- Update 8:
- Performance & Optimization
- Improved performance for many abilities and visual effects, including geysers, falling leaves, locks, torches, lightning stones, fog, fireflies, blood effects, gates, floating targets, wisp, fire projectiles, Koschei’s lasers, Ghoul effects, Stomp, Fire Breath, Ice Strike, Dash, Shuriken, Tornado, Skorokhod, Mega Shot, and Worm.
- Improved performance in several location regions, especially areas with fog
- Reduced overall VRAM usage
- Improved shadow rendering
- Fixed visual artifacts when rendering the hero in the inventory
- Gameplay & Progression
- Fixed a spot in Alaborg, Reeking Forest where the player could get stuck near the brewing cauldrons during the “The Missing Children†quest
- Fixed missing quest guidance for the “Find the master’s daughter†step in A Place to Call Your Own in Alaborg
- Improved interaction detection for the training spot in the Alaborg inn yard
- Added missing route guidance on the map for returning to the Herbalist in the Kodok & Vorosha underground
- Fixed incorrect map routes for “Bogatyr Business†and “A Job for a Bogatyr†in Alaborg
- Added autosaves in Woodsy Lair between the cave section and the Grimwood boss fight
- Combat & Mechanics
- Fixed an issue where Worm did not properly interrupt archer aiming
- Fixed spinning blades dealing damage with their rear side instead of only the dangerous edge
- Adjusted trap damage in the Golden Fish cave in Alaborg’s underground
- Fixed Tornado not damaging flying demons
- Fixed Grimwood not properly following the player around the arena
- UI & Interface
- Fixed ability cards slightly extending beyond the top golden border in the ability menu
- Fixed incorrect scrollbar hit detection in the inventory
- Fixed the right arrow remaining active in the quick-use menu when there were not enough items for a second page
- Fixed default quest icons appearing on many Alaborg and 3/9 Finale quests
- Fixed an interaction marker appearing in the house before Kuzya is available there
- Audio, Dialogue & Cutscenes
- Fixed Old Man with Honey’s line being skipped before the voiceover finished in Kodok & Vorosha
- Fixed the player being moved too far back when triggering the cutscene with Olaf in Alaborg
- Fixed incorrect placement of Enlightened characters in the prologue cutscene
- Fixed mugs floating in the air in the prologue if the player reached the frog before Vasili
- Fixed repeated camera movement for the chest cutscene on the way to Alaborg
- Visual & Environment Fixes
- Fixed the fire prompt remaining after ice melts in Kodok & Vorosha
- Fixed Firebird armor visual glitches in the inventory
- Fixed cabbage plants giving turnips when gathered in Alaborg
- Fixed a broken texture in the The Missing Caravan quest area where the player could get stuck
- Update 7:
- Gameplay & Exploration
- Fixed an issue in Kodok & Vorosha where an unnecessary interaction icon appeared above a blacksmith who only provides trading services
- Fixed collision issues on the collapsing bridge in Devil’s Teeth, where the player could continue standing or running after falling
- Fixed incorrect sitting behavior near the campfire in the Kodok & Vorosha underground area
- Fixed an NPC movement issue in Alaborg after sitting on the log near the fight sequence
- Fixed a problem where interaction prompts near Kuzi in the swamp could flicker at certain angles
- Fixed a case where players could obtain two copies of the Seven-League Boots ability
- Fixed an issue where Tornado could stop dealing damage to enemies it carried
- Fixed incorrect camera movement during the cutscene where Knyaginya steals the hand
- Fixed an issue where the “kill all enemies†challenge in the Woodsy Lair would not complete after reaching 100% progress
- Fixed repeated playback of a guard voice line in Kodok & Vorosha after returning
- Fixed an issue preventing players from speaking with Kuzi in the Somber Forest to receive an upgrade
- Fixed progression issues in the “A Place to Call Your Own†quest in the Rotten Forest area
- Stability & Performance
- Fixed a Fatal Error crash that could occur in Alaborg during conversations with Vasiliy and Knyaginya
- Fixed cases where character flips/rolls could launch in incorrect directions
- Fixed an issue where some player settings and save data would fail to persist correctly
- Combat & Mechanics
- Fixed incorrect behavior of the “Source†stat in equipment descriptions
- Fixed an issue where two boss health phases could be removed at once during the Koschei encounter
- Audio & Localization
- Fixed a case in Alaborg where English and Russian voice lines could play simultaneously during child dialogue scenes
- Fixed missing audio in the cutscene after defeating Ataman
- Fixed EN/ZH localization issues in notifications about possible upgrades
- Visual & UI Fixes
