1. Update v1.0.7.1:
  2. We have released a client patch 1.0.7.1 which should resolve the LE-65 error when attempting to connect, or transition zones.  
  3.  
  4. Update v1.0.7:
  5. Changes
  6. - When portaling to a team member that's inside an echo, you will now be placed in Echo of a World with the green portal to join at the time of your choosing.
  7. - When health is a fraction of 1, it will now always round up to 1 instead of rounding off resulting in health sometimes displaying as 0
  8.  
  9. Bug Fixes
  10. UI
  11. Several item tooltip fixes, including:
  12. Fixed a bug where opening / closing an item tooltip would have a drastic performance cost
  13. Fixed a bug where tooltip text could continue off the edge of the tooltip instead of wrapping
  14. Fixed a bug where some languages with a larger text height could be missing information on tooltips
  15. Fixed a bug where prefixes and suffixes had different line spacing on item tooltips
  16. Fixed a bug where some enemies were not displaying their top of screen health bars
  17.  
  18. Skills
  19. Fixed a bug where some skills, primarily traversal skills, would not work after a zone transition until using a different skill first.
  20. Fixed a bug where some scorpion enemies were unable to be targeted by Spirit Plague
  21. Fixed a bug where channeled movement skills could break if continued to be channeled after running into a wall
  22. Fixed a bug where every other use of Void Cleave with the Gravity's Edge node (traversal) would have its hitbox at the start of the movement
  23. Fixed a bug where skills could stop working after closing a panel until the panel was closed a second time
  24. Fixed a bug where the player's character was visible under the surface on certain locations during using of Synchronized Strike and Lethal Mirage
  25. Fixed a bug where Puncture's Stay of Execution, and Detonating Arrow's Aimed Shot nodes would play the VFX before the character animation when charged to max
  26.  
  27. Multiplayer
  28. Fixed an instance of a bug which could break all party interactions until re-logging
  29. Fixed a bug where players were unable to portal to other party members when both players were inside of an echo
  30.  
  31. Other
  32. Fixed a bug where Shade of Orobyss' "Starburst" ability would explode upon his death
  33. Fixed a bug where the falling rocks during the boss fight in Lightless Arbor could sometimes fail to display a telegraphing indicator before falling
  34. Fixed the invisible walls during the Elder Gaspar fight in The Chambers of Ruin, which could block projectiles
  35. Fixed a bug where Death's Embrace's Grim Harvest could trigger while at negative mana
  36. Fixed a bug where Enemy VFX could stop playing / freeze
  37. Fixed a bug where enemies would fail to play their death animation
  38. Fixed a bug where the B_Circle button would focus the action bar panel (skill bar) if it was previously selected
  39.  
  40. Update v1.0.6:
  41. Changes
  42. Systems
  43. Added Camera Smoothing options to settings: Normal (default/current), Low, and Off
  44. Added functionality to Character Delete screen
  45. The screen will now display the character class/mastery/level
  46. When deleting a character, you are now required to enter the character name to confirm the deletion
  47. Controller
  48. The "B" button on controller can now be used to close keybind prompts
  49. After binding a controller button, the cursor now re-focuses on the corresponding binding
  50. Other
  51. Reduced gold turn-in reward for Desert Treasure from 20k to 2k
  52. Added Buff Icon for Bone Armor (Acolyte)
  53. Improved performance when picking up Shards
  54. Bug Fixes
  55. Animations
  56. Fixed an issue where the Mage would T-pose during some animations
  57. Fixed several cases of back-slot clipping and floating capes
  58. Fixed a bug where the Sentinel idle animation with a 2H weapon would behave as if a shield was equipped
  59. Controller
  60. Fixed a bug where if a panel was opened with keyboard and mouse, further button presses via controller would activate the assigned skills through the panel
  61. Fixed a bug where when opening the bindings menu, or interacting with it, with a mouse, would result in the bindings disappearing
  62. Fixed a number of bugs with rebinding controller configuration
  63. Fixed a bug where players would continue to run in the direction of their last input if the game became unfocused while moving
  64. UI
  65. Fixed a bug where player health bars were not appearing in offline
  66. Fixed a bug where Forged Weapons' health bars could be displayed at top-of-screen instead of the boss' health bar
  67. Fixed missing Localization in the Gifting panel for resonances
  68. Fixed a bug where Item Tooltips would get stuck when adding a new tab to the stash
  69. Chat channels are now specific to cycle/non-cycle
  70. Fixed a bug where Husk enemies would not have health bars
  71. System
  72. Fixed a bug in offline where players would not have full health, mana, and potions after logging in or reviving
  73. Fixed a bug where invalid offhand items could be equipped from the forge (eg. catalyst with a bow)
  74. Fixed an issue where monolith quest progress would reset if you left the zone/server after starting, but before completing the quest chain.
