- Update v1.0.7.1:
- We have released a client patch 1.0.7.1 which should resolve the LE-65 error when attempting to connect, or transition zones.
- Update v1.0.7:
- Changes
- - When portaling to a team member that's inside an echo, you will now be placed in Echo of a World with the green portal to join at the time of your choosing.
- - When health is a fraction of 1, it will now always round up to 1 instead of rounding off resulting in health sometimes displaying as 0
- Bug Fixes
- UI
- Several item tooltip fixes, including:
- Fixed a bug where opening / closing an item tooltip would have a drastic performance cost
- Fixed a bug where tooltip text could continue off the edge of the tooltip instead of wrapping
- Fixed a bug where some languages with a larger text height could be missing information on tooltips
- Fixed a bug where prefixes and suffixes had different line spacing on item tooltips
- Fixed a bug where some enemies were not displaying their top of screen health bars
- Skills
- Fixed a bug where some skills, primarily traversal skills, would not work after a zone transition until using a different skill first.
- Fixed a bug where some scorpion enemies were unable to be targeted by Spirit Plague
- Fixed a bug where channeled movement skills could break if continued to be channeled after running into a wall
- Fixed a bug where every other use of Void Cleave with the Gravity's Edge node (traversal) would have its hitbox at the start of the movement
- Fixed a bug where skills could stop working after closing a panel until the panel was closed a second time
- Fixed a bug where the player's character was visible under the surface on certain locations during using of Synchronized Strike and Lethal Mirage
- Fixed a bug where Puncture's Stay of Execution, and Detonating Arrow's Aimed Shot nodes would play the VFX before the character animation when charged to max
- Multiplayer
- Fixed an instance of a bug which could break all party interactions until re-logging
- Fixed a bug where players were unable to portal to other party members when both players were inside of an echo
- Other
- Fixed a bug where Shade of Orobyss' "Starburst" ability would explode upon his death
- Fixed a bug where the falling rocks during the boss fight in Lightless Arbor could sometimes fail to display a telegraphing indicator before falling
- Fixed the invisible walls during the Elder Gaspar fight in The Chambers of Ruin, which could block projectiles
- Fixed a bug where Death's Embrace's Grim Harvest could trigger while at negative mana
- Fixed a bug where Enemy VFX could stop playing / freeze
- Fixed a bug where enemies would fail to play their death animation
- Fixed a bug where the B_Circle button would focus the action bar panel (skill bar) if it was previously selected
- Update v1.0.6:
- Changes
- Systems
- Added Camera Smoothing options to settings: Normal (default/current), Low, and Off
- Added functionality to Character Delete screen
- The screen will now display the character class/mastery/level
- When deleting a character, you are now required to enter the character name to confirm the deletion
- Controller
- The "B" button on controller can now be used to close keybind prompts
- After binding a controller button, the cursor now re-focuses on the corresponding binding
- Other
- Reduced gold turn-in reward for Desert Treasure from 20k to 2k
- Added Buff Icon for Bone Armor (Acolyte)
- Improved performance when picking up Shards
- Bug Fixes
- Animations
- Fixed an issue where the Mage would T-pose during some animations
- Fixed several cases of back-slot clipping and floating capes
- Fixed a bug where the Sentinel idle animation with a 2H weapon would behave as if a shield was equipped
- Controller
- Fixed a bug where if a panel was opened with keyboard and mouse, further button presses via controller would activate the assigned skills through the panel
- Fixed a bug where when opening the bindings menu, or interacting with it, with a mouse, would result in the bindings disappearing
- Fixed a number of bugs with rebinding controller configuration
- Fixed a bug where players would continue to run in the direction of their last input if the game became unfocused while moving
- UI
- Fixed a bug where player health bars were not appearing in offline
- Fixed a bug where Forged Weapons' health bars could be displayed at top-of-screen instead of the boss' health bar
- Fixed missing Localization in the Gifting panel for resonances
- Fixed a bug where Item Tooltips would get stuck when adding a new tab to the stash
- Chat channels are now specific to cycle/non-cycle
- Fixed a bug where Husk enemies would not have health bars
- System
- Fixed a bug in offline where players would not have full health, mana, and potions after logging in or reviving
- Fixed a bug where invalid offhand items could be equipped from the forge (eg. catalyst with a bow)
- Fixed an issue where monolith quest progress would reset if you left the zone/server after starting, but before completing the quest chain.
