- Patch Notes - June 2025 - 2.1.0
- âChanges inspired by our community!
- Small Features
- community inspired â Electrified Area from Magnetic Field Aura now has its own icon in the damage meter to differenciate it from Lightning Orb
- community inspired â Multiple Fire shield Effects that are applied at the same time, such as by gambits on a spell, now all apply a burn pulse if Fire shield is already active.
- Balancing
- Auras: Ember Shock III: Increased duration of embers from 2 to 3 seconds
- The First Flame: Increased combustion damage from 50 to 60%
- Ardent Sprint III: Increased burn stack from 1 to 2 on dashes
- Fairy Revenge I/II/III: Reduced Cd for wisp when player is hit from 12 to 6 seconds
- Linger Flame III: Increased ignition % on spell hit from 20 to 30%
- Wisp Caller III: Increased chance to create poison wisp from 20 to 40%
- Ignited Scar III: Increased damage boost on the ignition enemies from 20 to 30% / Increased critical chance from 10% to 15%
- Igneous Shield III: Increased duration fo fireshield from 4 to 6 seconds and reduced CD from 18 to 12 seconds
- Fiery Retribution I/II/III: Reduced CD on fireshield when player is hit from 16 to 10, 14 to 8 and 12 to 6 seconds
- Absolute Zero: Reduced damage boost on frozen enemies from 75 to 60%
- Rustling Fall: Increased ice fragment damage from 75 to 100%
- Carve Master: Reduced CD for ice idol on critical hit from 3 to 2 seconds / Increased critical hit chance from 15 to 20%
- Sub-Zero Sprint I/II/III: Reduced CD for ice idol on dashes from 14 to 10, 12 to 8 and 10 to 6 seconds
- Snow Fall I/II/III: Reduced CD for ice idol on fall attack from 12 to 10, 10 to 8 and 8 to 6 seconds
- Snow Amulet I/II/III: Reduced CD for snowflake spawn when the player is hit from 8 to 6, 8 to 4 and 8 to 2 seconds
- Snow Amulet III: Increased chance to spawn snowflake on critical hit from 10 to 25%
- Ring of Storms and Blizzards: Increased chance to spawn plasma on snowflake hit from 25 to 30%
- Saber Call I/II/III: Reduced CD for ice sword spawn from 10 to 8 seconds
- Thunder Blessing II/III: Reduced spark damage boost from 30 to 20% and 50 to 30%
- Storm Blow II/III: Reduced spark damage boost from 30 to 20% and 50 to 30%
- Sparkling Sprint II/III: Reduced Reduced spark damage boost from 30 to 20% and 50 to 30%
- Sparkling Cast II/III: Reduced Reduced spark damage boost from 30 to 20% and 50 to 30%
- Sparks Conductor: Reduced CD for spark spawn from 12 to 10 seconds
- Plasma Cast II/III: Increased the number of plasma from 1 to 2 and 2 to 3
- Plasma Generator I/II/III: Reduced mana cost from 12 to 10, 10 to 8 and 8 to 6
- Plasma Generator III: Increased chance to spawn plasma on plasma hit from 20 to 30%
- Form of Plasma: Increased the number of plasma from 6 to 8, reduced CD from 10 to 8 seconds and added 100% damage to plasma
- Nimbus Revenge I/II/III: Reduced CD for nimbus spawn when the player is hit from 12 to 10 s, 10 to 8 and 8 to 6 seconds
- Thundering Sprint I/II/III: Reduced CD for lightning orb spawn on dashes from 10 to 8, 8 to 6 and 6 to 4 seconds
- Crackling End II/III: Reduced CD for lightning orb spawn on enemy death from 5 to 4 and 4 to 2 seconds
- Boots of the Herald: Increased chacne to create a spark from 25% to 50%, Increased spark damage from 50 to 60% and reduced CD from 10 to 5 seconds
- Lightning Favor III: Increased thunder strike chance to create an another thunder strike from 20 to 30%
- Lightning Sprint III: Increase number of thunder strike on dashes from 1 to 2 and increased CD from 4 to 5 seconds
- Toxic Firework I/II/III: Reduced CD for toxic gas on spell hit from 8 to 6, 6 to 4 and 4 to 2 seconds
- Serpent Fang III: Reduced CD for toxic gas and sapling on enemy death from 5 to 2 seconds
- Green Thumb I/II/III: Reduced CD for sapling spawn from 3 to 2 seconds