- Fixed visible gray textures beneath pillars in the cannon mini-game (3/9 finale)
- Fixed flickering shadows and visual artifacts during the Koschei finishing cutscene
- Fixed frequent graybox textures appearing on the ground in the Kodok & Vorosha underground area
- Fixed issues with UI interaction indicators and pop-ups in several locations
- Update 6:
- Gameplay & World
- Fixed an issue where the frog could get stuck in a leash while following the player
- Fixed multiple issues in Kodok & Vorosha where NPC interaction or movement could behave incorrectly
- Fixed cases where the player could reach unintended areas (including climbing NPCs or attacking enemies through geometry)
- Fixed an issue where enemies near the Stone Pillar would not react or engage in combat
- Fixed incorrect collision on terrain (including hill areas and missing collision zones)
- Fixed cases where players could fall out of bounds or get stuck in the environment
- Fixed issues with moving platforms and interaction points in specific locations
- Combat & Mechanics
- Fixed an issue where Kestrel could behave incorrectly during stance transitions (e.g. stepping backward when switching from sprint to combat)
- Fixed incorrect behavior of certain buffs (including resistance bonuses not applying properly)
- Fixed an issue where enemies could attack the player from unintended positions
- Quests & Progression
- Fixed issues with quest tracking and incorrect quest switching in certain scenarios
- Fixed missing or incorrect quest markers in several situations
- Fixed cases where side quests in Alaborg would not update correctly upon reaching the 3/9 finale
- Fixed an issue where progression could break after defeating a boss in specific conditions
- UI & Interface
- Fixed an issue where UI menus could not be closed with ESC after opening multiple menus in sequence
- Fixed cases where HUD could disappear after certain actions (e.g. starting a mini-game)
- Fixed long text descriptions not fitting properly within UI elements
- Fixed missing icons and images in the journal
- Audio & Dialogue
- Fixed multiple cases where audio cues could overlap or repeat incorrectly
- Fixed incorrect audio playback in interactions (including Alaborg gates)
- Fixed issues where dialogue could behave incorrectly or not trigger properly
- Visual & Camera
- Fixed camera issues in Alaborg where it could clip through walls or behave incorrectly near obstacles
- Fixed missing animations (including summon animations in certain quest scenarios)
- Fixed visual glitches such as incorrect textures and UI elements
- Economy & Interaction
- Fixed incorrect trading behavior with the blacksmith in the 3/9 finale (gold display inconsistencies)
- Fixed issues with item descriptions and quest-related text
- Optimization
- Simplified the Eastern Merchant armor set, reducing its performance impact
- Optimized master materials for characters, some environment surfaces, and vegetation to improve overall performance
- Rebalanced shadow settings, slightly improved quality with fewer issues related to draw distance
- Simplified rendering of Koschei’s snakes on low and medium settings
- Applied additional optimizations to visual effects to reduce FPS drops in heavy scenes
- Update 5:
- Gameplay & Progression
- Fixed an issue in Alaborg where the quest marker near the Stone Pillar could behave incorrectly or not appear on the map
- Fixed a bug where the search area circle for quest "Lost in the Somber Forest" would remain visible even when tracking a different quest
- Fixed an issue where completing the "The Missing Caravan" quest would not remove quest items from the inventory
- Fixed a case where the player could fall through the ground near a jump in the Somber Forest (Alaborg)
- Fixed an issue where the player could not reach a chest from a moving platform in the Somber Forest (Alaborg) due to missing collision
- Fixed an issue in the 3/9 finale where interacting with the levitating log did not show a quest marker on the map
- Fixed a bug where a riddle-related item would not appear correctly in the Kodok and Vorosha area after returning
- Combat & Mechanics
- Fixed an issue where Kestrel would step backward when switching from sprinting to combat stance
- Fixed a major FPS drop during the cannon mini-game (3/9 finale) when pillars explode
- UI & Dialogue
- Fixed an issue where long ability descriptions would not fit properly within the UI text block
- Fixed missing or placeholder text in several quest descriptions (including "A Place to Call Your Own" and "The Missing Caravan")
- Improved quest tracking behavior in certain edge cases
- Audio & Visual Fixes
- Fixed an issue where HP bars could appear incorrectly during the Koschei boss cutscene
- Fixed a bug where quest tracking UI appeared during the final cutscene