- Skills
- Fixed a bug where Bone Curse "Signet of Agony" node's resulting aura would persist after de-speccing out of the skill
- Fixed a bug where Erasing Strike's "Ravenous Void" node's void beams wouldn't move in online play
- Fixed a bug where Volcanic Orb could be cast in incorrect directions, such as flying up when the cursor was over top of a ridge line
- Fixed a bug where if you teleported back to the monolith hub or rest area while a companion was downed, the revive UI would continue to persist even after being revived.
- Fixed a bug where Manifest Armor was not benefiting from Increased Area for Area Skills stats on items the player is wearing that are applied to Manifest Armor, such as on gloves
- Fixed a bug where the Gathering Fury unique bow's chance to repeat bow abilities was applying to non-bow abilities, and could kill the player if it repeated a Falcon ability
- Fixed a bug where Boardman's Plan's chance to summon a Storm Totem on hit with Tempest Strike was not working
- Fixed a bug where triggered instances of Tempest Strike were not benefiting from the Tempest Strike skill tree
- Fixed a bug where Bone Curse's Marrow Thief node would not grant 10% less damage taken
- Fixed a bug where Death Seal's Skeletal Sheath always granted Bone Armor for a fixed duration, ignoring the duration Death Seal was active
- Fixed a bug where Firebrand's Galvanize node would disable Brand of Arcanus
- Fixed a bug where Flame Rush could cause the player to become invisible
- Update v1.0.5:
- Changes
- Improvements have been made to Monolith visuals and performance along with several bug fixes
- Fixed a bug where some channeled movement skills such as Rampage could end abruptly in the Alpine Halls monolith echo
- Fixed issues with trees obscuring your view in the Hidden Oasis monolith echo
- Added a fix that will warn players when files must be verified.
- Fixed Loot filter toggle "X" sensitivity
- Fixed bugs where the following skills' damage areas were not scaling with area modifiers from their trees or from items
- Abyssal Echoes
- Dancing Strikes (not all parts of the combo were affected by this bug)
- Erasing Strike (just the initial hit, not the void rifts)
- Forge Strike
- Healing Hands
- Necrotic Mortar (from Summoned Skeletal Mages)
- Reap (from Reaper Form)
- Fixed Passive and Skill Tree localization issues
- Updated visuals for Announcement banners
- Updated Unique Reward icon in Monoliths from Ring to a generic icon
- Added missing name to Graveyard
- Bug Fixes
- Skills & Passives
- Fixed a bug where the player's Falcon could fail to be unsummoned after the player has died
- Fixed a bug where Warpath would cause players to become stuck in place and unable to move
- Fixed a bug where Drain Life with Blood Pact and Ghostflame with Arteries of Malice would stop channeling when at very low current health
- Fixed a bug where Healing Hands was still scaling with cast speed instead of melee attack speed when Seraph Blade was allocated
- Fixed a bug where Gathering Storm was still scaling with melee attack speed instead of cast speed when wielding a staff and Lagonian Diplomacy was allocated
- Fixed a bug where Thunder Tempests from Tempest Strike's Cloudburst Conduit could not hit enemies
- Fixed a bug where Added Spell Damage Affix with Tempest Strike did not work
- The grace period for your minions now ends when your own grace period ends
- Fixed a bug where attempts to cast minion-targeted abilities like Dread Shade on minions that were in grace period would always fail
- Fixed a bug where stationary minions would never leave grace period, resulting in them never attacking
- UI
- Fixed a bug where items sold in Online mode were displaying original price in the "Buy Back" tab
- Fixed a bug preventing Defensive Conversions from displaying in the character sheet online
- Other
- Fixed a bug where Soul Embers would persist after the dungeon was completed
- Fixed a bug causing Void Despair to be invisible
- Fixed an error when leaving Offline mode
- Fixed a bug where, players spawning into a new location would reveal part of the map too soon.
