- Update Build 746:
- Crashes when selling Decompressor buildings.
- Crashes when interacting with various objects.
- Crashes when drilling resources manually.
- Update v20251021:
- Changes:
- We have introduced numerous changes to improve the Campaign in both single- and multiplayer:
- Improved the timing of objective display in the Stregaros Nest mission.
- Improved the objective display during the ending sequence for the Heart of the Swamp campaign.
- Acidic Plains Reconnaissance mission samples requirement will now scale depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25).
- Gather Palladium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Rhodonite Concentration mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Gather Uranium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Gather Titanium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Ferdonite Concentration mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Volcanic Area Reconnaisance mission samples requirement will now scale depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25).
- Increased the challenge for the Metallic Valley Investigation Outpost Stage 2 mission in the Multiplayer mode. It will include a higher number of Octabit nests depending on the number of players in that mission.
- Reworked the Crystal Caverns outpost mission objectives to scale according to the multiplayer player count.
- The Fungal Plateau mission will now be marked as completed exactly after the dialogue sequence, previously it was marked as finished 300s after the dialogue sequence.
- The Metallic Valley Outpost will now be marked as finished after finishing the Metal Terror storyline and will be possible to be removed.
- Caverns Exploration mission - Crawlog attacks will not start within the first 90 seconds of the mission.
- Into the Dark campaign start - the Anoryx Blast warning will interrupt most other dialogues.
- The Crystal Caverns Outpost will now be marked as finished after finishing the Into the Dark storyline and will be possible to be removed.
- Fungal Swamp Outpost - adjusted initial Fungor attack strength per player count.
- Fungal Swamp Outpost - adjusted initial Canceroth attack strength per player count.
- Inner Swamp - adjusted objective requirements per player count.
- Swamp Meadow - adjusted initial canceroth encounter strength per player count.
- Swamp Forest - modified spline attacks to be species based.
- Fixed a possible game logic lock in the Radioactive Desert Reconnaisance mission if a player started the Find Unusual Creature objective, jumped to a different mission containing the Stregaros species, and obtained its familiarity in that mission.
- Added a 'Game Over' condition if Canceroth reached the resin intake point of the Great Mushroom Tree in the Fungal Swamp Outpost mission in the Heart of the Swamp campaign.
- Heart of the Swamp - Fungal Forest - reduced the final Phirian attack strength on Easy difficulty.
- Disabled the ambient crystal growth event in the Into the Dark Campaign Crystal Caverns Outpost (it shouldn't be there).
- Fixed the Fungal Swamp Outpost Shield Generator zone marker position when it reappears.
- Crystal Caverns Entrance mission - the boss music will no longer be interrupted by generic music if the player rushed to the boss fight before the first song played through.
- Mission Generator - bioanomalies, biocaches, and power wells will no longer spawn if the bioanomaly parameter rolls a 0.
- Added Canceroth Omega to the boss spawn pool in survival mode and in campaign mode after the first Canceroth encounter.
- Metallic Valley Outpost - increased the strength of the first Flurian encounter.
- Improved the Hazenite Concentration mission by improving objective markers, increasing the radiuses for objective completion, adding building highlights, and reworking the attack patterns.
- Other changes:
- Meteors spawned during the Meteor Shower weather event will now spawn a small amount of resources on impact.
- Players joining a Multiplayer session in progress will be able to view the previous chat history from the entire session.
- The ping menu actions can now be bound to any key in the "Customize Controls" menu screen.
- Reworked the Power Jump movement skill. It works more reliably now, feels a lot snappier and easier to use, and doesn't destroy everything in its path anymore. However, the mech is now much better at jumping over obstacles and actually reaches the spot you are aiming for! More information on this rework available in our article here.
- Improved the reliability and usability of the Teleport Movement Skill. It now comes in four item levels and deals increasing energy damage with every level. This energy Blast can also stun enemies. Improved the Camera Behavior and visual effects during Teleport. More information in the article here.
- Improved the behavior of the Shotgun projectiles. Shotguns will now be able to reliably kill large groups of small enemies.
- Improved the behavior of the High-Caliber Rifle. It will now be more effective thanks to improved piercing behavior.
- Mr. Riggs will no longer become staggered after indirectly hitting an area-damage resistant creature with an area damage melee weapon (Krocoon vs Hammer scenario).
- Fixes:
- Fixed an issue that prevented the spewer weapons from dealing damage over time.
- Fixed an issue that prevented area damage over time effects.
- Fixed an issue that caused other outposts to produce resources indefinitely, even if the storage was full. This had the potenetial to drain all the resource deposits much sooner than expected.
- Fixed an issue that prevented the message about 'Familiarity Increased" in Multiplayer.
- Solar Power indicator will now correctly show 0% at night in Multiplayer.
