1. Update 38:
  2. This is our final update for State of Decay 2, but this is not the end of the journey! We are now shifting all our focus and resources to development of the upcoming third instalment, State of Decay 3.
  3.  
  4. A Whole Collection of New Outfits
  5. We’ve packed the world with plenty of loot. Keep an eye out for these newly released outfits, scattered throughout containers for you to scavenge.
  6.  
  7. Hats
  8. Fire Fighter Helmets (4) - Black, Blue, Yellow, and White
  9. Fedora (4) - Tan, Black, Gray, and Brown
  10. Pilot Cap (3) - Navy, Brown, and White
  11. Outback Hunter (4) - Dark Brown, Light Brown, Black, and Brown
  12. Gambler Hat (5) - Black, Prairie, Woodland, Stormcloud, and White
  13. Trucker Hat - Fitz
  14. Campaign Hat (2) - Park Service Black, and Park Service Beige
  15. Combat Helmet (6) - Reactor Security Team, Raven Black, Operation Jungle Tangle, Operation Explosive Dusk, Coyote Brown, and Desert Sand
  16. Aviator Helmet (3) - Nightjar Squadron, Crop Duster, and Midnight Bomber Black
  17. Buccaneer Bandanna (3) - Gunner Black, Powder Monkey, and Cursed Waters Green
  18.  
  19. Outfits
  20. Gas Station Jacket (3) - Spiroil, Little Piggy Towing, and Goodweather Air
  21. Firefighter Turnout Coat (1) - Tan
  22. Basic Tee (5) - Alba Hotdogs, Dirty Bird Espresso, Swine and Bovine, County Fair, and Wooly Bugger
  23. Pirate Jacket (2) - Driftwood, and Seaweed
  24. Kraken Hoodie (2) - Yellow, and Purple
  25.  
  26. Re-Releasing Exclusives
  27. We’re making all content, including the previously time-exclusive items, available to find in containers throughout the world.
  28.  
  29. Hats
  30. Cattleman Hat - Undead Green
  31. Combat Helmet - Shaggy Jack
  32. Hockey Mask - Gruesome Killer
  33. Jack O' Lantern Mask - Fiery Grin
  34. Scarecrow Mask - Grim Stitch
  35. Swine and Bovine Mask
  36. Winter Beanie (5) - Candy Stripe PomPom, Decay PomPom, Light PomPom, Nightmare PomPom, and Snowflake PomPom
  37.  
  38. Outfits
  39. Juggernaut Jacket (3) - Jugg Heart, Jugg Skull, and Shaggy Jack
  40. Ninja Hoodie (2) - Age of Empires II, and Anniversary Logo
  41. Outlaw Vest - Sea of Thieves
  42. Swine & Bovine Apron
  43. Ugly Sweater (5) - Blue Snowflake, Candy Cane, Decay the Halls, Holiday Nightmare, and Reindeer Lights
  44.  
  45. Vehicles - The following vehicles have a chance to appear in the world
  46. Rhames V - Tiger Claw
  47. Brogan Rapscallion - Pizza Cat
  48. Brogan Rapscallion - Anime Team
  49. Miragra - Flaming Demon Skull
  50. Miragra - Barbed Heart
  51. Vagabond - Gambler
  52. Pilato - Kraken
  53. Wizard Van
  54.  
  55. Weapons - The following weapons have a chance to appear in the world
  56. Titan Bat - Melee Weapon: Blunt
  57. Zed Piercer - Melee Weapon: Blunt
  58. Zed-Swatter - Melee Weapon: Blunt
  59. Skullsplitter - Melee Weapon: Bladed
  60. Grass Cutter - Melee Weapon: Bladed
  61.  
  62. Quality of Life Improvements
  63. Water will Slow Vehicles - Water resistance will now reduce vehicle speed while travelling through lakes and waterways. Be sure to choose the right vehicle type for the job as each handles differently. A 4x4, for example, will outperform a Sports Coupe in the water.
  64. Community Inventories - While over in the base, you can now access individual Survivors' inventories from the Community screen, allowing you to quickly view or equip their items, transfer items between you, or store their gear (including rucksacks) into base storage. No more hunting around the base to find the Survivor you need!
