- Update 4 - Patch Notes
- Additions
- Festive Island Decor Items
- Candy Fossil, Candy Fossil Candle, Fireplace, Winter Arch, Winter Presents, Winter Present Bunch, Snow Dino, Rocking Horse, Hot Air Balloon, Jack in the Box, Toy Boat, Bowling Ball & Pins, GameDino console, Christmas Tree, Festive Bandstand, Festive Biscuits, Festive Bunting, Festive Potted Tree, Festive Wreath, Gift Sleigh, Sleigh, Snowman, Etch Sketch, Puzzle Cube, Scooter, Skateboard, Tin Toy, Toy Train.
- Constructable house items, like walls, doorways, windows and roofs.
- Festive Island Decor Items
- Decorated festive plaza
- Automatically applied during December and resets in early January
- Added festive winter borders for photo mode
- Additions
- Misc
- Adjusted Debris node positioning
- Removed clipping rock in Mount Morrisong
- Slightly adjusted position of Scarf items
- Updated Descriptive Material icons
- Crafted Clothing items now stack up to 64 items
- Quest
- Removed duplicate reward from Scout's Quest 'Welcome... to the Scrapyard!'
- Shop
- Updated Shop Multiplier & Material Icons
- Adjusted collision on Display Units to prevent player from getting stuck
- UI
- Updated cursor to change depending on PC or Gamepad input, with gamepad specific selection pointer
- Bug Fixes
- Assets missing region descriptives to items
- Updated Asset UVs
- Reduced rim light on materials Localisation
- Fixed typos in Coral’s dialogue and Echo's Quest
- Island
- Fixed large plant node collision issues
- Retroactive fixes for missing foliage from Fawn's quest chains
- Fixed navigation issue around desert centerpiece
- Fixed Starfall Meadow wood permanode to require building to use
- Fixed the world edit camera from being able to move out of bounds Misc
- Fixed issue where the player could bypass a blocker in the Mountain region
- Added Bosco's missing trait
- Fixed collision issue on steps right of Plaza
- Removed duplicate Distance Marker
- Fixed issue where some Nature Constructables would change after saving and loading
- Fixed Farm Haybale from being sellable
- Fixed possibility of characters getting despawned during Shop loop
- Fixed upgrade boxes at Evander's house UI popups
- Fixed issue where two Halloween items were not placeable Narrative
- Fixed gift giving dialogue soft lock issue
- Changed when Barnaby uses specific dialogue in the museum Onboarding
- Fixed a soft lock when rapidly clicking through the first Haggle tutorial Paleofolk
- Gifting items should no longer softlock the player Player
- Fixed the camera blending so the camera doesn't go under the Plaza stairs Quests
- Fixed mortgage quests to ensure the interaction ring isn't available if you don't have the required Amber
- Removed unused third Pepper Quest
- Added a retroactive fix for getting stuck in the bedroom during "Where is Adi?" Shop
- Fixed issue where Bosco would destroy the Shop
- Fixed issue where Clover would destroy the Shop
- Stopped Custom Orders requesting foliage and constructable items
- Stop patience decreasing while the Shop is transitioning
- Fixed an error that would cause the "On Display" inventory to not show correctly during the shop
- Changed Shop logic so treasures could be also purchased UI
- Fixed repeatedly pressing Island Placement button would cause it to shift to the right
- Fixed Traits and Shop Perks not appearing correctly in Journal Paleofolk List
- Fixed Goals and Rewards button alignment for various languages
- Fixed issue where the Minimap appeared in the Townhall and rooms within