- Update v1.3.1.1:
- CRASH FIXES
- • fixed rare crash when encountering independent colony
- • fixed rare crash when processing construction yards
- • fixed a number of crashes
- • fixed rare crash when starting area weapon blasts in a scene
- • fixed rare crash when generating a new game
- • fixed crash when resolving list items
- • fixed rare crash when picking up debris
- ANNIVERSARY CONTENT
- • added a new anniversary story event to celebrate 25 years of Slitherine and Matrix Games
- • added a new anniversary variant freighter texture for one independent freighter
- GRAPHICS IMPROVEMENTS
- • fixed faulty rendering for some planet types
- GALAXY SETUP
- • empire starting location is now more accurate (specified in Start New Game screen)
- USER INTERFACE
- • fixed Enemy Targets list filters sometimes not working properly when filtering by empire
- • changed default system badge display level to Enhanced (was Basic)
- VIEW LOCK FEATURE
- • view lock now properly retains lock when ship or fleet enters or exits hyperspace
- • ship or fleet now smoothly locked with camera (no jiggle when zoomed in)
- INDEPENDENT COLONIES
- • enhanced independent colonies to have more detail: more natural features that provide bonuses,
- ocassional defending troops, ocassional facilities of various sorts
- • improved intro text for first contact with independent colonies so that highlights unique items at
- colony
- FLEET BEHAVIOR
- • fixed additional situations where empire bonuses were sometimes being applied twice to ships in
- a fleet
- • fixed weapons often not using correct repeatable values from tech tree while in combat (e.g.
- extended weapon range)
- • automated fleets now better at choosing best repair/retrofit yards, e.g. preferring spaceports (with
- many yards) over colonies
- • further improved fleet responsiveness when intercepting incoming enemy fleets
- • fleets intercepting incoming enemy fleets will now coordinate with each other so that more distant
- fleets drop off when closer fleets are available to intercept
- • fleets attacking creatures are now more careful about evaluating other threats at same location
- and will not auto-assign attack when breaches retreat conditions (assuming location is visible and
- threats are known)
- • fleets and ships now more careful when evaluating Hive threat for attack
- • improved fleet willingness to refuel prior to repairs when necessary
- • fixed invasion fleets sometimes attacking targets outside their engagement range (but will still
- attack targets of opportunity in same system even when outside engagement area)
- SHIP BEHAVIOR
- • improved evaluation of attacks against threats for ships outside fleets so that more careful to
- avoid attacks against locations with many enemy targets unless can coordinate other nearby
- ships to assist
- • added new empire policy settings to control how ships outside fleets evaluate attacks against
- enemy targets in both offensive and defensive situations (Minimum Attack Level for Ships,
- Minimum Defend Level for Ships)
- • more careful to cancel all incoming missions for enemy ships when conquer one of their colonies
- (colony ships loading population, load troops, refuel/repair/retrofit for military ships)
- FUEL TANKERS
- • fuel tankers in fleets will now consider refuelling their fleet ships even when inside dangerous
- nebulae (e.g. ion storms) that they are not designed to handle, as long as the tanker is already at
- the same location as the fleet and is not disabled
- SHIP DESIGN
- • removed PreferredWeaponComponentIds from all races (Races.xml) so that ship design and
- research is not influenced by these settings. These could interfere with the component policy
- settings, causing some confusion. The component policy settings are now fully authoritative
- when guiding the ship design automation.
- • improved manual upgrade of ship and base designs (Upgrade button) so that engine symmetry is
- honored and upgrade process attempts to keep upgraded components in the same bay if
- possible (i.e. when new component fits within maximum size of existing bay)
- • ensure that manually-designed ships and bases with hangar components always use at least one
- external hangar bay so that ships and fighters can properly enter and exit the hangar
- • improved selection of shields for automated ship design by tweaking evaluation of some shield
- values
- • fixed incorrect display of some shield component values where lower values are better
- (Penetration Chance, Penetration Ratio)
- • improved auto-design for fighters so that will now dispense with fuel tank in favor of second
- reactor when required to fulfill power needs
- • improved auto-design for fighters so that more likely to add further engines when possible
- • automated designs for Spaceports and Defensive Bases now also includes shield recharge
- energy requirements when determining how many reactors to add, thus being more likely to
- avoid insufficient power output during battle
- • tweaked automated Defensive Base designs to typically have more shields and armor
- • automated designs now more likely to include countermeasures and targeting components, even
- when hull has inbuilt countermeasures and targeting (when components provide better values in
- these areas)
- • when manually designing a ship or base with a ship hull that only has internal hangar bays then
- disable rule requiring at least one external hangar bay to be filled by construction yards, docking
- bays or fighter bays
- RESEARCH
- • reduced research point bonus from Research treaties to 10% (previously 20%)
- • removed PreferredWeaponComponentIds from all races (Races.xml) so that ship design and
- research is not influenced by these settings. These could interfere with the component policy
- settings, causing some confusion. The component policy settings are now fully authoritative
- when guiding the research automation.
- ALLIANCES
- • fixed empire offers to end wars with alliances not properly displaying Alliance Vote screen to
- consider offer
- • fixed empire offers to end wars with alliances not being properly evaluated when diplomacy is
- automated
- BASE CONSTRUCTION
- • Queue Base task buttons now use more precise determination of whether target is within
- construction ship fuel range
- USER INTERFACE
- • ship damage report now shows more precise level of hull damage when nearing 100% health,
- thus making it clearer when a ship needs repair
- HIVE THREAT
- • greatly improved Hive fleet ability to mine fuel, thus making the Hive more readily available for
- attack missions (all capable Hive ships will now mine for themselves and all ships mine faster)
- DATA
- • adjusted independent freighter ship hulls
- • corrected an issue with the Boskara slave world event
- • various data fixes to government biases
- IKKURO / DHAYUT DLC
- • story event typo fix
- ATUUK / WEKKARUS DLC
- • fixed texture issues for some Wekkarus ships
- • story event typo fix