- The building level number addon orientation will now be rotated correctly after loading the game in Multiplayer.
- Fixed the missing 'Scan' button SFX on the Orbital Scanner menu screen.
- Fixed an error that caused the minimap to display wrong after changing the graphics settings.
- Optimized the performance of the inventory screen in scenarios with many items stored by the player.
- Fixed an issue that caused some buildings, like Gas Power Plants, to work at 100% capacity, even when supplied with only a fraction of the upkeep cost.
- Fixed some GUI animations on the Inventory screen lists.
- Fixed statistics order in item description tabs on the inventory screen.
- Fixed the green/red arrow order for the Ammo Cost Reduction stat for weapons. Lower costs are now displayed in green, higher in red.
- Fixed an issue that caused the mission time to be displayed wrong on the Statistics screen in singleplayer.
- Fixed an issue that caused duplicates of items to appear in the [0,0,0] coordinates if a player loaded the save file with an item lying on the ground.
- Fixed some issues with aspect ratio on ultrawide screens in game menus.
- Fixed a crash in PauseSystem.
- Fixed an issue that caused incorrect translations to appear during player votes in some circumstances.
- Fixed an issue that caused the building tooltip of a previously selected building not to disappear after leaving build mode.
- Missions Generated with the Orbital Scanner will now display proper names in rich presence fields on Discord, Steam, and other places.
- Depleted traps will no longer send out a 'building destroyed' announcement.
- New special announcement (with placeholder audio for now) will play if your base is being damaged by an earthquake.
- The 'Compare' action button is now disabled during item disassembly.
- Fixed an error that caused Custom Mode maps to not always fit the desired size parameters.
- Fixed issues with pipe arrows blinking or staying behind forever after loading the game with build mode active.
- Fixed the 'Dynamic Camera' functionality in the Multiplayer mode.
- Fixed an issue that caused a black line to appear on the planet surface in the Orbital Scanner screen.
- Fixed a crash in BuildingClientSystem in Multiplayer mode.
- Fixed a crash in the HudQuest system.
- Modding: added support for fragment injection for `data/scripts/hud/minimap.dat` so mods can inject only own changes with `{mod}_minimap.dat` files.
- Fixed a disassembly cost exploit in multiplayer. In some circumstances, the disassembly value was bigger than the crafting cost.
- Fixed an edge case where the player pawn on the client PC may end up missing the TransformComponent, rendering their mech useless.
- Fixed an issue that allowed players to click 'interact' on the Rift Station building even if the building couldn't be activated.
- Fixed the Stregaros Nest mission logic bug that could lock it in an always unfinished state (if the crystal was activated and destroyed shortly afterwards).
- Fixed the rotation of the Liquid Decompressor mesh not aligning with the pipe input.
- Fixed the pivot point of the Headquarters Level 1 ruin mesh that caused it to be displayed off-center.
- Improved the palladium resource special tile and added a new Omega creature volume spawner.
- Fixed the camera behavior during the Anoryx Wurm fight after a downed player was reactivated.
- Added Omega creature attacks to caverns exploration mission in multiplayer mode.
- The Mortar Sentry is now disabled in the Crystal Caverns biome.
- Updated tile spawn rules and map layouts for all Survival Mode missions.
- Fixed attack_boss_nurglax.logic - energy variant spawned a nerilian instead of a nurglax - thanks to ponomaryow.dmitry.
- A small amount of liquid storage was added to the Quantum Cortex Lab and the Gravitational Hyper Lens to fix pipe systems with 4 pipes.
- Fixed lightning effects display in Multiplayer for the Energy Pylon, Multiplayer Boost, Defensive Drones, Healing Aura, and the Anoryx Wurm.
- Reduced the amount of camera shake for some skills.
- Elemental variants of the dash skill have new visual effects.
- Added four rarity levels to the recently reworked Dodge Roll skill, each with increased damage and explosion radius.
- Introduced some fixes ofr the Decompressor UI on gamepad.
- Fixed some typos and text errors in English localization - thank you, Chris!
- Multiple crash bug fixes and networking improvements.
- Update v20250915:
- The new patch should fix all the maps and objectives where the game flow got stuck, right after loading your save file. No tricks necessary - it should just work.
- This build contains no other changes.
- Update v20250910:
- Changes:
- Factory buildings will now correctly display their production values if the building produces "fractions" of resources. For example - Carbonium Factory Level 2 produced 1.5 carbonium per second - the tooltip will now show the correct value.
- Improved multiplayer gameplay performance - we added a set of low level engine improvements that should improve CPU performance. This will primarily affect low-end CPUs. This change is barely noticeable on machines with above recommended CPU specs.
- Changed the Prime Rift Station activation attack wave composition. Reduced the wave congestion to improve performance and gameplay pacing.