  65. Zombie spawning has been removed after certain noise events - Failed search crashes and door slams will no longer spawn new zombies. These noise events will now simply attract already existing zombies to the location.
  66. We’ve reduced the distance at which characters automatically attempt to climb down from ledges. Additionally, characters will no longer attempt to climb down unintentionally whilst the player is aiming, which could often lead to some frustrating moments.
  67. Rucksacks can now be deposited at claimed Landmark Outposts.
  68. Game Adjustments
  69. The likelihood of the Blood Donor Enclave Arc appearing has been adjusted to match that of the other Arcs.
  70. The Blood Donor Morale Bonus has been adjusted to +6 Community Morale, down from the previous value of +15, which was deemed too strong.
  71. The following weapons can be obtained as rewards for defeating the Black Heart and killing a Jugg during the Gargantua Mutation Curveball: RTX Piranha, RTX Rampart, RTX Cyclone, RTX Cyclone Tactical, and MCX Osprey RT.
  72. In response to community feedback that it was appearing too frequently, the delay and cooldown for the Bangernomics Curveball have been somewhat increased.
  73. There is now a chance for new characters to receive the Blood Donor trait.
  74. Prone Zombies set up to ambush now have an increased sight range from 1m to 6m, allowing them to react more quickly to approaching characters.
  75. The health of the Gargantua Mutation Juggernauts has been increased for each level of Impact in the Curveball Settings.
  76. The Haven Device has been rebalanced to improve it’s overall effectiveness. It will now have a noticeable presence over the course of multiple waves during a base siege.
  77. Bug Fixes
  78. Gameplay Fixes
  79. Improved the reliability of the automatic ladder interaction which would sometimes fail, causing the character to walk right over the ladder and fall from a height.
  80. You can now build a staging area after claiming the Leeds Concrete Silos landmark. Additionally, the previous issue of the ‘Elimination of Daily Materials Cost’ stacking has been resolved.
  81. Using heavy weapons now correctly grants Endurance XP as intended.
  82.  
  83. Zombie and Combat Fixes
  84. Fixed a bug in which Zombies sometimes became unresponsive after getting stuck in their idle state.
  85. Fixed an issue in which the finisher prompt appeared when a finishing move could not be executed due to lack of stamina.
  86. Fixed an issue in which Zombies would sometimes attack and magnetically teleport towards survivors on upper levels.
  87. Fixed an issue where a downed hostile human would remain incapacitated indefinitely.
  88. Resolved an issue where melee attacks missed when they should have hit.
  89. Fixed an issue where Ferals could instantly destroy certain vehicles by attaching to and attacking specific points.
  90. Resolved an issue in which Blood Plague Bloaters were not appearing in Heartland Hordes.
  91.  
  92. Curveball Fixes
  93. Fixed an issue where the Radio Silence Curveball could not appear correctly in Drucker County, Cascade Falls, and Meagher Valley.
  94. Resolved an issue where Ignited Zombies during the Fuelling the Plague Curveball were not receiving any damage from weapons.
  95. Resolved an issue where Armored Zombies persisted after the Lost Platoon Curveball had expired.
  96. Removed the unintended instances where the same Curveball could appear twice simultaneously.
  97. Resolved a bug that caused Curveball objectives to be unpinned or removed from the Goals menu when their Optional Objective was completed.
  98. Resolved an issue where some Curveball effects did not update after changing Impact in the Curveball settings.
  99. Fixed an issue where the Vicious Rumours Curveball displayed incorrect values when adjusting the impact in the Curveball settings. Previously, the ‘Less Influence Received from Selling’ minor effect had major values, and vice versa, causing the curveball to reduce the influence gained from trading more than intended.
  100. Resolved various issues where the Vicious Rumours Curveball did not increase the radio prices for the Independence Pack and the Locate Plague Heart radio command.
  101. Adjusted Vicious Rumours to display the correct sell prices when the Curveball is active.
  102. Adjusted the Curveball Stamina action effects in 'Up and At Em’ and ‘Under the Weather’ to account for all stamina-cost actions.
