1. Update v1.1.12:
  2. UI Changes
  3. • Job icons for crafting and repairing items now display the relevant item
  4. • The job progress on job icons now fills around the edge of the icon backing
  5.  
  6. Bug Fixes
  7. • Fixed issue where defending outposts against attack would result in a black screen
  8. • Fixed an issue where blueprints would disappear if the ‘add blueprints’ job was cancelled before completion
  9. • Fixed an issue where rubbish bags on the surface would turn into breeze blocks after saving and loading
  10. • Fixed an issue causing the game to crash when prisoners were executed or released
  11. • Fixed an issue where carrying prisoner corpses to an incinerator could result in the carrier not dropping the corpse
  12. • Fixed an issue where defending HQs during End Game would result in a black screen
  13. • Fixed issue with missing characters in French language, and some text alignment issues on the leader traits menu in other languages
  14. • Fixed missing description for anti-venom when in combat
  15. • Fixed issue where the “eat rotten food” desire wouldn’t be fulfilled when eating rotten food whilst sat at a table
  16. • Fixed issue where the Sand ingredient in the Stairwell recipe could change quality
  17.  
  18. Update v1.1.7:
  19. New Content
  20. • Added Festive Tree and Festive Lights objects
  21. o Tier one on the Drafting Table
  22. • Can now paint certain walls and add decals
  23. o Select “Decorate Walls” from the drafting table to go into decorating mode
  24. o Left click a wall to select it and then use the colour/decal pickers to change the colour and decals
  25. o Requires one paint can to paint a room or add a decal
  26. • Each faction HQ now has its own unique dialogue
  27.  
  28. Quality of Life Improvements
  29. • Faction jobs can now be cancelled by the player
  30. o Click the red X on the job listing
  31. • The estimated crafting quality of items is now displayed on the workbench crafting panel
  32. • The game camera will no longer respond to mouse movement when the game is not focused
  33. • When hovering over a locked tier on a crafting panel it will now display what requirements must be met to unlock that tier
  34. • Added blueprint crafting tier to blueprint descriptions
  35. • Hovering over the Drafting Table now displays how many blueprints have been added to it, along with the total number available for each tier
  36. • Added option to switch temperature metric from Celsius to Fahrenheit
  37. • Wind Turbines and Solar Panels now display their current max output based on the wind/sun levels instead of their absolute max possible output
  38. • Rescue jobs now list the target faction
  39. • Anyone using the Fire Extinguisher will now put out all objects on fire, instead of just the one, before returning it
  40. • The game now displays “Waiting…” when loading save slot information on the save panel
  41. • Added “seeds” to the item filter options
  42. • The faction setup menu now displays the faction name in upper and lower case characters
  43. • The trade panel now displays the total weight of the items to be traded
  44. • When placing/rearranging objects you can now snap them to the closest object using Left Alt
  45. • Skills panel – A yellow dot will now appear next to any stat that has unspent points
  46.  
  47. Balancing Changes
  48. • Paint cans added to items obtainable from workable Factories
  49. • Balanced the difficulty of generic stranger encounters (all region difficulty levels)
  50. • Animal encounters now scale with the region difficulty
  51. • The interaction length of harvesting plants from planters has been increased in higher tier planters
  52. • Characters will no longer receive mood modifiers from conversations if the conversation ends early
  53. • Increased the number of items obtained from killing bears and wolves
  54. • Unarmed attacks now gain a damage increase of 10% per Strength level
  55. o This also applies to skills which deal base damage if you are unarmed
  56. • Duplicate ingredients can no longer be added to the mix when mixing for recipes at a Laboratory
  57. • Reduced the integrity degradation rates of some objects by roughly 25%
  58. o Air Conditioner, Desk Fan, Pedestal Fan
  59. o All beds
  60. o All exercise equipment
  61. o All internal planters
  62. o All recyclers
  63. o All showers
  64. o All sinks
  65. o All toilets
  66.  
  67. Graphical Changes
  68. • Stone room wall model updated
  69. • The Black Roses HQ encounter tile has been flipped
  70.  
