- Update v1.2.0:
- Quality of Life
- In response to community feedback, added new menu options for mouse and camera smoothing to improve control customization.
- Tech
- Fixed a crash when transitioning from chapter 11 to chapter 12 (Xbox Series S only).
- Targeted performance improvements in gameplay and cutscenes.
- Level of detail: Adjusted render distances on target objects to reduce popping (Kudzu, small plants, animals, etc.).
- Gameplay
- Resolved an issue where bottles during the Huggin’ Molly boss fight in Chapter 9 failed to spawn correctly during Phase 3.
- Fixed an issue where the player would not receive damage from dropping yarn after being hit by it while standing on a jar during the chapter 9 Huggin’ Molly boss fight.
- Resolved backtracking issue in Chapter 3 that previously blocked player progression (invisible wall at first wall run).
- Fixed an issue where the player could get stuck when standing near the Two-Toed Tom dive-out area during the chapter 5 boss fight.
- Fixed an issue where Two-Toed Tom would not reemerge during the Chapter 5 boss fight if the player fell into the water.
- Fixed issue where some mushrooms appeared missing when playing on the lowest graphics settings in chapter 10.
- Fixed various collision blockers in chapter 2, 10 and 11 where Hazel could navigate out of bounds or get stuck.
- Fixed a rare issue where Weave would fail to hit a Haint during combat but still trigger the full cooldown, even though the ability did not successfully activate.
- Addressed an issue where Haints would occasionally disappear during combat.
- Fixed an issue where the first Crouton upgrade (Crouton Detonation) was missing its intended functionality.
- Fixed an issue where using the pull ability on a rock projectile during the camera zoom-in would deactivate the weavable platform.
- Fixed an issue where the 14/19 readable could not be collected when approaching the weavable platform from the left side
- Fixed an issue where Hazel would enter a T-pose when grappling immediately after unsummoning the puppet.
- Fixed an issue where VFX would remain attached to Hazel's feet when entering or exiting Wall runs quickly.
- Lighting
- Adjusted the HDR color balance in chapter 5 to address oversaturation and brightness on lower end HDR screens.
- Fixed an issue where the fade to white in HDR would instead fade to a washed-out grey.
- Fixed incorrect lighting issues on systems using Intel UHD Graphics 620 GPUs.
- Menu, settings and User Interface
- The default key to back out of menus has been changed from ‘Backspace’ to ‘Tab’.
- Fixed an issue where pressing ‘Esc’ on keyboard or the ‘Menu’ button on Xbox controller failed to save remapped controls or custom difficulty settings when exiting menus.
- Ensured that keys are displayed in English consistently across all languages.
- Resolved an issue where the "Applying changes in progress" message for graphics settings was untranslated.
- Fixed an issue where the input display would default to "Keyboard" on Xbox if no controller was detected when launching the game.
- Fixed an issue where unassigned controls would automatically remain unassigned after quitting the remapping menu and confirming to exit, requiring the player to remap them again.
- Fixed an issue on Xbox where enabling HDR would cause pop-ups to appear without a background, making them harder to read.
- Cinematics
- Fixed a visual issue where one of Molly’s eyelids was misaligned.
- Improved the transition from the wound Restore cinematic to catfish Outro removing camera and Hazel glitch.
- Resolved a bug where Hazel's facial expressions were missing and Hazel was flickering during the Chapter 6 Cherie Tree cutscene.
- Fixed an issue during the Lacey Argument cutscene where Hazel was incorrectly holding two right shoes.
- Narrative & Localization
- Fixed multiple localization issues across various languages, including missing subtitles, cut-off subtitles, and incorrect subtitle languages.
- Fixed various typos and grammar issues across the lore tab, readables, and other in-game text.
- Audio
- Implemented various audio fixes, including volume adjustments for improved balance.
- Update v1.1.2:
- Gameplay – Achievement
- Fixed an issue where achievements for completing boss battles without taking damage were not being awarded.
- Menu and User Interface
- Fixed a bug where the text language setting was not always saved correctly after being changed.
- Fixed an issue where saving settings using the 'ESC' key on the keyboard or the 'Menu' button on the controller did not work correctly.
- Issue will still occur in Remapping (customize controller, customize keyboard) and in Custom Difficulty. Workaround is to use ‘backspace’ to save when exiting these specific menus.
- PC only
- Disabled Nvidia Frame Generation technology to prevent crashes during boot.
- Extended the range of the mouse sensitivity slider to allow for finer control over sensitivity settings