  75. Skills
  76. Fixed a bug where Bone Curse "Signet of Agony" node's resulting aura would persist after de-speccing out of the skill
  77. Fixed a bug where Erasing Strike's "Ravenous Void" node's void beams wouldn't move in online play
  78. Fixed a bug where Volcanic Orb could be cast in incorrect directions, such as flying up when the cursor was over top of a ridge line
  79. Fixed a bug where if you teleported back to the monolith hub or rest area while a companion was downed, the revive UI would continue to persist even after being revived.
  80. Fixed a bug where Manifest Armor was not benefiting from Increased Area for Area Skills stats on items the player is wearing that are applied to Manifest Armor, such as on gloves
  81. Fixed a bug where the Gathering Fury unique bow's chance to repeat bow abilities was applying to non-bow abilities, and could kill the player if it repeated a Falcon ability
  82. Fixed a bug where Boardman's Plan's chance to summon a Storm Totem on hit with Tempest Strike was not working
  83. Fixed a bug where triggered instances of Tempest Strike were not benefiting from the Tempest Strike skill tree
  84. Fixed a bug where Bone Curse's Marrow Thief node would not grant 10% less damage taken
  85. Fixed a bug where Death Seal's Skeletal Sheath always granted Bone Armor for a fixed duration, ignoring the duration Death Seal was active
  86. Fixed a bug where Firebrand's Galvanize node would disable Brand of Arcanus
  87. Fixed a bug where Flame Rush could cause the player to become invisible
  88.  
  89. Update v1.0.5:
  90. Changes
  91. Improvements have been made to Monolith visuals and performance along with several bug fixes
  92. Fixed a bug where some channeled movement skills such as Rampage could end abruptly in the Alpine Halls monolith echo
  93. Fixed issues with trees obscuring your view in the Hidden Oasis monolith echo
  94. Added a fix that will warn players when files must be verified.
  95. Fixed Loot filter toggle "X" sensitivity
  96. Fixed bugs where the following skills' damage areas were not scaling with area modifiers from their trees or from items
  97. Abyssal Echoes
  98. Dancing Strikes (not all parts of the combo were affected by this bug)
  99. Erasing Strike (just the initial hit, not the void rifts)
  100. Forge Strike
  101. Healing Hands
  102. Necrotic Mortar (from Summoned Skeletal Mages)
  103. Reap (from Reaper Form)
  104. Fixed Passive and Skill Tree localization issues
  105. Updated visuals for Announcement banners
  106. Updated Unique Reward icon in Monoliths from Ring to a generic icon
  107. Added missing name to Graveyard
  108. Bug Fixes
  109. Skills & Passives
  110. Fixed a bug where the player's Falcon could fail to be unsummoned after the player has died
  111. Fixed a bug where Warpath would cause players to become stuck in place and unable to move
  112. Fixed a bug where Drain Life with Blood Pact and Ghostflame with Arteries of Malice would stop channeling when at very low current health
  113. Fixed a bug where Healing Hands was still scaling with cast speed instead of melee attack speed when Seraph Blade was allocated
  114. Fixed a bug where Gathering Storm was still scaling with melee attack speed instead of cast speed when wielding a staff and Lagonian Diplomacy was allocated
  115. Fixed a bug where Thunder Tempests from Tempest Strike's Cloudburst Conduit could not hit enemies
  116. Fixed a bug where Added Spell Damage Affix with Tempest Strike did not work
  117. The grace period for your minions now ends when your own grace period ends
  118. Fixed a bug where attempts to cast minion-targeted abilities like Dread Shade on minions that were in grace period would always fail
  119. Fixed a bug where stationary minions would never leave grace period, resulting in them never attacking
  120. UI
  121. Fixed a bug where items sold in Online mode were displaying original price in the "Buy Back" tab
  122. Fixed a bug preventing Defensive Conversions from displaying in the character sheet online
  123. Other
  124. Fixed a bug where Soul Embers would persist after the dungeon was completed
  125. Fixed a bug causing Void Despair to be invisible
  126. Fixed an error when leaving Offline mode
  127. Fixed a bug where, players spawning into a new location would reveal part of the map too soon.
  128.  
