- Dungeon Defenders Patch 9.5.4
- Balance Changes
- Increased 'Baby Demon Lord' ranged damage back to where it had been before being unintentionally nerfed.
- Increased 'Baby Demon Lord' melee damage by 20%.
- Reduced 'Zamira's Mount' attack animation speed by 33%.
- Increased 'Hot Air Balloon' attack animation speed by 62.5%.
- Made True Boss Rush bracers always roll Ultimate quality, so you are always able to upgrade a stat to its maximum potential.
- Fixes
- Doubled Boss Rush Genie King damage threshold.
- Fixed 'Ruthless' goblins appearing on all difficulties of Raining Goblins.
- Implemented a potential fix for the texture of the scroll bar on the game select menu UI.
- Fixed spawner issues on Ruthless Moraggo and King's Game maps.
- Removed sound from 'Baby Ancient Dragon' attack animation.
- Fixed an issue where enemy Ruthless damage multipliers were not being applied properly.
- Eternia Gauntlet
- Fixed the teleport location when you fall off the map on Wave 15.
- Implemented a potential fix for the Squire not teleporting out of their cage in last phase of the fight.
- Players may now continue fighting the assault bosses for their buffs after killing all cores.
- Moved the lamp post by the forge on assault.
- Reduced Wave 17 yellow attack duration from 7s to 6s.
- Reduced difficulty of Wave 17 yellow attack floor patterns.
- Snowman slowing effect changed from a 50% to 30% reduction in movement speed.
- Adjusted visual for Squire fire to further disambiguate it from 'Mischief Maker' fire.
- Reduced damage radius of Final Jade's floor fire by 25%.
- Increased Final Amethyst's projectile speed by 50% and reduced fire rate delay from 3.25s to 2.5s.
- Reduced Squire's melee step velocity by 80%.
- Changed damage threshold for orbs from 5,000,000 to 2,000,000.
- Fixed the eastern heal orb on 'Euclase' fight not healing players.