- Update v20260623:
- Main Game
- Icer — shotgun damage fixed to match the arsenal value.
- Snatcher — reduced resistance to unarmed damage.
- Bloodhunt mutator — health restore fixed.
- Descent
- Fixed a location where an enemy could get stuck under the floor — arena now ends correctly.
- Fixed enemy spawns in 2 locations — no longer stuck in walls.
- Fixed first boss activation trigger in co-op — now waits for both players.
- Fixed several subtitle timing issues.
- Update v20260615:
- NEW CONTENT
- Added infinite improvements which become available after upgrading the whole skill tree. Their price doubles with each purchase.
- Data gain increase
- Max health increase
- Starting armor
- Starting ammo
- Starting tokens
- âš–ï¸ BALANCE
- 1. Core Balance
- Reduced chance to increase implant rarity / level.
- Reduced chance to obtain an implant in Descent mode.
- In Collapse mode, holograms now get staggered when parried.
- Melee weapon AoE attacks no longer consume durability.
- Rebalanced Gunslinger legs & torso, as well as the Gauss revolver.
- Gae Bulg combo nerf: total damage reduced from 187 to 111. The final hit no longer pierces block.
- Gunslinger head now restores energy when hitting weak points.
- Remedium overall rebalance: statuses build up slower and deal less damage.
- 2. Mutators Rebalance
- Minor Mutators (Digital Mirage, Reaper, Deadeye, Aegis Shield System, Steelblood) — penalties softened.
- Major Mutators:
- Brawler — doubled health.
- Patience — enemy damage increases every 30 seconds.
- Liquid Fire — max health penalty reduced.
- Defective Implants — player takes 20 damage, enemies take 100.
- Defensive Overcharge — overall rebalance.
- Last Light — overall rebalance.
- Glass Cannon — overall rebalance.
- Bloodhunt — health restore per kill increased to 15; boss hits no longer cost health; ally death restores 5 health.
- Savings on Insurance — data gain doubled.
- Tesla Adept — improved ball lightning visibility.
- Explosive Defence — bonus damage removed.
- Blood Bullets — damage reduced to 1.
- Compressed Shot — damage increased to 200%.
- Ricochet Rounds — health reduction changed from 30% to 15%.
- Ally Pact — penalty softened.
- Energy Surge — damage reduced to 35% (from 50%).
- Unstable Energy — chance reduced from 10% to 1%.
- Feedback Loop — grants 25 armor per status effect.
- Glass-forged — damage increased to x50 (from x25).
- 3. Achievement Rewards Rebalance
- Champion (Arena 1, Wave 25) — rewards Crown hat.
- Arena 4 — rewards Stetson hat.
- Master of the Spire (Difficulty 4) — rewards Commando implant set.
- Beyond the Summit (Difficulty 7) — rewards Remedium implant set.
- ✨ QUALITY OF LIFE
- Difficulties now display detailed descriptions.
- Updated "Judgment Day" comic — improved rendering and sound.
- Added additional enemy voiceovers to KIBORG Descent.
- Dialogue subtitles now always stay in sync with audio, even when the game is paused.
- Added Steam achievements for each arena.
- 🛠BUG FIXES
- Fixed a bug with safe spawning for the Hoarder boss (KIBORG: DESCENT).
- Fixed a bug where playing a video twice in a row would not reset it to the beginning.
- Fixed a bug where destroying a Disrupter bag too quickly would leave it permanently in the world (KIBORG: DESCENT).
- Fixed lighting in co-op on some locations.
- Added missing animations for enemies exiting dumpsters.
- Commando: mines now only activate when placed on the ground.
- Fixed a rare crash where bullets tried to bounce off a non-existent object.
- Fixed a rare bug where the room was impassable when loading.
- Update v20260516:
- Fixed some cases where enemies would get stuck under the floor, preventing the combat arena from being completed.
- Fixed a rare case where bullets (from primary weapons) would fly past the enemy.
- Fixed a rare case where a room could unload directly from under the player's feet, causing the hero to fall into the void (this mainly happened in the bar or event rooms).
