1. Update v1074:
  2. - Improved controller assignment for local multiplayer, including connecting and disconnecting gamepads.
  3. - Fixed inputs getting stuck when a controller disconnects.
  4. - Fixed controller vibration interfering with other players’ controllers or continuing after reassignment.
  5. - Unsupported input devices no longer take up gamepad slots.
  6. - Fixed weapon switching being delayed by continued firing.
  7. - Fixed getting stuck in the reload state when a queued weapon switch could not complete.
  8. - Random-weapon Paradoxes now always select a different weapon from the one currently equipped.
  9. - Fixed Trigger Discipline and Self Damage on Hit incorrectly granting Vampirism healing to the previous attacker.
  10.  
  11. Update v1073:
  12. - Fixed aim assist using the wrong player’s settings in co-op.
  13. - Fixed briefcases spawning in locations marked as excluded.
  14. - Fixed CRT effect disabling cameras in Tower cutscenes.
  15. - Disabled unnecessary collision on the first-person helmet model.
  16.  
  17. Update v1072:
  18. - Patched the cause for peer disconnect code 37
  19.  
  20. Update v1068:
  21. Main Addition
  22. - Enabled joining online Arena matches in progress
  23. No more waiting for the matches to end, you can join-in right away now.
  24. Please report any issues with the feature, I'll make sure to work on fast hotfixes in order to keep it stable and good.
  25. Multiplayer & Co-op
  26. - Improved connection stability, joining matches in progress, and reconnecting.
  27. - Fixed several issues with players leaving, being kicked, or changing hosts.
  28. - Improved synchronization of player positions, weapons, respawns, teams, and character sizes.
  29. - Fixed allies taking damage multiple times from a single attack in co-op.
  30. - Improved online hit detection and fixed several damage inconsistencies.
  31. - Fixed mines and gadgets sometimes appearing or behaving incorrectly online.
  32. - Improved enemy movement and scripted sequences in co-op.
  33. - Fixed incorrect lobby messages, ping readings, and match-ending screens.
  34. Gameplay & Controls
  35. - Fixed several interactions between Paradox modifiers, including Vampirism, Player Speed, Player Size, and damage-over-time effects.
  36. - Made Slippery Floors movement more consistent across different frame rates.
  37. - Fixed bots failing to switch weapons correctly after being disarmed.
  38. - Fixed random weapon changes ignoring Melee Only.
  39. - Improved NPC pathfinding and made escorts and civilians easier to push out of the way.
  40. - Improved controller compatibility and fixed individual invert-look settings in split-screen.
  41. - Fixed weapon sway jumps on computer stutters.
  42. Visuals & Mission Endings
  43. - Fixed weapons occasionally becoming invisible after switching weapons or respawning.
  44. - Fixed weapons and characters appearing when they should be hidden during cutscenes.
  45. - Fixed several animation and muzzle-flash issues.
  46. - Soother helicopter movement.
  47. - Improved transition stability between gameplay, mission endings, credits, and results screens.
  48. - Fixed lingering death effects, mistimed music, and missing mission-completion audio.
  49. - Fixed mission-time tracking and objective messages disappearing too early.
  50. - Fixed cutscene skipping affecting later missions in Online Coop.
  51. Audio & Stability
  52. - Improved voice-chat stability and performance.
  53. - Fixed microphone testing interfering with voice chat or transmitting leftover test audio.
  54. - Improved save reliability to better protect existing saves when saving fails.
  55. - Fixed deleted profiles leaving behind custom campaign progress.
  56. - Fixed several potential multiplayer crashes and freezes.
  57. - Reduced unnecessary processing in audio, cutscenes, and lobby menus.
  58. Arena Progression
  59. - Added unlock progression when you complete regular multiplayer Arena matches.
  60. - Added clearer locked-content entries in Arena menus.
  61.  
  62. Update v1057:
  63. - Fixed the missing texture line on the 13th mission.
  64. - Made Security Guards collision softer in Tower.
  65. - Made the Gilded Gun visible in splitscreen games.
  66. - Made the objectives sync more direct in Online Coop.
  67.  
  68. Update v1042:
  69. - Removed the "Abort Mission Immediately" message if you somehow accomplished a failed objective before the message appears (typically by launching your last remaining gadget at the right target (it happens sometimes)).
  70. - Changed log messages to also include a timestamp.
  71. - Attempt at fixing an issue with Coop missions sometimes failing to show the debrief UI to peers.
  72.  
  73. Update v1037:
  74. - Fixed missing texture strip in Castle (Story/Coop).
  75. - Online Coop: Fixed the enemies still acting and potentially killing the player while the end cutscene plays.
  76.  
  77. Update v1032:
  78. - Controller: Added the ability to go back in weapon selection by quickly pressing Fire while switching weapon.
  79. - Fixed the Vault dialogue skip not getting reset if you go back to menu in single player.
  80. - Fixed lobby creation dialog being stuck if the creation failed.
  81. - Fixed some mission unlocks not happening right away when unlocked (Gilded Character Skin for instance).
  82. - Fixed some punctuation.
  83.  
  84. Update v1031:
  85. - Fixed a crash for when the host dies in Coop missions with Dana.
  86. - Made the Gilded Weapon visible in cutscenes.
  87. - Fixed text typos.
  88.  
  89. Update v1028:
  90. - Adjusted zone placement in the library map.
  91. - Fixed the crash when using melee disarm with bots.
  92. - Changed the way character pathing is updated, likely fixing the sometimes failing of the Dana event in Castle.
  93. - Fixed Japanese formatting for briefings.
  94. - Fixed missed texture triangle in Penthouse.
  95.  
  96. Update v1026:
  97. - Fixed all the lobbies being invisible in lobby search.
  98.  
  99. Update v1024:
  100. - Slight balance changes and clarifications for Story mode Act unlocks.
  101. - Fixed a potential crash cause during level initialization.
  102. - Online Arena: Fixed the unresponsive door in Castle.
  103.  
  104. Update v1020:
  105. - Fixed Temple/Vault pit softlock.
  106. - Fixed Paradox Menu not appearing right away when made available.
  107. - Fixed Challenge Leagues not appearing right away when made available.
  108. - Made a few Achievements retroactive in case you missed those before their fix.
  109.  
  110. Update v1018:
  111. - fixed the text overflowing when character names are too long in the arena score board.
  112. - Rebuild a few Arena maps to avoid issues.
  113. - Mountain: Fixed an issue with the boxes not correctly blocking the path in Agent mode.
  114. - Mountain: Made it so the last door isn't locked after the end of the last event, allowing players to go back and do objectives they forgot to do.
  115.  
  116. Update v1017:
  117. - Fixed the prompt on the first mission that crashed if you binded more than one button to gadget selection.