- Update v1.1.12:
- UI Changes
- • Job icons for crafting and repairing items now display the relevant item
- • The job progress on job icons now fills around the edge of the icon backing
- Bug Fixes
- • Fixed issue where defending outposts against attack would result in a black screen
- • Fixed an issue where blueprints would disappear if the ‘add blueprints’ job was cancelled before completion
- • Fixed an issue where rubbish bags on the surface would turn into breeze blocks after saving and loading
- • Fixed an issue causing the game to crash when prisoners were executed or released
- • Fixed an issue where carrying prisoner corpses to an incinerator could result in the carrier not dropping the corpse
- • Fixed an issue where defending HQs during End Game would result in a black screen
- • Fixed issue with missing characters in French language, and some text alignment issues on the leader traits menu in other languages
- • Fixed missing description for anti-venom when in combat
- • Fixed issue where the “eat rotten food” desire wouldn’t be fulfilled when eating rotten food whilst sat at a table
- • Fixed issue where the Sand ingredient in the Stairwell recipe could change quality
- Update v1.1.7:
- New Content
- • Added Festive Tree and Festive Lights objects
- o Tier one on the Drafting Table
- • Can now paint certain walls and add decals
- o Select “Decorate Walls” from the drafting table to go into decorating mode
- o Left click a wall to select it and then use the colour/decal pickers to change the colour and decals
- o Requires one paint can to paint a room or add a decal
- • Each faction HQ now has its own unique dialogue
- Quality of Life Improvements
- • Faction jobs can now be cancelled by the player
- o Click the red X on the job listing
- • The estimated crafting quality of items is now displayed on the workbench crafting panel
- • The game camera will no longer respond to mouse movement when the game is not focused
- • When hovering over a locked tier on a crafting panel it will now display what requirements must be met to unlock that tier
- • Added blueprint crafting tier to blueprint descriptions
- • Hovering over the Drafting Table now displays how many blueprints have been added to it, along with the total number available for each tier
- • Added option to switch temperature metric from Celsius to Fahrenheit
- • Wind Turbines and Solar Panels now display their current max output based on the wind/sun levels instead of their absolute max possible output
- • Rescue jobs now list the target faction
- • Anyone using the Fire Extinguisher will now put out all objects on fire, instead of just the one, before returning it
- • The game now displays “Waiting…” when loading save slot information on the save panel
- • Added “seeds” to the item filter options
- • The faction setup menu now displays the faction name in upper and lower case characters
- • The trade panel now displays the total weight of the items to be traded
- • When placing/rearranging objects you can now snap them to the closest object using Left Alt
- • Skills panel – A yellow dot will now appear next to any stat that has unspent points
- Balancing Changes
- • Paint cans added to items obtainable from workable Factories
- • Balanced the difficulty of generic stranger encounters (all region difficulty levels)
- • Animal encounters now scale with the region difficulty
- • The interaction length of harvesting plants from planters has been increased in higher tier planters
- • Characters will no longer receive mood modifiers from conversations if the conversation ends early
- • Increased the number of items obtained from killing bears and wolves
- • Unarmed attacks now gain a damage increase of 10% per Strength level
- o This also applies to skills which deal base damage if you are unarmed
- • Duplicate ingredients can no longer be added to the mix when mixing for recipes at a Laboratory
- • Reduced the integrity degradation rates of some objects by roughly 25%
- o Air Conditioner, Desk Fan, Pedestal Fan
- o All beds
- o All exercise equipment
- o All internal planters
- o All recyclers
- o All showers
- o All sinks
- o All toilets
- Graphical Changes
- • Stone room wall model updated
- • The Black Roses HQ encounter tile has been flipped
- Audio Changes
- • Lowered bass on character UI sounds
- Bug Fixes
- • Fixed an issue where you would not be able to cancel a job to incinerate a corpse
- • Fixed a missing faction bio text on the faction creation screen
- • Fixed an issue where different quality items could stack up together
- • Fixed an issue where members of expedition parties would return hungry when they had travel rations
- • Fixed issue with Camping Gear not degrading when used
- • Fixed an issue with motorcycles disappearing when zooming the camera
- • Fixed an issue where burnt-out objects could no longer be interacted with
- • Fixed an issue where characters could become unresponsive when trying to incinerate a body
- • Fixed an issue where harvesting plants from a Small Planter was instantaneous
- • Fixed an issue where a text key is displayed on the “carry corpse” job icon on the avatar panel
- • Fixed an issue where a partly constructed object would no longer flash after performing a save/load
- • Fixed the Infinite Ration going missing when fed to a prisoner
- • Fixed an issue where the fortitude stat would increase at a faster rate when using exercise objects outside of the required level range
- • Fixed an issue where the splint item could be used on someone without a broken bone
- • Fixed the Knick Artery skill so that the bleeding effect does stack
- • Fixed an issue where characters could no longer increase their fortitude using exercise objects when their dexterity or strength had reached 20
- • Fixed issue with tools not being added to the workbench
- • Fixed an issue where breachers could get stuck at the door
- • Fixed an issue where any rescue jobs involving the CTK Mob or Black Roses would display the intro text as a text key
- • Fixed an issue where vehicle frames were degrading along with vehicle parts. The frames will no longer degrade.
- • Fixed an issue where pickup trucks would float as they left the shelter
- • Fixed an issue where characters were not riding the motorcycle correctly
- • Fixed the estimated integrity calculation on the object crafting panel to include the room light bonus
- • Fixed an issue where quests would fail to spawn if the player already has five active quests
- • Fixed an issue where characters would not sleep in rooms which have been assigned to characters that are now dead or have left the shelter
- • Fixed an issue which can result in books becoming unobtainable
- • Adjusted armour damage reduction percentages to match their descriptions
- • All faction jobs will now be automatically cancelled when a faction is wiped out
- • Lowered the charisma check value from 12 to 8 on the Church of Hope’s Stage 1 – Hopeful Number 2 quest to match the dialogue
- • Objects which have no integrity level will no longer display an integrity level on the clipboard or fuse box panels
- • Can no longer prepare travel rations from food ingredients
- • Fixed some text which wasn’t being localised on the rations panel on the map
- • Fixed an issue with characters not using the sink before eating
- • Removed the current events button from the map
- • Fixed an issue with the Incinerator integrity not degrading
- • The Advanced Mechanics faction goal can now be completed
- • Fixed issue where crafting recipes could become more expensive
- • Fixed an issue where a character would continue to carry a corpse after cancelling the carry corpse job
- • Added code to lock the Damage Amplifier recipe on saves which have it unlocked when it shouldn’t be
- • Fixed an issue with the Keg Burner continuing to produce heat when manually extinguished
- • Fixed an issue where faction quests may not start/spawn and then become stuck
- • Fixed issue with cooking icon on the crafting panel not highlighting
- • Increased the number of members who can interact with a water butts and pantries at once
- o Stops the job failing if there was someone else using the object
- • CTK Mob leader no longer drops the c Morningstar when defeated
- • Fixed issue where the unconscious timer could become stuck indefinitely
- • Fixed issue with vehicle chassis not spawning
- • When eating, members will now use the closest table to them
- • Fixed issue with colour picker when selecting eye colour on the character customisation
- • Fixed issue with faction quests not providing the correct rewards
- • Fixed issue where the “Invest Invest Invest” quest could not be finished