  129. Update v1.0.4.2:
  130. Reverted Favor cost increase for Despair Glyph Prophecies
  131.  
  132. Update v1.0.4:
  133. Changes
  134. Players can no longer stun themselves. An example of this was by using the Signet of Agony node in Bone Curse
  135. Replaced the XP Tome sound effect in Echo of a World
  136. Flagged more prophecy rewards as "rare/valuable" (which animates them to rotate and makes them slightly larger than other stars in the Constellation)
  137. Increased the favor cost multiplier for Glyph of Despair Prophecies
  138. You can no longer gain experience while in the grace period (the period of invulnerability after arriving to a new area)
  139. Added missing name in Graveyard
  140. Overhauled terrain, spawners, and shrines in the Hidden Oasis Echo Map to both improve visuals, and performance, and fix hideable issues with palms
  141. Overhauled visuals and added Scene Variants for Lightless Pits Echo Map
  142. Bug Fixes
  143. Skills & Passives
  144. Fixed a bug where Upheaval's "Master of the Totem" didn't buff Tempest Strike Totem damage and armor
  145. Fixed a bug where Storm Crow's "Arborist" didn't buff Tempest Strike Totem with Flat Spell / Melee Lightning Damage
  146. Fixed a bug where Swipe's "Avatar of Stone" doesn't buff Tempest Strike Totem, Warcry Totem & Upheaval Totem with Flat Melee / Spell Damage
  147. Fixed a bug where Storm Totem's "Fulgrite Core" wasn't providing Flat Spell Lightning damage based on character Shock Chance
  148. Fixed a bug where Tempest Strike's "Heorot Arsenal" node was not providing stats to the Cold Projectile that Tempest Totem shoots when each Tempest has been removed in the skill tree.
  149. Fixed a bug where Tempest Strike Totem, Warcry Totem, and Upheaval Totem were not benefiting from Spell Lightning Damage for Existing Totems (such as the Omen of Thunder Unique Item)
  150. Fixed a bug where directly transitioning from channeling Warpath to channeling Rebuke while at negative mana would not start mana regeneration.
  151. Fixed a bug where Fury Leap would play the landing animation in mid-air on long-range casts of Fury Leap
  152. Fixed a bug where the Acolyte's Wraith's weapons would drift during animation transitions
  153. Fixed a bug where Mirage hits on Puncture would not grant stacks of Bleeding Fury
  154. Fixed an issue with Acid Flask's "Alchemist Gift" throwing animation where the trap would spin in place then teleport to its destination
  155. Fixed a bug where Acid Flask's "Alchemist Gift" node did not have a throwing sound
  156. Fixed a bug where Healing Hands would not get a Fire tag when taking the Searing Light, or Skyfall Nodes
  157. Fixed a bug where the Spell Tag would be removed from Healing Hands with Seraph Blade when you also took Skyfall
  158. Fixed a bug where Ballista's "Armed Construction" node was giving 1% increased radius per dexterity instead of its listed 1% increased area per dexterity
  159. Visuals
  160. Fixed a bug with the sword in the Fallen Ronin set was deforming in a weird way on the Primalist
  161. Fixed Terrain and floating vegetation in several scenes
  162. UI
  163. Fixed a bug where some Game Guide pages couldn't be linked in chat
  164. Several Localization updates
  165. Enemies
  166. Fixed bug where Void Despair would spawn in place for a brief second before starting its emerging animation
  167. Fixed a bug where the Idol (big worm) could become stuck after knocking guards off their platform in Last Refuge Outskirts
  168. Controller
  169. Fixed a bug where advancing dialog with a controller would skip pages if there were multiple.
  170. Fixed a bug where menu options could still be selected with a controller while they are invisible/inactive on the Death Screen. This was resulting in potentially closing the respawn menu preventing you from being able to respawn.