- Update v1.0.4.2:
- Reverted Favor cost increase for Despair Glyph Prophecies
- Update v1.0.4:
- Changes
- Players can no longer stun themselves. An example of this was by using the Signet of Agony node in Bone Curse
- Replaced the XP Tome sound effect in Echo of a World
- Flagged more prophecy rewards as "rare/valuable" (which animates them to rotate and makes them slightly larger than other stars in the Constellation)
- Increased the favor cost multiplier for Glyph of Despair Prophecies
- You can no longer gain experience while in the grace period (the period of invulnerability after arriving to a new area)
- Added missing name in Graveyard
- Overhauled terrain, spawners, and shrines in the Hidden Oasis Echo Map to both improve visuals, and performance, and fix hideable issues with palms
- Overhauled visuals and added Scene Variants for Lightless Pits Echo Map
- Bug Fixes
- Skills & Passives
- Fixed a bug where Upheaval's "Master of the Totem" didn't buff Tempest Strike Totem damage and armor
- Fixed a bug where Storm Crow's "Arborist" didn't buff Tempest Strike Totem with Flat Spell / Melee Lightning Damage
- Fixed a bug where Swipe's "Avatar of Stone" doesn't buff Tempest Strike Totem, Warcry Totem & Upheaval Totem with Flat Melee / Spell Damage
- Fixed a bug where Storm Totem's "Fulgrite Core" wasn't providing Flat Spell Lightning damage based on character Shock Chance
- Fixed a bug where Tempest Strike's "Heorot Arsenal" node was not providing stats to the Cold Projectile that Tempest Totem shoots when each Tempest has been removed in the skill tree.
- Fixed a bug where Tempest Strike Totem, Warcry Totem, and Upheaval Totem were not benefiting from Spell Lightning Damage for Existing Totems (such as the Omen of Thunder Unique Item)
- Fixed a bug where directly transitioning from channeling Warpath to channeling Rebuke while at negative mana would not start mana regeneration.
- Fixed a bug where Fury Leap would play the landing animation in mid-air on long-range casts of Fury Leap
- Fixed a bug where the Acolyte's Wraith's weapons would drift during animation transitions
- Fixed a bug where Mirage hits on Puncture would not grant stacks of Bleeding Fury
- Fixed an issue with Acid Flask's "Alchemist Gift" throwing animation where the trap would spin in place then teleport to its destination
- Fixed a bug where Acid Flask's "Alchemist Gift" node did not have a throwing sound
- Fixed a bug where Healing Hands would not get a Fire tag when taking the Searing Light, or Skyfall Nodes
- Fixed a bug where the Spell Tag would be removed from Healing Hands with Seraph Blade when you also took Skyfall
- Fixed a bug where Ballista's "Armed Construction" node was giving 1% increased radius per dexterity instead of its listed 1% increased area per dexterity
- Visuals
- Fixed a bug with the sword in the Fallen Ronin set was deforming in a weird way on the Primalist
- Fixed Terrain and floating vegetation in several scenes
- UI
- Fixed a bug where some Game Guide pages couldn't be linked in chat
- Several Localization updates
- Enemies
- Fixed bug where Void Despair would spawn in place for a brief second before starting its emerging animation
- Fixed a bug where the Idol (big worm) could become stuck after knocking guards off their platform in Last Refuge Outskirts
- Controller
- Fixed a bug where advancing dialog with a controller would skip pages if there were multiple.
- Fixed a bug where menu options could still be selected with a controller while they are invisible/inactive on the Death Screen. This was resulting in potentially closing the respawn menu preventing you from being able to respawn.
