- Update v1.10:
- Feature Adjustments
- â– [PS5/Xbox/NSW2/Steam]
- • Removed "Beta Version" from Rollback Settings and Frame Delay Settings in Options.
- • Removed the 1-frame delay setting from Input Response Settings.
- • Removed balance-focused options from Rollback Settings.
- • Adjusted progression so that outside regular tournaments, Gouraishin (Lv. 42) and above gain experience points only when fighting opponents of the same rank.
- • Added Room Matches setting that allows Gouraishin (Lv. 42) and above to change ranks.
- • Updated Ranked Matches and Room Matches/Tournaments without spectators so the losing player can also skip the final‑round replay.
- • Changed the ukemi input from P+K+G to any button.
- • Updated the system specifications so replays upload regardless of match result.
- • Changed the specification to upload replays regardless of win/loss.
- • Added a wired/wireless connection display feature.
- • Enabled Dural for use in Arcade and World Stage modes.
- Bug Fixes
- • Fixed an issue where settings made in Free Training while waiting for matchmaking were not saved after a match.
- • Fixed an issue preventing short final‑round replays from being skipped in Tournament Mode after the second round.
- • Corrected text in multiple languages.
- • Fixed an issue where stance changes failed to reverse commands in "14. Throw Escapes - 1."
- • Fixed an issue where the opponent's throw command was reversed in "14. Throw Escapes - 2."
- • Fixed an issue causing ping values to rise continuously under specific conditions.
- â– [Steam]
- • Fixed an issue where an unused mouse cursor would appear when transitioning to the character select screen in Offline Versus.
- • Fixed an issue in the "Tutorial" where the mouse cursor would not appear and mouse operations would be unavailable in the "Tutorial Menu" after clearing practice.
- â– [Xbox]
- • Fixed an issue where, in Rankings, if your rank was 51st or lower, executing “My Position†from pages showing ranks 50th or higher would not transition to your own rank.
- Battle Balance Adjustments
- • Extended the cancel window for defensive moves with various dashes from 10 to 13 frames.
- • Adjusted the timing and level of damage scaling for mid-air combo effects.
- • Adjusted the timing for mid-air combo scaling to reset sooner after a knockdown without ukemi.
- • Removed the stagger effect from certain moves, and the mechanics of those moves have been revised.
- • Extended the recovery window for staggers triggered by low attacks, making it easier to recover.
- • Changed the input for ukemi so that it can now be performed using any button (P, K, or G), in addition to the standard P+K+G combination.
- • It is now possible to transition from Vanessa's intercept position (knocked into the air face up, feet toward opponent) to â†P, or â†K, or â†G upon landing.
- • Extended the input window for various slam attacks during mid-air hits (when the opponent does not bounce), making it easier to perform ukemi.
- • Expanded the hitbox for the target after a successful guard break.
- • Expanded the hitbox for knockdowns caused by moves such as Brad's →_K and Jean's →K+G.
- • Expanded the hitbox for Lau's ↓KP and other follow-up attacks so that they now hit certain characters when the first hit connects.
- • Expanded the hitbox for some of Taka-Arashi's take downs.