  103. Reimplemented the damage warning that triggers when entering the Toxic Miasma of a Black Heart.
  104. Fixed an issue in which Curveballs appearing could cause a crash on multiplayer.
  105.  
  106. Mission Fixes
  107. Resolved a crash issue that occurred when approaching the mission location for one of the ‘Mysterious Broadcast'.
  108. Resolved the issue where Zombies from infestations were not spawning in taller buildings (such as the Factory Husk in Heartland), which prevented clearing the infestation and potentially blocking certain missions.
  109. Resolved an exploit in Heartland where the CLEO Supply drop mission could be bypassed by leaving the site and returning to zero Zombies, which auto-completed the mission. Now, the mission will be abandoned and must be redone.
  110. Resolved an issue in ‘Living in a Materials World’ where the optional objective might be impossible to complete under certain conditions.
  111. Resolved an issue in ‘Builder Legacy: Useful Utilities’ where Energy Drinks now count towards completing the objective of building an item that requires power or water
  112.  
  113. UI and Settings Fixes
  114. Reduced max curveball cards visible in the journal and introduced enhancements to the functionality, user interface, and reliability of the Curveball Journal Page, including correct presentation of different languages in the prompt bar.
  115. Resolved the issue of community names being truncated on the community selection screen.
  116. Resolved an issue where the FOV value reset after updating the Accessibility settings.
  117. Fixed issue with luxury crates missing exclamation marks on certain items.
  118. Resolved a bug where the vehicle UI indicated it was destroyed even after being repaired with a toolkit.
  119. Resolved an issue with inconsistent appearance and function for the 'Drop' prompt on your character inventory when interacting with a vehicle trunk.
  120. Resolved an issue where the Locker Icon disappeared at short distances, making it difficult to find.
  121. Resolved an issue where the Curveballs have Awoken notification appeared every time a session was reloaded.
  122.  
  123. Update 37:
  124. Hey survivors! This update brings exciting new missions to support the American Red Cross (#SummerofSurvival), customizations, new challenges, and more. We're introducing Curveball events with a fresh twist, along with a new control panel to tailor them to your liking. Plus, we've implemented a raft of quality-of-life improvements and major bug fixes.
  125.  
  126. Red Cross Event
  127. The undead may crave it, but survivors desperately need it too! Undead Labs, in partnership with the American Red Cross, urge you to donate blood. By giving blood, you give a bit of yourself to help save a life! The blood supply is critical. Blood cannot be saved or stockpiled. Don't let the blood banks run dry - donate today and become a real-life hero! Find out more at https://redcrossblood.org/sod
  128.  
  129. Together, we survive!
  130. New Special Enclave - With one member missing and another critically injured following a disastrous skirmish, an Enclave is desperate for help. Are you prepared to give your blood, sweat and tears to save them?
  131.  
  132. New Cosmetics - Unlock three new cosmetic rewards from assisting the new special enclave!
  133.  
  134. Blood Donors Jacket - Not all heroes wear capes… Some wear Jackets!
  135.  
  136. Blood Donor Basic Tee - Time to make Zombies donate their blood to the floor!
  137.  
  138. Blood Nurse Basic Tee - This nurse seems totally trustworthy, nothing to worry about...
  139. [/*]
  140.  
  141. New Traits - Two new traits have been added as part of this mission. These traits will be applied to some members of the new special enclave.
  142. Blood Donor Trait - “Donating blood has always been my thing. Before the apocalypse, the need was constant.”
  143. +15 Morale
  144. +100% Resting Trauma & HP Recovery
  145. +3 Levels to Cardio
  146.  
  147. EMT Driver Trait - “I responded to an emergency, when I got there, the scene was full of the undead.”
  148. Grants Driving Skill
  149. +4 Levels to Cardio
  150. Allows Cardio Specializations
  151. Powerhouse
  152. Backpacking
  153. New Hero Bonus - EMT Vehicle Delivery
  154. Grants a radio command to request and have one of the following vehicles be delivered:
  155. Ambulance
  156. Bloodmobile
  157.  