- Other
- Fixed a bug where your stats could become out of sync with the server. This could result in issues such as the client believing you had less movement speed than you did.
- Fixed a bug where Prophecies could be re-rolled on login in multiplayer
- Fixed a bug where you could not return to character select while in-game on an offline character
- Fixed a bug where Vsync was not applying during Splash Screens (this appears before the login screen)
- Fixed a bug with pickup range reliability in Multiplayer
- Fixed some instances of Gates blocking paths in the Preserved Sanctuary Echo map
- Fixed a bug which caused the game to freeze after switching inputs on the Skills panel
- Update v1.0.3.2:
- Bug Fixes
- Fixed a bug where you could enter a Quest Echo regardless of Stability or Quest completion state
- Fixed a bug where a Lost Cache could be opened more than once in multiplayer
- Fixed an issue where if multiple characters shared the same name, only the first character with that name was showing on the character selection page.
- Fixed a bug where killing some Timeline Quest Bosses too quickly would result in the Quest state not progressing resulting in the Timeline Quest not successfully being completed
- Fixed a bug where the benefit from Infernal Shade’s Purgatory could persist through multiple casts of Infernal Shade
- Fixed an issue where the Delete prompt on the character select screen would not block clicks, allowing players to change the selected character being deleted.
- Moved the online/offline switch to be behind the Delete prompt fade on the Character Selection screen to prevent changing characters while having a delete prompt up.
- Fixed a bug where logging into specific characters would result in “LE-52 Lost Connection to Game Server†while other characters would connect without issue
- Update - 07:47 PM CT
- Fixed a resulting bug which prevented players from skipping the first two Timeline Quests in Empowered Timelines
- Update v1.0.3:
- Changes
- Campaign
- Moved Transition to Temporal Sanctum from The Ruined Coast so it’s not as easy to accidentally transition after combat.
- Skills
- Changed Cloud Gatherer to only apply to any individual Smoke Bomb one time.
- Wandering Spirits now has 30% more spirit reveal frequency
- Wandering Spirits now has a base of damage of 20 (from 16.2) and damage effectiveness of 200% (from 180% actual, 140% listed)
- These are compensatory buffs that were intended to be included alongside the change in 1.0 that made Wandering Spirits always fade out when the reveal duration ends, but the buff did not make it into release. Since the initial change was a nerf and did make it into 1.0, and this compensatory buff was always planned to be paired with the change, we're adding the buff in this patch instead of waiting for the next cycle.
- UI / Visual
- Added “Localization†type to in-game bug reporting tool
- Improved player to player trade user experience so that you can no longer request a trade which requires a higher rank than the potential buyer possesses.
- Audio
- Reduced the frequency of the Falcon’s CAWWWWs (attack vocal sounds)
- Updated audio for Healing Hands
- All chapter 6 scenes have new 2D ambient loop sfx
- The Barren Aqueduct has new music
- Soul Cage props in chap 6 have looping sounds again
- The Barren Aqueduct and Nests of the Fallen now have sounds for the running water on the ground in the aqueduct
- The large running water props in chapter 8 now have sfx
- Added looping sfx to the large rusty pipelines that cross the map
- Other
- Reduced cost of Stash Tabs
- Stash tabs beyond the first 6 previously cost 10000 more than the previous tab. Now stash tabs 7 to 16 cost 2500 more than the previous tab, and stash tabs beyond the first 16 cost 5000 more than the previous tab. This results in the cost of large numbers of stash tabs being reduced by around 50%.
- Bug Fixes
- Campaign
- Added a failsafe to Imperial Welryn for killing the commander early or off-screen.
