1. Liminal Hotel Updated! (and many other changes)
  2.  
  3. First, my sincere apologies for the delay. We have had some issues that delayed the update.
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  5.  
  6. We've just updated Dreamcore with a massive overhaul for Liminal Hotel. We hope you like it!
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  8. Here are the complete patch notes!:
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  10.  
  11. [Dreampools]
  12.  
  13. - Fixed some missing walls (Thanks @BigCGaming).
  14.  
  15. - Fixed a song loop problem on Dreampools (thanks @fatpound).
  16.  
  17. - Fixed a void in basement (Thanks @blåhaj).
  18.  
  19. - Fixed a missing rail.
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  21.  
  22. [Eternal Suburbia]
  23.  
  24. - Fixed some wrong location models in Neighborhood (Thanks @BigCGaming).
  25.  
  26. - Fixed a void in Guest House (Thanks @BigCGaming).
  27.  
  28. - Fixed a break lens bug in the opening cinematic.
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  30.  
  31. [Playrooms]
  32.  
  33. - Removed color-coded keys in Pastel Room and replaced them with a pink generator to power the garage door, matching the rest of the sections.
  34.  
  35. - Adjusted Maze Room layout to slightly reduce difficulty.
  36.  
  37. - Added lights in dark areas from Maze Room (Thanks @BigCGaming).
  38.  
  39. - Fixed a problem with the light on the final section.
  40.  
  41. - Fixed missing texture on fences in Toys_Room. (Thanks @AndraxDev).
  42.  
  43.  
  44. [Liminal Hotel]
  45.  
  46. - Overall map updated by 35% with major layout adjustments.
  47.  
  48. - Floors 3 and 2 were completely rebuilt.
  49.  
  50. - Updated elevator floor signage with a new visual design.
  51.  
  52. - Added 2 new floors and renumbered all existing ones. (now there's 8 total).
  53.  
  54. - Added reverb of footsteps on big section.
  55.  
  56. - Added new soundtrack.
  57.  
  58. - Adjusted elevators pair spacing to bring both units closer together.
  59.  
  60. - Blocked several paths to increase navigation difficulty.
  61.  
  62. - Fixed a problem with Fren balloon achievement.
  63.  
  64. - Fixed a problem with the achievement of the 4th floor.
  65.  
  66. - Fixed a problem with some lights that disappeared.
  67.  
  68. - Fixed some models with missing textures (Thanks @AndraxDev and @therealgeox).
  69.  
  70.  
  71. [UI]
  72.  
  73. - Updated final map slot to display a preview image.
  74.  
  75. - Added main menu background selector (map-based or last played).
  76.  
  77. - Added brightness option.
  78.  
  79. - Added Greek and Dutch languages.
  80.  
  81.  
  82. [VHS]
  83.  
  84. - Reduced VHS blur intensity.
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  86.  
  87. [General]
  88.  
  89. - Added Ambient Occlusion.
  90.  
  91. - Increased a 5% the sound of the VHS.
  92.  
  93. - Fixed some texture doors.
  94.