  158. Bloodmobile Permanently Unlocked - The Bloodmobile is BACK and this time it is here to stay! Unlock it as part of the new special enclave missions, or through the new EMT Driver trait!
  159.  
  160. Nighttime Improvements
  161. We’ve implemented changes to address some of the issues players encountered during the night.
  162.  
  163. Stronger Flashlights - In this update we have made the flashlights stronger, making them a far more useful tool for both exploring the world at night, and dark indoor locations during the day.
  164.  
  165. Better Night Time Lighting - We have also slightly adjusted the overall night time lighting to make it a bit brighter and more readable.
  166.  
  167. New Curveball Settings
  168. Choose Your Own Apocalypse! - The new control panel located on the Curveball screen lets you customize events – balance, frequency, impact – it's all up to you!
  169.  
  170. Toggle Settings - Within the Curveball screen you'll be able to enable these settings, or keep with the default Curveball experience.
  171. Balance Slider - The Balance Slider allows you to adjust the type of Curveballs you receive, such as tipping the balance in favour of more beneficial events. Alternatively, if you're up for a fight you turn karma against you for more of a challenge!
  172. Frequency Slider - The Frequency Slider allows you to adjust how often new Curveballs will appear. Using this option you can prevent any more occurring, or crank up the speed so new events will be right around the corner.
  173. Impact Sliders - There are two Impact sliders! One affects the positive Curveballs, the other affects the negatives, and between them these sliders determine the presence they have on your play session. They can influence the following:
  174. Duration - How long that type of Curveball will remain in the world if it is timed.
  175. Effect Strength - How strong the modifiers are within the Curveball. For example, an effect which increases the amount of damage a zombie deals will be even greater if the Impact Slider is high.
  176. Range - Curveballs that have a visible area of influence will have an increased size on higher impact.
  177.  
  178. New Curveball Events
  179. Bangernomics - Keeping your rides running smoothly even before the apocalypse was a pain. Nowadays keeping these heaps of junk on the road is even more problematic. This Curveball affects the handling and performance of your vehicles.
  180. Smoke Storm - The wind has carried over a dense, thick plume of smoke from a mysterious explosion at a chemical plant a few miles out of town. This Curveball creates a suffocating smog that lowers your visibility.
  181.  
  182. More Quality of Life Improvements
  183. Home Base Minimap Marker - A new marker on the minimap will always point in the direction of your home base, so you don’t need to keep placing down a waypoint each time you want to head home. This new home base marker can be toggled on and off in the HUD settings menu.
  184.  
  185. Threaten Enclave Check - We have added an ‘Are you sure?’ confirmation on the act of threatening another Enclave, giving you a chance to back out.. if you’re having second thoughts.
  186.  
  187. Enlist Followers from the Community Screen - You no longer need to run around searching for a specific follower. When in range of your home base you can now directly enlist a follower to join you from the Community screen.
  188.  
  189. Disengage from Locked Doors - It’s now really easy to walk away from a locked door without using force to open it.
  190.  
  191. Cancel out of a Failed Grapple Animation - Previously, when trying to grapple or assassinate a Zombie from the front you could be locked into a failed animation which prevented you from performing other actions for an extended period of time. This could prove frustrating and was often no fault of the Player. It is now possible to dodge out to cancel this animation.
  192.  
  193.  
  194. Freak Spotted Voice-Over - The "Freak spotted" voice-over can be misleading, as it sometimes plays when a Survivor detects a Freak that's not actually visible. To improve accuracy, the spotting call will now only trigger when the identified Freak is within the Survivor's line of sight.
  195.  
  196. Cinematic Kill Cam Toggle - During decapitations of undead enemies, the game can transition to a "Zombie Finisher" camera animation. While undeniably cool, this effect isn't universally preferred and can sometimes disrupt gameplay at inopportune moments. It can now be toggled on or off within the GAMEPLAY settings menu.
  197.  
  198. Zombified Community Members Marked - Upon becoming a zombie, deceased community members are now marked with a coffin icon, making identification and retrieval of their belongings easier.
  199.  
  200. Trunk Space Increased for Certain Vehicles - The Ambulance and Bloodmobile have increased from 9 > 15 trunk slots, and the Trumbull 4x4 and Burninator have increased from 6 > 8.
