- Update v1.0.26357.F:
- General Fixes:
- Deployed Units (Envoys, Merchants, etc.) regain movement between turns while deployed.
- Upkeep costs round +0.5 and -0.5 more consistently (most noticeable in Age of Blood when upkeep and upkeep reduction should equal out but sometimes didn't).
- Assigning movement commands into fog of war no longer results in movement paths still being drawn occasionally after finishing movement.
- Assigning movement commands to a mixed stack of shallow and deep water units is handled more consistently.
- Transport Ships are now exhausted correctly from launching amphibious assault attacks on land (this fixes an exploit that resulted in infinite Warfare XP).
- Conquering a Region with a 3rd nation's units inside the borders properly pushes out units that shouldn't be allowed inside the new owner's borders.
- Bombarding a capital would no longer causes defenders to not heal between turns in some cases.
- Attacking a settlement that has non-combatants garrisoned on the tile but no combatants garrisoned properly invades the settlement now.
- City Influence from Goods is computed more consistently.
- Researching additional techs in Age of Blood now reduces the Age Advance tech properly.
- Some special Upgrade effects that short-cut the Upgrade Line system have their costs match their tooltips and properly display additional costs now (mainly affects Dub Peasant from Chivalry National Spirit and Artist Upgrades from Great Masters National Spirit).
- Wasteland Hills tiles play the correct ambient audio (audible when zoomed in or when large areas of Wasteland Hills are present on screen).
- Ice Fishing Event (Frozen Start) no longer gets stuck in some cases.
- Chaos: Party Split (Age of Generals) now presents the correct tooltip.
- Innovation: Arcane Studies (Age of Alchemy) no longer results in a tooltip of "+0 Arcana" after Age of Alchemy ends.
- Siege Masters: Decommission no longer overrides the Trebuchet's Pack and Unpack abilities.
- Age of Monuments "Arts Monument" dedication gave a bonus to Faith Regional Efficiency. This effect only increased the faith spread of your religion, and didn't help generate the faith need. This has been replaced with a more clear bonus to Unrest Suppression.
- Modding:
- Added mod support for custom Age Paintings.
- Modded Action Cards are more consistent when loading save games.
- Localization:
- Fixed localization issues related to:
- Explorer Unit's expedition chance
- Manhattan Project
- Yellowstone Landmark
- Organized Religion Tech
- Goods Infopedia
- Megaproject Infopedia
- Reduce Unrest Power
- Immigration Power
- Local Reforms Power
- Incite Rebellion Power
- Silicon Valley National Spirit
- Special Operations National Spirit
- Messenger National Spirit
- Fundamentalist Government
- Iconoclasm Chaos Event
- Great Firewall Innovation Event
- Fly-by-Wire Innovation Event
- Nation Builder menu
- Settler Start game setting