- Major Update: New AI Opponent Physics
- AI Opponents Are Now Real Participants in Every Race
- Hello, racers!
- In this update, we have significantly reworked one of the key systems in Synthwave Burnout — AI opponent movement.
- Previously, their behavior was more scripted. They challenged the player, created tension, and played their part on the track, but they did not always feel like real participants in the race.
- That has now changed.
- Opponents now use physics-based movement, making their behavior feel much more dynamic, natural, and unpredictable.
- Real Participants in the Race
- AI opponents now exist in the game world as physical objects.
- They interact with the road, react to collisions, push the player’s car, interfere with overtaking attempts, and create unexpected situations on the track.
- Every race now feels tighter and more intense. A mistake, collision, or failed overtake can have a significant impact on the final result.
- What Has Changed
- ✅ The AI opponent movement system has been completely reworked
- ✅ Opponents now use physics-based movement
- ✅ Collisions feel more natural and impactful
- ✅ Opponent vehicles interact more realistically with the track
- ✅ Races are now more dynamic and unpredictable
- ✅ The physics of the player’s car have also been improved
- ✅ Vehicle stability during collisions has been enhanced
- More Chaos on the Track
- Opponents no longer simply follow a predetermined path.
- They can affect the player’s movement, collide with each other, and become part of the chaos unfolding on the track. As a result, every race feels more alive and can develop in completely different ways.
- We will continue improving opponent behavior, vehicle physics, and the overall racing experience.
- Thank you to everyone who plays Synthwave Burnout, follows the project, and helps us make the game better.
- See you on the neon tracks!