1. Update v2.4.2.0:
  2. Halloween Update!
  3. The nights have grown long, and a strange, crimson mist now hangs over the lands of Medieval Dynasty...
  4. Elder villagers always warned that it's better to stay home after dark, but this time, you might miss something truly amazing! 😉 We're thrilled to bring you a special Halloween Update that transforms the world of Medieval Dynasty!
  5. The villagers have embraced the spooky spirit, ready to celebrate the gloomy season together. For a limited time, both the Valley and the Oxbow will be transformed into an unsettling spectacle you won't want to miss. Wander across the lands to find eerie decorations both on homes and deep within the forests
  6. That's not all we've prepared for you! A legend among players, Honker, is back. While admiring the decorations, have a closer look and find your mask. It's your only chance this year to claim this unique item.
  7.  
  8. Update v2.4.1.3:
  9. Fixed
  10. Stuttering when updating stats on Steam, especially if game was launched through .exe file and not Steam
  11. Some achievements not working correctly
  12. Removed "Toy Horse" from possible drops in one POI
  13. Fish moving very slowly if player has over 100 fps
  14. Item physics exploding if player dropped a lot of them while paused
  15. Weapons flying away from bandits on their death
  16. Thrown spears would sometimes appear under the map instead of at the impact point
  17. Animal HP and Damage multipliers not affecting animals in certain cases
  18. Quickload not working on Valley
  19.  
  20. Updated
  21. Items spawn on ground instead of in the air, if possible, when dropped from inventory
  22. More safeguards for separate thread operations to reduce the number of critical errors
  23.  
  24. Update v2.4.1.2:
  25. Added
  26. Key binding for Photo mode
  27.  
  28. Fixed
  29. Not being able to cut Evergreen Flower with some knife types
  30. The building menu displaying the wrong amount of the required coins
  31. Inaccurate fence collisions
  32. Players not being able to pick up some items in camps
  33. Berry bushes not becoming ripe if saved while at 50% state
  34. Incorrect number being displayed after exceeding max value e.g. dynasty reputation, technology
  35. Fields and orchards names not being the same for all players
  36. World being visible for a moment before loading screen when client was joining a session
  37. Working status being incorrectly displayed on client if a given work assignment didn't meet a requirement
  38. XeSS not working on GOG and Epic platforms
  39. The economy summary tab displaying 10 times more used buckets of sour milk than it should have
  40.  
  41. Updated
  42. Item spawn method when dropped from inventory - should now appear on the ground instead of in the air
  43. Map loading logic
  44. Network optimizations for dropped items mainly for physics
  45. Network optimizations for inventory when player is crafting or building
  46. Network optimizations for Food, Water, Temperature, Poison and Alcohol stats
  47. Network optimizations for all Potion timers
  48.  
  49. Update v2.4.1.1:
  50. Added
  51. Player's ragdoll sounds for wood surfaces
  52. Berry Bushes can now be planted by player
  53. Steam Stats
  54. Gift Baskets
  55.  
  56. Fixed
  57. Blocking animal attacks using shield not working when player didn't have any tool in the main hand
  58. Incorrect crafting animations when interacting with crafting station while crouching
  59. Receiving wool from each animal after skinning if the scissors player had in the hand when starting shearing broke in the process
  60. Duplicating items after dropping them fast from the client's inventory
  61. Not being able to rotate player's character preview in inventory after dragging dye to one of the dye slots
  62. Enabling item stacking causing incorrect item sorting in inventory
  63. When crafting the value in () not displaying the correct amount in inventory
  64. Warning about unsaved changes appearing without making any changes in the graphics settings
  65. Trying to rotate a building in the building mode turning off auto run
  66. Gateways having collisions with themselves on move
  67. Reputation decreasing if bandits saw player picking up stolen items
  68. Dead bandits' ghosts playing combat music after loading save
  69. NPCs collecting items from fields and orchards if the storage was full
  70. Travellers' campfires giving light without burning
  71. Inventory not updating correctly for client in certain cases if player had the talent to recover 50% of resources. Player still received the items, just couldn't see them for some time
  72.  
  73. Updated
  74. Killing animals in melee and ranged combat gives the same amount of experience
  75. All animals give more experience when killed
  76. Wolves and bears give more experience for skinning
  77. Skinning dead animals now consumes the lowest quality knife from player's inventory if no knife in hand
  78. Increased loot variety in POIs on both maps
  79. Some "Accident" type POIs were visually updated on Valley Map
  80. Updated Intel® XeSS to support other vendors' graphics cards