  71. Audio Changes
  72. • Lowered bass on character UI sounds
  73.  
  74. Bug Fixes
  75. • Fixed an issue where you would not be able to cancel a job to incinerate a corpse
  76. • Fixed a missing faction bio text on the faction creation screen
  77. • Fixed an issue where different quality items could stack up together
  78. • Fixed an issue where members of expedition parties would return hungry when they had travel rations
  79. • Fixed issue with Camping Gear not degrading when used
  80. • Fixed an issue with motorcycles disappearing when zooming the camera
  81. • Fixed an issue where burnt-out objects could no longer be interacted with
  82. • Fixed an issue where characters could become unresponsive when trying to incinerate a body
  83. • Fixed an issue where harvesting plants from a Small Planter was instantaneous
  84. • Fixed an issue where a text key is displayed on the “carry corpse” job icon on the avatar panel
  85. • Fixed an issue where a partly constructed object would no longer flash after performing a save/load
  86. • Fixed the Infinite Ration going missing when fed to a prisoner
  87. • Fixed an issue where the fortitude stat would increase at a faster rate when using exercise objects outside of the required level range
  88. • Fixed an issue where the splint item could be used on someone without a broken bone
  89. • Fixed the Knick Artery skill so that the bleeding effect does stack
  90. • Fixed an issue where characters could no longer increase their fortitude using exercise objects when their dexterity or strength had reached 20
  91. • Fixed issue with tools not being added to the workbench
  92. • Fixed an issue where breachers could get stuck at the door
  93. • Fixed an issue where any rescue jobs involving the CTK Mob or Black Roses would display the intro text as a text key
  94. • Fixed an issue where vehicle frames were degrading along with vehicle parts. The frames will no longer degrade.
  95. • Fixed an issue where pickup trucks would float as they left the shelter
  96. • Fixed an issue where characters were not riding the motorcycle correctly
  97. • Fixed the estimated integrity calculation on the object crafting panel to include the room light bonus
  98. • Fixed an issue where quests would fail to spawn if the player already has five active quests
  99. • Fixed an issue where characters would not sleep in rooms which have been assigned to characters that are now dead or have left the shelter
  100. • Fixed an issue which can result in books becoming unobtainable
  101. • Adjusted armour damage reduction percentages to match their descriptions
  102. • All faction jobs will now be automatically cancelled when a faction is wiped out
  103. • Lowered the charisma check value from 12 to 8 on the Church of Hope’s Stage 1 – Hopeful Number 2 quest to match the dialogue
  104. • Objects which have no integrity level will no longer display an integrity level on the clipboard or fuse box panels
  105. • Can no longer prepare travel rations from food ingredients
  106. • Fixed some text which wasn’t being localised on the rations panel on the map
  107. • Fixed an issue with characters not using the sink before eating
  108. • Removed the current events button from the map
  109. • Fixed an issue with the Incinerator integrity not degrading
  110. • The Advanced Mechanics faction goal can now be completed
  111. • Fixed issue where crafting recipes could become more expensive
  112. • Fixed an issue where a character would continue to carry a corpse after cancelling the carry corpse job
  113. • Added code to lock the Damage Amplifier recipe on saves which have it unlocked when it shouldn’t be
  114. • Fixed an issue with the Keg Burner continuing to produce heat when manually extinguished
  115. • Fixed an issue where faction quests may not start/spawn and then become stuck
  116. • Fixed issue with cooking icon on the crafting panel not highlighting
  117. • Increased the number of members who can interact with a water butts and pantries at once
  118. o Stops the job failing if there was someone else using the object
  119. • CTK Mob leader no longer drops the c Morningstar when defeated
  120. • Fixed issue where the unconscious timer could become stuck indefinitely
  121. • Fixed issue with vehicle chassis not spawning
  122. • When eating, members will now use the closest table to them
  123. • Fixed issue with colour picker when selecting eye colour on the character customisation
  124. • Fixed issue with faction quests not providing the correct rewards
  125. • Fixed issue where the “Invest Invest Invest” quest could not be finished