  171. Other
  172. Fixed a bug where your stats could become out of sync with the server. This could result in issues such as the client believing you had less movement speed than you did.
  173. Fixed a bug where Prophecies could be re-rolled on login in multiplayer
  174. Fixed a bug where you could not return to character select while in-game on an offline character
  175. Fixed a bug where Vsync was not applying during Splash Screens (this appears before the login screen)
  176. Fixed a bug with pickup range reliability in Multiplayer
  177. Fixed some instances of Gates blocking paths in the Preserved Sanctuary Echo map
  178. Fixed a bug which caused the game to freeze after switching inputs on the Skills panel
  179.  
  180. Update v1.0.3.2:
  181. Bug Fixes
  182. Fixed a bug where you could enter a Quest Echo regardless of Stability or Quest completion state
  183. Fixed a bug where a Lost Cache could be opened more than once in multiplayer
  184. Fixed an issue where if multiple characters shared the same name, only the first character with that name was showing on the character selection page.
  185. Fixed a bug where killing some Timeline Quest Bosses too quickly would result in the Quest state not progressing resulting in the Timeline Quest not successfully being completed
  186. Fixed a bug where the benefit from Infernal Shade’s Purgatory could persist through multiple casts of Infernal Shade
  187. Fixed an issue where the Delete prompt on the character select screen would not block clicks, allowing players to change the selected character being deleted.
  188. Moved the online/offline switch to be behind the Delete prompt fade on the Character Selection screen to prevent changing characters while having a delete prompt up.
  189. Fixed a bug where logging into specific characters would result in “LE-52 Lost Connection to Game Server” while other characters would connect without issue
  190. Update - 07:47 PM CT
  191. Fixed a resulting bug which prevented players from skipping the first two Timeline Quests in Empowered Timelines
  192.  
  193. Update v1.0.3:
  194. Changes
  195. Campaign
  196. Moved Transition to Temporal Sanctum from The Ruined Coast so it’s not as easy to accidentally transition after combat.
  197. Skills
  198. Changed Cloud Gatherer to only apply to any individual Smoke Bomb one time.
  199. Wandering Spirits now has 30% more spirit reveal frequency
  200. Wandering Spirits now has a base of damage of 20 (from 16.2) and damage effectiveness of 200% (from 180% actual, 140% listed)
  201. These are compensatory buffs that were intended to be included alongside the change in 1.0 that made Wandering Spirits always fade out when the reveal duration ends, but the buff did not make it into release. Since the initial change was a nerf and did make it into 1.0, and this compensatory buff was always planned to be paired with the change, we're adding the buff in this patch instead of waiting for the next cycle.
  202. UI / Visual
  203. Added “Localization” type to in-game bug reporting tool
  204. Improved player to player trade user experience so that you can no longer request a trade which requires a higher rank than the potential buyer possesses.
  205. Audio
  206. Reduced the frequency of the Falcon’s CAWWWWs (attack vocal sounds)
  207. Updated audio for Healing Hands
  208. All chapter 6 scenes have new 2D ambient loop sfx
  209. The Barren Aqueduct has new music
  210. Soul Cage props in chap 6 have looping sounds again
  211. The Barren Aqueduct and Nests of the Fallen now have sounds for the running water on the ground in the aqueduct
  212. The large running water props in chapter 8 now have sfx
  213. Added looping sfx to the large rusty pipelines that cross the map
  214. Other
  215. Reduced cost of Stash Tabs
  216. Stash tabs beyond the first 6 previously cost 10000 more than the previous tab. Now stash tabs 7 to 16 cost 2500 more than the previous tab, and stash tabs beyond the first 16 cost 5000 more than the previous tab. This results in the cost of large numbers of stash tabs being reduced by around 50%.
