier 50% ? 40%
- Personal Space Invaders:
- Weapon range -65% ? -50%
- Ionized Plasma:
- Potency Stack modifier 1 ? 1,1
- Overcharged Fuelcells:
- Damage 150% ? 175%,
- Lifetime -50% ? -40%
- Artifacts
- FRZ Shield Belt:
- Cooldown timer 30 sec ? 15 Sec
- BRN Shield Belt:
- Cooldown timer 30 sec ? 15 Sec
- Update v1.0.62p:
- Fixed an issue where controller input was too sensitive to long pressing, resulting in regular button push input registering as long presses, leading to player input feeling sluggish and unresponsive.
- Fixed the wording of a number of achievements to match the intended requirements to unlock them (we are still investigating some other achievement issues for a future patch)