- Patch 1.5.6
- The 1.5.6 patch brings many Quality Of Life improvements and and bug fixes. Thank you to the Poly Bridge 3 community for the continued feedback and support!
- Localization
- Added Traditional Chinese language
- Build Mode
- Added 'Show Decorative Objects' icon for Sandbox, so decor can be visualized when in Blueprint Mode
- Support for Z-Axis movement/nudge for Decor and Custom Shapes (including multi-select)
- When a joint is selected, only show the split joint numbers for that node (even if hovering over other split joints)
- Support for rotating clipboard by 90 or 0.1 degree increments
- Play "over budget" sound when going over budget. Can be turned off in Audio Options
- Draw First Break Indicator over trusses
- Make First Break Indicator length consistent for all materials
- Added 'Show First Break Indicator' to Game Options (Default = True)
- Change water line from wavy to flat (more precise, and cheaper to draw)
- Sandbox
- Fixed issue with selected Sandbox items moving when moving cursor in input fields.
- Fixed bug with level Title and Description sometimes not populating in the UI
- Fixed issue with UI sometimes showing the Bridge Cost from a previously loaded level
- Fixed issue when an anchor is dragged on top of a node to replace it
- Added support for nudging Custom Shapes, Z-Axis Vehicles, and Water Height
- Added gamepad support for moving/deleting/duplicating all Sandbox items
- Place Custom Shapes, Ramps, Platforms, Flying Objects, Build Zones and Pillars at center of screen when auto-placing after a click
- Reduced minimum Custom Shape Mass from 1 Pg to 0.1 Pg
- Workshop
- The "Played By Me" workshop filter now shows the most recently played levels first
- Clear the Search field when selecting "View All Workshop Levels By ..."
- Don't reset Workshop State/Filter when returning to Workshop Menu
- Added Refresh button to Workshop
- Fixed issue with invalid filename characters sometimes being stripped from workshop item descriptions
- Fixed issues with "Play By Me" filter not showing more than 3 pages of levels
- Fixed issue with sort filter for Workshop and Mods affecting each other
- UI
- All UI panels updated to use a resizable banner for their title
- Improved Profile Edit UI flow (easier to change profile icon or name)
- Fixed overlap between material icons and Selection Panel UI
- Fixed issue with Event Editor icons not masking when scrolling in Event Editor
- Fixed issue with Unlimited Budget/Material tooltip not showing correct info after playing level
- Steam Deck / Gamepad
- Increase the size of the UI for Steam Deck
- Fixed camera transition glitching between Build and Simulation after panning with gamepad
- Fixed 'Lowest Budget (Unbreaking)' tooltip when using gamepad
- Fixed gamepad button conflict between Cycle View and Move Selection in Decor Mode
- Fixed issue with moving a selection in Sandbox when using DPAD in save/load dialog
- Don't show Snap Node indicator when Hydraulic Controller is active
- Improved gamepad legend for Foundation selection and movement
- Show gamepad legend for Hydraulic Controller
- Dismiss Timeline with Close gamepad button, rather than toggle stress
- Misc
- Fixed Reverse-PB3 Campaign not loading properly on Linux (due to case-sensitive file loading)
- Don't allow Wood to draw over Road in the first tutorial
- Don't allow close of Hydraulic Controller using gamepad during tutorial
- Fixed start-up issue due to corrupted files (rare)
- Fixed issue with leaving 2D in transitions when lock2D is enabled
- Fixed issue with invalid characters being used in profile names