1. Update v20260623:
  2. Main Game
  3. Icer — shotgun damage fixed to match the arsenal value.
  4. Snatcher — reduced resistance to unarmed damage.
  5. Bloodhunt mutator — health restore fixed.
  6.  
  7.  
  8. Descent
  9. Fixed a location where an enemy could get stuck under the floor — arena now ends correctly.
  10. Fixed enemy spawns in 2 locations — no longer stuck in walls.
  11. Fixed first boss activation trigger in co-op — now waits for both players.
  12. Fixed several subtitle timing issues.
  13.  
  14. Update v20260615:
  15. NEW CONTENT
  16. Added infinite improvements which become available after upgrading the whole skill tree. Their price doubles with each purchase.
  17.  
  18. Data gain increase
  19.  
  20. Max health increase
  21.  
  22. Starting armor
  23.  
  24. Starting ammo
  25.  
  26. Starting tokens
  27.  
  28.  
  29.  
  30.  
  31.  
  32. ⚖️ BALANCE
  33. 1. Core Balance
  34.  
  35. Reduced chance to increase implant rarity / level.
  36.  
  37. Reduced chance to obtain an implant in Descent mode.
  38.  
  39. In Collapse mode, holograms now get staggered when parried.
  40.  
  41. Melee weapon AoE attacks no longer consume durability.
  42.  
  43. Rebalanced Gunslinger legs & torso, as well as the Gauss revolver.
  44.  
  45. Gae Bulg combo nerf: total damage reduced from 187 to 111. The final hit no longer pierces block.
  46.  
  47. Gunslinger head now restores energy when hitting weak points.
  48.  
  49. Remedium overall rebalance: statuses build up slower and deal less damage.
  50.  
  51. 2. Mutators Rebalance
  52.  
  53. Minor Mutators (Digital Mirage, Reaper, Deadeye, Aegis Shield System, Steelblood) — penalties softened.
  54.  
  55. Major Mutators:
  56.  
  57. Brawler — doubled health.
  58.  
  59. Patience — enemy damage increases every 30 seconds.
  60.  
  61. Liquid Fire — max health penalty reduced.
  62.  
  63. Defective Implants — player takes 20 damage, enemies take 100.
  64.  
  65. Defensive Overcharge — overall rebalance.
  66.  
  67. Last Light — overall rebalance.
  68.  
  69. Glass Cannon — overall rebalance.
  70.  
  71. Bloodhunt — health restore per kill increased to 15; boss hits no longer cost health; ally death restores 5 health.
  72.  
  73. Savings on Insurance — data gain doubled.
  74.  
  75. Tesla Adept — improved ball lightning visibility.
  76.  
  77. Explosive Defence — bonus damage removed.
  78.  
  79. Blood Bullets — damage reduced to 1.
  80.  
  81. Compressed Shot — damage increased to 200%.
  82.  
  83. Ricochet Rounds — health reduction changed from 30% to 15%.
  84.  
  85. Ally Pact — penalty softened.
  86.  
  87. Energy Surge — damage reduced to 35% (from 50%).
  88.  
  89. Unstable Energy — chance reduced from 10% to 1%.
  90.  
  91. Feedback Loop — grants 25 armor per status effect.
  92.  
  93. Glass-forged — damage increased to x50 (from x25).
  94.  
  95. 3. Achievement Rewards Rebalance
  96.  
  97. Champion (Arena 1, Wave 25) — rewards Crown hat.
  98.  
  99. Arena 4 — rewards Stetson hat.
  100.  
  101. Master of the Spire (Difficulty 4) — rewards Commando implant set.
  102.  
  103. Beyond the Summit (Difficulty 7) — rewards Remedium implant set.
  104.  
  105. ✨ QUALITY OF LIFE
  106. Difficulties now display detailed descriptions.
  107.  
  108. Updated "Judgment Day" comic — improved rendering and sound.
  109.  
  110. Added additional enemy voiceovers to KIBORG Descent.
  111.  
  112. Dialogue subtitles now always stay in sync with audio, even when the game is paused.
  113.  
  114. Added Steam achievements for each arena.
  115.  
  116. 🐛 BUG FIXES
  117. Fixed a bug with safe spawning for the Hoarder boss (KIBORG: DESCENT).
  118.  
  119. Fixed a bug where playing a video twice in a row would not reset it to the beginning.
  120.  
  121. Fixed a bug where destroying a Disrupter bag too quickly would leave it permanently in the world (KIBORG: DESCENT).
  122.  
  123. Fixed lighting in co-op on some locations.
  124.  
  125. Added missing animations for enemies exiting dumpsters.
  126.  
  127. Commando: mines now only activate when placed on the ground.
  128.  
  129. Fixed a rare crash where bullets tried to bounce off a non-existent object.
  130.  
  131. Fixed a rare bug where the room was impassable when loading.
  132.  
