1. Version 1.0.19 is Live!
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  3. Good evening, Wardens! Today's update addresses a few pain points in the endgame for new players and contains additional minor fixes. We're continuing to look into a few other things related to the postgame that we hope to address in the next update as well.
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  5. Thank you for your feedback and reports!
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  8. General
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  10. - Minor fixes to the individual mission timer in speedrun mode.
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  13. Tower of Darkness
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  15. - Previously failed to commit the adjustments to the Baelz section and its mechanics to help the final puzzle feel less finicky; Those changes are now active.
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  18. Zero Seconds to Midnight
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  20. - The distortion effect used when Kronii exits an anomaly will now properly hide itself when inactive, preventing it from making some objects on the screen distorted or invisible.
  21. - The hitbox of the final checkpoint is now much higher to account for the portal exit's height.
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  23. Several balance changes have been made to the area after the first time rewind to make it less unforgiving to new players:
  24. - Reduced the number of meteors launched at a time from 4 to 3.
  25. - The spawn rate of the meteors has been spaced out from 1.5 seconds to 2 seconds.
  26. - The time between the final meteor's launch and the tail stab attack resuming is increased from 0.5 seconds to 1.0 seconds.
  27. - Meteor explosions have a narrower hitbox, dissolve more quickly after hitbox activation, and are no longer infinitely horizontal.
  28. - A Hope Spark now appears beside the checkpoint in this section.
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