  217. Bug Fixes
  218. Campaign
  219. Added a failsafe to Imperial Welryn for killing the commander early or off-screen.
  220. Fixed an issue where you could complete all Chapter 1 quests, but do not have the first Chapter 2 quest “Last Refuge”
  221. Skills & Passives
  222. Fixed a bug where Profane Veil’s Vampiric Pool gave 40% of the consumed minion’s maximum health as ward, instead of the listed 4%
  223. Fixed a bug where Runemaster’s passive node Sanguine Runestones’s threshold bonus (15% of health regen applies to ward) was scaling with points allocated
  224. Flame Whip now receives 4% increased damage per point of intelligence (this affects Flame
  225. Whip casts from all sources, and previously never received attribute scaling from any source)
  226. Fixed a bug where the effect of Chthonic Fissure's Eradication was not doubled when the player was cursed
  227. Gameplay
  228. Fixed several issues with Heorot fight including Ice Spike stopping projectiles, and being frozen not stopping actions in multiplayer.
  229. Fixed bug where minions were not benefiting from items when being respawned after leaving towns in multiplayer.
  230. Items
  231. Fixed a bug where casting Summon Skeletal Mage with Grave Passage allocated caused the "minions transported with traversal skills" experimental affix to not bring any minions with you
  232. Fixed a bug where a Two-handed weapon and off-hand could be equipped at the same time
  233. Fixed a bug where Circle of Fortune Prophecy Lenses could be socketed into locked sockets with Shift + RMB
  234. Fixed bug where Wraithlord would try to consume other player’s minions
  235. Fixed bug where Spine of Malatros Flame Whips were not receiving some scaling
  236. Fixed a bug where Stygian Coal's more Stygian Beam Damage per 10 current mana affix did not work
  237. Fixed a bug where Stygian Coal's Stygian Beams were not affected by Drain Life's Horrify, Condemnation, Unholy Mass, Stupefy, Soul Blast, and Ravenous nodes
  238. Fixed a bug where Chronicle of the Damned's chance to reveal a Wandering Spirit on kill would cause the player's existing cast of Wandering Spirits to stop releasing spirits
  239. Fixed a bug where the Wandering Spirit from Chronicle of the Damned's chance to reveal a Wandering Spirit on kill always instantly faded away
  240. Fixed a bug where items influenced by the Rank 8 passive from Circle of Fortune would not have the Circle of Fortune tag
  241. They still have the "cannot be traded" tag
  242. Fixed a bug where Flame Whips did not benefit from Chthonic Fissure's Eradication when using Spine of Malatros
  243. Fixed a bug where Chthonic Fissure's Grasp of the Undying did not apply to Flame Whip when using Spine of Malatros
  244. Fixed a bug where only the "while cursed" benefit of Chthonic Fissure's Death From Below applied to Flame Whip when using Spine of Malatros
  245. Fixed a bug where Chthonic Fissure's Chronicles of Ruin did not apply to Flame Whip when using Spine of Malatros
  246. UI / Visual
  247. Fixed a bug where right clicking a dungeon key upon first entering game would not open the map
  248. Fixed a bug where campaign prophecies could still appear while blocked
  249. Fixed a bug where enemies could appear invisible while playing in a party
  250. Fixed a bug where the gate in Soul Warden’s Road wouldn’t animate going down.
  251. Fixed a bug where The Mountain Beneath would walk through terrain in The Sheltered Wood
  252. Fixed bug where item tooltips could disappear when loot dropped
  253. Fixed some instances of players facing backwards after a scene transition
  254. Please continue to report any instances of this issue via the in-game bug reporter
  255. Audio
  256. Fixed a bug where mousing over a vendor inventory then back to your inventory it would play the “item bought” sound effect
  257.  
  258. Update v1.0.2.1:
  259. BUG FIXES
  260. Fixed a bug that was causing players that die during a Dungeon run to transition and immediately disconnect from the game.
  261. Fixed a bug where clicking on the transition object after Fire Lich Cremorus in Soulfire Bastion Dungeon was not correctly triggering the teleport to the Soul Gambler area.
  262.  