- Fixed an issue where you could complete all Chapter 1 quests, but do not have the first Chapter 2 quest “Last Refugeâ€
- Skills & Passives
- Fixed a bug where Profane Veil’s Vampiric Pool gave 40% of the consumed minion’s maximum health as ward, instead of the listed 4%
- Fixed a bug where Runemaster’s passive node Sanguine Runestones’s threshold bonus (15% of health regen applies to ward) was scaling with points allocated
- Flame Whip now receives 4% increased damage per point of intelligence (this affects Flame
- Whip casts from all sources, and previously never received attribute scaling from any source)
- Fixed a bug where the effect of Chthonic Fissure's Eradication was not doubled when the player was cursed
- Gameplay
- Fixed several issues with Heorot fight including Ice Spike stopping projectiles, and being frozen not stopping actions in multiplayer.
- Fixed bug where minions were not benefiting from items when being respawned after leaving towns in multiplayer.
- Items
- Fixed a bug where casting Summon Skeletal Mage with Grave Passage allocated caused the "minions transported with traversal skills" experimental affix to not bring any minions with you
- Fixed a bug where a Two-handed weapon and off-hand could be equipped at the same time
- Fixed a bug where Circle of Fortune Prophecy Lenses could be socketed into locked sockets with Shift + RMB
- Fixed bug where Wraithlord would try to consume other player’s minions
- Fixed bug where Spine of Malatros Flame Whips were not receiving some scaling
- Fixed a bug where Stygian Coal's more Stygian Beam Damage per 10 current mana affix did not work
- Fixed a bug where Stygian Coal's Stygian Beams were not affected by Drain Life's Horrify, Condemnation, Unholy Mass, Stupefy, Soul Blast, and Ravenous nodes
- Fixed a bug where Chronicle of the Damned's chance to reveal a Wandering Spirit on kill would cause the player's existing cast of Wandering Spirits to stop releasing spirits
- Fixed a bug where the Wandering Spirit from Chronicle of the Damned's chance to reveal a Wandering Spirit on kill always instantly faded away
- Fixed a bug where items influenced by the Rank 8 passive from Circle of Fortune would not have the Circle of Fortune tag
- They still have the "cannot be traded" tag
- Fixed a bug where Flame Whips did not benefit from Chthonic Fissure's Eradication when using Spine of Malatros
- Fixed a bug where Chthonic Fissure's Grasp of the Undying did not apply to Flame Whip when using Spine of Malatros
- Fixed a bug where only the "while cursed" benefit of Chthonic Fissure's Death From Below applied to Flame Whip when using Spine of Malatros
- Fixed a bug where Chthonic Fissure's Chronicles of Ruin did not apply to Flame Whip when using Spine of Malatros
- UI / Visual
- Fixed a bug where right clicking a dungeon key upon first entering game would not open the map
- Fixed a bug where campaign prophecies could still appear while blocked
- Fixed a bug where enemies could appear invisible while playing in a party
- Fixed a bug where the gate in Soul Warden’s Road wouldn’t animate going down.
- Fixed a bug where The Mountain Beneath would walk through terrain in The Sheltered Wood
- Fixed bug where item tooltips could disappear when loot dropped
- Fixed some instances of players facing backwards after a scene transition
- Please continue to report any instances of this issue via the in-game bug reporter
- Audio
- Fixed a bug where mousing over a vendor inventory then back to your inventory it would play the “item bought†sound effect
- Update v1.0.2.1:
- BUG FIXES
- Fixed a bug that was causing players that die during a Dungeon run to transition and immediately disconnect from the game.
- Fixed a bug where clicking on the transition object after Fire Lich Cremorus in Soulfire Bastion Dungeon was not correctly triggering the teleport to the Soul Gambler area.
