1. Update v1.2.15:
  2. Added Lockpicks to Spy & Lowlife starting equipment
  3. Fixed voice samples not playing properly in the Character Sheet outside the Main Menu
  4. Fixed Loot Containers not showing all items if there were more than 15 items inside them
  5. Fixed a Game Over screen wrongly triggering when killing the last non-charmed creature in a fight where the party charmed an enemy
  6. Fixed Kindred Spirit not correctly using the Druid's stats when summoned while in Wild Shape
  7. Fixed a softlock that would occur when trying to resurrect an ally with a Barbarian holding the crown while raging. Barbarians can now use magic items while raging, just don't ask them to use a spell scroll unless you want it shoved in your mouth.
  8. Fixed Druid Wild Shape UI showing incorrect HP value if the enemy monster HP scale isn't 100% in the difficulty settings
  9. Creatures charmed by Animal Friendship now disappear at the end of the battle (like Charm Person)
  10. Staff of Healing is now usable by druids and is a universal focus
  11. Fixed Hide Armor +1 and Studded Leather +1 not displaying their proper title once identified
  12. Fixed Wild Shape Badlands Eagles not having 2 attacks per round
  13. Fixed Druids losing their buffs / Kindred Spirit if their Wild Shape goes down to 0 HP
  14. Fixed Aid not working properly with Wild Shape
  15. Fixed being able to use the major Gate to teleport to Caer Cyflen in the middle of the fight with Mardracht
  16. Fixed Pilgrim's & Zealot DoT not lasting the correct duration
  17. Fixed Counterspell Reaction pop-up sometimes not displaying the correct spell slots remaining
  18. Fixed Guiding Winds not being applied when attacking an enemy with a spell attack
  19. Fixed Acolyte, Veteran, Highwayman & Guard not being targetable by Heat Metal
  20. Fixed "Stop Rage" being displayed in the combat log as ActioneStopTitle (lol typo)
  21. Fixed creatures not being damaged by Spirit Guardians if they entered the AoE with a charge (as opposed to moving normally into the AoE)
  22. Fixed a falling column in Monastery not pushing the PCs aside when it fell, effectively blocking them forever.
  23. Added feedback in the combat log when Kindred Druids use Share Pain
  24. Fixed Stone Resilience temporary HP not being removed when Stone Barbarians stop raging
  25. Fixed Drained status (lower maximum health) being transferred to the animal form when using Wild Shape
  26. Fixed Wall of Thorns dealing piercing damage instead of slashing damage when moving inside it
  27. Fixed a rare instance where the mouse cursor could disappear when an error pop-up appeared, making it seem like the game froze
  28. Fixed Dimension Doors destination visual feedback being restricted by Line of Sight
  29. Druids, Sorcerers, Wizards & Clerics now start the game with a spell focus equipped
  30. Fixed Charm enemies not dropping loot at the end of the fight, potentially preventing quest items from dropping
  31. Fixed a rare issue where characters could lose their animations if a cutscene started while they jumped (how does that even happen)
  32. Fixed Minotaurs' successful charge pausing the fight for several seconds.
  33. Fixed Carried by the Winds still triggering when the Wind Druid's spell is counterspelled
  34. Fixed Scroll Scribing not displaying the correct information
  35. Fixed Bracers of Defense being sold for dirt cheap
  36. Fixed dying enemies vanishing before their death animation played out completely
  37. Fixed Savage Attacks not using the correct weapon dice when using versatile weapons two-handed
  38. Fixed Heat Metal VFX not appearing when re-applying the effect on subsequent rounds
  39. Fixed portrait not being updated when deleting and recreating a character with the same name but different face
  40. Fixed Reckless Attack giving Barbarians advantage until the start of their next turn instead of the end of their current turn
  41. Fixed items being too large when held in hand in the inventory viewer (those are some MASSIVE candles)
  42. Fixed Twinned Guiding Bolt & Levitate being interrupted on both targets when one dies
  43. Fixed traps being triggered by proxy spells (like Sunlight or Fog Cloud)
  44. Fixed Rage damage being added when attacking using DEX with a finesse weapon
  45. Fixed Unarmored Defense stacking with Mage Armor
  46. Fixed Flame Blade not using WIS as spellcasting ability for attack rolls when cast by druids
  47. Fixed Spell Focus not properly displaying their type (Arcane / Divine / Druidic)
  48. Component Belt, Component Pouch, Component Bracers are now Universal Spell Focus (can be used by any class)
  49. Fixed Druids playing their idle animation instead of combat animation if entering a fight in animal form and reverting to human form while in combat
  50. Added sound when dropping items on the ground
  51. Fixed a sequence break in the Wanderer Background Quest that could prevent the player from triggering the final fight
  52. Fixed a rare instance where Druids would be stuck in the ground in animal form after loading a save (what the...?)
  53. Fixed certain monster AIs not properly taking into account their movement range when deciding on an action
  54. Dungeon Maker: Fixed ContentType sometimes disappearing from the .json file
  55. Dungeon Maker: Fixed some doors not being compatible with Activators in Town Interior environment
  56. Dungeon Maker: Fixed shadows flickering rapidly under certain conditions in Town Exterior environment
  57. Dungeon Maker: Fixed the Merchant icon behaving strangely when a combat triggers nearby
  58. Dungeon Maker: Fixed Entry Activators activating right as the player finished loading, even if they didn't click continue
  59. Dungeon Maker: Fixed the "Y-shaped Wooden Beam" not being correctly restricted to walls
  60.  
  61. Update v1.2.12:
  62. Fixed a minor issue that could happen when swapping weapons in the menu
  63. Fixed an error that would occur when saving/loading after a Druid would revert from Wildshape due to losing all their HP.
  64. Fixed a crash that could occur when trying to load a cutscene or leave a location while concentrating on Sunbeam (spell)
  65. Removed the ability to drop Produce Flame & Flame Blade on the floor to avoid weird quantum shenanigans from happening
  66. Fixed an annoying bug that would make a Fighting Style disappear if you cancelled the level up process after choosing one.
  67. Fixed a potential skip in Lava Forest that would break the quest flow if you teleported through a hidden path.
  68. Potential fix for Mac issues with Volumetric lighting glitch.
  69. Improved stability by fixing some minor glitches happening in the background (invisible to players, but we do receive small error messages on our end :D)
  70.  
  71. Update v1.2.11:
  72. You can now control your proxy spells (i.e. Call Lightning) while in Wild Shape (Druid)
  73. Using Mana Drain (Sorcerer) after performing a Sorcery Point to Spell Slot conversion will no longer crash the game.
  74. Fixed RNG seed not being reset after the 1st load. Random is now random again!
  75. Wild Shape (Druid) selection panel now closes when you switch between characters
  76. Fixed a bug where Kindred Spirits (Druid) would no longer move in the Caer Lem Caves after crossing the rotating bridge
  77. Fixed a very specific bug that could occur if Daliat is still alive when entering Caer Cyflen At War.
  78. Fixed a minor bug that could occur when quickloading while a character is moving
  79. Dungeon Maker: Fixed not being able to save in Custom Maps that contain Roll Activators, Plate Activators, Banter NPCs and Teleporter Gadgets.
  80. Dungeon Maker: Time Activators can now be enabled / disabled via other Activators
  81. Dungeon Maker: Removed some monsters and items that were not intended to be visible (they don't even work in the first place).
  82. Dungeon Maker: Fixed Roll Activator not being highlighted as interactable environment
  83. Dungeon Maker: Fixed a crash that would occur when trying to publish something with no dungeon or campaign selected
  84. Dungeon Maker: Fixed simple doors so that you don't get an error message every time an activator targets one.