  263. Update v1.0.2:
  264. BUG FIXES
  265. QUEST
  266. Fixed an issue where players would get the Immortal Empire quest before gaining access to that quest state of Elder Gaspar
  267. Fixed an issue that caused the elevator to the Council Chambers to never appear after defeating waves of monsters at the end of the Void Assault quest
  268. CONTROLLER
  269. Fixed issues with interacting (such as opening a chest, or talking to an NPC) while using a controller
  270. Fixed an issue with mapping the “Y”/Triangle controller button
  271. Fixed issue with controller bindings disappearing when using a mouse
  272. Controller binding dialog can be closed by pressing the “B” / Circle button
  273. Navigation cursor refocuses the corresponding action binding button after an action is bound
  274. UI
  275. Fixed an issue where once a party member enters the arena and you do NOT enter the arena, you cannot open any UI
  276. Fixed an issue so that “Steam Required” and “License Required” are separate errors
  277. Fixed issue where some enemies had no/only partial red outlines when hovered
  278. Fixed an issue where item tooltips displayed when the mouse was not hovering them
  279. Fixed issue causing “no characters found” to be overlaid on your character list at character selection
  280. Fixed inconsistent portraits for Maceth and Leyda
  281. SKILLS
  282. Fixed a bug where Elemental Nova’s damaging area was not affected by increases to its area of effect
  283. Fixed issue where when returning to human form after transforming turns, the player model invisible
  284. Fixed most instances of a bug where channeled movement skills, particularly Flame Rush and Shield Rush, could lock the player into the movement and not visually move the player until the ability ended
  285. OTHER
  286. Slightly Improved party transition times
  287. Fixed a visual gap in Festering Sewers
  288. Fixed weird visual triangles at top of screen in The Ancient Cavern
  289. Fixed issue with players dying prematurely by setting their actor to invincible as soon as we spawn them, then allowing grace period to overtake later
  290. Fixed issue with linking the game guide in chat
  291. Revert change from previous patch that was causing players to see other players running in place (reverted change was a fix aiming to fix players not animating when joining a scene).
  292. CHANGES
  293. Require players to manually click to transition scenes during the campaign
  294. Various Bazaar UI/UX improvements
  295. Greatly reduced the sell price of Arena Keys and Arena Keys of Memory
  296. Arena keys now sell for 175 (from 6500)
  297. Arena keys now sell for 175 gold (from 6500)
  298. Arena keys of memory now sell for 265 gold (from 7250)
  299. This was done to remove the burden of optimal on MG players feeling like they needed to level up CoF and use arena key prophecies to farm gold effectively
  300. Added Prevention for CoF bonuses from doubling XP tome rewards in Monoliths
  301. This is also technically a bug fix as the XP Tome Reward isn't a direct item reward. Item Factions are not intended to have an effect on experience gains, only how items are obtained.
  302. GHOSTFLAME AND DIVE BOMB
  303. There’s one change in this patch, and another change we’ll be releasing soon which we wanted to speak a little bit more to than just listing. These are changes to Ghostflame’s Spirit Kindling Node (included in this patch), and Dive Bomb’s Cloud Gatherer node (being released in near future).
  304. CHANGES
  305. Ghostflame
  306. Fixed a bug where Ghostflame’s Spirit Kindling could apply to the player if it had previously hit a Wraith during its lifetime and was not currently hitting a Wraith
  307.  
  308. Update v1.0.1.2:
  309. BUG FIXES
  310. Fixed a large memory leak that occurred in long sessions within Monolith and Arena
  311. Fixed a small memory leak that occurred in online play related to specific abilities
  312.  
  313. Update v1.0.1:
  314. Bug Fixes
  315. Skills
  316. Acolyte: Ghostflame: Fixed a bug where the ailment duration increase from Occult Embers did not apply to bleed duration when the skill is converted to physical by Arteries of Malice
  317. Sentinel: Smelter’s Wrath: Fixed an issue where it’s animation would break if it was the first ability used in a scene
  318. Primalist: Spriggan Form's Healing Totems can now have cold visuals if your Spriggan Form or Thorn Totems are cold converted
  319. Acolyte: Chthonic Fissure: Fixed an issue where Cthonic Fissure was causing a client performance dip.
  320. Fixed an issue where occasionally using a transformation skill (Werebear, Lich form, etc.) the player character would become entirely unresponsive
  321. Fixed a bug where the Falcon's thrown acid flasks could cause it to consume its own Falcon Mark
  322. Fixed a bug where Transplant was using the incorrect VFX showing some necrotic VFX at the original position
  323. Fixed a bug where Dive Bomb passive "Rush of the Hunt" was not scaling with points allocated
  324. Controller
  325. Fixed an issue where NPC’s that could not be interacted with would sometimes have an interaction prompt spawn when approached while using a gamepad.