- Update v1.0.2:
- BUG FIXES
- QUEST
- Fixed an issue where players would get the Immortal Empire quest before gaining access to that quest state of Elder Gaspar
- Fixed an issue that caused the elevator to the Council Chambers to never appear after defeating waves of monsters at the end of the Void Assault quest
- CONTROLLER
- Fixed issues with interacting (such as opening a chest, or talking to an NPC) while using a controller
- Fixed an issue with mapping the “Yâ€/Triangle controller button
- Fixed issue with controller bindings disappearing when using a mouse
- Controller binding dialog can be closed by pressing the “B†/ Circle button
- Navigation cursor refocuses the corresponding action binding button after an action is bound
- UI
- Fixed an issue where once a party member enters the arena and you do NOT enter the arena, you cannot open any UI
- Fixed an issue so that “Steam Required†and “License Required†are separate errors
- Fixed issue where some enemies had no/only partial red outlines when hovered
- Fixed an issue where item tooltips displayed when the mouse was not hovering them
- Fixed issue causing “no characters found†to be overlaid on your character list at character selection
- Fixed inconsistent portraits for Maceth and Leyda
- SKILLS
- Fixed a bug where Elemental Nova’s damaging area was not affected by increases to its area of effect
- Fixed issue where when returning to human form after transforming turns, the player model invisible
- Fixed most instances of a bug where channeled movement skills, particularly Flame Rush and Shield Rush, could lock the player into the movement and not visually move the player until the ability ended
- OTHER
- Slightly Improved party transition times
- Fixed a visual gap in Festering Sewers
- Fixed weird visual triangles at top of screen in The Ancient Cavern
- Fixed issue with players dying prematurely by setting their actor to invincible as soon as we spawn them, then allowing grace period to overtake later
- Fixed issue with linking the game guide in chat
- Revert change from previous patch that was causing players to see other players running in place (reverted change was a fix aiming to fix players not animating when joining a scene).
- CHANGES
- Require players to manually click to transition scenes during the campaign
- Various Bazaar UI/UX improvements
- Greatly reduced the sell price of Arena Keys and Arena Keys of Memory
- Arena keys now sell for 175 (from 6500)
- Arena keys now sell for 175 gold (from 6500)
- Arena keys of memory now sell for 265 gold (from 7250)
- This was done to remove the burden of optimal on MG players feeling like they needed to level up CoF and use arena key prophecies to farm gold effectively
- Added Prevention for CoF bonuses from doubling XP tome rewards in Monoliths
- This is also technically a bug fix as the XP Tome Reward isn't a direct item reward. Item Factions are not intended to have an effect on experience gains, only how items are obtained.
- GHOSTFLAME AND DIVE BOMB
- There’s one change in this patch, and another change we’ll be releasing soon which we wanted to speak a little bit more to than just listing. These are changes to Ghostflame’s Spirit Kindling Node (included in this patch), and Dive Bomb’s Cloud Gatherer node (being released in near future).
- CHANGES
- Ghostflame
- Fixed a bug where Ghostflame’s Spirit Kindling could apply to the player if it had previously hit a Wraith during its lifetime and was not currently hitting a Wraith
- Update v1.0.1.2:
- BUG FIXES
- Fixed a large memory leak that occurred in long sessions within Monolith and Arena
- Fixed a small memory leak that occurred in online play related to specific abilities
- Update v1.0.1:
- Bug Fixes
- Skills
- Acolyte: Ghostflame: Fixed a bug where the ailment duration increase from Occult Embers did not apply to bleed duration when the skill is converted to physical by Arteries of Malice
- Sentinel: Smelter’s Wrath: Fixed an issue where it’s animation would break if it was the first ability used in a scene
- Primalist: Spriggan Form's Healing Totems can now have cold visuals if your Spriggan Form or Thorn Totems are cold converted
- Acolyte: Chthonic Fissure: Fixed an issue where Cthonic Fissure was causing a client performance dip.
- Fixed an issue where occasionally using a transformation skill (Werebear, Lich form, etc.) the player character would become entirely unresponsive
- Fixed a bug where the Falcon's thrown acid flasks could cause it to consume its own Falcon Mark
- Fixed a bug where Transplant was using the incorrect VFX showing some necrotic VFX at the original position
- Fixed a bug where Dive Bomb passive "Rush of the Hunt" was not scaling with points allocated
- Controller
- Fixed an issue where NPC’s that could not be interacted with would sometimes have an interaction prompt spawn when approached while using a gamepad.
