1. Patch 1.5.6
  2.  
  3. The 1.5.6 patch brings many Quality Of Life improvements and and bug fixes. Thank you to the Poly Bridge 3 community for the continued feedback and support!
  4.  
  5.  
  6. Localization
  7.  
  8. Added Traditional Chinese language
  9.  
  10. Build Mode
  11.  
  12. Added 'Show Decorative Objects' icon for Sandbox, so decor can be visualized when in Blueprint Mode
  13.  
  14. Support for Z-Axis movement/nudge for Decor and Custom Shapes (including multi-select)
  15.  
  16. When a joint is selected, only show the split joint numbers for that node (even if hovering over other split joints)
  17.  
  18. Support for rotating clipboard by 90 or 0.1 degree increments
  19.  
  20. Play "over budget" sound when going over budget. Can be turned off in Audio Options
  21.  
  22. Draw First Break Indicator over trusses
  23.  
  24. Make First Break Indicator length consistent for all materials
  25.  
  26. Added 'Show First Break Indicator' to Game Options (Default = True)
  27.  
  28. Change water line from wavy to flat (more precise, and cheaper to draw)
  29.  
  30. Sandbox
  31.  
  32. Fixed issue with selected Sandbox items moving when moving cursor in input fields.
  33.  
  34. Fixed bug with level Title and Description sometimes not populating in the UI
  35.  
  36. Fixed issue with UI sometimes showing the Bridge Cost from a previously loaded level
  37.  
  38. Fixed issue when an anchor is dragged on top of a node to replace it
  39.  
  40. Added support for nudging Custom Shapes, Z-Axis Vehicles, and Water Height
  41.  
  42. Added gamepad support for moving/deleting/duplicating all Sandbox items
  43.  
  44. Place Custom Shapes, Ramps, Platforms, Flying Objects, Build Zones and Pillars at center of screen when auto-placing after a click
  45.  
  46. Reduced minimum Custom Shape Mass from 1 Pg to 0.1 Pg
  47.  
  48. Workshop
  49.  
  50. The "Played By Me" workshop filter now shows the most recently played levels first
  51.  
  52. Clear the Search field when selecting "View All Workshop Levels By ..."
  53.  
  54. Don't reset Workshop State/Filter when returning to Workshop Menu
  55.  
  56. Added Refresh button to Workshop
  57.  
  58. Fixed issue with invalid filename characters sometimes being stripped from workshop item descriptions
  59.  
  60. Fixed issues with "Play By Me" filter not showing more than 3 pages of levels
  61.  
  62. Fixed issue with sort filter for Workshop and Mods affecting each other
  63.  
  64. UI
  65.  
  66. All UI panels updated to use a resizable banner for their title
  67.  
  68. Improved Profile Edit UI flow (easier to change profile icon or name)
  69.  
  70. Fixed overlap between material icons and Selection Panel UI
  71.  
  72. Fixed issue with Event Editor icons not masking when scrolling in Event Editor
  73.  
  74. Fixed issue with Unlimited Budget/Material tooltip not showing correct info after playing level
  75.  
  76. Steam Deck / Gamepad
  77.  
  78. Increase the size of the UI for Steam Deck
  79.  
  80. Fixed camera transition glitching between Build and Simulation after panning with gamepad
  81.  
  82. Fixed 'Lowest Budget (Unbreaking)' tooltip when using gamepad
  83.  
  84. Fixed gamepad button conflict between Cycle View and Move Selection in Decor Mode
  85.  
  86. Fixed issue with moving a selection in Sandbox when using DPAD in save/load dialog
  87.  
  88. Don't show Snap Node indicator when Hydraulic Controller is active
  89.  
  90. Improved gamepad legend for Foundation selection and movement
  91.  
  92. Show gamepad legend for Hydraulic Controller
  93.  
  94. Dismiss Timeline with Close gamepad button, rather than toggle stress
  95.  
  96. Misc
  97.  
  98. Fixed Reverse-PB3 Campaign not loading properly on Linux (due to case-sensitive file loading)
  99.  
  100. Don't allow Wood to draw over Road in the first tutorial
  101.  
  102. Don't allow close of Hydraulic Controller using gamepad during tutorial
  103.  
  104. Fixed start-up issue due to corrupted files (rare)
  105.  
  106. Fixed issue with leaving 2D in transitions when lock2D is enabled
  107.  
  108. Fixed issue with invalid characters being used in profile names
  109.