  326. Fixed an issue where, when using a gamepad, it was not possible to specialize points in the Bone Curse skill tree without relying on the Virtual Cursor
  327. Fixed controller navigation on the Social Panel
  328. Fixed controller navigation on Choose Mastery panel
  329. Fixed controller navigation for "Quest Completed" popup
  330. Fixed a bug where some controller inputs on the map locked after navigating the quest list
  331. Fixed a bug where the Item Gifting D-Pad navigation could break if the player closed out of the Item Gifting window with an item still in it.
  332. Fixed a bug where Configure Stash Tabs did not work with the D-Pad Cursor
  333. Fixed a bug where the virtual keyboard could enter a state where it cannot be properly closed, locking the Player out of Gamepad inputs.
  334. Fixed a bug where Upheaval's VFX was playing when you were just summoning the totem
  335. Misc
  336. Fixed an issue that would sometimes result in a disconnect on transition while in a party.
  337. Fixed an issue in the Forgotten Graves where the Infernal Husk patrols would fail to spawn a map marker.
  338. Adjusted the Music in scenes The Ancient Cavern, The Verdant Lakes, and The Ancient Forest
  339. Fixed bug where skipping Risen Lakes and having "Admiral's Dreadnaught" quest active or complete, then returning to Risen Lakes would make the quest "Immortal Empire" incompletable.
  340. Fixed bug where some enemies that join combat late were not animating.
  341. Fixed a bug where a Last Refuge Guard's death animation was looping
  342. Fixed Move Or Break Destructible left click option not working
  343. Fixed some clipping issues on Rogue and Acolyte, and fixed short Sentinel
  344. Fixed a bug where the Wraithlord would not despawn upon unequipping Wraithlord's Harbour
  345. UI
  346. Fixed issue where game version was not showing new revisions
  347. Fixed a bug where an item label could fail to show if you were looking at another item when it dropped.
  348. Fixed a bug where legacy characters could show up as an incorrect hardcore character
  349. Fixed a bug where dodges did not display floating combat text
  350. Localization changes and corrections
  351. Fixed an issue where opening the Ladder menu did not properly close the inventory ui
  352. Fixed an issue where occasionally the overlay map zoom would default to extreme zoom in making it seem like the overlay map didn’t work at all.
  353. Fixed a bug where occasionally, the gamble/purchase prompt in tooltip item appeared at a very large size
  354. Fixed a bug where non-equipable items (such as keys) would disappear if you tried to quick-move them to the forge
  355. Fixed bug where UI Elements for some passives were continuing to display after points in that passive were removed
  356. Corrected a layer issue with the Rogue T10 Helmet
  357. Fixed several Rogue and Acolyte animations
  358. Fixed an issue that would occasionally lead to a state where you can not see or pick up items on the ground.
  359. Fixed an issue where occasionally player characters would not load their gear visuals or display name (instead displaying the default name of a bear emoji)
  360. Fixed an issue in Thetima where quest icons above NPC’s would not always update properly
  361. Quests & Scenes
  362. Fixed an issue where a boulder was in the way in Lost Catacombs Monolith Echo Scene
  363. Added multiple failsafes for unlocking Heoborea waypoint after completing The Scorched Grove.
  364. Fixed object collision on railway-stop in The Osprix Warcamp
  365. Fixed unreachable chest in The Burning Pier
  366. Fixed NPC in The Burning Pier not animating
  367. Fixed ground texture in Forest Trails Monolith scene
  368. Fixed shrine placement in The Wengari Fortress
  369. Fixed a section of floor being visually missing in Mak’Elka Lower District
  370. Fixed Alric’s Cage not visually open in The Dreadnought’s Deck
  371. Fixed bug where If you die on the step for killing Yulia and then return to the zone later, the positions for the Soul Cages are not shown.
  372. Changes
  373. Added a way to remember the last chat language selected so it doesn't always default to English, and uses the system lang the first time instead
  374. Added gold spawning animation
  375. Made performance improvements and added Scene Variants for five additional Monolith Echo Scenes, and improved performance for Welryn Outskirts
  376. Changed "Jump the Deck" completion to only complete when entering the next scene. This allows the quest tracker to continue pointing to the next scene if the player does not travel there for whatever reason.