  133. Update v20260516:
  134. Fixed some cases where enemies would get stuck under the floor, preventing the combat arena from being completed.
  135. Fixed a rare case where bullets (from primary weapons) would fly past the enemy.
  136. Fixed a rare case where a room could unload directly from under the player's feet, causing the hero to fall into the void (this mainly happened in the bar or event rooms).
  137. Updated collapses, brought back the normal roll, and added invincible enemies — we think it's now much more "fun".
  138. When you have dual firearms (primary or secondary), the HUD icon now reflects this.
  139. Accelerated the Butcher's resurrection process.
  140. Fixed primary weapon aiming in co-op.
  141.  
  142. Update v20260511:
  143. In Volkov's room, breakable objects now shatter from the main hero as well.
  144. All augmentations that required 4 implants from a set now require 3.
  145. Randomizer now has more useful rewards than harmful ones.
  146. Tuned Ronin staggers.
  147. Miner now has a warning sound and lantern flicker (the sound is a bit annoying, but it really helps you stay alert).
  148. Significantly reduced Miner's hit collision (previously he hit from too far away).
  149. Longer dashes on the Chainsaw.
  150. Lowered block chance for hosts.
  151. Removed the Intervention event from the first five arenas in the Ruins.
  152. Fixed Novak's and Demon's wave attacks so one attack cannot damage the player more than once (previously this could feel like an instakill).
  153. Fixed doors to the previous location not closing when a fight started (could create a hole/exploit).
  154. Fixed a bug where the Gauss Revolver (Gunslinger's right hand) stopped dealing damage if the game was turned off and restarted.
  155. Closed the possibility of skipping a fight in the final location.
  156. Fixed several collision issues (getting stuck).
  157.  
  158. Update v20260509:
  159. Arsenal
  160. Added implant preview screen in the Arsenal.
  161.  
  162.  
  163.  
  164. ⚔️ Weapon Fix
  165. Fixed a bug where dual primary weapons infinitely restored ammo on any hit.
  166.  
  167. 🧱 Collision & Geometry
  168. Fixed collision in the Ruins.
  169.  
  170. Fixed visual hole in the Limbo elevator.
  171.  
  172. Fixed geometry overlapping in several places.
  173.  
  174. 🛗 Elevator
  175. Fixed the starting elevator — could arrive at wrong point and cause softlock.
  176.  
  177. 💀 Difficulty
  178. Added skulls to difficulty levels 8 and 9. (This will better explain that fight will be tough)!
  179.  
  180.  
  181.  
  182. 🎙️ Volkov's Voice Lines
  183. Fixed Volkov's lines interrupting each other.
  184.  
  185. Update v20260507:
  186. Mac Overhaul (Important)
  187.  
  188. Added full Descent mode support, fixed achievements & Steam overlay.
  189.  
  190. Disabled sandbox mode — saves now go to a new location.
  191.  
  192. Automatic save copying added. If saves seem lost, contact us (they're still in the old folder).
  193.  
  194. ⚔️ Enemies & Combat
  195.  
  196. Improved Boulder & Miner attack readability and balance.
  197.  
  198. Snatcher can no longer steal the Gauss Revolver.
  199.  
  200. Chainsaw third hit now hit properly.
  201.  
  202. Fix case where Descent biom could start on lowest difficulty
  203.  
  204. 🎙️ Audio & Subtitles
  205.  
  206. Fixed cut-off voice lines and inaccurate subtitles.
  207.  
  208. Corrected Volkov's voice line order.
  209.  
  210. Fixed repeated narrative lines.
  211.  
  212. 🧩 Levels & Bosses
  213.  
  214. Added unstuck points in Disruptor boss level.
  215.  
  216. Multiple fixes for both phases of the final boss.
  217.  
  218. Arena selection now shows rewards.
  219.  
  220. 🛠️ Other Fixes
  221.  
  222. Visually improved comic cutscenes.
  223.  
  224. Fixed Commando synergy unlock order (was swapped).
  225.  
  226. Update v20260502:
  227. Fixed two rooms that could fail to load at all.
  228. Descent difficulty now automatically increases from 8th to 9th level after completion.
  229. Closed several geometry holes.
  230. Multiple fixes for Narrative flow in Descent mode.
  231. Fixed first elevator (in Co-op) not waiting for the second player.
  232. Fixed infinite loop on boss in Endless mode.
  233. Fixed Blur implants distribution in Co-op (again).
  234. Collision fixes in some Descent levels.
  235. Slightly adjusted cases where the host could speak two lines at once.
  236.  
  237. Update v20260501:
  238. Volkov has been moved to the center of the room. That's where he always should have been.
  239. Snatcher charge accumulation & spending — nerfed. Weapon theft can now be blocked, and so can shooting.
  240. The Volkov achievement now unlocks not after one hit, but when his health is almost gone.
  241. Fixed most DLC voice lines' volume — they should now be louder and respond properly to volume controls.
  242. Fixed enemy kill count names in stats.
  243. Added stagger resistance to the final boss so he can't be knocked down so easily.
  244. Fixed most subtitle timing issues.
  245. Fixed Russian voice lines.
  246. Brought back Russian voiceover for the "zero" comic.