1. Update v1.3.1.1:
  2. CRASH FIXES
  3. • fixed rare crash when encountering independent colony
  4.  
  5. • fixed rare crash when processing construction yards
  6.  
  7. • fixed a number of crashes
  8.  
  9. • fixed rare crash when starting area weapon blasts in a scene
  10.  
  11. • fixed rare crash when generating a new game
  12.  
  13. • fixed crash when resolving list items
  14.  
  15. • fixed rare crash when picking up debris
  16.  
  17. ANNIVERSARY CONTENT
  18. • added a new anniversary story event to celebrate 25 years of Slitherine and Matrix Games
  19.  
  20. • added a new anniversary variant freighter texture for one independent freighter
  21.  
  22. GRAPHICS IMPROVEMENTS
  23. • fixed faulty rendering for some planet types
  24.  
  25. GALAXY SETUP
  26. • empire starting location is now more accurate (specified in Start New Game screen)
  27.  
  28. USER INTERFACE
  29. • fixed Enemy Targets list filters sometimes not working properly when filtering by empire
  30.  
  31. • changed default system badge display level to Enhanced (was Basic)
  32.  
  33. VIEW LOCK FEATURE
  34. • view lock now properly retains lock when ship or fleet enters or exits hyperspace
  35.  
  36. • ship or fleet now smoothly locked with camera (no jiggle when zoomed in)
  37.  
  38. INDEPENDENT COLONIES
  39. • enhanced independent colonies to have more detail: more natural features that provide bonuses,
  40.  
  41. ocassional defending troops, ocassional facilities of various sorts
  42.  
  43. • improved intro text for first contact with independent colonies so that highlights unique items at
  44.  
  45. colony
  46.  
  47. FLEET BEHAVIOR
  48. • fixed additional situations where empire bonuses were sometimes being applied twice to ships in
  49.  
  50. a fleet
  51.  
  52. • fixed weapons often not using correct repeatable values from tech tree while in combat (e.g.
  53.  
  54. extended weapon range)
  55.  
  56. • automated fleets now better at choosing best repair/retrofit yards, e.g. preferring spaceports (with
  57.  
  58. many yards) over colonies
  59.  
  60. • further improved fleet responsiveness when intercepting incoming enemy fleets
  61.  
  62. • fleets intercepting incoming enemy fleets will now coordinate with each other so that more distant
  63.  
  64. fleets drop off when closer fleets are available to intercept
  65.  
  66. • fleets attacking creatures are now more careful about evaluating other threats at same location
  67.  
  68. and will not auto-assign attack when breaches retreat conditions (assuming location is visible and
  69.  
  70. threats are known)
  71.  
  72. • fleets and ships now more careful when evaluating Hive threat for attack
  73.  
  74. • improved fleet willingness to refuel prior to repairs when necessary
  75.  
  76. • fixed invasion fleets sometimes attacking targets outside their engagement range (but will still
  77.  
  78. attack targets of opportunity in same system even when outside engagement area)
  79.  
  80. SHIP BEHAVIOR
  81. • improved evaluation of attacks against threats for ships outside fleets so that more careful to
  82.  
  83. avoid attacks against locations with many enemy targets unless can coordinate other nearby
  84.  
  85. ships to assist
  86.  
  87. • added new empire policy settings to control how ships outside fleets evaluate attacks against
  88.  
  89. enemy targets in both offensive and defensive situations (Minimum Attack Level for Ships,
  90.  
  91. Minimum Defend Level for Ships)
  92.  
  93. • more careful to cancel all incoming missions for enemy ships when conquer one of their colonies
  94.  
  95. (colony ships loading population, load troops, refuel/repair/retrofit for military ships)
  96.  
  97. FUEL TANKERS
  98. • fuel tankers in fleets will now consider refuelling their fleet ships even when inside dangerous
  99.  
  100. nebulae (e.g. ion storms) that they are not designed to handle, as long as the tanker is already at
  101.  
  102. the same location as the fleet and is not disabled
  103.  
  104. SHIP DESIGN
  105. • removed PreferredWeaponComponentIds from all races (Races.xml) so that ship design and
  106.  
  107. research is not influenced by these settings. These could interfere with the component policy
  108.  
  109. settings, causing some confusion. The component policy settings are now fully authoritative
  110.  
  111. when guiding the ship design automation.
  112.  
  113. • improved manual upgrade of ship and base designs (Upgrade button) so that engine symmetry is
  114.  
  115. honored and upgrade process attempts to keep upgraded components in the same bay if
  116.  
  117. possible (i.e. when new component fits within maximum size of existing bay)
  118.  
  119. • ensure that manually-designed ships and bases with hangar components always use at least one
  120.  
  121. external hangar bay so that ships and fighters can properly enter and exit the hangar
  122.  
  123. • improved selection of shields for automated ship design by tweaking evaluation of some shield
  124.  
  125. values
  126.  
  127. • fixed incorrect display of some shield component values where lower values are better
  128.  
  129. (Penetration Chance, Penetration Ratio)
  130.  
  131. • improved auto-design for fighters so that will now dispense with fuel tank in favor of second
  132.  
  133. reactor when required to fulfill power needs
  134.  
  135. • improved auto-design for fighters so that more likely to add further engines when possible
  136.  
  137. • automated designs for Spaceports and Defensive Bases now also includes shield recharge
  138.  
  139. energy requirements when determining how many reactors to add, thus being more likely to
  140.  
  141. avoid insufficient power output during battle
  142.  
  143. • tweaked automated Defensive Base designs to typically have more shields and armor
  144.  
  145. • automated designs now more likely to include countermeasures and targeting components, even
  146.  
  147. when hull has inbuilt countermeasures and targeting (when components provide better values in
  148.  
  149. these areas)
  150.  
  151. • when manually designing a ship or base with a ship hull that only has internal hangar bays then
  152.  
  153. disable rule requiring at least one external hangar bay to be filled by construction yards, docking
  154.  
  155. bays or fighter bays
  156.  
  157. RESEARCH
  158. • reduced research point bonus from Research treaties to 10% (previously 20%)
  159.  
  160. • removed PreferredWeaponComponentIds from all races (Races.xml) so that ship design and
  161.  
  162. research is not influenced by these settings. These could interfere with the component policy
  163.  
  164. settings, causing some confusion. The component policy settings are now fully authoritative
  165.  
  166. when guiding the research automation.
  167.  
  168. ALLIANCES
  169. • fixed empire offers to end wars with alliances not properly displaying Alliance Vote screen to
  170.  
  171. consider offer
  172.  
  173. • fixed empire offers to end wars with alliances not being properly evaluated when diplomacy is
  174.  
  175. automated
  176.  
  177. BASE CONSTRUCTION
  178. • Queue Base task buttons now use more precise determination of whether target is within
  179.  
  180. construction ship fuel range
  181.  
  182. USER INTERFACE
  183. • ship damage report now shows more precise level of hull damage when nearing 100% health,
  184.  
  185. thus making it clearer when a ship needs repair
  186.  
  187. HIVE THREAT
  188. • greatly improved Hive fleet ability to mine fuel, thus making the Hive more readily available for
  189.  
  190. attack missions (all capable Hive ships will now mine for themselves and all ships mine faster)
  191.  
  192. DATA
  193. • adjusted independent freighter ship hulls
  194.  
  195. • corrected an issue with the Boskara slave world event
  196.  
  197. • various data fixes to government biases
  198.  
  199. IKKURO / DHAYUT DLC
  200. • story event typo fix
  201.  
  202. ATUUK / WEKKARUS DLC
  203. • fixed texture issues for some Wekkarus ships
  204.  
  205. • story event typo fix