- Update 1.6.7 Is Now Available
- Hello builders!
- Update 1.6.7 is now available. It introduces a new Custom Mode, a new map, three new Wonders, ramparts improvement and a new way to evolve Service Buildings.
- You can now customize several settings before laying the foundations of your city. For example:
- Age objectives
- Incidents
- Starting resources
- Food consumption
- Cultural Character effects
- Faction balance
- And more
- Whether you're looking for a more relaxed experience or simply want to try new things, this mode gives you more control over your game.
- A new map is also available. This large open plain, complete with a few palm trees for the summer, was designed with very few constraints to give you more space to build and experiment.
- If you enjoy trying new approaches or seeing how far your city can grow, this map should be right up your alley.
- Since the beginning of Memoriapolis, your city has carried traces of its past while continuing to evolve. With this update, Service Buildings can now follow the same path.
- Instead of systematically building a new Service Building in every age, you can now evolve certain existing buildings to create unique versions that combine different periods of your city's history.
- In the example below, an Antiquity Senatus evolves into a Middle Ages House of Grievances while preserving part of its heritage.
- Three new Wonders are joining Memoriapolis:
- Crystal Palace
- Saint Basil's Cathedral
- Forbidden City
- Like the other Wonders in the game, they must be unlocked through progression.
- You can now choose between:
- Eiffel Tower or Crystal Palace
- Neuschwanstein Castle or Saint Basil's Cathedral
- Statue of Liberty or Forbidden City
- Each Wonder comes with its own objectives, research paths, and challenges across the ages.
- As always, two cities that started the same way can end up following very different paths.
- Until now, ramparts could only be built from your Dynastic House or from an existing rampart.
- That is no longer the case.
- You can now place ramparts wherever you want, whether you're fortifying the historic center of your city or protecting a more isolated district.
- This update also includes a number of balance changes, improvements, and bug fixes detailed in the full changelog below.
- Achievements: added new map and wonders achievements
- Buildings: service buildings can now be upgraded instead of constructing a new one
- Buildings: removed radius on Renaissance monuments
- Buildings: farm fields don't cost workers anymore but farm building costs more
- Buildings: added stocks to the Fortified Storehouse
- Buildings: added 3 new wonders
- Building: fixed the Faction opposed to a demolition not being of the right culture, in cases where an evolved cultural building had changed its culture
- Buildings: disabled Prospecting Workshop radius construction constraint
- Codex: fixed error when filtering new entries and using previous/next buttons
- Event: fixed missing impacts on Spectacle event at AN & MA
- Factions: fixed faction money could be negative after accepting a proposal
- Filters: fixed district culture subfilters not working
- Incidents: fixed incidents type being less and less random the more districts there are in the city
- Incidents: fixed incidents not triggering from events
- Map: added a new Sunny map
- Map: fixed small details on Desert map
- New Game: added Custom mode
- Objectives: add back previously removed rampart objective
- Politics: added cost details on decree
- Politics: fixed the ‘Wonder Permit’ decrees were hidden once the wonder was complete, even though the countdown was still running
- Ramparts: fixed some buildings that could randomly not be added to ramparts
- Ramparts: simplified rampart creation
- Ramparts: ramparts can be built from any selected object
- Ramparts: added a new tooltip when hovering elements in rampart creation mode
- Rendering: fixed quarry visual not updating when changing harvested resource
- Rendering: adjusted DoF quality following screen resolution
- Rendering: disabled DoF by default
- Satisfactions: fixed errors on food starvation satisfaction calculation
- Save: save files are now created in a temporary folder before moving them to avoid corrupted files in save folder
- Save: added a new user error when the game cannot access the save file during save version check
- Settings: fixed game starting in German for Dutch people and English for German people
- Settings: disabled refresh rate when game window is not in exclusive fullscreen
- Sound: fixed the 'start game' sound playing at the wrong time if the save was loaded from a game that was already in progress
- Sound: fixed a spamming sound when migration is stopped
- UI: fixed satisfaction display errors on some cultural buildings
- UI: fixed attraction displayed in cultural building evolution tooltip
- UI: some tooltips were updated with the cultural character amount needed
- UI: improved some tooltips
- UI: fixed Destiny illustrations were not corresponding to the age the choice was made
- UI: updated 'What's New' with latests changes
- Slight CPU, RAM and VRAM optimizations
- Fixed memory leaks
- Fixed rare crashes
- — The Memoriapolis Team