1. Update v1.19g:
  2. - Fixed 102 safe
  3.  
  4. - Radar now also shows policemen position
  5.  
  6. - Using an ability voucher on a used up ability will reset it's cooldown
  7.  
  8. - You can lock on detected items while using the scanner
  9.  
  10. - NPCs stay down for a while longer
  11.  
  12. - Increased voice chat sound quality
  13.  
  14. - Minor optimizations
  15.  
  16. Update v1.19f:
  17. - Invisibility tool has a visible timer
  18.  
  19. - Night crickets sound is quieter
  20.  
  21. - Fixed radar not working in co-op
  22.  
  23. - Fixed Big Box console always spawning as locked in the hideout
  24.  
  25. - Memory management optimizations
  26.  
  27. Update v1.19e:
  28. - You can keep running with no stamina, but you're slower
  29.  
  30. - You can click on radar icons to spawn a marker on them
  31.  
  32. - Added 'military receiver' tutorial to pause menu tutorials
  33.  
  34. - 'Police' golden card now reduces the amount of places policemen search
  35.  
  36. - Fixed banana
  37.  
  38. - Police drone is louder
  39.  
  40. - Safe unlocking minigame was made easier (with or without stethoscope)
  41.  
  42. - Stethoscope is cheaper
  43.  
  44. - Increased night time slightly
  45.  
  46. - Scanner UI improvements
  47.  
  48. - Fixed items falling into the chest
  49.  
  50. - Repair ability can be used in the hideout
  51.  
  52. - Base weapon throw force increased
  53.  
  54. - Decreased stamina drain while jumping / fence climbing
  55.  
  56. - Minor optimizations
  57.  
  58. Update v1.19d:
  59. - Fixed radar not working
  60.  
  61. - Improvements to AI
  62.  
  63. - Patrolling policeman has received a new model
  64.  
  65. - Patrolling policeman no longer has a taser, instead he uses a baton
  66.  
  67. - AC Gas reaches the basement of 101 now
  68.  
  69. Update v1.19c:
  70. - Policeman takes a bit longer to call for backup when chasing you
  71.  
  72. - Policeman backup call system improved; added delay so you can't stack 3 stars just from running away
  73.  
  74. - Police drone leaves when you have 3 stars (helicopter is enough of a headache)
  75.  
  76. - Further difficulty improvements
  77.  
  78. - Pro difficulty toned down slightly
  79.  
  80. - Police helicopter can miss shots
  81.  
  82. - Slightly decreased policemen run speed
  83.  
  84. - Fixed Gaming PC not counting as VIP item
  85.  
  86. Update v1.19b:
  87. - Military receiver is no longer chance based (always works)
  88.  
  89. - Added visible map borders
  90.  
  91. - Police difficulty improvements
  92.  
  93. - Security level for location is increased only if you have at least 2 police stars
  94.  
  95. - Police drone will spawn only on Pro and Master difficulty
  96.  
  97. - NPCs get tired and move slower after a longer chase
  98.  
  99. - Base player run speed increased (1.9 to 1.95)
  100.  
  101. - Removed XeSS since it makes performance worse for some reason
  102.  
  103. - 'Complete on difficulty' challenges are now also completed when difficulty is higher than the specified one
  104.  
  105. - Rebinding the same keys to multiple actions is now allowed
  106.  
  107. Update v1.19a:
  108. - Toned down police difficulty
  109.  
  110. - Patrolling policeman will only attack if a crime was reported
  111.  
  112. Update v1.19:
  113. - Added a game version checker to prevent mismatch during online play
  114.  
  115. - Added police drones (they spawn at 2 stars or when location security level is raised)
  116.  
  117. - Enlarged drop off boxes (for real this time)
  118.  
  119. - Fixed 105 gate sound being too loud
  120.  
  121. - Fixed bug when winning completionist mode and at the same time returning to the hideout, which ruined the game save
  122.  
  123. - Items dropped at death are now marked
  124.  
  125. - Improved fence climbing at an angle
  126.  
  127. - Removed cash penalty for police being called. Instead, general awareness of NPCs is increased for a few in-game hours
  128.  
  129. - Police sweeps a larger area during searches, based on where you were last seen
  130.  
  131. - When NPCs are searching and are in their 'stand and look around' phase, their sight is enhanced
  132.  
  133. - Decreased stamina drain while running during a police chase
  134.  
  135. - Increased hacking minigame symbol change timer
  136.  
  137. - You are harder to hit with a taser while moving around
  138.  
  139. - Added an effect when attacking various objects
  140.  
  141. - Stamina cooldown is much faster when you're not moving
  142.  
  143. - Added a keybinding for rotating the lock (lockpicking minigame)
  144.  
  145. - Increased XP received after a successful night
  146.  
  147. - Increased delivery drone speed
  148.  
  149. - Possibly fixed the bug when host is stuck on "waiting for other players" while other players can move around
  150.  
  151. - Re-added FSR 3.1, added XeSS
  152.  
  153. Update v1.18a:
  154. Fixed day count going nuts after midnight
  155.  