- Changed the final attack wave in the Heart of the Swamp DLC - replaced some weak enemies with fewer strong enemy units to improve performance.
- Survival Mode - biocache respawn mechanic is now silent (does not include an on-screen notification) and spawns biome-appropriate biocaches.
- Removed laser pointers from the Mortar when using the charged shot.
- Added a glow effect to the Laser muzzle to improve the visual effect of the beam.
- The fireflies random event weather has been changed to be a bit brighter.
- Redesigned the "Report a Bug" menu screen. It now features a larger title and a smaller text box size. Changed the description for the "Report a Bug" in-game menu screen.
- Changed the weather effects for the super moon event.
- Reworked the prologue objective markers to use the new dynamic marker color system. The objective marker colors in-game, on the minmap, and on the HUD should now match.
- Changed the volcanic rock rain event - added a new effect for big meteor explosions, added a small amount of resource drops from each bomb.
- Changed the meteor shower event - added a new explosion effect for small meteors, reduced camera shake, increased burning radius, and added a small amount of resource drops from meteors.
- Added Chinese localization to the Report a Bug screen.
- Changed the Heavy Plasma projectile visual effects - shorter and smaller trail, sharp sparks.
- Added resin tree tiles to the Fungal Forest mission generator script.
- Added resin tree tiles to the Fungal Plateau mission in the Heart of the Swamp campaign.
- Implemented the "server_rcon_password" console command. It allows you to set up a password for remote control of your server via console commands. Here's how it works:
- By default, the "server_rcon_password" is empty. When there is no password set up, clients can't run console commands on the server.
- The host sets up the password by typing in: set server_rcon_password XYZ, where XYZ is the password you want. The client must enter the exact same command to be able to run remote commands on the server.
- If both the host and the client entered the password, the client can now run commands remotely using the "rcon" command. For example, if the client wants to enable God Mode on the server, the command will look like this: rcon cheat_god_mode 1.
- Added an option to change the user display name by clicking on the name bar at the top of the menu screen.
- Added sound effects for many elements in the in-game UI. (Skills and consumables items, crafted item popups, back/cancel buttons, disassembly selection, etc.)
- Fixes:
- Fixed liquid resource requirement for the Rift Station activation procedure. It now requires liquid resources to be properly stored before the procedure starts.
- Fixed research requirements for Armory Levels 4 and 5. Previously, they required the HQ building, levels 3 and 4 - now they require the Armory building, levels 3 and 4.
- Fixed a typo in the English description of one of the plants.
- Fixed a very rare game progression bug where if a user destroyed the Rift Station when the objective to "step onto the Rift Station to initiate its check procedure" was active, then the game progression would be broken.
- Fixed "Run Robot, Run!" achievement progress tracking in single-player game modes.
- Fixed animation scale issues for the Power Well mesh.
- Fixed animation issues in the Portal Bomb Tower mesh that caused black polygons to appear.
- Fixed animation issues in the Liquid Compressor mesh that caused black polygons to appear.
- Fixed GUI screen stretching issues on Widescreen displays in several screens (like the new Mission Generator screen, for example).
- Removed the outdated "Armory building limit increase" award from higher-tier Armory research items. Removed the mention of the limit increase from the tech description.
- Fixed issues that caused Crystal Walls not to rebuild automatically from ruins.
- Fixed a crash in extractor.lua that occurred when an event arrived after its owner's death.
- Introduced a number of fixes for the Pipe system.
- Fixed an issue that caused only one size of floor tiles to appear in the Build Menu.
- Fixed a crash caused by the minimap.
- Fixed issues with the 'Remove From Research and Add To Research' buttons availability.
- Fixed a crash in PauseSystem.
- Liquid resource icon will no longer display on buildings with liquid storage.
- User-selected minimap filter toggles should now persist through game loads and map changes.
- Fixed a bug that caused the mission status to flip from "Win" to "Lose" in some situations.
- Fixed an issue that caused the research requirements in the Research Tree to display incorrectly.
- Fixed the display of the "unlocks" tooltip for completing a research item.
- Fixed missing building icons on the Statistics Screen.
- Damaged buildings will now disappear from the minimap when they are repaired (with the 'damaged buildings' filter toggle active).
- Underground treasures will no longer spawn underneath resource deposits.
- Fixed objective markers in the "Destroy Plutrodon Nests" random event objective.
- Added missing scroll bars to the Journal Screen.
- Fixed a crash caused by text overflow on the "Report a Bug" screen.
- Fixed "dedicated server" translation in Russian language.
- Fixed errors with the behavior of the 'Continue Game' menu button.
- Fixed a dodge roll bug that caused players to teleport if they weren't in motion while activating the skill.
- Fixed an error that caused the Garlimonium fruit to disappear while carrying sometimes.