- Update v2.4.2.0:
- Halloween Update!
- The nights have grown long, and a strange, crimson mist now hangs over the lands of Medieval Dynasty...
- Elder villagers always warned that it's better to stay home after dark, but this time, you might miss something truly amazing! 😉 We're thrilled to bring you a special Halloween Update that transforms the world of Medieval Dynasty!
- The villagers have embraced the spooky spirit, ready to celebrate the gloomy season together. For a limited time, both the Valley and the Oxbow will be transformed into an unsettling spectacle you won't want to miss. Wander across the lands to find eerie decorations both on homes and deep within the forests
- That's not all we've prepared for you! A legend among players, Honker, is back. While admiring the decorations, have a closer look and find your mask. It's your only chance this year to claim this unique item.
- Update v2.4.1.3:
- Fixed
- Stuttering when updating stats on Steam, especially if game was launched through .exe file and not Steam
- Some achievements not working correctly
- Removed "Toy Horse" from possible drops in one POI
- Fish moving very slowly if player has over 100 fps
- Item physics exploding if player dropped a lot of them while paused
- Weapons flying away from bandits on their death
- Thrown spears would sometimes appear under the map instead of at the impact point
- Animal HP and Damage multipliers not affecting animals in certain cases
- Quickload not working on Valley
- Updated
- Items spawn on ground instead of in the air, if possible, when dropped from inventory
- More safeguards for separate thread operations to reduce the number of critical errors
- Update v2.4.1.2:
- Added
- Key binding for Photo mode
- Fixed
- Not being able to cut Evergreen Flower with some knife types
- The building menu displaying the wrong amount of the required coins
- Inaccurate fence collisions
- Players not being able to pick up some items in camps
- Berry bushes not becoming ripe if saved while at 50% state
- Incorrect number being displayed after exceeding max value e.g. dynasty reputation, technology
- Fields and orchards names not being the same for all players
- World being visible for a moment before loading screen when client was joining a session
- Working status being incorrectly displayed on client if a given work assignment didn't meet a requirement
- XeSS not working on GOG and Epic platforms
- The economy summary tab displaying 10 times more used buckets of sour milk than it should have
- Updated
- Item spawn method when dropped from inventory - should now appear on the ground instead of in the air
- Map loading logic
- Network optimizations for dropped items mainly for physics
- Network optimizations for inventory when player is crafting or building
- Network optimizations for Food, Water, Temperature, Poison and Alcohol stats
- Network optimizations for all Potion timers
- Update v2.4.1.1:
- Added
- Player's ragdoll sounds for wood surfaces
- Berry Bushes can now be planted by player
- Steam Stats
- Gift Baskets
- Fixed
- Blocking animal attacks using shield not working when player didn't have any tool in the main hand
- Incorrect crafting animations when interacting with crafting station while crouching
- Receiving wool from each animal after skinning if the scissors player had in the hand when starting shearing broke in the process
- Duplicating items after dropping them fast from the client's inventory
- Not being able to rotate player's character preview in inventory after dragging dye to one of the dye slots
- Enabling item stacking causing incorrect item sorting in inventory
- When crafting the value in () not displaying the correct amount in inventory
- Warning about unsaved changes appearing without making any changes in the graphics settings
- Trying to rotate a building in the building mode turning off auto run
- Gateways having collisions with themselves on move
- Reputation decreasing if bandits saw player picking up stolen items
- Dead bandits' ghosts playing combat music after loading save
- NPCs collecting items from fields and orchards if the storage was full
- Travellers' campfires giving light without burning
- Inventory not updating correctly for client in certain cases if player had the talent to recover 50% of resources. Player still received the items, just couldn't see them for some time
- Updated
- Killing animals in melee and ranged combat gives the same amount of experience
- All animals give more experience when killed
- Wolves and bears give more experience for skinning
- Skinning dead animals now consumes the lowest quality knife from player's inventory if no knife in hand
- Increased loot variety in POIs on both maps
- Some "Accident" type POIs were visually updated on Valley Map
- Updated Intel® XeSS to support other vendors' graphics cards