- Sapling Generator III: Increased number of sapling on mana use from 4 to 6
- Xeno Seeds: Increased number of sapling on spell cast from 2 to 3
- Slimy Fall I/II/III: Reduced CD for slime spawn on fall attack from 12 to 10, 10 to 8 and 8 to 6 seconds
- Meteor Cast I/II/III: Reduced CD for meteor spawn on spell cast from 7 to 5 seconds
- Meteor Caller I/II/III: Reduced CD for meteor spawn from 12 to 8 seconds
- Spreading Pest III: Reduced CD for toxic gas on poison from 5 to 4 seconds
- Viper Fall I/II/III: Reduced Cd for toxic gas on fall attack from 8 to 7, 7 to 6 and 6 to 5 seconds
- Sword Fang: Reduced CD for toxic gas on spell hit from 8 to 3 seonds
- Newfound Strength II/III: Increased damage when player's health is high from 25 to 30% and 30 to 50%
- Crisis Power II/III: Increased attack speed when the player's life is low from 15 to 25% and 25 to 40%
- Crisis Power III: Increased damage when player's health is low from 50 to 60%
- Sword of the Warrior: Reduced attack speed from 25 to 20%
- Eye of the Eagle III: Reduced CD for missiles spawn on critical hit from 6 to 3 seconds and reduced critical hit damage from 25 to 15%
- Aiming System III: Increased critical chance from 10 to 15%
- Balance Master: Added a new stat critical hit damage 25% and reduced CD from 7 to 6 seconds
- Scale Armor III : Increased armor from 8 to 9%
- Adamantite Armor: Added a new stat armor 12%
- Wild Breath I/II/III : Increased life from 20 to 30, 30 to 50 and 50 to 75 life
- Traveler Wisdom III: Increased movement speed from 10 to 20 seconds
- Cetus Secret: Increased life from 100 to 150 and armor from 10 to 12%
- Advanced Wizardry II/III: Reduced CD for mana on spell hit from 10 to 7 and 8 to 5 seconds
- Mana Drainer II/III: Reduced CD for mana on spell hit from 8 to 7 and 6 to 5 seconds
- Sapping Strike II/III: Increased ember chance from 30 to 50 and 50 to 75%
- Pink Pulsar: Increased armor from 10 to 12% and added a new stat 15% chance to restore life on all hit
- Weakening Strike III: Reduced spark on enemies with vulnerability from 3 to 2 seconds
- Grey Pulsar: Increased damage from 15 to 30%
- Guardian Shield II/III: Increased damage on shield effect from 20 to 40% and 30 to 60%
- Crystal Screen III: Increased life when the shield disappearance from 20 to 40 life
- Missile Generator III: Increased chance to apply electrify on missiles from 20 to 30%
- Astral Cast III: Increased chance to create ice fragment on missiles from 10 to 30%
- Sword Sculptor III: Reduced chance to create toxic gas on spirit sword hit from 50 to 30%
- Thunder-Yalee Coat: Increased yalee damage from 75 to 100%
- Agile Foot II/III: Reduced CD for slime on fall attack from 10 to 7 and 8 to 5 seconds
- Killer Ember III: Increased number of missiles on ember hit from 1 to 2
- Polar-Yalee Coat: Increases yalee damage from 75 to 100%
- Explosive Wisp III: Reduced CD for wisp on enemy death from 10 to 5 enemy killed
- Sparkling Fire III: Reduced spark damage from 50 to 30%
- Frosted FIre III: Increased number of snowflake on fireshield hit from 1 to 2
- Toxic Burn: Increased ignition damage from 75 to 100%
- Propagating Fire: Increased number fo ember on fireshield hit from 1 to 2
- Bubbling Projectiles: Increased Frostbite damage from 50 to 100%
- Piercing Surprise: Increased ice idole damage from 75 to 100%
- Chain Reaction: Reduced CD for demonic explosion on toxic gas from 3 to 2 seconds
- Cold Amplification I/II: Reduced damage on enemy frozen from 30 to 20% and 50 to 30%
- Cold Amplification III: Increased stack of freeze on dash from 1 to 2
- Conductive Shards III: Increased chance to create spark on ice fragment hit from 20 to 30% and reduced spark damage from 50 to 30%
- Flaming Touch III: Reduced CD for snowflake spawn on enemy death from 10 to 5 enemy killed
