1. Update 1.6.7 Is Now Available
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  3. Hello builders!
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  5. Update 1.6.7 is now available. It introduces a new Custom Mode, a new map, three new Wonders, ramparts improvement and a new way to evolve Service Buildings.
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  10. You can now customize several settings before laying the foundations of your city. For example:
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  12. Age objectives
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  14. Incidents
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  16. Starting resources
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  18. Food consumption
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  20. Cultural Character effects
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  22. Faction balance
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  24. And more
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  28. Whether you're looking for a more relaxed experience or simply want to try new things, this mode gives you more control over your game.
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  33. A new map is also available. This large open plain, complete with a few palm trees for the summer, was designed with very few constraints to give you more space to build and experiment.
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  35. If you enjoy trying new approaches or seeing how far your city can grow, this map should be right up your alley.
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  41. Since the beginning of Memoriapolis, your city has carried traces of its past while continuing to evolve. With this update, Service Buildings can now follow the same path.
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  43. Instead of systematically building a new Service Building in every age, you can now evolve certain existing buildings to create unique versions that combine different periods of your city's history.
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  45. In the example below, an Antiquity Senatus evolves into a Middle Ages House of Grievances while preserving part of its heritage.
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  51. Three new Wonders are joining Memoriapolis:
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  53. Crystal Palace
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  55. Saint Basil's Cathedral
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  57. Forbidden City
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  59. Like the other Wonders in the game, they must be unlocked through progression.
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  61. You can now choose between:
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  63. Eiffel Tower or Crystal Palace
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  65. Neuschwanstein Castle or Saint Basil's Cathedral
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  67. Statue of Liberty or Forbidden City
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  69. Each Wonder comes with its own objectives, research paths, and challenges across the ages.
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  71. As always, two cities that started the same way can end up following very different paths.
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  77. Until now, ramparts could only be built from your Dynastic House or from an existing rampart.
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  79. That is no longer the case.
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  81. You can now place ramparts wherever you want, whether you're fortifying the historic center of your city or protecting a more isolated district.
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  87. This update also includes a number of balance changes, improvements, and bug fixes detailed in the full changelog below.
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  89. Achievements: added new map and wonders achievements
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  91. Buildings: service buildings can now be upgraded instead of constructing a new one
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  93. Buildings: removed radius on Renaissance monuments
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  95. Buildings: farm fields don't cost workers anymore but farm building costs more
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  97. Buildings: added stocks to the Fortified Storehouse
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  99. Buildings: added 3 new wonders
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  101. Building: fixed the Faction opposed to a demolition not being of the right culture, in cases where an evolved cultural building had changed its culture
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  103. Buildings: disabled Prospecting Workshop radius construction constraint
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  105. Codex: fixed error when filtering new entries and using previous/next buttons
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  107. Event: fixed missing impacts on Spectacle event at AN & MA
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  109. Factions: fixed faction money could be negative after accepting a proposal
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  111. Filters: fixed district culture subfilters not working
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  113. Incidents: fixed incidents type being less and less random the more districts there are in the city
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  115. Incidents: fixed incidents not triggering from events
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  117. Map: added a new Sunny map
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  119. Map: fixed small details on Desert map
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  121. New Game: added Custom mode
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  123. Objectives: add back previously removed rampart objective
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  125. Politics: added cost details on decree
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  127. Politics: fixed the ‘Wonder Permit’ decrees were hidden once the wonder was complete, even though the countdown was still running
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  129. Ramparts: fixed some buildings that could randomly not be added to ramparts
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  131. Ramparts: simplified rampart creation
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  133. Ramparts: ramparts can be built from any selected object
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  135. Ramparts: added a new tooltip when hovering elements in rampart creation mode
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  137. Rendering: fixed quarry visual not updating when changing harvested resource
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  139. Rendering: adjusted DoF quality following screen resolution
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  141. Rendering: disabled DoF by default
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  143. Satisfactions: fixed errors on food starvation satisfaction calculation
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  145. Save: save files are now created in a temporary folder before moving them to avoid corrupted files in save folder
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  147. Save: added a new user error when the game cannot access the save file during save version check
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  149. Settings: fixed game starting in German for Dutch people and English for German people
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  151. Settings: disabled refresh rate when game window is not in exclusive fullscreen
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  153. Sound: fixed the 'start game' sound playing at the wrong time if the save was loaded from a game that was already in progress
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  155. Sound: fixed a spamming sound when migration is stopped
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  157. UI: fixed satisfaction display errors on some cultural buildings
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  159. UI: fixed attraction displayed in cultural building evolution tooltip
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  161. UI: some tooltips were updated with the cultural character amount needed
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  163. UI: improved some tooltips
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  165. UI: fixed Destiny illustrations were not corresponding to the age the choice was made
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  167. UI: updated 'What's New' with latests changes
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  169. Slight CPU, RAM and VRAM optimizations
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  171. Fixed memory leaks
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  173. Fixed rare crashes
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  176. — The Memoriapolis Team
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