  377. Now unlocks waypoint to End of Time after Pannion creates the Rift to chapter 2 to allow players to proceed without using the timerift
  378. Added check for completing Artem's Offer for players that had the quest before the previous patch.
  379. Added waypoint unlock for Lake Liath when you complete the Deep Harbor questline for players that leave after completing Deep Harbor, but don't proceed to Lake Liath.
  380. Added support for merging faction progress when leaving either Solo Character Found (SCF) or Solo Account Found (SAF) Challenges
  381. When you abandon a SCF character this merges the faction progress with your SAF progress.
  382. When you abandon a SAF character this merges the faction progress with your normal progress.
  383. Fixed the options in the settings panel so you can't accidentally abandon SAF as a SCF
  384. Switched Brigandine Boots to use T25 boots' 3D art for Primalist
  385. Added refresh on start function to social panel so it loads friends list on start instead of waiting for the social panel to be opened.
  386. Reduced size of Ulatri Scavenger's Firebreath ability
  387. Spriggan Form's Healing Totems can now have cold visuals if your Spriggan Form or Thorn Totems are cold converted
  388. Fixed a bug where the ailment duration increase from Occult Embers did not apply to bleed duration when the skill is converted to physical by Arteries of Malice in Ghostflame tree
  389.  
  390. Update v1.0.0d:
  391. Bug Fixes
  392. Added failsafe when skipping speaking to Keeper Balthas, the quest does not work in the next area
  393. Added failsafe for if you leave after the Drake event but before speaking with the Keeper Guard.
  394. Fixed a bug where Gathering Storm's Rending Vortex did not affect Storm Bolt
  395. Fixed a bug where Healing Hands Skyfall was not working in online
  396. Fixed extra idols and set pieces from CoF rank rewards not being tagged as CoF items
  397. Fixed bug where no matter what the player has equipped in their weapon slot, the text in the "my stall" section of the bazaar always reads as "equipped two-handed sword" regardless of what the player actually has equipped.
  398. Fixed a bug where Flurry was aiming upwards if you were standing extremely close to the enemy
  399. Fixed a bug where abilities cast indirectly by Surge's skill tree did not require positive mana to trigger
  400. Fixed bug when returning to character select, the echo loading UI would break and stay broken for the remainder of the session
  401. Fixed bug where the monolith transition VFX/SFX was played when entering the game offline.
  402. Fixed a bug where Avian Arsenal did not work when Falconer's Mark was consumed by a spell, bow, or throwing ability
  403. Removed gate that was preventing movement from The Fractured Drain to The Barren Aqueduct
  404. Fixed bug where Glacial Path Portal was missing
  405. Fixed timing of Drake sequence where voice lines were playing over top of each other
  406. Fixed an issue where the player could see the Drake model appear in an inactive state just before the sequence starts
  407. Fixed bug where "sure you have questions" line from Balthus would not play just before the bridge on the players' first play through the scene
  408. Texture Fixes:
  409. Black Wolf
  410. Scalebane Leader
  411. Soul Warden Sarcophagus closing
  412. Haruspex Orian Model
  413. Temple Guardian
  414. Temple Guardian Mace
  415. Bug Textures
  416. Soul Bastion Icon
  417. Torment Wheel Layer Correction
  418. Uma NPC
  419. Enemy Texture adjustments
  420. Sentinel T15 armor set
  421. Fixed bug were Bow item Prophecies were resulting in no items dropping
  422. Fixed an issue where there were no prophecies when first interacting with telescope
  423. Fixed a bug where Artem can fail some part of the quest return interaction process and drop his item while not completing the quest.
  424. Fixed a bug where keys could be removed during dungeon run starting.
  425. Fixed a bug where a random wall was being shown in The Lotus Halls
  426. Changes
  427. Increased Online Character Slots to 25
  428. Advent of the Erased's ward gained when you gain or refresh Haste now has a 1 second cooldown (previously none), but now gives 30-60 ward (from 15-35)
  429. Optimized shadows in Last Refuge Outskirts, The Ruins of Welryn, and The Summit
  430. Disabled refer a friend in social panel
  431. Made adjustments to the Emperor of Corpses's collision to make it easier for melee to get near it and to hit it with melee attacks
  432. Updated logs to show death logs on client