- Fixed an issue where, when using a gamepad, it was not possible to specialize points in the Bone Curse skill tree without relying on the Virtual Cursor
- Fixed controller navigation on the Social Panel
- Fixed controller navigation on Choose Mastery panel
- Fixed controller navigation for "Quest Completed" popup
- Fixed a bug where some controller inputs on the map locked after navigating the quest list
- Fixed a bug where the Item Gifting D-Pad navigation could break if the player closed out of the Item Gifting window with an item still in it.
- Fixed a bug where Configure Stash Tabs did not work with the D-Pad Cursor
- Fixed a bug where the virtual keyboard could enter a state where it cannot be properly closed, locking the Player out of Gamepad inputs.
- Fixed a bug where Upheaval's VFX was playing when you were just summoning the totem
- Misc
- Fixed an issue that would sometimes result in a disconnect on transition while in a party.
- Fixed an issue in the Forgotten Graves where the Infernal Husk patrols would fail to spawn a map marker.
- Adjusted the Music in scenes The Ancient Cavern, The Verdant Lakes, and The Ancient Forest
- Fixed bug where skipping Risen Lakes and having "Admiral's Dreadnaught" quest active or complete, then returning to Risen Lakes would make the quest "Immortal Empire" incompletable.
- Fixed bug where some enemies that join combat late were not animating.
- Fixed a bug where a Last Refuge Guard's death animation was looping
- Fixed Move Or Break Destructible left click option not working
- Fixed some clipping issues on Rogue and Acolyte, and fixed short Sentinel
- Fixed a bug where the Wraithlord would not despawn upon unequipping Wraithlord's Harbour
- UI
- Fixed issue where game version was not showing new revisions
- Fixed a bug where an item label could fail to show if you were looking at another item when it dropped.
- Fixed a bug where legacy characters could show up as an incorrect hardcore character
- Fixed a bug where dodges did not display floating combat text
- Localization changes and corrections
- Fixed an issue where opening the Ladder menu did not properly close the inventory ui
- Fixed an issue where occasionally the overlay map zoom would default to extreme zoom in making it seem like the overlay map didn’t work at all.
- Fixed a bug where occasionally, the gamble/purchase prompt in tooltip item appeared at a very large size
- Fixed a bug where non-equipable items (such as keys) would disappear if you tried to quick-move them to the forge
- Fixed bug where UI Elements for some passives were continuing to display after points in that passive were removed
- Corrected a layer issue with the Rogue T10 Helmet
- Fixed several Rogue and Acolyte animations
- Fixed an issue that would occasionally lead to a state where you can not see or pick up items on the ground.
- Fixed an issue where occasionally player characters would not load their gear visuals or display name (instead displaying the default name of a bear emoji)
- Fixed an issue in Thetima where quest icons above NPC’s would not always update properly
- Quests & Scenes
- Fixed an issue where a boulder was in the way in Lost Catacombs Monolith Echo Scene
- Added multiple failsafes for unlocking Heoborea waypoint after completing The Scorched Grove.
- Fixed object collision on railway-stop in The Osprix Warcamp
- Fixed unreachable chest in The Burning Pier
- Fixed NPC in The Burning Pier not animating
- Fixed ground texture in Forest Trails Monolith scene
- Fixed shrine placement in The Wengari Fortress
- Fixed a section of floor being visually missing in Mak’Elka Lower District
- Fixed Alric’s Cage not visually open in The Dreadnought’s Deck
- Fixed bug where If you die on the step for killing Yulia and then return to the zone later, the positions for the Soul Cages are not shown.
- Changes
- Added a way to remember the last chat language selected so it doesn't always default to English, and uses the system lang the first time instead
- Added gold spawning animation
- Made performance improvements and added Scene Variants for five additional Monolith Echo Scenes, and improved performance for Welryn Outskirts
- Changed "Jump the Deck" completion to only complete when entering the next scene. This allows the quest tracker to continue pointing to the next scene if the player does not travel there for whatever reason.