  201.  
  202. Curveball Adjustment : Gargantua Mutation Objective - The Curveball which mutates Juggernauts to be even harder now has an objective. Killing a Gargantua Jugg will end the Curveball and award 150 Prestige points.
  203.  
  204. Curveball Adjustment : Black Heart Damage Thresholds - The Black Heart will perform more frequent expulsions and calls for reinforcement when reaching certain levels of damage.
  205.  
  206. Other BUG Fixes
  207. Removed the unintended, unfair situation in which zombies could suddenly magnetise towards you with a grapple / tackle attack, despite dodging past or away from them.
  208. Fixed an issue in which the Black Heart wasn’t awarding the correct loot after being defeated.
  209. Fixed an issue with incorrect values assigned to the Zombie Toughness modifier that affected a few Curveballs.
  210. Small UI & UX Improvements to the Curveball screen and notes.
  211. Fixed an issue with key binds on the radio, inventory and character menus not working correctly.
  212. Fixed a bug in which nothing was being spawned during an Infestation mission, preventing it from being completed.
  213. Fixed a title crash caused from Curveballs becoming active when relaunching a community.
  214. Fixed a title crash caused when a Player is searching inside a loot container while the Fuelling the Plague Curveball is active.
  215. Fixed an issue with the Juiced Up Curveball ending too soon.
  216.  
  217. Update 36:
  218. A Collection of Quality of Life Improvements
  219. With today's update we are addressing a few issues which have been affecting Players, while also implementing improvements. Here's what we've included:
  220. Quality of Life Improvements and Tweaks
  221. You now have the ability to deposit your rucksacks at upgraded outposts (Level 2 or higher).
  222. There is now a ‘Take All’ action for Containers, for the survivors that need to grab everything and run!
  223. There is now a 'Drop Item' action directly from Containers, making it easier to shuffle and transfer personal items around.
  224. This action has also been added to Vehicle Storage (Trunks)
  225. You can now remove weapon attachments from selected ranged weapons in the Supply Locker without needing to equip them first.
  226. The Zombie Trappers and The Cannibals enclaves can now appear once per map (instead of once per community).
  227. Minor Bloater improvements: The VFX and damage of the gas burst are better matched, so it no longer looks and feels like you were damaged unfairly.
  228. To compensate the Bloaters will now also try to get slightly closer to your survivor before exploding.
  229. Better completion counter on Curveballs with objectives. e.g. Under the Weather and Missing a Few Bolts will now read 0/3 deposits instead of 0/1 three times.
  230. A minor change that allows more characters to potentially get the Blood Plague Survivor trait.
  231. Expansion of new randomly generated character names and nicknames added to the pool when creating a new survivor.
  232.  
  233. Black Heart Curveball Tweaks
  234. It’s been mentioned that the Black Heart can be too dominating on a community, especially when it rolls early, so we made some adjustments to make it feel more balanced and less punishing.
  235. The Black Heart Curveball will now only appear after 6 days have passed (or 2 when moving maps)
  236. The Black Heart Toxic Miasma effect will stop dealing damage sooner (at a higher health threshold), rather than right down to a slither of health remaining. Damage per tick stays the same.
  237. Damage V/O added when taking toxic damage to give additional warning, while also feeling more realistic.
  238. Improved VFX for Black Heart Plague Miasma
  239. Reduced the fuel drain speed for the Black Heart Thick Miasma effect.
  240. Reduced the growth speed for the Black Heart Growing Dominion effect.
  241. Balancing changes to the fire resistant Black Heart Zombies (slower, and cause less sickness/plague build-up per attack)
  242.  
  243. BUG Fixes
  244. Trumbull Valley CLEO mission edge case fixed. Previously it was possible to end the mission without getting the CLEO device, and then be subsequently unable to get it.
  245. Fix for a crash when attempting to access CachedCommunity after shutdown.
  246. Sentinel Mutation Curveball and the Hyper Auditory Mutation Curveball can no longer roll at the same time; it was an awkward combination as they contradict each other.