  156. Update v1.18:
  157. Improvements to the scoring system (to prevent cheating),
  158.  
  159. Fixed not being able to vault over the fence near 212,
  160.  
  161. Improved safe code generation,
  162.  
  163. Increased chance for NPCs to sleep on Rural St.
  164.  
  165. The current day now advances when you return from the map, not before loading into it.
  166.  
  167. You no longer lose the 'Basic lockpicking' skill after failing hardcore mode,
  168.  
  169. Increased spawn rates for VIP items and skill leaflets on all difficulties,
  170.  
  171. Added blue vase spawn to 212,
  172.  
  173. Fixed NPCs that were going under your truck in Lakeside St.
  174.  
  175. Fixed the invisible trap wire in 208.
  176.  
  177. Enlarged Lakeside St. drop-off boxes,
  178.  
  179. Fixed 204A security keypad bug,
  180.  
  181. Fixed the loud, broken gate sound.
  182.  
  183. Minor script optimizations
  184.  
  185. Update v1.17:
  186. - Fixed the issue where you can't interact with anything in the hideout
  187.  
  188. - Fixed safe bug (208 job)
  189.  
  190. - Fixed furniture repositioning bug, where you could still interact with other items
  191.  
  192. - Fixed not being able to complete 'destroy window' timed jobs
  193.  
  194. - Resolved the duplication issue where the client loses connection and their inventory is not saved
  195.  
  196. - Added blue vase spawn in 102
  197.  
  198. Update v1.16:
  199. - Fixed missing VIP loot in the heist
  200.  
  201. - Increased drop off box size in Lakeside St.
  202.  
  203. - Improved the game loading mechanic (hopefully resolves the black screen issue)
  204.  
  205. Update v1.15:
  206. - Reworked main menu
  207.  
  208. - Sped up 'hold to move through window' key press
  209.  
  210. - Decreased NPC taser shot distance
  211.  
  212. - Fixed not being able to open chat while carrying items
  213.  
  214. - Night length increased further
  215.  
  216. - Fixed repeating voice line when failing the quota
  217.  
  218. - Added local avoidance around players for NPCs to prevent being pushed into walls
  219.  
  220. - Toned down wandering policemen (slower anger growth)
  221.  
  222. - Improved save data system; corrupted saves are now detected and the player is informed about the backup
  223.  
  224. - Possibly fixed corrupted save file on quitting the game forcefully
  225.  
  226. Update v1.14:
  227. - When a security camera detects you, it will get marked first before alerting NPCs
  228.  
  229. - Cameras now only detects a player if he's actively moving around
  230.  
  231. - Disabled player to player collisions to prevent blocking each other
  232.  
  233. - When player is inside the building, doors of that building become unlocked
  234.  
  235. - Item markers not spawning fixed
  236.  
  237. - Increased night length slightly, allowing for a more chilled out experience
  238.  
  239. - Improvements made to stolen items being detected through walls
  240.  
  241. - Added an extra marker on dead player's bodies for better visibility
  242.  
  243. Update v1.13:
  244. Reworked the region selection menu
  245.  
  246. Added the golden card tutorial in the pause menu
  247.  
  248. Expanded difficulty setting descriptions
  249.  
  250. Update v1.12:
  251. Reworked save slot selection menu
  252.  
  253. Added one extra save slot (total of 4)
  254.  
  255. NPCs finding stolen items now depends on the difficulty setting
  256.  
  257. Added a warning when trying to start a new game on an existing save file
  258.  
  259. Update v1.11:
  260. Fixed golden cards not working: blind and doors.
  261.  
  262. Added backups to save files (up to 3)
  263.  
  264. Update v1.1:
  265. New game mode: Endless. Play without a time limit
  266.  
  267. Added FSR 3.1 as an antialiasing setting
  268.  
  269. 'Deadline' golden card now increases the quota deadline by 1 day
  270.  
  271. Bathtub collision fix
  272.  
  273. Minor UI fixes
  274.  
  275. Added new stat at the computer: Unlocked skills
  276.  
  277. Fixed stolen items not being noticed by NPCs
  278.  
  279. Improved stutter while finalizing quota
  280.  
  281. Fixed 'last day' warning not disappearing
  282.  
  283. Added key prompt for unstucking in the top corner
  284.  
  285. Update v1.04:
  286. Made overall difficulty a bit more forgiving
  287.  
  288. Basic lockpicking is now easier
  289.  
  290. Added a setting to limit max players in co-op (main menu)
  291.  
  292. NPCs cool down faster (anger meter drops quicker)
  293.  
  294. Stamina now regenerates faster
  295.  
  296. “Return to hideout” timer in the morning increased from 30 to 60 seconds
  297.  
  298. Update v1.03:
  299. Increased timeout from 30 to 90 seconds
  300.  
  301. Increased damage done by the player to NPCs
  302.  
  303. Increased gained bonus experience at the end of the night
  304.  
  305. Improvements for server connections
  306.  
  307. Update v1.01:
  308. Improved run toggle
  309.  
  310. Improved police AI slightly
  311.  
  312. Reduced suggested GPU memory from 4 to 2GB