- Fixed untranslated text for the composite bow description
- Quality of Life
- Added autosave at the start of the "The Missing Caravan" quest
- Update 4.1:
- Critical Fix
- Fixed a progression-blocking issue introduced in Update #4
- Additional Fixes & Improvements
- Fixed several gameplay issues affecting enemy behavior and quest flow in specific situations
- Fixed additional edge cases where players could get stuck or encounter unintended behavior
- Improved stability in certain gameplay scenarios
- Fixed minor UI, dialogue, and localization issues reported after the update
- Update 4:
- Performance & Stability
- Fixed multiple crashes that could occur in Alaborg, including during key quest moments and exploration
- Resolved issues causing severe FPS drops in certain gameplay situations
- Improved overall stability in heavier scenes and combat scenarios
- Gameplay & Progression
- Fixed several issues in Koschei’s Castle where enemies would stop reacting to the player, potentially breaking quest flow
- Fixed missing quest path indicators for key objectives, restoring proper navigation on the map and minimap
- Fixed edge cases where player movement or enemy behavior could lead to getting stuck or falling unintentionally
- Combat & Mechanics
- Fixed a critical issue where the Cozy Set could cause extreme FPS drops, excessive visual effects, and loud audio
- Dialogue & UI
- Fixed dialogue issues in Alaborg where conversations could freeze or skip lines
- Increased display time for pop-up messages and dialogue notifications for better readability
- Audio & Localization
- Fixed multiple cases where Russian voice lines were playing in the English version, particularly in Alaborg
- Fixed incorrect subtitle language in the final Koschei boss cutscene
- Visual Fixes
- Fixed minor visual issues, including incorrect textures in specific mini-game scenes
- Update 3:
- Performance & Stability
- Improved overall game performance, especially in previously problematic areas
- Improved performance in Alaborg
- Fixed several cases of heavy FPS drops during gameplay
- Gameplay Fixes
- Fixed an issue where invisible collision on stairs could launch the player upward
- Fixed a bug allowing Dash to bypass intended collision boundaries
- Fixed an issue where a ghoul could repeat its last movement after being affected by Speedster
- Fixed stuttering sound during the Ice Strike ability
- Equipment & Mechanics
- Fixed an issue where bonus health from equipment was not applied correctly
- Fixed incorrect stacking of identical bonuses from multiple gear pieces
- UI & Quality of Life
- Added an option to disable screen shake
- Increased font sizes in dialogue windows, character speech bubbles, and selected UI elements at high resolutions, especially 4K.
- Localization
- Fixed Russian text appearing in EN and ZH versions of the “A Place of One’s Own†quest
- Update 2:
- What’s fixed in Update #2:
- Fixed incorrect control prompts during the cannon mini-game.
- Fixed an issue where the unconscious status did not properly prevent bow usage.
- Improved inventory performance to reduce heavy FPS drops when opening it.
- Fixed an issue where Kestrel could repeatedly turn in place in certain situations.
- Fixed missing staircase geometry in Koschei’s Castle that could cause players to fall out of bounds.
- Improved text readability on 4K resolutions.
- English localization and voiceover fixes
- Fixed Russian voice lines playing in the English version in several scenes.
- Fixed Brazen’s voice lines playing in Russian in English audio.
- Fixed Russian voice lines during the gorodki mini-game in the English version.
- Fixed a mixed-language dialogue issue where one character spoke Russian while another spoke English.
- Fixed Russian voice lines for mushroom characters in the English version, including dialogue in the 3/9 finale.
- Fixed Russian voice lines in the English version of the “Lost Children†quest.
- Update 1:
- Fixes and improvements
- Fixed an issue where players could get stuck near the blacksmith area in Vorosha.
- Fixed a bug where Grimwood could become stuck in the air after a dash attack, making the fight impossible to finish.
- Localization
- Fixed missing English and Chinese translations for the Toad equipment set.
- Fixed missing Chinese localization for the Firebird armor description.
- Fixed placeholder text appearing in Spark Companion notifications in Chinese.
- Fixed English text appearing in the Save Game / Load Game menu in Chinese localization.
- Fixed placeholder text appearing in Tornado notifications across Russian, English, and Chinese.
- Audio
- Fixed an issue in the English version where the Firefly spoke Russian in an early cutscene.
- Fixed a dialogue timing issue in the English version of the conversation with Darena, where the voiceover did not match the displayed text.