- Updated collapses, brought back the normal roll, and added invincible enemies — we think it's now much more "fun".
- When you have dual firearms (primary or secondary), the HUD icon now reflects this.
- Accelerated the Butcher's resurrection process.
- Fixed primary weapon aiming in co-op.
- Update v20260511:
- In Volkov's room, breakable objects now shatter from the main hero as well.
- All augmentations that required 4 implants from a set now require 3.
- Randomizer now has more useful rewards than harmful ones.
- Tuned Ronin staggers.
- Miner now has a warning sound and lantern flicker (the sound is a bit annoying, but it really helps you stay alert).
- Significantly reduced Miner's hit collision (previously he hit from too far away).
- Longer dashes on the Chainsaw.
- Lowered block chance for hosts.
- Removed the Intervention event from the first five arenas in the Ruins.
- Fixed Novak's and Demon's wave attacks so one attack cannot damage the player more than once (previously this could feel like an instakill).
- Fixed doors to the previous location not closing when a fight started (could create a hole/exploit).
- Fixed a bug where the Gauss Revolver (Gunslinger's right hand) stopped dealing damage if the game was turned off and restarted.
- Closed the possibility of skipping a fight in the final location.
- Fixed several collision issues (getting stuck).
- Update v20260509:
- Arsenal
- Added implant preview screen in the Arsenal.
- âš”ï¸ Weapon Fix
- Fixed a bug where dual primary weapons infinitely restored ammo on any hit.
- 🧱 Collision & Geometry
- Fixed collision in the Ruins.
- Fixed visual hole in the Limbo elevator.
- Fixed geometry overlapping in several places.
- 🛗 Elevator
- Fixed the starting elevator — could arrive at wrong point and cause softlock.
- 💀 Difficulty
- Added skulls to difficulty levels 8 and 9. (This will better explain that fight will be tough)!
- ðŸŽ™ï¸ Volkov's Voice Lines
- Fixed Volkov's lines interrupting each other.
- Update v20260507:
- Mac Overhaul (Important)
- Added full Descent mode support, fixed achievements & Steam overlay.
- Disabled sandbox mode — saves now go to a new location.
- Automatic save copying added. If saves seem lost, contact us (they're still in the old folder).
- âš”ï¸ Enemies & Combat
- Improved Boulder & Miner attack readability and balance.
- Snatcher can no longer steal the Gauss Revolver.
- Chainsaw third hit now hit properly.
- Fix case where Descent biom could start on lowest difficulty
- ðŸŽ™ï¸ Audio & Subtitles
- Fixed cut-off voice lines and inaccurate subtitles.
- Corrected Volkov's voice line order.
- Fixed repeated narrative lines.
- 🧩 Levels & Bosses
- Added unstuck points in Disruptor boss level.
- Multiple fixes for both phases of the final boss.
- Arena selection now shows rewards.
- ðŸ› ï¸ Other Fixes
- Visually improved comic cutscenes.
- Fixed Commando synergy unlock order (was swapped).
- Update v20260502:
- Fixed two rooms that could fail to load at all.
- Descent difficulty now automatically increases from 8th to 9th level after completion.
- Closed several geometry holes.
- Multiple fixes for Narrative flow in Descent mode.
- Fixed first elevator (in Co-op) not waiting for the second player.
- Fixed infinite loop on boss in Endless mode.
- Fixed Blur implants distribution in Co-op (again).
- Collision fixes in some Descent levels.
- Slightly adjusted cases where the host could speak two lines at once.
- Update v20260501:
- Volkov has been moved to the center of the room. That's where he always should have been.
- Snatcher charge accumulation & spending — nerfed. Weapon theft can now be blocked, and so can shooting.
- The Volkov achievement now unlocks not after one hit, but when his health is almost gone.
- Fixed most DLC voice lines' volume — they should now be louder and respond properly to volume controls.
- Fixed enemy kill count names in stats.
- Added stagger resistance to the final boss so he can't be knocked down so easily.
- Fixed most subtitle timing issues.
- Fixed Russian voice lines.
- Brought back Russian voiceover for the "zero" comic.