- Now unlocks waypoint to End of Time after Pannion creates the Rift to chapter 2 to allow players to proceed without using the timerift
- Added check for completing Artem's Offer for players that had the quest before the previous patch.
- Added waypoint unlock for Lake Liath when you complete the Deep Harbor questline for players that leave after completing Deep Harbor, but don't proceed to Lake Liath.
- Added support for merging faction progress when leaving either Solo Character Found (SCF) or Solo Account Found (SAF) Challenges
- When you abandon a SCF character this merges the faction progress with your SAF progress.
- When you abandon a SAF character this merges the faction progress with your normal progress.
- Fixed the options in the settings panel so you can't accidentally abandon SAF as a SCF
- Switched Brigandine Boots to use T25 boots' 3D art for Primalist
- Added refresh on start function to social panel so it loads friends list on start instead of waiting for the social panel to be opened.
- Reduced size of Ulatri Scavenger's Firebreath ability
- Spriggan Form's Healing Totems can now have cold visuals if your Spriggan Form or Thorn Totems are cold converted
- Fixed a bug where the ailment duration increase from Occult Embers did not apply to bleed duration when the skill is converted to physical by Arteries of Malice in Ghostflame tree
- Update v1.0.0d:
- Bug Fixes
- Added failsafe when skipping speaking to Keeper Balthas, the quest does not work in the next area
- Added failsafe for if you leave after the Drake event but before speaking with the Keeper Guard.
- Fixed a bug where Gathering Storm's Rending Vortex did not affect Storm Bolt
- Fixed a bug where Healing Hands Skyfall was not working in online
- Fixed extra idols and set pieces from CoF rank rewards not being tagged as CoF items
- Fixed bug where no matter what the player has equipped in their weapon slot, the text in the "my stall" section of the bazaar always reads as "equipped two-handed sword" regardless of what the player actually has equipped.
- Fixed a bug where Flurry was aiming upwards if you were standing extremely close to the enemy
- Fixed a bug where abilities cast indirectly by Surge's skill tree did not require positive mana to trigger
- Fixed bug when returning to character select, the echo loading UI would break and stay broken for the remainder of the session
- Fixed bug where the monolith transition VFX/SFX was played when entering the game offline.
- Fixed a bug where Avian Arsenal did not work when Falconer's Mark was consumed by a spell, bow, or throwing ability
- Removed gate that was preventing movement from The Fractured Drain to The Barren Aqueduct
- Fixed bug where Glacial Path Portal was missing
- Fixed timing of Drake sequence where voice lines were playing over top of each other
- Fixed an issue where the player could see the Drake model appear in an inactive state just before the sequence starts
- Fixed bug where "sure you have questions" line from Balthus would not play just before the bridge on the players' first play through the scene
- Texture Fixes:
- Black Wolf
- Scalebane Leader
- Soul Warden Sarcophagus closing
- Haruspex Orian Model
- Temple Guardian
- Temple Guardian Mace
- Bug Textures
- Soul Bastion Icon
- Torment Wheel Layer Correction
- Uma NPC
- Enemy Texture adjustments
- Sentinel T15 armor set
- Fixed bug were Bow item Prophecies were resulting in no items dropping
- Fixed an issue where there were no prophecies when first interacting with telescope
- Fixed a bug where Artem can fail some part of the quest return interaction process and drop his item while not completing the quest.
- Fixed a bug where keys could be removed during dungeon run starting.
- Fixed a bug where a random wall was being shown in The Lotus Halls
- Changes
- Increased Online Character Slots to 25
- Advent of the Erased's ward gained when you gain or refresh Haste now has a 1 second cooldown (previously none), but now gives 30-60 ward (from 15-35)
- Optimized shadows in Last Refuge Outskirts, The Ruins of Welryn, and The Summit
- Disabled refer a friend in social panel
- Made adjustments to the Emperor of Corpses's collision to make it easier for melee to get near it and to hit it with melee attacks
- Updated logs to show death logs on client