- v1.1.11: Delayed power
- Now that it's been a few months, it's a good time to buff some underused abilities - especially single-target or weapon-based delayed attacks! Judgment, Snipe, and Meteor Slam all compete with Bide, because they all require extra team coordination to land consistently. But Bide outperforms them in raw damage, which is usually what you want from a team setup like that. So they've all been buffed to perform better in their separate niches (or just better in general).
- v1.1.11
- Ashen's Thunderbolt base damage increased 4 -> 5
- Chisel's Low Profile now also grants +4% Dodge per adjacent ally
- Mancer's Judgment now refunds 3 MP if it misses
- Titan's Meteor Slam now deals both weapon and magic damage combined to all in the area (separate damage numbers reduced to compensate)
- Titan's Meteor Slam now creates Spikes in all tiles, occupied or not
- Marksman's Snipe base damage increased 175% -> 180%
- Marksman's Snipe ranks now add +10% damage and +1 range
- Quick Reload now also reloads when you prepare a delayed ability (Snipe, Inferno, etc.)
- Ore Boots, Corpryst Boots, and Treader now properly protect against damage from attacks that summon Spikes, such as Bloodspike
- Graphics scaling now automatically increases more for screens with resolution height >1600 (should help fix the game being too small on very big monitors)
- Fixed inconsistent calculations of ranged attacks around certain wall corners
- Fixed Iriam not actually taking Corpryst if you offer it after taking it from her
- Fixed being able to lose stats if you save and load while a party member is dead
- Fixed Shoot! showing debug text
- (Modding) Fixed AI evaluating elements hitting the ground even if the fReq for the AvAffecter is false