- Swords Invasion II/III: Reduced CD for spirit sword spawn on ice sword from 10 to 7 and 7 to 4 seconds
- Yellow Jelly III: Reduced spark damage from 50 to 30%
- Sharp Lightning I/II/III: Reduced CD for spirit sword spawn on full life enemy from 15 to 9, 12 to 6 and 10 to 4 seconds
- Sharp Lightning II/III: Increased number of ember created on target disappearance from 1 to 2 and 2 to 3
- Homing Ember: Increased ember damage from 75 to 100%
- Shrineless Flame: Increased ignition damage from 75 to 100%
- Heatseker Shield: Increased time of fireshield from 4 to 5 seconds
- Glacier's Fall: Increased damage on frozen enemies from 50 to 60%
- Cold Sap: Increased number of sapling from 1 to 2
- Icarus Slime: Increases combustion damage from 50 to 60% and flying slime attack much faster
- Wisdom of the Blue FIre: Increase chance to create ember on spell hit from 50 to 80%
- Iron Armor III: Increased armor from 8 to 9%
- Warchief Bracers: Added a new stat 3 mana max
- Furious Storm: Added a new stat attack speed 20%
- Careless Wispers: Kamikaze Wisps are much faster to attack with less cooldown between their attacks
- Slot Unlocker salvage changed from 15 quartz to 50 quartz
- community inspired â Pavo's Feather Salvage from 30 for all rarities to 30/60/150
- Embers duration has been increased from 2,5 seconds to 4 seconds + Embers collision box has been increased
- Meteors now fall faster on their target with an increased hitbox to miss their targets less frequently!
- Slimes now have a bigger hitbox making them miss their targets less frequently!
- Saplings now move faster to their target and have a bigger explosion hitbox
- Yamat Spells: Butterfly Effects: Collisions of butterflies is much bigger now
- Phoenix's Ascent: Added Dodge while jumping up
- Umbral Wave: the spell is now faster to be easier and safer to use
- Dance of Contempt: Dodge duration has been increased
- Stern Presence: Dodge duration has been increased
- Nihil: Duration when channeling is canceled has been increased
- Visuals
- community inspired â Badges are less visible now to take improve readability when they are there
- Bug Fixes
- community inspired â typo in english for Calie's Unbreakable Rempart description and Siege Breaker passive description
- community inspired â Multiple Pulsar Auras launched at the same moment would not work together, only one effect would be applied
- community inspired â Judgement Cut Passive was missing the Regen Mana tag in its description
- community inspired â Following Auras would not summons pets in Andromeda's boss fight room:
- - Seal of the Fariy King
- - Seal of the Storm Lord
- - Sword Sculptor
- - Twin Calibur
- - Vampiric Friend
- community inspired â Living Rocks Aura was only spawning 1 Sapling on Meteor impact instead of 2
- community inspired â Boots of the Herald Aura was not spawning extra Sparks on Lightning Orb Hit
- community inspired â Echoes - Sova's Benediction, Chamaeleon's Stare and Chamaeleon's Luck would still work if you had Curse from Cursed Telescope preventing Zodiac Summons and Echoes use
- community inspired â Sparks Conductor Aura extra bounces for Sparks was not working
- community inspired â Blaze Mine Imprint text description had development tags in it
- community inspired â Venenbrulo imprint would display 7.00000001% instead of 7% in its description
- community inspired â Auras with ""on enemies killed"" condition would display dev text instead of the condition
- community inspired â Kiran and Yamat could beneficiate of extra signature spell cooldown reduction when played as P2 in coop
- community inspired â Multiple Ignitions gambits on the same spells could stack the ignitions stacks instead of acting normally with 1 ignition and the other ones exploding and adding burn stacks
- - The Hibernian Workshop Team