- Version 1.0.19 is Live!
- Good evening, Wardens! Today's update addresses a few pain points in the endgame for new players and contains additional minor fixes. We're continuing to look into a few other things related to the postgame that we hope to address in the next update as well.
- Thank you for your feedback and reports!
- General
- - Minor fixes to the individual mission timer in speedrun mode.
- Tower of Darkness
- - Previously failed to commit the adjustments to the Baelz section and its mechanics to help the final puzzle feel less finicky; Those changes are now active.
- Zero Seconds to Midnight
- - The distortion effect used when Kronii exits an anomaly will now properly hide itself when inactive, preventing it from making some objects on the screen distorted or invisible.
- - The hitbox of the final checkpoint is now much higher to account for the portal exit's height.
- Several balance changes have been made to the area after the first time rewind to make it less unforgiving to new players:
- - Reduced the number of meteors launched at a time from 4 to 3.
- - The spawn rate of the meteors has been spaced out from 1.5 seconds to 2 seconds.
- - The time between the final meteor's launch and the tail stab attack resuming is increased from 0.5 seconds to 1.0 seconds.
- - Meteor explosions have a narrower hitbox, dissolve more quickly after hitbox activation, and are no longer infinitely horizontal.
- - A Hope Spark now appears beside the checkpoint in this section.