  247. Minor Curveball Journal improvements. Fixed UI clipping, and slight adjustment to automatic font resizing.
  248. Miscellaneous text and localization improvements.
  249.  
  250. Update 35:
  251. Seasonal Special - Return of the Holiday Hats & Ugly Sweaters!
  252. It’s that time of year, as per tradition simply log in and play State of Decay 2 between December 4th and January 4th and you’ll unlock five holiday hats and five ugly sweaters in your closet. Check the list below for which hats and sweaters you can wear to avoid that apocalyptic chill.
  253.  
  254. The Candy Stripe Pom-Pom & the Candy Cane Ugly Sweater
  255. The Decay Pom-Pom & the Decay the Halls Ugly Sweater
  256. The Nightmare Pom-Pom & the Holiday Nightmare Ugly Sweater
  257. The Snowflake Pom-Pom & the Blue Snowflake Ugly Sweater
  258. The Light Pom-Pom & the Reindeer Lights Ugly Sweater
  259. AND…
  260.  
  261. Limited Edition - Bringing Back Some Favourites!
  262. In case you missed out the first time these were released, we are bringing back some vintage gifted outfits of the past! Again, simply log in between December 4th and January 4th and check them out in your closet now!
  263.  
  264. Green Cattleman Hat - Named for it’s distinctive, traditional crease.
  265. Anniversary Logo Ninja Hoody - "You see somebody wearing an outfit like that, you just know they're a troublemaker." -- Alan Gunderson, Dept. of Fish and Wildlife.
  266. Age of Empires II Ninja Hoody - So... archers or cav?
  267. Sea of Thieves Outlaw Vest - Set sail for adventure. Arr!
  268.  
  269. Even More Outfits - Mysterious Broadcast
  270. ECHO LAB FREIGHT PROTOCOL ACTIVATED - New loot hunting mission will reveal supply crates full of precious cargo, including some new outfit items and variants!
  271.  
  272. NEW - Gamblers Hat - Wide-brimmed and perfectly paired with an ace of spades.
  273. White Gambler Hat - Are you feeling lucky?
  274. NEW - Outback Hunter - Offers protection from the harsh outback conditions, not so much from zombie bites though.
  275. Leopard Outback Hunter - Unleash your wild side!
  276. NEW - Fedora - Previously associated with prohibition era gangsters, jazz musicians and now survivors of a zombie apocalypse
  277. Ivory Fedora - Keep your friends close but your enemies closer
  278. Blue Shark Hoodie - You won’t be out of your depth when hunting and scavenging in this.
  279.  
  280. A New Curveball - Influx of Meds
  281. Influx of Meds is a new beneficial curveball that provides an opportunity for your community to sweep up some health kits and medical resources in a targeted area of the map.
  282.  
  283. Limited Edition - Call forth the Wizardry
  284. “A wizard van is never late. Nor is it early. It arrives precisely when it means to.“ - Some Wizard.
  285. It’s a magical time of the year so it’s only right to bring back everyone’s favourite holiday Wizard Van for a limited time only! Log in between December 4th and January 11th and summon this special vehicle via the radio menu!
  286.  
  287. Frosty Bounties In Stock!
  288. Starting December 1st, the Stay Frosty pack slides back into the Bounty Broker’s selection while the Critical Response takes its leave until next year. Be sure to complete your Trifecta Pack bounties before they leave the bounty broker’s store in the new year!
  289.  
  290. Other improvements and bug fixes
  291. Curveball distribution improvement - Improved the distribution of Curveballs to create more of a variety of events to avoid too much repetition.
  292. BUG FIX : Day Counter Inconsistency - Fixed an issue with the game adding 7 days to the day counter for communities.
  293. BUG FIX : Localisation improvements - A vast amount of localisation fixes and removing debug text showing have been done across all languages for the Curveball feature.
  294. BUG FIX : Black Heart Objective - Fixed an issue with objectives not being shown for the Black Heart Curveball.
  295. BUG FIX : Under the Weather issue - Fixed an issue with the Under the Weather curveball showing as active after the curveball has ended
  296. BUG FIX : Key binds and gamepad control - Fixed a variety of issues relating to the switching control schemes and remapping inputs.